| 
  
  
 
            
              
                  Male CG Halfling Corporate Agent Operative (Spy) 4  | SP 24/24 HP 26/26 |  RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None. 
              
              
                
                   
	
		   While the others are talking to Therseis, Twik goes back to the caves and retrieves their sentient robot friend and tries to sneak it aboard the ship. Stealth (T10): 10 + 16 = 26 Twik would be happy for Therseis to come back with them as a ambassador. Twik's decision on letting the Copaxi join would depend on what the governments reaction was to being confronted by the knowledge that their secret is out. Do I need to pick one or the other now or can I abstain until later?  
 
            
              
                  Male CG Halfling Corporate Agent Operative (Spy) 4  | SP 24/24 HP 26/26 |  RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None. 
              
              
                
                   
	
		   Twik studies their surrondings and the remains of what has been left behind... On a nearby monument, Twik discovers an inscription in Copaxi that reads "...those who died of the Message of Madness are forever a part of this great city, their contributions forever a part of our memories." However, there is graffiti marring the monument. Also in Copaxi, it reads as "Your lies cannot silence the Signal! Long live the First to Listen!" He immediately recognizes this as referring to the revelation of Drift technology in 3 AG - although the Copaxi government claims to have translated the Signal only in the last few years. Medicine: 1d20 + 7 ⇒ (10) + 7 = 17
  
 
            
              
                  Male CG Halfling Corporate Agent Operative (Spy) 4  | SP 24/24 HP 26/26 |  RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None. 
              
              
                
                   
	
		   With one target down, Twik dances his way forward through a gap to get a better bead on the others before firing on purple. Trick Attack (Bluff) vs 20+CR: 1d20 + 17 ⇒ (18) + 17 = 35 
  
 
            
              
                  Male CG Halfling Corporate Agent Operative (Spy) 4  | SP 24/24 HP 26/26 |  RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None. 
              
              
                
                   
	
		   Twik bounces back and forth looking very hyperactive. Perhaps he should slow down... Trick Attack (Bluff) vs 20+CR: 1d20 + 17 ⇒ (3) + 17 = 20
  
 
            
              
                  Male CG Halfling Corporate Agent Operative (Spy) 4  | SP 24/24 HP 26/26 |  RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None. 
              
              
                
                   
	
		   Twik continues a weaving pattern of movement before firing his pistol again... Trick Attack (Bluff) vs 20+CR: 1d20 + 17 ⇒ (7) + 17 = 24 
 Consecutive 1's to hit. Booo!  
 
            
              
                  Male CG Halfling Corporate Agent Operative (Spy) 4  | SP 24/24 HP 26/26 |  RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None. 
              
              
                
                   
	
		   Reacting swiftly, Twik zig zags away before aiming another shot at spear wielding enemy in their midst... Trick Attack (Bluff) vs 20+CR: 1d20 + 17 ⇒ (4) + 17 = 21 
  
 
            
              
                  Male CG Halfling Corporate Agent Operative (Spy) 4  | SP 24/24 HP 26/26 |  RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None. 
              
              
                
                   
	
		   "I'm not a follower of Triune myself but what Zoomer says makes a lot of sense. Drift travel is not the be all, end all. Time & Money is a good answer - Life? not so much."  
 
            
              
                  Male CG Halfling Corporate Agent Operative (Spy) 4  | SP 24/24 HP 26/26 |  RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None. 
              
              
                
                   
	
		   Twik looks at Jett... "Well that response should get us a line on where Therseis stands fairly quickly."  
 
            
              
                  Male CG Halfling Corporate Agent Operative (Spy) 4  | SP 24/24 HP 26/26 |  RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None. 
              
              
                
                   
	
		   "Howdi folks! We come in peace! We would just like to get to know you better and maybe have a look around if that's alright?" Diplomacy (T10): 10 + 12 = 22  
 
            
              
                  Male CG Halfling Corporate Agent Operative (Spy) 4  | SP 24/24 HP 26/26 |  RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None. 
              
              
                
                   
	
		   Twik radioes back... "Unknown at this point. We could see some potentially interesting things here from a distance but when we got closer they all just moved of their own accord and speed towards each other. Once they touched, they all just exploded! Very strange!" Diplomacy (T10): 10 + 12 = 22  
 
            
              
                  Male CG Halfling Corporate Agent Operative (Spy) 4  | SP 24/24 HP 26/26 |  RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None. 
              
              
                
                   
	
		   Twik steps forward..... perhaps I can be of assistance in this... Is taking 10 still a thing in SF? Too many different games happening I cant remember. If it is, then Twik will do that, if not.... Acrobatics: 1d20 + 13 ⇒ (6) + 13 = 19  
 
            
              
                  Male CG Halfling Corporate Agent Operative (Spy) 4  | SP 24/24 HP 26/26 |  RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None. 
              
              
                
                   
	
		   Sounds like the magical elite has it in for the competition (science) and put an end to university that was likely promoting it  
 
            
              
                  Male CG Halfling Corporate Agent Operative (Spy) 4  | SP 24/24 HP 26/26 |  RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None. 
              
              
                
                   
	
		   Twik steps forward studying their contact while appearing deep in thought... Does Therseis seem overeager, expectant or otherwise suspicious in anyway?
 … before eventually shaking it off and speaking... "Im not sure I would call it enlightening. Maybe almost enlightening. When we ventured in we were attacked by a large crab like creature which we fended off. We eventually found a room full of old defective robots with strange markings. I think given more time, we could make something of them but we are keen to check out everything you want to show us so we will check back in later. Best not go in for now. The crab creature might come back with friends and we wouldn't want the work we've completed so far disrupted." Bluff: 1d20 + 13 ⇒ (13) + 13 = 26  
 
            
              
                  Male CG Halfling Corporate Agent Operative (Spy) 4  | SP 24/24 HP 26/26 |  RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None. 
              
              
                
                   
	
		   Twik skips forward to communicate... " Less than Three, we are apart of a conglomerate of worlds among the stars. We were sent here to investigate a race of beings call the Copaxi who inhabit this planet who wish to join our group. Certain actions of our main contact here have invited suspicion. We have no wish to keep you here...We are just not sure how safe it would be to leave right now." Diplomacy: 1d20 + 12 ⇒ (6) + 12 = 18  
 
            
              
                  Male CG Halfling Corporate Agent Operative (Spy) 4  | SP 24/24 HP 26/26 |  RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None. 
              
              
                
                   
	
		   ”It’s a reference to Triune.... perhaps these robots used to be sentient. Or some sentience was locked into the robots somehow?” Culture: 1d20 + 8 ⇒ (15) + 8 = 23  
 
            
              
                  Male CG Halfling Corporate Agent Operative (Spy) 4  | SP 24/24 HP 26/26 |  RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None. 
              
              
                
                   
	
		   Twik will follow and check out the robots as well. He keeps a sharp eye on them in case they start to move. Perception: 1d20 + 11 ⇒ (4) + 11 = 15
  
 
            
              
                  Male CG Halfling Corporate Agent Operative (Spy) 4  | SP 24/24 HP 26/26 |  RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None. 
              
              
                
                   
	
		   Twik also does a search of the area and the creatures body. Perception: 1d20 + 11 ⇒ (1) + 11 = 12  
 
            
              
                  Male CG Halfling Corporate Agent Operative (Spy) 4  | SP 24/24 HP 26/26 |  RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None. 
              
              
                
                   
	
		   Twik continues to weave and distract the beast as he and his companions quite literally chip away at it. Trick Attack (Bluff) vs 20+CR: 1d20 + 17 ⇒ (8) + 17 = 25 
  
 
            
              
                  Male CG Halfling Corporate Agent Operative (Spy) 4  | SP 24/24 HP 26/26 |  RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None. 
              
              
                
                   
	
		   Twik quickly repeats his performance from earlier - zig zaggin his way across the room. Trick Attack (Bluff) vs 20+CR: 1d20 + 17 ⇒ (14) + 17 = 31 
  
 
            
              
                  Male CG Halfling Corporate Agent Operative (Spy) 4  | SP 24/24 HP 26/26 |  RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None. 
              
              
                
                   
	
		   Twik unleashes a burst of speed, bursting into the room before feinting towards the creature but instead moving away... Trick Attack (Bluff) vs 20+CR: 1d20 + 17 ⇒ (13) + 17 = 30 
  
 
            
              
                  Male CG Halfling Corporate Agent Operative (Spy) 4  | SP 24/24 HP 26/26 |  RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None. 
              
              
                
                   
	
		   Apologies. I was unexpectedly without internet over what turned out to be a long weekend for me. And before that... Twik didnt have Life Science or Profession (Biologist or Farmer) so I didnt post anything. But I can easily post some filler in the future if you are looking for a post from everyone before you move on.  
 
            
              
                  Male CG Halfling Corporate Agent Operative (Spy) 4  | SP 24/24 HP 26/26 |  RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None. 
              
              
                
                   
	
		   Twik wanders the area looking carefully for anything of interest. Perception: 1d20 + 11 ⇒ (16) + 11 = 27
 "Interesting, anyone have any other insights?" Twik explains his findings to the group. Please read the Perception & Culture spoilers. Hopefully someone else can help out with the Physical Science one.  
 
            
              
                  Male CG Halfling Corporate Agent Operative (Spy) 4  | SP 24/24 HP 26/26 |  RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None. 
              
              
                
                   
	
		   "Well that's not only informative but interesting as well! I hope the relationship between our peoplesgets better and better! Now... let's go and explore this flying city. I admit to being intrigued!"  
 
            
              
                  Male CG Halfling Corporate Agent Operative (Spy) 4  | SP 24/24 HP 26/26 |  RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None. 
              
              
                
                   
	
		   Twik cocks his head at the new arrivals before swiftly & silently stepping forward and copying their movements and actions. Sense Motive: 1d20 + 9 ⇒ (13) + 9 = 22  
 
            
              
                  Male CG Halfling Corporate Agent Operative (Spy) 4  | SP 24/24 HP 26/26 |  RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None. 
              
              
                
                   
	
		   Twik parks himself in one of the control chairs for the journey. He does a scan of the planet as they arrived. Computers: 1d20 + 7 ⇒ (10) + 7 = 17 "Interesting stuff. The readings are a bit fuzzy - I think I can get more info if someone can give me a hand." Read the DC13 Computers spoiler above. Also, If someone can give me an Aid Another so we can hit the other spoiler as well that would be great! While he's already in the chair, Twik confidently lands the ship on the planet despite the changes in gravity. Piloting (T10): 10 + 14 = 24  
 
            
              
                  Male CG Halfling Corporate Agent Operative (Spy) 4  | SP 24/24 HP 26/26 |  RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None. 
              
              
                
                   
	
		   No further questions Twik cocks his head at the Ysoki... "Perhaps... we will need to take stock of the groups abilities."  
 
            
              
                  Male CG Halfling Corporate Agent Operative (Spy) 4  | SP 24/24 HP 26/26 |  RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None. 
              
              
                
                   
	
		   A halfing pops out of the shadows with a quiet "Boo!" before turning to the Steward. "My my... Aren't you a tall one? Sounds like par for the course to me. Do we know anything else about the planet, the mysterious abandoned cities or these people? The Copaxi I believe you said?  
 
            
              
                  Male CG Halfling Corporate Agent Operative (Spy) 4  | SP 24/24 HP 26/26 |  RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None. 
              
              
                
                   
	
		   Player Name: Phillip Wood
 Information for this chronicle sheet: Number of this Chronicle: 11
 Reputation with slotted faction: 23
 General Questions: 
  
 
            
              
                  Male CG Halfling Corporate Agent Operative (Spy) 4  | SP 24/24 HP 26/26 |  RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None. 
              
              
                
                   
	
		   I'm signed up for this table but the only character I have available is this one - ie Level 4. Is this going to be a problem for anyone?  
 
            
              
                  Male CG Halfling Corporate Agent Operative (Spy) 4  | SP 24/24 HP 26/26 |  RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None. 
              
              
                
                   
	
		   While Twik contemplates the giant sun crystal and his companions theories and thoughts, his attention is interrupted by another noise.... Ah guys.... I hate to interrupt you all playing god but I don't think we are alone down here. There is something moving up ahead..... Something big. Perception: 1d20 + 11 ⇒ (10) + 11 = 21  
 
            
              
                  Male CG Halfling Corporate Agent Operative (Spy) 4  | SP 24/24 HP 26/26 |  RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None. 
              
              
                
                   
	
		   Looking at his small form and smaller equipment, Twik understands the pointlessness of him trying to crack open the shells encasing his comrades. Instead, he does a quick look around the current area in ensure there are no more nasty surprises. Perception: 10 + 11 = 21  
 
            
              
                  Male CG Halfling Corporate Agent Operative (Spy) 4  | SP 24/24 HP 26/26 |  RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None. 
              
              
                
                   
	
		   Twik moves next to OP-1 and starts smashing at the same spot.... Athletics: 1d20 + 7 ⇒ (16) + 7 = 23  
 
            
              
                  Male CG Halfling Corporate Agent Operative (Spy) 4  | SP 24/24 HP 26/26 |  RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None. 
              
              
                
                   
	
		   Twik quickly descends the remainder of the distance and tries to break Hef free from his cocoon (and anyone else who ends up the same way). Reflex Save: 1d20 + 10 ⇒ (12) + 10 = 22  
 
            
              
                  Male CG Halfling Corporate Agent Operative (Spy) 4  | SP 24/24 HP 26/26 |  RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None. 
              
              
                
                   
	
		   Twik examines the shaft and the route as they travel looking for signs of... well... anything. Perception: 1d20 + 11 ⇒ (4) + 11 = 15  
 
            
              
                  Male CG Halfling Corporate Agent Operative (Spy) 4  | SP 24/24 HP 26/26 |  RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None. 
              
              
                
                   
	
		   Twik shrugs "I once had to climb into a starship's missile tubes to clean them. This feels a bit like that."  
 
            
              
                  Male CG Halfling Corporate Agent Operative (Spy) 4  | SP 24/24 HP 26/26 |  RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None. 
              
              
                
                   
	
		   Somewhat astonished that his small pistol shot brings the great beast down, Twik zig zags around with greater confidence - this time firing on the other crest-eater. Trick Attack (Bluff) vs 20+CR: 1d20 + 17 ⇒ (6) + 17 = 23 
  
 
            
              
                  Male CG Halfling Corporate Agent Operative (Spy) 4  | SP 24/24 HP 26/26 |  RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None. 
              
              
                
                   
	
		   Twik dashes one way before adruptly turning back to where he started and letting at the most wounded beast.... Trick Attack (Bluff) vs 20+CR: 1d20 + 17 ⇒ (2) + 17 = 19 
 Sorry guys. Crazy weekend. Thanks for botting me.  
 
            
              
                  Male CG Halfling Corporate Agent Operative (Spy) 4  | SP 24/24 HP 26/26 |  RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None. 
              
              
                
                   
	
		   Precombat round of actions... Having reached a consensus, Twik pulls his pistol out of it's sheath and offers it up to Sunshine for supercharging.  
 
            
              
                  Male CG Halfling Corporate Agent Operative (Spy) 4  | SP 24/24 HP 26/26 |  RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None. 
              
              
                
                   
	
		   Twik hears the combined words of the party and quickly turns his vehicle away. Piloting: 1d20 + 14 ⇒ (7) + 14 = 21  
 
            
              
                  Male CG Halfling Corporate Agent Operative (Spy) 4  | SP 24/24 HP 26/26 |  RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None. 
              
              
                
                   
	
		   ”2 down, 1 to go!” Twik loads up his vehicle with gear and people before heading off. Piloting: 1d20 + 14 ⇒ (9) + 14 = 23  
 
            
              
                  Male CG Halfling Corporate Agent Operative (Spy) 4  | SP 24/24 HP 26/26 |  RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None. 
              
              
                
                   
	
		   Twik considers his small frame temporarily before shaking his head and bracing himself at one of the tower base points. He tries his best to keep everything in place. Strength (A/A Climb): 1d20 - 1 ⇒ (11) - 1 = 10
  
 
            
              
                  Male CG Halfling Corporate Agent Operative (Spy) 4  | SP 24/24 HP 26/26 |  RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None. 
              
              
                
                   
	
		   Twik stumbles around the area trying to use his companions as wind breaks lest the wind quite literally pick him up. He helps with the assembly as best he can. Engineering (A/A): 1d20 + 7 ⇒ (3) + 7 = 10 | 
 
	
 
     
     
    