Male Human Fighter (Lore Warden) 5 | HP 49/49 | AC 21 T 14 FF 17 | Saves: F: +7 R: +5 W: +3 | CMD: 23 (25 vs. disarm) | Init: +3 Percep: +5 SM: +1
OK, can't see map right now, but last I looked I could move adjacent to red if I was south of Xien and east of Jory. With Hinrik's spell in place, Tod dashes in, striking at the man facing Xien! Attack: 1d20 + 11 ⇒ (15) + 11 = 26 -Posted with Wayfinder
Male Human Fighter (Lore Warden) 5 | HP 49/49 | AC 21 T 14 FF 17 | Saves: F: +7 R: +5 W: +3 | CMD: 23 (25 vs. disarm) | Init: +3 Percep: +5 SM: +1
Todric watches it all quietly, then says. "Let's hold onto these locked boxes until just before we leave. I know that the Aspis will falsify evidence to implicate others. Once they're dealt with we can take what's ours and go." He then gets ready to follow Xien and the others. -Posted with Wayfinder
Male Human Fighter (Lore Warden) 5 | HP 49/49 | AC 21 T 14 FF 17 | Saves: F: +7 R: +5 W: +3 | CMD: 23 (25 vs. disarm) | Init: +3 Percep: +5 SM: +1
"Xien, give me and Fredrik a hand please." Todric leans into the lectern with his shoulder. Str Aid: 1d20 + 2 ⇒ (11) + 2 = 13 -Posted with Wayfinder
Male Human Fighter (Lore Warden) 5 | HP 49/49 | AC 21 T 14 FF 17 | Saves: F: +7 R: +5 W: +3 | CMD: 23 (25 vs. disarm) | Init: +3 Percep: +5 SM: +1
"Wait, let's not be too hasty. These boxes are small. We can finish our search, and only open them if we fail to recover the book elsewhere. I'll carry them in my pack for now." Tod does so and makes ready to follow Xien. -Posted with Wayfinder
Male Human Fighter (Lore Warden) 5 | HP 49/49 | AC 21 T 14 FF 17 | Saves: F: +7 R: +5 W: +3 | CMD: 23 (25 vs. disarm) | Init: +3 Percep: +5 SM: +1
I've been wanting to purchase the Eagle Knight vanity for Todric for some time, and keep forgetting! He would go for the initial 2 PP version from the PFS Field Guide that earns him the rank of Lance-Corporal. I'm totally fine adding it after the session, but I do need a GM to put it on his sheet and sign off on the PP spent, so I'd be most appreciative if you would be willing to do that Baerlie.
Male Human Fighter (Lore Warden) 5 | HP 49/49 | AC 21 T 14 FF 17 | Saves: F: +7 R: +5 W: +3 | CMD: 23 (25 vs. disarm) | Init: +3 Percep: +5 SM: +1
"Well, I would have liked to look inside that safe. Xien, will you lower me into the pit with my rope here?" -Posted with Wayfinder
Male Human Fighter (Lore Warden) 5 | HP 49/49 | AC 21 T 14 FF 17 | Saves: F: +7 R: +5 W: +3 | CMD: 23 (25 vs. disarm) | Init: +3 Percep: +5 SM: +1
"I'm not sure, but I may be able to break the lock. My sword is adamantine, perhaps a sharp jab or two would do it." Not sure how you feel about that idea, GM. Some have allowed slashing adamantine weapons to destroy locks, but maybe the nature of a rapier makes it untenable.
Male Human Fighter (Lore Warden) 5 | HP 49/49 | AC 21 T 14 FF 17 | Saves: F: +7 R: +5 W: +3 | CMD: 23 (25 vs. disarm) | Init: +3 Percep: +5 SM: +1
Perception: 1d20 + 5 ⇒ (19) + 5 = 24 Todric searches the body an recovers several gems. "We'd better return these at the end of our search, but I'm glad we found them before their theft could be blamed on us."
Male Human Fighter (Lore Warden) 5 | HP 49/49 | AC 21 T 14 FF 17 | Saves: F: +7 R: +5 W: +3 | CMD: 23 (25 vs. disarm) | Init: +3 Percep: +5 SM: +1
That seems to be one of Jory's specialties. My own Perception mod is quite a bit lower, but I'll roll an Aid if that's OK. Todric moves near the front of the group and nods at Xien's comments about the smell and the panel he scans the room, body tense. Perception Aid: 1d20 + 5 ⇒ (15) + 5 = 20
Male Human Fighter (Lore Warden) 5 | HP 49/49 | AC 21 T 14 FF 17 | Saves: F: +7 R: +5 W: +3 | CMD: 23 (25 vs. disarm) | Init: +3 Percep: +5 SM: +1
Tod dashes forward, rapier out in a flash. He ends up just "SE" of the creaure. "I'll try to keep it busy!" His sword flashes in a powerful thrust. Power Attack, bless, inspire: 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15
Darn dice... Since I'm on my.phone, can someone move my token just one square below and to the right of the creature? Hoping Xien killed it though. -Posted with Wayfinder
Male Human Fighter (Lore Warden) 5 | HP 49/49 | AC 21 T 14 FF 17 | Saves: F: +7 R: +5 W: +3 | CMD: 23 (25 vs. disarm) | Init: +3 Percep: +5 SM: +1
Arw there any checks required to approach the creature? Acrobatics? Swim? Maybe just wait for Jory to shoot it. No point in risking a curse, but I'd try to bring it down if I can get there. Tod calls out: "Beware the tentacles, they carry a curse!" -Posted with Wayfinder
Male Human Fighter (Lore Warden) 5 | HP 49/49 | AC 21 T 14 FF 17 | Saves: F: +7 R: +5 W: +3 | CMD: 23 (25 vs. disarm) | Init: +3 Percep: +5 SM: +1
Tod heads over behind Jory and Xien, then peers inside the room to see Domitilla. "Pardon us, miss. Sorry to intrude." He ducks back outside for a moment to consult with the others. "Shall we ask to search her room? It seems rude to ask, but we probably shouldn't rule out any room, especially with all that wizarding gear to find. What say you?"
Male Human Fighter (Lore Warden) 5 | HP 49/49 | AC 21 T 14 FF 17 | Saves: F: +7 R: +5 W: +3 | CMD: 23 (25 vs. disarm) | Init: +3 Percep: +5 SM: +1
Tod considers the newly discovered man. "Yes, well that is a most unfortunate situation, bur perhaps greater discretion would have served you better? Well, I suppose we can help you." Tod gives the others a look, and draws his dagger. He'll free the man if the party agrees to it. -Posted with Wayfinder
Male Human Fighter (Lore Warden) 5 | HP 49/49 | AC 21 T 14 FF 17 | Saves: F: +7 R: +5 W: +3 | CMD: 23 (25 vs. disarm) | Init: +3 Percep: +5 SM: +1
Tod follows quietly near the middle of the group. -Posted with Wayfinder
Male Human Fighter (Lore Warden) 5 | HP 49/49 | AC 21 T 14 FF 17 | Saves: F: +7 R: +5 W: +3 | CMD: 23 (25 vs. disarm) | Init: +3 Percep: +5 SM: +1
Technically that means it hit me, unless my AOO would have dropped it. Should I roll? "Right you are Jory. Skymetal does not come cheap." He pats his main rapier at this comment. "Well, you made me feel quite useless there. Fighting is my forte, and I got to do none of it! Well done, friends " Tod makes a sweep of the room, then asks where the group would like to go next. -Posted with Wayfinder
Male Human Fighter (Lore Warden) 5 | HP 49/49 | AC 21 T 14 FF 17 | Saves: F: +7 R: +5 W: +3 | CMD: 23 (25 vs. disarm) | Init: +3 Percep: +5 SM: +1
Tod hurries into the room, takung enough time to stand next to their enemy, just south of the Nagaji who tripped it. Please move my token as I'm on my phone. Not much I can do but double move and help with mop up. -Posted with Wayfinder
Male Human Fighter (Lore Warden) 5 | HP 49/49 | AC 21 T 14 FF 17 | Saves: F: +7 R: +5 W: +3 | CMD: 23 (25 vs. disarm) | Init: +3 Percep: +5 SM: +1
Just curious about the tables - are they actually there or is it just map noise? I think I'm too far to get tot he real baddies this turn anyway, so I'll wait to see how everyone else does.
Male Human Fighter (Lore Warden) 5 | HP 49/49 | AC 21 T 14 FF 17 | Saves: F: +7 R: +5 W: +3 | CMD: 23 (25 vs. disarm) | Init: +3 Percep: +5 SM: +1
Will: 1d20 + 3 ⇒ (19) + 3 = 22 -Posted with Wayfinder
Male Human Fighter (Lore Warden) 5 | HP 49/49 | AC 21 T 14 FF 17 | Saves: F: +7 R: +5 W: +3 | CMD: 23 (25 vs. disarm) | Init: +3 Percep: +5 SM: +1
We made it back safely Monday night. Yesterday I was too tired after work to do anything, but starting to feel more normal now. It was a fun trip, but also quite exhausting! -Posted with Wayfinder
Male Human Fighter (Lore Warden) 5 | HP 49/49 | AC 21 T 14 FF 17 | Saves: F: +7 R: +5 W: +3 | CMD: 23 (25 vs. disarm) | Init: +3 Percep: +5 SM: +1
Knowledge Nature: 1d20 + 6 ⇒ (8) + 6 = 14 "I'm not sure what kind of creatures those are myself. Perhaps they can speak, though?" If the others are with him in the room with them he will try questioning one. "My name is Todric. We come seeking information. Who are you?" -Posted with Wayfinder
Male Human Fighter (Lore Warden) 5 | HP 49/49 | AC 21 T 14 FF 17 | Saves: F: +7 R: +5 W: +3 | CMD: 23 (25 vs. disarm) | Init: +3 Percep: +5 SM: +1
On vacation in Disneyland. Hotel has WiFi, but my time to post is limited. After getting kids to bed, just dropping off myself. Will try to keep up, but back home Monday night. And sorry for the short posts so far. I really expect to be more active once things are back to normal.
Male Human Fighter (Lore Warden) 5 | HP 49/49 | AC 21 T 14 FF 17 | Saves: F: +7 R: +5 W: +3 | CMD: 23 (25 vs. disarm) | Init: +3 Percep: +5 SM: +1
Tod speaks up. "Well, it's just those of us you see here, if that's what you mean. We didn't notice anyone following us, did we?" Tod looks to his companions for verification. -Posted with Wayfinder
Male Human Fighter (Lore Warden) 5 | HP 49/49 | AC 21 T 14 FF 17 | Saves: F: +7 R: +5 W: +3 | CMD: 23 (25 vs. disarm) | Init: +3 Percep: +5 SM: +1
Tod nods at the Venture Captain. "We will not cause the Society any further embarrassment. We will achieve the objectives you have assigned to us." Also need to review potential purchases. -Posted with Wayfinder
Male Human Fighter (Lore Warden) 5 | HP 49/49 | AC 21 T 14 FF 17 | Saves: F: +7 R: +5 W: +3 | CMD: 23 (25 vs. disarm) | Init: +3 Percep: +5 SM: +1
Sorry for being late! "Well met, friends. My name is Todric, scholar and swordsman." Tod wears stylish black attire and carries a pair of excellent rapiers of different materials.
Male Human Fighter (Lore Warden) 5 | HP 49/49 | AC 21 T 14 FF 17 | Saves: F: +7 R: +5 W: +3 | CMD: 23 (25 vs. disarm) | Init: +3 Percep: +5 SM: +1
Well, in an attempt to be helpful I'll address some of your questions: I liked your use of round recaps and especially appreciated you keeping track of our damage sustained each time. Bolding the folks who were up is definitely a useful approach, and one I've used in my own games. The scenario was surprisingly short. I kind of expected another couple of waves before the BBEG fight. Still, it felt like a nice, tightly organized adventure. The social parts at the beginning were nice, in my opinion. I've GM'ed First Steps Part II and played Haunting of Hinojai, and it was nice to see the Way of the Kirin storyline get more attention. Now I'll need to play "Of Kirin and Kraken" from Season 6. The chronicle appears accurate as well. Thanks for taking us on as your group, and good luck in your upcoming deployment. Return home safely!
Male Human Fighter (Lore Warden) 5 | HP 49/49 | AC 21 T 14 FF 17 | Saves: F: +7 R: +5 W: +3 | CMD: 23 (25 vs. disarm) | Init: +3 Percep: +5 SM: +1
Tod rushes forward, rapier flashing. He tries to bring down the big warrior so others can rescue their fallen friends. Attack: 1d20 + 11 ⇒ (13) + 11 = 24 No map access, just move 20' straight ahead. No power attack, so I won't try to kill steal. This will likely provoke an AOO though... -Posted with Wayfinder
Male Human Fighter (Lore Warden) 5 | HP 49/49 | AC 21 T 14 FF 17 | Saves: F: +7 R: +5 W: +3 | CMD: 23 (25 vs. disarm) | Init: +3 Percep: +5 SM: +1
Tod asks Jorah for assistance with his wand on the way here. CLW: 1d8 + 1 ⇒ (1) + 1 = 2 -Posted with Wayfinder
Male Human Fighter (Lore Warden) 5 | HP 49/49 | AC 21 T 14 FF 17 | Saves: F: +7 R: +5 W: +3 | CMD: 23 (25 vs. disarm) | Init: +3 Percep: +5 SM: +1
Tod shouts ut in pain as the flames burn him yet again. He quickly pulls himself back mentally and stabs at one of the enemy's grenadiers. Attack: 1d20 + 11 ⇒ (4) + 11 = 15
Male Human Fighter (Lore Warden) 5 | HP 49/49 | AC 21 T 14 FF 17 | Saves: F: +7 R: +5 W: +3 | CMD: 23 (25 vs. disarm) | Init: +3 Percep: +5 SM: +1
With a quick shout Todric rushes at the man directly in front of him and tries a stab with his rapier. Attack: 1d20 + 11 ⇒ (18) + 11 = 29 Damage?: 1d6 + 7 ⇒ (6) + 7 = 13 Confirm if first hits: 1d20 + 11 ⇒ (1) + 11 = 12 -Posted with Wayfinder
Male Human Fighter (Lore Warden) 5 | HP 49/49 | AC 21 T 14 FF 17 | Saves: F: +7 R: +5 W: +3 | CMD: 23 (25 vs. disarm) | Init: +3 Percep: +5 SM: +1
Sorry, I wasn't trying to deliberately metagame. I'll just ignore info there next time, whether or not it's hidden. I moved my token what I think is 60'.
Male Human Fighter (Lore Warden) 5 | HP 49/49 | AC 21 T 14 FF 17 | Saves: F: +7 R: +5 W: +3 | CMD: 23 (25 vs. disarm) | Init: +3 Percep: +5 SM: +1
Still on mobile, so no map editing. Seeing Ramesses dispatch the intruder, he throws the half-elf a jaunty salute and heads back for the stairs. Please move my token as close as I can get to the action. Double move, total of 60' -Posted with Wayfinder
Male Human Fighter (Lore Warden) 5 | HP 49/49 | AC 21 T 14 FF 17 | Saves: F: +7 R: +5 W: +3 | CMD: 23 (25 vs. disarm) | Init: +3 Percep: +5 SM: +1
Tod will follow behind Ramesses, maneuvering to help drive off the climber. I've got a hard corner to walk all the way around. Based on the published stats, the crit won't quite finish the conscript, so I'll tag along in case Ramesses rolls low next round. -Posted with Wayfinder
Male Human Fighter (Lore Warden) 5 | HP 49/49 | AC 21 T 14 FF 17 | Saves: F: +7 R: +5 W: +3 | CMD: 23 (25 vs. disarm) | Init: +3 Percep: +5 SM: +1
Tod would have joined the others for a quick pre-fight conference. "Can anyone cast a light spell on the catapult stones? If we can see them better, I'd like to try thinning their ranks before they close. And can anyone assist me in operating the thing?"
Male Human Fighter (Lore Warden) 5 | HP 49/49 | AC 21 T 14 FF 17 | Saves: F: +7 R: +5 W: +3 | CMD: 23 (25 vs. disarm) | Init: +3 Percep: +5 SM: +1
My apologies. I spent some time deliberating then forgot to post my thoughts. Personally I think we should work in pairs but deny entry to the main door. Then the enemy can approach each team only one at a time, ideally. -Posted with Wayfinder
Male Human Fighter (Lore Warden) 5 | HP 49/49 | AC 21 T 14 FF 17 | Saves: F: +7 R: +5 W: +3 | CMD: 23 (25 vs. disarm) | Init: +3 Percep: +5 SM: +1
Tod tries to gauge if his work has been successful. If so, he moves downstairs: "It might be better to completely deny them access to one or two points than to delay them everywhere. Then we can work in pairs and cover the remaining points of entry. What say you?" -Posted with Wayfinder
Male Human Fighter (Lore Warden) 5 | HP 49/49 | AC 21 T 14 FF 17 | Saves: F: +7 R: +5 W: +3 | CMD: 23 (25 vs. disarm) | Init: +3 Percep: +5 SM: +1
As the ceremony ends, Todric returns to wearing his mithral shirt and girds himself with his weapons. "Then let us prepare, and sell our lives as dearly as we can!" Tod inspects the sagging ceiling first to see if he can improvise a trap. Kn Engineering: 1d20 + 6 ⇒ (9) + 6 = 15
Male Human Fighter (Lore Warden) 5 | HP 49/49 | AC 21 T 14 FF 17 | Saves: F: +7 R: +5 W: +3 | CMD: 23 (25 vs. disarm) | Init: +3 Percep: +5 SM: +1
Tod looks a bit embarrassed by the flattery, but goes along as best he can. "No, worry not my faithful servant. I only hope my skill proves a match for your praise if we must clash at arms with some enemy. But you may attend to your other duties." He examines the crest for a moment. Kn Nobility: 1d20 + 6 ⇒ (14) + 6 = 20 Answering their host: "A Rift to the Abyss stands open in northern Avistan. The whole blighted area was hemmed in by a series of protective stones. The stones have failed, and turning back the demonic horde is of utmost importance." -Posted with Wayfinder
Male Human Fighter (Lore Warden) 5 | HP 49/49 | AC 21 T 14 FF 17 | Saves: F: +7 R: +5 W: +3 | CMD: 23 (25 vs. disarm) | Init: +3 Percep: +5 SM: +1
Perception (hidden room?): 1d20 + 5 ⇒ (9) + 5 = 14 Perception (Iko): 1d20 + 5 ⇒ (8) + 5 = 13 Tod looks around, but doesn't spot anything unusual. Still worried about the reported enemies outside, he sits and tells Iko of his adventures. "Honored one," he says with a slight bow to his head, "my name is Todric, from the Andoran city of Augustana. I have trained to be a Warden, not only of my fellow Pathfinders, but also of lore itself. I have studied the art of swordplay as well as histories, geographies, the arcane and so on." "Out Society seeks to uncover hidden relics of the past, and present, that could unlock new understanding or to prevent harm coming to others. I can't say we always choose the most tactful methods, and sometimes self-interest is a motivator as much as the common good." "My own assignments have been varied: tracking a murderer in Absalom, investigating cursed relics brought back from the Mwangi Expanse, and rallying support for the Mendevian Crusades. Much good has come through these works, or so I think. Still, the price is often high. My entire party nearly perished on one assignment..."
Male Human Fighter (Lore Warden) 5 | HP 49/49 | AC 21 T 14 FF 17 | Saves: F: +7 R: +5 W: +3 | CMD: 23 (25 vs. disarm) | Init: +3 Percep: +5 SM: +1
Know Engineering: 1d20 + 6 ⇒ (3) + 6 = 9 Know Nature: 1d20 + 6 ⇒ (19) + 6 = 25 Perception: 1d20 + 5 ⇒ (4) + 5 = 9 "We won't be able to entrench or find much to build a barricade, but perhaps there is something we can use nearby? My senses just aren't the sharpest today."
Male Human Fighter (Lore Warden) 5 | HP 49/49 | AC 21 T 14 FF 17 | Saves: F: +7 R: +5 W: +3 | CMD: 23 (25 vs. disarm) | Init: +3 Percep: +5 SM: +1
Tod will purchase the following: +1 Adamantine rapier - 5,020 GP
Total spent: 7,410 GP GP remaining: 321.40 I had two games and two GM credits since my last purchases, so it was starting to burn a hole in my pocket!
Male Human Fighter (Lore Warden) 5 | HP 49/49 | AC 21 T 14 FF 17 | Saves: F: +7 R: +5 W: +3 | CMD: 23 (25 vs. disarm) | Init: +3 Percep: +5 SM: +1
"You may depend on us Venture Captain Li. We will be ready for anything our adversaries may try. I trust the city here carries a wide variety of magical an alchemical equipment. I have been saving for quite some time." With two games of GM credit recently applied, and another minimal purchase game, I really need to upgrade gear and grab some consumables. -Posted with Wayfinder
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