I like 'em both and am glad Eddie isn't in consideration. We have a pretty serene group. Tattoo Man might bring some welcome edge and energy to the party. But yeah, the first one fits with the back-country, mountain themes. I have a slight preference for the second to balance the party and be a bit of a gadfly, but I like both. A lot.
Everyone's favorite witch is visiting The Mouse, so he won't be able to post until Sunday. He asks that he be botted. I'd like to see him cackle to continue misfortune on that damned bear. He could put the ol' evil eye on one of the elementals, too, or maybe steal breath from the bear. I gotta run to work. If nobody has botted Costin by tonight, I'll do it.
Just take care of yourself, Rags. I'm sorry for all the things that are happening to you. 2023 is not your year, is it. Best of luck with the radiation (get some good powers), and if HR bugs you, tell them employment lawyers would love to take the case of harassment of an employee with major health issues. {{Hugs}} to you and yours. Keep your chin up. Take advantage of every HR benefit available if you need it (STD, FMLA, etc.) That's what it's there for. Nobody will reward you for NOT taking it.
Ragadolf wrote:
They remind me of the witches and witch hunters from Good Omens.
Tilnar wrote: Note, in this regard, "unnatural" means that it is easily a half-ton of cat-like thing, with black and violet striped fur, long sabre-teeth, a wicked set of antlers, a leathery scorpion's tail -- and a strange, softly glowing violet sigil on his face. It also means, (Planes) and not (Nature) Holy cow! With wings, it could be the Piasa bird. Don't mess with the Piasa bird.
Leveling up and posting. Thanks so much for your patience. <3 HP: 1d5 ⇒ 4
Quote: 1d5? Yup. Paizo is SO slow that I'm dropping the new statblocks here. I'll get them into the profile ASAP. Sahar:
Sahar Wasem L5 Female versatile human (Keleshite) cavalier 1/warpriest of Sarenrae 4 (Pathfinder RPG Advanced Class Guide 60, Pathfinder RPG Advanced Player's Guide 32) LG Medium humanoid (human) Hero Points 1 Init +4; Senses Perception +11 -------------------- Defense -------------------- AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex) hp 44 (5 HD; 4d8+1d10+7) Fort +7, Ref +4, Will +7 (+1 vs fear effects (Thrill-seeker trait)) -------------------- Offense -------------------- Speed 30 ft. Melee battle aspergillum +7 (1d6+2) or . . dagger +7 (1d4+2/19-20) or . . mwk scimitar +8 (1d6+2/18-20) Ranged +1 composite longbow +8 (1d8+3/×3) or . . mwk composite shortbow +8 (1d6+1/×3) Special Attacks blessings 5/day (Fire: fire strike, Good: holy strike), challenge 1/day (+1 damage, +1 to AC vs AoO while charging), channel positive energy 2/day (DC 15, 1d6), fervor 5/day (1d6), sacred weapon (1d6, +1, 4 rounds/day), tactician 1/day (Share Healing, 3 rds) Warpriest Spells Prepared (CL 4th; concentration +9) . . 2nd—eagle's splendor, sound burst (DC 15) . . 1st—bless, divine favor (2), forbid action (DC 14), shield of faith . . 0 (at will)—create water, detect magic, guidance, light -------------------- Statistics -------------------- Str 14, Dex 16, Con 12, Int 14, Wis 17, Cha 11 Base Atk +4; CMB +6; CMD 19 Feats Additional Traits, Boon Companion[UW], Dervish Dance[ISWG], Share Healing[ACG], Weapon Finesse, Weapon Focus (scimitar) Traits armor expert, bruising intellect, fate's favored, flame of the dawnflower, focused mind Skills Diplomacy +4 (+2 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Handle Animal +5, Heal +9, Intimidate +8, Knowledge (history) +4, Knowledge (religion) +7, Perception +11, Perform (dance) +5, Ride +11 (+13 to stay in the saddle), Sense Motive +8 (+6 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Sleight of Hand +4, Spellcraft +7, Survival +7 (+8 to Survival to track creature or find food/water for yourself or mount) Languages Common, Gnoll, Kelish, Orc SQ hero points, mount (horse named Sharisa (horse)), order of the saddle, pride, saddle's skills, versatile human[ARG] Combat Gear oil of magic weapon, potion of cure serious wounds, potion of shield of faith +2 (2), acid, alchemist's fire, holy water; Other Gear +1 chain shirt, mwk buckler, +1 composite longbow (+2 Str), arrows (20), battle aspergillum[APG], dagger, mwk composite shortbow (+1 Str), mwk scimitar, belt of giant strength +2, belt pouch, chalk, flint and steel, holy symbol with compartment[UE], masterwork backpack[APG], powder[APG] (2), waterskin, hireling, Black pearl (worth 500 gp), Jade Cameo (worth 250 gp, 0.1 lb), Letter of Credit #1 (Sahar) (worth 105 gp), Party initial letter of credit, Sahar's "vault", light horse (combat trained), acid, alchemist's fire, bit and bridle, blanket, Blotter (0.2 lb), healer's kit (4 uses remaining), holy water, inkpen, journal, Knife for cutting quills into pens (0.5 lb), military saddle, mithral chain shirt, Pen nibs, Pigment for making ink (0.2 lb), powder, Ruler, small (0.1 lb), saddlebags, silver holy symbol of Sarenrae, soap, thunderstone, vial, weapon blanch (adamantine), weapon blanch (cold iron), weapon blanch (silver), mule, animal harness, bedroll, cold weather outfit, cot, crowbar, feed (per day), feed (per day), firewood (per day), grappling hook, hemp rope (50 ft.), mess kit, pack saddle, silk rope (50 ft.), trail rations, trail rations, winter blanket, 323 gp, 9 sp, 4 cp -------------------- Special Abilities -------------------- Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them. Blessings (5/day) (Su) Pool of power used to activate Blessing abilities. Boon Companion (Animal Companion) Companion or familiar abilities are treated as if you were a higher level. Dervish Dance Use Dex modifier instead of Str modifier with scimitar Fervor (1d6, 5/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self. Hero Points Hero Points can be spent at any time to grant a variety of bonuses. Mount (Ex) Gain the services of a special animal companion. Order of the Saddle Cavaliers of the order of the saddle have pledged themselves to the pursuit of perfect partnership between rider and mount. This order holds that the balance found when such a partnership is achieved contains the seeds of a better self, a better rela Pride -2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge you, until they apologize Sacred Weapon +1 (4 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers. Saddle's Challenge +1 (1/day) (Ex) +1 to damage target, -2 AC vs. others when used, +1 to AC vs AoO while charging. Saddle's Skills +1 to Survival to track creature or find food/water for yourself or mount. Share Healing You may divide healing evenly between you and adjacent companion. Tactician (Share Healing, 3 rds, 1/day) (Ex) Grant the use of one of your teamwork bonus feats to all allies within 30 ft. Versatile Human While they lack some of the training of other humans, the natural talents of versatile humans more than make up for this lack. Replace the +2 bonus to any ability score, the skilled racial trait, and the bonus feat racial trait with dual talent. Warpriest Channel Positive Energy 1d6 (2/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect. -------------------- *Thrill-seeker: There is no shortage of danger and excitement in Lastwall, between the orcs, the blight and Gallowspire -- and that excitement is what drew you here. You have always been impulsive and prone to acting before thinking things through. You gain a +1 trait bonus to initiative, a +1 trait bonus to saves against fear effects, and, if you act in a surprise round, you gain a +1 trait bonus on all attack rolls. Sharisa: Sharisa (horse) CR – Horse N Large animal Init +2; Senses low-light vision, scent; Perception +6 -------------------- Defense -------------------- AC 19, touch 12, flat-footed 16 (+2 Dex, +1 dodge, +7 natural, -1 size) hp 44 (5d8+15) Fort +7, Ref +6, Will +2 Defensive Abilities evasion -------------------- Offense -------------------- Speed 50 ft. Melee bite +6 (1d4+4), 2 hooves +1 (1d6+2) Space 10 ft.; Reach 5 ft. -------------------- Statistics -------------------- Str 19, Dex 14, Con 17, Int 3, Wis 12, Cha 6 Base Atk +3; CMB +8; CMD 21 (25 vs. trip) Feats Dodge, Endurance, Improved Natural Armor Tricks Attack, Combat Riding, Come, Defend, Down, Fetch, Guard, Heel, Maneuver (Overrun) Skills Acrobatics +6 (+14 to jump), Perception +6, Stealth +2, Swim +8 SQ combat riding, fetch, maneuver -------------------- Special Abilities -------------------- Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them. Combat Riding [Trick] The animal has been trained to bear a rider into combat. Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue. Evasion (Ex) If succeed on Reflex save for half dam, take none instead. Fetch [Trick] The animal will get a specific object. Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Maneuver [Trick, Overrun] Attempts specified maneuver against target. Scent (Ex) Detect opponents within 15+ ft. by sense of smell. |