
Lord Fyre RPG Superstar 2009 Top 32 |

Should NPCs intended to be allies of the PCs be written up as if they were PCs?
NPC vs NPC combats tend to be brutal, with the NPC having the potential to do more damage then the PCs, but also suffering more damage in turn.
This has been a problem at least twice.
- Clara-247, Android Operative, from Incident At Absalom Station.
- Cedona, Android Mystic, from The Rune Drive Gambit.

Tryn |
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I'm not a fan of the new NPC system at all. While it makes creating npcs/monsters easier, it's a complete different creation system, it dictates your enemies equipment or the players can't really use their knowledge to estimate the enemies power ("NPX X has a MK II. laser rifle, while the rest have MK I Pistols, so be careful X didn't hit you").

Lord Fyre RPG Superstar 2009 Top 32 |

I'm not a fan of the new NPC system at all. While it makes creating npcs/monsters easier, it's a complete different creation system, it dictates your enemies equipment or the players can't really use their knowledge to estimate the enemies power ("NPX X has a MK II. laser rifle, while the rest have MK I Pistols, so be careful X didn't hit you").
We had better get used to it though, as it is about to become CORE in PF 2nd. :(

Valfen |
I'm not a fan of the new NPC system at all. While it makes creating npcs/monsters easier, it's a complete different creation system, it dictates your enemies equipment or the players can't really use their knowledge to estimate the enemies power ("NPX X has a MK II. laser rifle, while the rest have MK I Pistols, so be careful X didn't hit you").
That's simply not true :
If an NPC uses [...] weapons, you can give it a weapon with an item level equal to the creature’s CR

Lord Fyre RPG Superstar 2009 Top 32 |

While true, it wanders from the original question. "What is the best practice?"Tryn wrote:I'm not a fan of the new NPC system at all. While it makes creating npcs/monsters easier, it's a complete different creation system, it dictates your enemies equipment or the players can't really use their knowledge to estimate the enemies power ("NPX X has a MK II. laser rifle, while the rest have MK I Pistols, so be careful X didn't hit you").That's simply not true :
Alien Archive p.128 wrote:If an NPC uses [...] weapons, you can give it a weapon with an item level equal to the creature’s CR
- Write Up the NPC ally using the NPC rules?
- Write Up the NPC ally as if it was a PC?

David knott 242 |
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Are the NPCs helping you in a single battle, or are they long term companions? I would use NPC stats for the former and PC stats for the latter in most cases.

CeeJay |

I find that only very, very rare NPCs are worth the trouble of statting as PCs. NPC allies will still contribute their fair share to combat -- though with nothing like PC versatility and durability -- and I think that's okay, it keeps the focus on the party. The exceptions are long-term mentors and recurring characters who may need to adventure with the party for more than an encounter or two.

David knott 242 |

What happens if the players keep them around for a lot longer than anticipated? Would the stats just arbitrarily change at some point?
If I was uncertain whether NPCs would join the party long term, I might stat them as though they would just in case.
If I really did not expect them to become long term traveling companions, I would probably convert them the next time the party leveled. If everyone does not level at the same time in your campaign, I would convert the NPC(s) during the next week or so of downtime.

The Ragi |

If the NPC has a CR equal to the APL, he might overshadow the PCs effort in battle easily. If he's going to hang around for a while, I'd stat him as a PC, and make him at least one level lower than the rest of the characters.
You might also want to make him specifically built for a non-combat related area... like an envoy medic.