Thief

Twik – “The Jack”'s page

360 posts. Organized Play character for Woodenman.


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Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

Thanks GM! Much appreciated!

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

While the others are talking to Therseis, Twik goes back to the caves and retrieves their sentient robot friend and tries to sneak it aboard the ship.

Stealth (T10): 10 + 16 = 26

Twik would be happy for Therseis to come back with them as a ambassador. Twik's decision on letting the Copaxi join would depend on what the governments reaction was to being confronted by the knowledge that their secret is out. Do I need to pick one or the other now or can I abstain until later?

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

Twik studies their surrondings and the remains of what has been left behind...

On a nearby monument, Twik discovers an inscription in Copaxi that reads "...those who died of the Message of Madness are forever a part of this great city, their contributions forever a part of our memories."

However, there is graffiti marring the monument. Also in Copaxi, it reads as "Your lies cannot silence the Signal! Long live the First to Listen!"

He immediately recognizes this as referring to the revelation of Drift technology in 3 AG - although the Copaxi government claims to have translated the Signal only in the last few years.

Medicine: 1d20 + 7 ⇒ (10) + 7 = 17
Culture: 1d20 + 8 ⇒ (9) + 8 = 17
Culture Followup: 1d20 + 8 ⇒ (6) + 8 = 14
Engineering: 1d20 + 7 ⇒ (14) + 7 = 21

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

Boon?: 1d20 ⇒ 14

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

With one target down, Twik dances his way forward through a gap to get a better bead on the others before firing on purple.

Trick Attack (Bluff) vs 20+CR: 1d20 + 17 ⇒ (18) + 17 = 35
If the Trick Attack succeeds, the target is flatfooted until beginning of my next turn and the bonus damage is applied
Trick Attack - Pistol vs KAC: 1d20 + 9 ⇒ (3) + 9 = 12
TA Damage (Piercing): 1d6 + 2 ⇒ (3) + 2 = 5
TA Bonus Damage: 1d8 ⇒ 7

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

Twik bounces back and forth looking very hyperactive. Perhaps he should slow down...

Trick Attack (Bluff) vs 20+CR: 1d20 + 17 ⇒ (3) + 17 = 20
[ooc]If the Trick Attack succeeds, the target is flatfooted until beginning of my next turn and the bonus damage is applied
Trick Attack - Pistol vs KAC: 1d20 + 9 ⇒ (14) + 9 = 23
TA Damage (Piercing): 1d6 + 2 ⇒ (1) + 2 = 3
TA Bonus Damage: 1d8 ⇒ 4

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

Twik continues a weaving pattern of movement before firing his pistol again...

Trick Attack (Bluff) vs 20+CR: 1d20 + 17 ⇒ (7) + 17 = 24
If the Trick Attack succeeds, the target is flatfooted until beginning of my next turn and the bonus damage is applied
Trick Attack - Pistol vs KAC: 1d20 + 9 ⇒ (1) + 9 = 10
TA Damage (Piercing): 1d6 + 2 ⇒ (3) + 2 = 5
TA Bonus Damage: 1d8 ⇒ 3

Consecutive 1's to hit. Booo!

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

Reacting swiftly, Twik zig zags away before aiming another shot at spear wielding enemy in their midst...

Trick Attack (Bluff) vs 20+CR: 1d20 + 17 ⇒ (4) + 17 = 21
If the Trick Attack succeeds, the target is flatfooted until beginning of my next turn and the bonus damage is applied
Trick Attack - Pistol vs KAC: 1d20 + 9 ⇒ (1) + 9 = 10
TA Damage (Piercing): 1d6 + 2 ⇒ (6) + 2 = 8
TA Bonus Damage: 1d8 ⇒ 3

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

"I'm not a follower of Triune myself but what Zoomer says makes a lot of sense. Drift travel is not the be all, end all. Time & Money is a good answer - Life? not so much."

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

Twik looks at Jett...

"Well that response should get us a line on where Therseis stands fairly quickly."

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

"Howdi folks! We come in peace! We would just like to get to know you better and maybe have a look around if that's alright?"

Diplomacy (T10): 10 + 12 = 22

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

Twik radioes back...

"Unknown at this point. We could see some potentially interesting things here from a distance but when we got closer they all just moved of their own accord and speed towards each other. Once they touched, they all just exploded! Very strange!"

Diplomacy (T10): 10 + 12 = 22

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

Twik steps forward..... perhaps I can be of assistance in this...

Is taking 10 still a thing in SF? Too many different games happening I cant remember. If it is, then Twik will do that, if not....

Acrobatics: 1d20 + 13 ⇒ (6) + 13 = 19

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

Sounds like the magical elite has it in for the competition (science) and put an end to university that was likely promoting it

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

Twik steps forward studying their contact while appearing deep in thought...

Does Therseis seem overeager, expectant or otherwise suspicious in anyway?
Sense Motive: 1d20 + 9 ⇒ (6) + 9 = 15

… before eventually shaking it off and speaking...

"Im not sure I would call it enlightening. Maybe almost enlightening. When we ventured in we were attacked by a large crab like creature which we fended off. We eventually found a room full of old defective robots with strange markings. I think given more time, we could make something of them but we are keen to check out everything you want to show us so we will check back in later. Best not go in for now. The crab creature might come back with friends and we wouldn't want the work we've completed so far disrupted."

Bluff: 1d20 + 13 ⇒ (13) + 13 = 26

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

Twik skips forward to communicate... " Less than Three, we are apart of a conglomerate of worlds among the stars. We were sent here to investigate a race of beings call the Copaxi who inhabit this planet who wish to join our group. Certain actions of our main contact here have invited suspicion. We have no wish to keep you here...We are just not sure how safe it would be to leave right now."

Diplomacy: 1d20 + 12 ⇒ (6) + 12 = 18

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

”It’s a reference to Triune.... perhaps these robots used to be sentient. Or some sentience was locked into the robots somehow?”

Culture: 1d20 + 8 ⇒ (15) + 8 = 23

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

Twik will follow and check out the robots as well. He keeps a sharp eye on them in case they start to move.

Perception: 1d20 + 11 ⇒ (4) + 11 = 15
Engineering: 1d20 + 7 ⇒ (19) + 7 = 26

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

Twik also does a search of the area and the creatures body.

Perception: 1d20 + 11 ⇒ (1) + 11 = 12

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

Twik continues to weave and distract the beast as he and his companions quite literally chip away at it.

Trick Attack (Bluff) vs 20+CR: 1d20 + 17 ⇒ (8) + 17 = 25
If the Trick Attack succeeds, the target is flatfooted until beginning of my next turn and the bonus damage is applied
Trick Attack - Pistol vs KAC: 1d20 + 9 ⇒ (12) + 9 = 21
TA Damage (Piercing): 1d6 + 2 ⇒ (4) + 2 = 6
TA Bonus Damage: 1d8 ⇒ 1

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

Twik quickly repeats his performance from earlier - zig zaggin his way across the room.

Trick Attack (Bluff) vs 20+CR: 1d20 + 17 ⇒ (14) + 17 = 31
If the Trick Attack succeeds, the target is flatfooted until beginning of my next turn and the bonus damage is applied
Trick Attack - Pistol vs KAC: 1d20 + 9 ⇒ (9) + 9 = 18
TA Damage (Piercing): 1d6 + 2 ⇒ (2) + 2 = 4
TA Bonus Damage: 1d8 ⇒ 1

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

Twik unleashes a burst of speed, bursting into the room before feinting towards the creature but instead moving away...

Trick Attack (Bluff) vs 20+CR: 1d20 + 17 ⇒ (13) + 17 = 30
If the Trick Attack succeeds, the target is flatfooted until beginning of my next turn and the bonus damage is applied
Trick Attack - Pistol vs KAC: 1d20 + 9 ⇒ (7) + 9 = 16
TA Damage (Piercing): 1d6 + 2 ⇒ (1) + 2 = 3
TA Bonus Damage: 1d8 ⇒ 1

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

Apologies. I was unexpectedly without internet over what turned out to be a long weekend for me. And before that... Twik didnt have Life Science or Profession (Biologist or Farmer) so I didnt post anything. But I can easily post some filler in the future if you are looking for a post from everyone before you move on.

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

"Hmmm interesting. Should we continue?"

Twik points down the tunnel to the north...

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

Twik wanders the area looking carefully for anything of interest.

Perception: 1d20 + 11 ⇒ (16) + 11 = 27
Culture: 1d20 + 8 ⇒ (11) + 8 = 19

"Interesting, anyone have any other insights?"

Twik explains his findings to the group.

Please read the Perception & Culture spoilers. Hopefully someone else can help out with the Physical Science one.

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

"Nice Map!"

Diplomacy: 1d20 + 12 ⇒ (1) + 12 = 13
Perception: 1d20 + 11 ⇒ (11) + 11 = 22

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

"Well that's not only informative but interesting as well! I hope the relationship between our peoplesgets better and better! Now... let's go and explore this flying city. I admit to being intrigued!"

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

"Seems like a good idea! My name is Twik!"

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

Twik cocks his head at the new arrivals before swiftly & silently stepping forward and copying their movements and actions.

Sense Motive: 1d20 + 9 ⇒ (13) + 9 = 22

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

Twik parks himself in one of the control chairs for the journey. He does a scan of the planet as they arrived.

Computers: 1d20 + 7 ⇒ (10) + 7 = 17

"Interesting stuff. The readings are a bit fuzzy - I think I can get more info if someone can give me a hand."

Read the DC13 Computers spoiler above. Also, If someone can give me an Aid Another so we can hit the other spoiler as well that would be great!

While he's already in the chair, Twik confidently lands the ship on the planet despite the changes in gravity.

Piloting (T10): 10 + 14 = 24

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

No further questions

Twik cocks his head at the Ysoki...

"Perhaps... we will need to take stock of the groups abilities."

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

A halfing pops out of the shadows with a quiet "Boo!" before turning to the Steward.

"My my... Aren't you a tall one?

Sounds like par for the course to me. Do we know anything else about the planet, the mysterious abandoned cities or these people? The Copaxi I believe you said?

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

Player Name: Phillip Wood
Character Name: Twik "The Jack"
Character Number: 127693 - 702
Slotted Faction: Wayfinders

Information for this chronicle sheet:

Number of this Chronicle: 11
Starting XP: 10
Initial Fame: 13 (19 earned, 6 spent)
Fame Spent: 0 (on this chronicle)

Reputation with slotted faction: 23
Day Job: Nil

General Questions:
1) Can you access google slides and/or google drawings? YES
2) Do you possess any form of color-blindness or other sight-based sensory problems? NO
3) Are you comfortable with your character being botted, provided at least two-days have passed unexplained and that you have also provided botting information? (If not, no problem) YES

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

I'm signed up for this table but the only character I have available is this one - ie Level 4.

Is this going to be a problem for anyone?

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

I've already signed Twik up for a different scenario. Thanks though!

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

Checking in.

Currently experiencing the calm before the Gameday storm.

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

"That about sums up my opinion as well! Nicely put!

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

While Twik contemplates the giant sun crystal and his companions theories and thoughts, his attention is interrupted by another noise....

Ah guys.... I hate to interrupt you all playing god but I don't think we are alone down here. There is something moving up ahead..... Something big.

Perception: 1d20 + 11 ⇒ (10) + 11 = 21

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

Looking at his small form and smaller equipment, Twik understands the pointlessness of him trying to crack open the shells encasing his comrades. Instead, he does a quick look around the current area in ensure there are no more nasty surprises.

Perception: 10 + 11 = 21

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

Twik moves next to OP-1 and starts smashing at the same spot....

Athletics: 1d20 + 7 ⇒ (16) + 7 = 23

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

Twik quickly descends the remainder of the distance and tries to break Hef free from his cocoon (and anyone else who ends up the same way).

Reflex Save: 1d20 + 10 ⇒ (12) + 10 = 22

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

Twik examines the shaft and the route as they travel looking for signs of... well... anything.

Perception: 1d20 + 11 ⇒ (4) + 11 = 15

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

Twik shrugs "I once had to climb into a starship's missile tubes to clean them. This feels a bit like that."

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

Somewhat astonished that his small pistol shot brings the great beast down, Twik zig zags around with greater confidence - this time firing on the other crest-eater.

Trick Attack (Bluff) vs 20+CR: 1d20 + 17 ⇒ (6) + 17 = 23
If the Trick Attack succeeds, the target is flatfooted until beginning of my next turn and the bonus damage is applied
Trick Attack - Pistol vs KAC: 1d20 + 9 ⇒ (15) + 9 = 24
TA Damage (Piercing): 1d6 + 2 ⇒ (6) + 2 = 8
TA Bonus Damage: 1d8 ⇒ 7

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

Twik dashes one way before adruptly turning back to where he started and letting at the most wounded beast....

Trick Attack (Bluff) vs 20+CR: 1d20 + 17 ⇒ (2) + 17 = 19
If the Trick Attack succeeds, the target is flatfooted until beginning of my next turn and the bonus damage is applied
Trick Attack - Pistol vs KAC: 1d20 + 9 ⇒ (19) + 9 = 28
TA Damage (Piercing): 1d6 + 2 ⇒ (2) + 2 = 4
TA Bonus Damage: 1d8 ⇒ 4

Sorry guys. Crazy weekend. Thanks for botting me.

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

Precombat round of actions...

Having reached a consensus, Twik pulls his pistol out of it's sheath and offers it up to Sunshine for supercharging.

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

Twik hears the combined words of the party and quickly turns his vehicle away.

Piloting: 1d20 + 14 ⇒ (7) + 14 = 21

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

”2 down, 1 to go!”

Twik loads up his vehicle with gear and people before heading off.

Piloting: 1d20 + 14 ⇒ (9) + 14 = 23

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

Twik considers his small frame temporarily before shaking his head and bracing himself at one of the tower base points. He tries his best to keep everything in place.

Strength (A/A Climb): 1d20 - 1 ⇒ (11) - 1 = 10
Strength (A/A Acrobatics): 1d20 - 1 ⇒ (17) - 1 = 16

Wayfinders

Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

Twik stumbles around the area trying to use his companions as wind breaks lest the wind quite literally pick him up. He helps with the assembly as best he can.

Engineering (A/A): 1d20 + 7 ⇒ (3) + 7 = 10