Dear Customer Service: I write in regards to my experience with PaizoCon 2019 in that it was a very disappointing and infuriating experience in regards to scheduling accountability. To elaborate, I signed up for overnight events this year with the expectations they would be occurring. (It was also convenient as I didn't have to ruin my sleep schedule due to regularly working graveyard.) However, my experience has proven otherwise. Of the three overnight games I signed up for in advance (and was ticketed), none of them launched. I signed up for seven games in total over the course of the weekend. Therefore, nearly half of the convention didn't happen for me. I could forgive a misfire happening once, but not three from a large publishing company behind the organization of their own event for each night (Friday, Saturday, and Sunday). I drove several hours to attend this year along with paying for my own room and board at the DoubleTree Hotel where the convention was to be held. Save for a couple bright spots, my experience was utterly ruined and I seek recompense.
Velisruna wrote:
I found someone with the same game ticket willing to swap days. If I can be candid for a moment, I am a little tempted to let myself be a guinea pig for Mark's amusement for whatever idea's he's got cooking. If that trade falls through, I'll let you know.
KOTC Huran wrote:
Neither have I. I'll PM you and see if we can work out a swap without risking it getting sniped by someone else.
Tonya Woldridge wrote:
I've always championed and will maintain for unlimited replay to a degree. Just keep it to one replay per character.
Was there ever any clarification how (or if) you can use Choke Up in regards to letting go with one hand on a polearm outside your turn? I ran into an issue today with it and I'm not exactly sure how I understand it. Just to clarify, I do understand that there are limitations to when you can take free actions. I'm more interested if there's a consensus if it works something similar to along the lines of talking (or dropping a weapon) or if its something treated like Combat Expertise, where you have to declare you're doing it for the round for a benefit.
James Wygle wrote:
>_>
Is it me, or are people simply overlooking the fact that the damage only affects creatures of evil alignment? Sure, a good number of things in PFS are evil aligned, but not everything. Seems like a good counter balance if you ask me. It's also like a baby Holy Smite in that the damage caps out relatively early. Sure, you can spend traits, feats, and items to optimize it. It's making a one trick pony like an optimized envoker. It's a nice trick but you'll need other things in your arsenal.
TetsujinOni wrote:
Hehe, I remember that. Honestly can't say that I was surprised. As for the Burst of Radiance ban idea, I'd give that thought a solid "no". Arcane casters shouldn't be the only ones that have viable AoE options for spell damage.
I saw this pop up on my facebook page yesterday. It didn't take long for it to spread around. XD Dennis Gregg wrote: I like the picture, but I must admit, the look on his face somehow reminds me of Zangief from street fighter and he's pointing at his next target to take down.... Right? Still awesome though.
BNW has pretty much hit the main points, although different areas tend to have different rituals. In my case, people already have an idea of who's coming to what game and what they're playing thanks to Warhorn. It makes for less of a "crash" to finish the scenario. EDIT: Which reminds me, do your diligence in searching for what presence you can find for your new local area as far as online organization is concerned. Contacting your local VO (email found here) is a great place to start.
Named items usually are extraordinary in nature, meaning that it can do something not normally found in the world. While an item that enhances your physical or cognitive abilities does sound extraordinary, its quite a common item in Golarion. Pathfinders never seem to be in short supply of them. Edit: While I can understand the level of frustration about how updates on PFS are delivered, it's simply easier and much more cost effective to encourage participants of the campaign to come and be aware of the community and these forums. It's a common thing with all organized campaigns, not just PFS.
blackbloodtroll wrote:
Here in Beervana (might start some craft beer wars with that), our primary gaming location is a private floor of a bar. We rent the space weekly. There has been the occasional player that I thought was a little bit too sloshed to play but nothing seriously disruptive. I feel fortunate that my local area as some awesome people involved. Oh someone else said it... To Cayden!!
VTT games it really isn't an issue unless I find myself pressed for time. This almost never happens. However, F2F tables can be different at times. I've seen people use index cards, tracking on a notepad, and of course the Combat Pad. Sometimes I don't have a choice but to clump some initiatives together in order to save time. Granted, there are some caveats to that. I wouldn't just lump all the baddies in the encounter together. So if they have different stat blocks, that always gets its own initiative. In the case of mobs having the ability for mass AOE damage, it's generally a detriment to the players to clump them together. (If it happens naturally via die rolls, so be it.) Other times I might do that, when I have alot of the same group. Say goblins for instance. Generally they all have the same stats, and they usually come in numbers. In the event that they really brought the numbers, I would clump them together, but not in one big group. Goblins have a natural tendency to work in groups anyway, so it's not really that much of a stretch for them to do this. However, a cluster of oozes wouldn't necessarily have the sense to do this. I don't want to bog down the flow of combat either, so some discrepancy would be in order. I think interleaving really boils down to the situation currently at hand. I don't think it's wrong to do. In fact, in some situations depending on how it's used, could actually enrich an encounter. Again, it's all in the GMs discretion on how to use it.
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