
gossamar4 |

stat 1: 1d10 + 8 ⇒ (3) + 8 = 11
stat 2: 1d10 + 8 ⇒ (4) + 8 = 12
stat 3: 1d10 + 8 ⇒ (1) + 8 = 9
stat 4: 1d10 + 8 ⇒ (10) + 8 = 18
18, 18, 12, 11, 9, 8
after re-reading the creation, perhaps I misunderstood? When you said drop the lowest... did you mean the lowest of the 7 totals, or lowest roll of each set?
meaning I would go with the above... or
17, 15, 15, 15, 14, 12

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stat1: 4d6 ⇒ (5, 2, 6, 5) = 18 drop lowest 16
stat1: 4d6 ⇒ (5, 3, 1, 3) = 12 drop lowest 11
stat1: 4d6 ⇒ (3, 4, 4, 3) = 14 drop lowest 11
stat1: 4d6 ⇒ (5, 3, 5, 5) = 18 drop lowest 15
stat1: 4d6 ⇒ (6, 2, 4, 6) = 18 drop lowest 16
stat1: 4d6 ⇒ (6, 4, 2, 5) = 17 drop lowest 15
stat1: 4d6 ⇒ (4, 1, 4, 2) = 11 drop lowest 10
16, 16, 15, 15, 11, 11. 36 BP. Now I should choose a nice MAD build to go with those rolls.
Edit: oh, dammit the GM roll them. it was a nice spread.
So please, roll for me.
The F&F system with a straight 1d10 seem too chancy.

Sundakan |

Finally have time to fully stat up a character for this, so I'm getting to work.
These would be my stats:
Cool. I'll get to thinking then.
Either way, Focus and Foible is waaaaaaay more consistent than the other rolling method, so I'll go with that and see what's available.
1d10+8
1d10+8
1d10+8
1d10+8Wow. Hmmmm.
18 15 16 15 12 8 (or something similar). Lots of options there.
I'd initially thought about a Kineticist, but on a further reading the class doesn't seem super great, so moving on.
I did like my tory idea though, so figured I'd ask if you meant ALL Path of War stuff was allowed, or just the stuff on the SRD?
The Mystic class fits the "elemental master" idea quite well too, so I wanted to see if I could get that to work. I have the PDF if you need to see it.
If not, a Belthousian Vanguard Commander could be great as well, a war leader of sorts. None too bright, but charismatic, canny, and strong.

Sundakan |

the awakened from stasis trait is good if you have burn woes.
....How? It just lowers the time you need to sleep every night.
It does nothing for the nonlethal damage you have to take to benefit from any of your static class abilities (Elemental Defense and Elemental Overflow) and a decent number of your active ones until higher levels.

Thecooldudenextdoor |
Well, you should have an 18 con. Or, 20 at level 4. I've personally only played an aether and a water kineticist. I really liked aether, as if I put in 2 burn points for the defense I equaled out my non lethal from that with a fast renewing temp pool. (Which was = to the amount of non lethal I had), toughness feat is great for them.
Combine that with earth for the DR/2 levels makes you very hard to hurt. I guess it's just one of those classes where some like it and some don't. ( even when I maxed out my burn, I could take a little over half my HP before I went unconscious.)

Sundakan |

Just saw we can roll 7d6 and pick whether we like Focus/Foible better. Might as well give it a shot.
4d6 ⇒ (6, 4, 4, 6) = 20 = 16
4d6 ⇒ (3, 6, 5, 6) = 20 = 17
4d6 ⇒ (2, 1, 4, 3) = 10 = 9
4d6 ⇒ (1, 3, 5, 5) = 14 = 13
4d6 ⇒ (3, 1, 6, 6) = 16 = 15
4d6 ⇒ (4, 6, 1, 3) = 14 = 13
4d6 ⇒ (2, 4, 6, 5) = 17 = 15
WOW.
Drop the 9 and I have:
16 17 13 15 13 15 (rearranged, 17 13 15 13 15 16)
vs
18 12 15 8 15 16
While an 18 is nice, I prefer having no dump stats, so I think I'll take the 4d6 array. Lets me qualify for Combat Expertise that way too.

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I played a telekinetics, I loved throwing foes around.
And yea, suspicioun probably, but most people won't be hostile towards you.
4d6 ⇒ (1, 2, 6, 5) = 14
4d6 ⇒ (4, 5, 2, 6) = 17
4d6 ⇒ (3, 3, 5, 2) = 13
4d6 ⇒ (5, 2, 3, 1) = 11
4d6 ⇒ (3, 6, 3, 6) = 18
4d6 ⇒ (5, 6, 5, 3) = 19
4d6 ⇒ (4, 4, 3, 2) = 13
It is for me?
(1, 2, 6, 5) = 14 drop lowest 13
(4, 5, 2, 6) = 17 drop lowest 15
(3, 3, 5, 2) = 13 drop lowest 11
(5, 2, 3, 1) = 11 drop lowest 10
(3, 6, 3, 6) = 18 drop lowest 15
(5, 6, 5, 3) = 19 drop lowest 16
(4, 4, 3, 2) = 13 drop lowest 11
less MAD than my roll, but still good.
16, 15, 15, 13, 11, 11
A question: an arcanist count as a spontaneous spellcaster for taking Dragon Disciple?

zomblisham |

First off, I would like to say I really dig the feel of this setting. Secondly, I have been looking for a good campaign to play a kitsune. Thirdly I was curious if you would allow kitsune subraces.
Here is the link
http://www.d20pfsrd.com/races/other-races/uncommon-races/arg-kitsune
These are my Focus / Foilable stats for such a Character if you allow them
Str:8
Dex: 1d10 + 7 ⇒ (9) + 7 = 16
Con: 1d10 + 7 ⇒ (4) + 7 = 11
Int: 1d10 + 7 ⇒ (8) + 7 = 15
Wis: 1d10 + 7 ⇒ (9) + 7 = 16
Cha:18

Herkymr the Silly |

Interested. Few questions first.
1) recruitment ned when?
2)when will we now whom is selected?
3) posting frequency?
4)not seeing the update for "the war" mentioned and the mentioned campaign info change/adjustment can you link it?
5) am i perceiving it right that this will kinda be a steampunk style world?
Looking at a couple of possibilities
half orc - rogue focus nonlethal
gnome or maybe halfling- bard = a superspy undercover type fellow
An absolutely "insane" gear oriented tech oriented gnome.--most likely alchemist -- would like to use some kinda throwing weapon and have some questions I'll PM if I choose to follow this thought
Catfolk - druid
JUST FOR KICKS HERE"S MY non race modified ROLLS FOR F&F
18 and 8 not decided where yet
1d10 + 8 ⇒ (2) + 8 = 10
1d10 + 8 ⇒ (6) + 8 = 14
1d10 + 8 ⇒ (4) + 8 = 12
1d10 + 8 ⇒ (3) + 8 = 11
Interesting...not alot of strong nor alot of weak rather average but only slightly.
DM: roll for me as well so I can see. PLEASE