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I'm a very firm believer that race and class choice don't make a character interesting or disinteresting. Rather, it's the personality and the manifestation of that personality in the game that makes them exciting to me. I'll grant that the potential social challenges that could come up in some campaigns by playing rarer races could offer good points for back story, their accent and speech patterns, and flavor to hinge upon, but that doesn't guarantee excitement in my personal opinion.
I could build a boring personality onto a Drow Noble, Tiefling or Tengu and be just as bored if I had built it onto a Human, Elf or Dwarf.
As for all powerful gods and magic? Well, I think every single race pales in comparison to said all powerful gods, not just humans. After all, a Grippli and a Wayang will get disintegrated by a god just as easily as a human or gnome. Since humans can use magic, and use it fairly efficiently, I can't think of that as a point against them.
What I'm seeing you say, however, is that the core races aren't unique culturally and physically in your games, and that is understandable. But they've been very exciting when I've played them, so I can't personally relate.