GM Kate's Shadows of the Black Sovereign (closed) (Inactive)

Game Master Kate Baker


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Envoy's Alliance

Female (she/her) goblin bard 5 | hp 56/56, hero 2/3 | AC 23, F+9 R+13 W+9 | Speed 25ft | (+2 on Initiative) Perception +9, Stealth +11, Perform +15, Deception +14 | Current Conditions:

"Let's go!"

Verdant Wheel

Male (he/him) half-elf ranger 4 | hp 56/56, hero 1/3 | AC 21, F+9 R+12 W+10 | Speed 30ft | Perception +10 (+12 vs prey), Stealth +10, Survival +9 (+11 to track prey) | Battle Medicine Used: | Hunted Prey: Zatqualmish | Focus Points: 1/2 | Current Conditions: | ◆

Varret nods and follows along.


Ghost Level Delve || Extinction Curse

You find the building. The miraculously attached sign creaking above the barred door reads “Morgan’s,” the only thing making this squat building distinguishable from the other warehouses crumbling around it. A firmly nailed placard states that the proprietor can now be found at the outskirts of town if needed. The few sooty windows near the ceiling are more for ventilation than passing perusal and are an unlikely point of entry. There are two entrances, both of which are locked.

Vigilant Seal

Male Kobold (Dragonscale) Champion (Dragon Disciple) 3 | Speed: 20' | HP: 36/48 | AC: 21 Resist: Fire / Cold 1 | Perc: +6 (T; Darkvision) | F: +10 R: +7 W: +8 | Exploration: Scout | Hero Points: 0 | Status: Slow 1 no react.

Curdle moves up to the door and raises his hand to knock. Token on map

Vigilant Seal

CN Human Charlatan Sorcerer 4(Hag bloodline) | HP 36/36 | AC 18 | Class DC 20 | F: +7, R: +8, W: +9 | Perc: +7 | Speed 25ft | Ranged: +8, Melee: +6 1d6+4 Active conditions: None

Farzin moves into position as Curdle gets ready to knock.

Vigilant Seal

Male Kobold (Dragonscale) Champion (Dragon Disciple) 3 | Speed: 20' | HP: 36/48 | AC: 21 Resist: Fire / Cold 1 | Perc: +6 (T; Darkvision) | F: +10 R: +7 W: +8 | Exploration: Scout | Hero Points: 0 | Status: Slow 1 no react.

……… Curdle politely knocks!


Ghost Level Delve || Extinction Curse

Curdle hears a voice just before knocking.

“This affair has taken entirely too long and you have drawn far too much attention to yourself,” a woman grumbles imperiously, her rasping growl cutting through static pops and crackles. “Maybe you’ve had second thoughts. I would consider just where that would leave you.”

A cowardly squeak and pleading murmurs are the only response, the words too slurred to understand.

“Get it done, Zatqualmish. I would suggest expediently.”

GM screen:
1d20 + 6 ⇒ (13) + 6 = 19

Maggie:
You think that the voice belongs to a medusa.

In the silence that follows, the only other sounds inside are shuffling feet, the soft crackles of electricity, and the feverish scratching of quills.

Still knocking or changing course?

Vigilant Seal

CN Human Charlatan Sorcerer 4(Hag bloodline) | HP 36/36 | AC 18 | Class DC 20 | F: +7, R: +8, W: +9 | Perc: +7 | Speed 25ft | Ranged: +8, Melee: +6 1d6+4 Active conditions: None

Farzin puts a finger to his lips and holds up his thieves' tools as an option.

Vigilant Seal

Male Kobold (Dragonscale) Champion (Dragon Disciple) 3 | Speed: 20' | HP: 36/48 | AC: 21 Resist: Fire / Cold 1 | Perc: +6 (T; Darkvision) | F: +10 R: +7 W: +8 | Exploration: Scout | Hero Points: 0 | Status: Slow 1 no react.

Curdle draws Granny's Hedge-Trimmer and nods. Let's do it!

Vigilant Seal

CN Human Charlatan Sorcerer 4(Hag bloodline) | HP 36/36 | AC 18 | Class DC 20 | F: +7, R: +8, W: +9 | Perc: +7 | Speed 25ft | Ranged: +8, Melee: +6 1d6+4 Active conditions: None

Thievery: 1d20 + 7 ⇒ (13) + 7 = 20

Farzin attempts to pick the lock!


Ghost Level Delve || Extinction Curse

Farzin easily picks the lock!

The door swings open.

"No, no, no!" cries a terrified voice from a back corner of the workshop. A trembling diminutive figure frantically blows air onto a page while simultaneously putting away numerous inks, quills, and parchments. "I should’ve found somewhere safer to work! I should’ve known... You’re supposed to protect me, right? Well, protect me!"

Initiative!:

Zatqualmish: 1d20 + 9 ⇒ (5) + 9 = 14
Zombie 1: 1d20 + 4 ⇒ (2) + 4 = 6
Zombie 2: 1d20 + 4 ⇒ (10) + 4 = 14
Zombie 3: 1d20 + 4 ⇒ (1) + 4 = 5
Farzin: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
Maggie: 1d20 + 10 ⇒ (18) + 10 = 28
Curdle: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19
Varret: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24
Biago: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21

Initiative!
Maggie
Varret
Biago
Farzin
Curdle

Zatqualmish
Zombie 1
Zombie 2
Zombie 3

You all have the drop on them! I will resolve in order of posting unless you tell me you are delaying for someone else's action.

Vigilant Seal

Male Kobold (Dragonscale) Champion (Dragon Disciple) 3 | Speed: 20' | HP: 36/48 | AC: 21 Resist: Fire / Cold 1 | Perc: +6 (T; Darkvision) | F: +10 R: +7 W: +8 | Exploration: Scout | Hero Points: 0 | Status: Slow 1 no react.

Curdle blinks in confusion at the former Pathfinder ally ordering around subjugated humanoids.

He strides in and jumps atop the boxes near Zatqualmish, hoping his friends follow.

Athletics (E): 1d20 + 11 ⇒ (13) + 11 = 24 Stride Stride Leap

If an ally within 15' gets damaged:

Reaction: Retributive Strike & Ranged Reprisal The Ally gets DR 5 against the attack. Curdle has 10' reach; if possible he Steps and then make the strike.

Magic Guisarme, Retributive Strike, 10' reach: 1d20 + 10 ⇒ (11) + 10 = 21
Slashing: 1d10 + 4 ⇒ (7) + 4 = 11

Envoy's Alliance

Female (she/her) goblin bard 5 | hp 56/56, hero 2/3 | AC 23, F+9 R+13 W+9 | Speed 25ft | (+2 on Initiative) Perception +9, Stealth +11, Perform +15, Deception +14 | Current Conditions:

Maggie moves in close (2 actions) to help protect Zat.

"You don't look like medusas!"

She starts to sing (Inspire Courage).

"This warehouse is aliiiiivvve with a pack of Zombieeees. Well they used to be aliiiive at one point in time."

Lingering Performance: 1d20 + 12 ⇒ (7) + 12 = 19

Vigilant Seal

CN Human Charlatan Sorcerer 4(Hag bloodline) | HP 36/36 | AC 18 | Class DC 20 | F: +7, R: +8, W: +9 | Perc: +7 | Speed 25ft | Ranged: +8, Melee: +6 1d6+4 Active conditions: None

Farzin moves in, thinking, Zombies? There're no zombies in here. And then he sees the strange person at the end of the narrow aisle.

Farzin casts shield.

"What's happening here?"

Vigilant Seal

Male Male Halfling Wizard 4 HP 34/34 FP 1 Per +5 AC 19 Hero Points 1 Fort +7 Ref +9 Will +9

Biago moves in the room and looks around (Stride and seek) then casts protective ward.

Verdant Wheel

Male (he/him) half-elf ranger 4 | hp 56/56, hero 1/3 | AC 21, F+9 R+12 W+10 | Speed 30ft | Perception +10 (+12 vs prey), Stealth +10, Survival +9 (+11 to track prey) | Battle Medicine Used: | Hunted Prey: Zatqualmish | Focus Points: 1/2 | Current Conditions: | ◆

Varret moves in and, seeing the Zombie ahead of him, he mutters something and waves his hand causing a faintly glowing mist to rise up and surround the zombie!

"Mene rauhallisesti levätä."

Shoanti:
"Go peacefully to your rest."

◆Stride, ◆Cast soothing mist (2nd) on zombie 1.

Positive damage, Inspire Courage: 3d8 + 1 ⇒ (3, 6, 7) + 1 = 17
DC 20 basic Fort save. 3 persistent positive damage on a failure.


Ghost Level Delve || Extinction Curse

The group moves in, getting into position.

Spoiler:
1d20 ⇒ 14

Biago notices that Zatqualmish rather hastily shoved some documents into the desk drawer and they are peeking out.

Maggie inspires the group while Varret casts a buff on his weapon.

Zatqualmish exclaims, "These intruders have come to spoil all our plans! None of them can leave hear alive!" He murmurs a few words and disappears.

Zatqualmish moves after casting the spell. I'm marking his current position, though none of you currently know where he is, absent some special ability.

The technic zombies march forth!

TZ1 moves up and punches Farzin!

punch!: 1d20 + 8 ⇒ (4) + 8 = 12
ouch!: 1d10 + 4 ⇒ (1) + 4 = 5 plus improved push 5 feet

punch!: 1d20 + 8 - 5 ⇒ (6) + 8 - 5 = 9
ouch!: 1d10 + 4 ⇒ (2) + 4 = 6 plus improved push 5 feet

But misses twice.

TZ2 also moves up and punches Farzin.

punch!: 1d20 + 8 ⇒ (11) + 8 = 19
ouch!: 1d10 + 4 ⇒ (3) + 4 = 7 plus improved push 5 feet

punch!: 1d20 + 8 - 5 ⇒ (2) + 8 - 5 = 5
ouch!: 1d10 + 4 ⇒ (1) + 4 = 5 plus improved push 5 feet

And hits once! Farzin also gets pushed back 5 feet.

They have reach with the punch, so it could still hit Farzin even after the push.

TZ3 moves up and punches Maggie.

punch!: 1d20 + 8 ⇒ (4) + 8 = 12
ouch!: 1d10 + 4 ⇒ (2) + 4 = 6 plus improved push 5 feet

punch!: 1d20 + 8 - 5 ⇒ (3) + 8 - 5 = 6
ouch!: 1d10 + 4 ⇒ (1) + 4 = 5 plus improved push 5 feet

And misses twice!

Initiative!
Maggie
Varret
Biago
Farzin, -7 hp
Curdle

Zatqualmish, invisible
Zombie 1
Zombie 2
Zombie 3

Everybody up!

Vigilant Seal

Male Kobold (Dragonscale) Champion (Dragon Disciple) 3 | Speed: 20' | HP: 36/48 | AC: 21 Resist: Fire / Cold 1 | Perc: +6 (T; Darkvision) | F: +10 R: +7 W: +8 | Exploration: Scout | Hero Points: 0 | Status: Slow 1 no react.

Curdle looks around for the gnome.

Perception (T; Darkvision): 1d20 + 6 ⇒ (10) + 6 = 16
Hero pointPerception (T; Darkvision): 1d20 + 6 ⇒ (19) + 6 = 25

If that spots the enemy:
Curdle will point out the square the gnome occupies, hoping an ally can make him visible.
He will then step out into the middle of the room but nearer the gnome, to maximize coverage.
Seek, Point Out, Stride

If that does not spot the enemy:

Curdle will slash at the zombie nonlethally, in an attempt to disable them.
Magic Guisarme, Inspire, nonlethal: 1d20 + 10 - 2 + 1 ⇒ (14) + 10 - 2 + 1 = 23
Slashing, inspired: 1d10 + 4 + 1 ⇒ (6) + 4 + 1 = 11
Seek, Strike, Stride
He will then step out into the middle of the room to maximize coverage.

If an ally within 15' gets damaged:

Reaction: Retributive Strike & Ranged Reprisal The Ally gets DR 5 against the attack.

Curdle has 10' reach; if possible he Steps and then make the strike.
Magic Guisarme, Retributive Strike, 10' reach: 1d20 + 10 ⇒ (1) + 10 = 11
Slashing: 1d10 + 4 ⇒ (7) + 4 = 11

Vigilant Seal

CN Human Charlatan Sorcerer 4(Hag bloodline) | HP 36/36 | AC 18 | Class DC 20 | F: +7, R: +8, W: +9 | Perc: +7 | Speed 25ft | Ranged: +8, Melee: +6 1d6+4 Active conditions: None

Farzin, who doesn't like being punched, casts Color Spray (V,S) on zombies 2 and 3, concentrating to reach.

DC 19 Will save

Verdant Wheel

Male (he/him) half-elf ranger 4 | hp 56/56, hero 1/3 | AC 21, F+9 R+12 W+10 | Speed 30ft | Perception +10 (+12 vs prey), Stealth +10, Survival +9 (+11 to track prey) | Battle Medicine Used: | Hunted Prey: Zatqualmish | Focus Points: 1/2 | Current Conditions: | ◆

Varret takes careful aim at the zombie in front of him (number 1), unleashing a trio of quick arrows at the creature. ◆hunt prey, ◆hunted shot, ◆strike

+1 Composite shortbow (1st): 1d20 + 11 ⇒ (1) + 11 = 12
Piercing, gravity weapon: 2d6 + 1 + 4 ⇒ (4, 5) + 1 + 4 = 14
Deadly d10 if needed: 1d10 ⇒ 6

+1 Composite shortbow (2nd): 1d20 + 8 ⇒ (18) + 8 = 26
Piercing: 2d6 + 1 ⇒ (6, 5) + 1 = 12
Deadly d10 if needed: 1d10 ⇒ 5

+1 Composite shortbow (3rd): 1d20 + 5 ⇒ (15) + 5 = 20
Piercing: 2d6 + 1 ⇒ (2, 5) + 1 = 8
Deadly d10 if needed: 1d10 ⇒ 3

Vigilant Seal

Male Male Halfling Wizard 4 HP 34/34 FP 1 Per +5 AC 19 Hero Points 1 Fort +7 Ref +9 Will +9

Biago continues to concentrate on his protective ward, and the benefits extend 5' more out. He then casts Hydraulic push on TZ1 that Varret shot unless it's down, then he targets TZ2.

hydraulic push: 1d20 + 9 ⇒ (13) + 9 = 22
damage: 3d6 ⇒ (3, 6, 2) = 11

Envoy's Alliance

Female (she/her) goblin bard 5 | hp 56/56, hero 2/3 | AC 23, F+9 R+13 W+9 | Speed 25ft | (+2 on Initiative) Perception +9, Stealth +11, Perform +15, Deception +14 | Current Conditions:

Maggie moves away from the zombies (hoping for the best) and casts electric arc on zombies 2 and 3.

DC 19 reflex save

Electric Arc Damage:: 1d4 + 5 ⇒ (4) + 5 = 9


Ghost Level Delve || Extinction Curse

Curdle looks carefully and notices some slight impression in the dust on the floor: gnome feet! He shouts out directions!

Zatqualmish is now hidden. You can target his square, but must succeed at a DC 11 flat check to hit him.

However, when Curdle moves next to the gnome, the gnome moves away!

Reaction: Run Away!

Farzin casts color spray!

#2 Will save: 1d20 + 5 ⇒ (10) + 5 = 15
#3 Will save: 1d20 + 5 ⇒ (9) + 5 = 14

They are both stunned 1, blinded for 1 round and dazzled for 1 minute!

Varret sends one arrow flying, but then lets loose a perfectly placed arrow at #1 (crit!) and follows it up with another good shot.

Biago then knocks #1 down with a hydraulic push! Down, but if anyone wants to try to stabilize, that's okay.

Maggie zaps the two left standing.

#2 Reflex: 1d20 + 2 ⇒ (12) + 2 = 14
#3 Reflex: 1d20 + 2 ⇒ (1) + 2 = 3

#2 takes barely any damage, as they seem to have some resistance against electricity. #3, however, starts short-circuiting.

Zatqualmish casts a spell on Curdle, suddenly re-appearing!

DC 23 Will save:

Hideous Laughter!

Critical Success The target is unaffected.
Success The target is plagued with uncontrollable laugher. It can't use reactions.
Failure The target is slowed 1 and can't use reactions.
Critical Failure The target falls prone and can't use actions or reactions for 1 round. It then suffers the failure effects.

He then conjures a magical shield.

#2 moves forward, walks into Farzin, then tries to punch Farzin.

DC 11 flat check: 1d20 ⇒ 17
punch!: 1d20 + 8 ⇒ (20) + 8 = 28
ouch!: 1d10 + 4 ⇒ (5) + 4 = 9

Succeeding despite the blindness!

A little too far out of range for Curdle's reaction.

#3 flails around until running into Curdle!

DC 11 flat check: 1d20 ⇒ 12
punch!: 1d20 + 8 ⇒ (18) + 8 = 26
ouch!: 1d10 + 4 ⇒ (8) + 4 = 12

And also succeeds!

They blink as their vision slowly returns.

Initiative!
Maggie
Varret
Biago
Farzin, -25 hp
Curdle

Zatqualmish, shield
Zombie 2, -1 hp, dazzled
Zombie 3, -15 hp, dazzled

If you end a move next to Zatqualmish, he uses a reaction to move ten feet away.

Envoy's Alliance

Female (she/her) goblin bard 5 | hp 56/56, hero 2/3 | AC 23, F+9 R+13 W+9 | Speed 25ft | (+2 on Initiative) Perception +9, Stealth +11, Perform +15, Deception +14 | Current Conditions:

Maggie moves to where she can see the traitorous gnome and hits him with a bit of magic.

Phantom Pain DC 19 Will Save

Mental Damage on Success or Less:: 2d4 + 1 ⇒ (2, 2) + 1 = 5

Persistent Mental Damage on Fail or Less:: 1d4 + 1 ⇒ (2) + 1 = 3

Additional effects on Fail or less

Vigilant Seal

Male Male Halfling Wizard 4 HP 34/34 FP 1 Per +5 AC 19 Hero Points 1 Fort +7 Ref +9 Will +9

Biago continues to maintain his protective ward extending it to 15'
Everyone in 15' of Biago gets a +1 status bonus to AC.

He then grabs some sharp rubble from the ground and flings it at zombie 3.

telekenitic projectile: 1d20 + 9 ⇒ (6) + 9 = 15
damage if hit: 2d6 + 3 ⇒ (3, 2) + 3 = 8

Verdant Wheel

Male (he/him) half-elf ranger 4 | hp 56/56, hero 1/3 | AC 21, F+9 R+12 W+10 | Speed 30ft | Perception +10 (+12 vs prey), Stealth +10, Survival +9 (+11 to track prey) | Battle Medicine Used: | Hunted Prey: Zatqualmish | Focus Points: 1/2 | Current Conditions: | ◆

Varret slips by Falzin and the stunned, blinded zombie, kneeling by the combatant he just helped take down. Once he has made sure they won't bleed out, he draws a sap from his belt. ◆Stride, ◆Medicine to Administer First Aid (DC 15 + dying condition; Assurance 18), ◆Draw sap.

Vigilant Seal

Male Kobold (Dragonscale) Champion (Dragon Disciple) 3 | Speed: 20' | HP: 36/48 | AC: 21 Resist: Fire / Cold 1 | Perc: +6 (T; Darkvision) | F: +10 R: +7 W: +8 | Exploration: Scout | Hero Points: 0 | Status: Slow 1 no react.

Will: 1d20 + 8 ⇒ (7) + 8 = 15

Curdle starts laughing uncontrollably! He slashes at #3, still trying not to kill the person. Do they have reach? 3 looks to be 10 feet away but still hit Curdle!

Hedge Trimmer, Nonlethal, Inspire: 1d20 + 10 - 2 + 1 ⇒ (3) + 10 - 2 + 1 = 12
Hedge Trimmer, Nonlethal, Inspire: 1d20 + 10 - 5 - 2 + 1 ⇒ (11) + 10 - 5 - 2 + 1 = 15

Strike 1, Slashing, Nonlethal, Inspire: 1d10 + 4 + 1 ⇒ (7) + 4 + 1 = 12
Strike 2, Slashing, Nonletha, Inspirel: 1d10 + 4 + 1 ⇒ (6) + 4 + 1 = 11

Vigilant Seal

CN Human Charlatan Sorcerer 4(Hag bloodline) | HP 36/36 | AC 18 | Class DC 20 | F: +7, R: +8, W: +9 | Perc: +7 | Speed 25ft | Ranged: +8, Melee: +6 1d6+4 Active conditions: None

Farzin moves away from zombie #2, hoping it doesn't try to take a swipe at him.

And then tries to drop a box on its head.

Telekinetic Projectile: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 2d6 + 4 ⇒ (5, 6) + 4 = 15


Ghost Level Delve || Extinction Curse

Maggie tries to hit the gnome mentally!

Will: 1d20 + 9 ⇒ (13) + 9 = 22

He shakes off some of the attack, but still takes some damage.

Biago extends his protective magic and sends some rocks flying at #3!

Varret performs first aid on the downed technic zombie, hoping to be able to save the person later.

Curdle gently hits #3, knocking them unconscious.

Yes, they have reach with their punch. I actually meant to move it up to you, but it could have made the attack from there, so I'll keep rolling with it!

Farzin moves away and drops a box on the remaining technic zombie's head. It turns out to be a very heavy crate! Crit!

Zatqualmish, realizing that he is backed into a corner, knows that the only way out is through Curdle! He sustains the Hideous Laughter, and sends two magic missiles flying.

pew pew!: 2d4 + 2 ⇒ (3, 1) + 2 = 6

The remaining technic zombie moves up and attacks Verret!

punch!: 1d20 + 8 ⇒ (18) + 8 = 26
ouch!: 1d10 + 4 ⇒ (2) + 4 = 6 plus improved push 5 feet

punch!: 1d20 + 8 - 5 ⇒ (10) + 8 - 5 = 13
ouch!: 1d10 + 4 ⇒ (5) + 4 = 9 plus improved push 5 feet

Varret gets pushed back, and the second attack misses.

Initiative!
Maggie
Varret, -6 hp
Biago
Farzin, -25 hp
Curdle, -18 hp

Zatqualmish, -5 hp
Zombie 2, -31 hp, dazzled

Vigilant Seal

Male Kobold (Dragonscale) Champion (Dragon Disciple) 3 | Speed: 20' | HP: 36/48 | AC: 21 Resist: Fire / Cold 1 | Perc: +6 (T; Darkvision) | F: +10 R: +7 W: +8 | Exploration: Scout | Hero Points: 0 | Status: Slow 1 no react.

That's… not… funny!

Curdle steps to the last zombit and tries to knock them out, hoping to leave an opening for his friends.

Hedge Trimmer, Nonlethal, Inspire: 1d20 + 10 - 2 + 1 ⇒ (16) + 10 - 2 + 1 = 25
Strike 1, Slashing, Nonlethal, Inspire: 1d10 + 4 + 1 ⇒ (6) + 4 + 1 = 11


Ghost Level Delve || Extinction Curse

Curdle gets a nonlethal crit, taking #2 down!

Initiative!
Maggie
Varret, -6 hp
Biago
Farzin, -25 hp

Curdle, -18 hp
Zatqualmish, -5 hp

Everyone else is up! Please note that if you end a move action next to Zatqualmish, he will use a move action to Run Away from you.

Envoy's Alliance

Female (she/her) goblin bard 5 | hp 56/56, hero 2/3 | AC 23, F+9 R+13 W+9 | Speed 25ft | (+2 on Initiative) Perception +9, Stealth +11, Perform +15, Deception +14 | Current Conditions:

Maggie sings "I love to laugh! Ahahaha! I love to laugh!"

"What about you?"

She casts Hideous Laughter at Zat. DC19.

Envoy's Alliance

Female (she/her) goblin bard 5 | hp 56/56, hero 2/3 | AC 23, F+9 R+13 W+9 | Speed 25ft | (+2 on Initiative) Perception +9, Stealth +11, Perform +15, Deception +14 | Current Conditions:

She then casts Shield on herself.

Verdant Wheel

Male (he/him) half-elf ranger 4 | hp 56/56, hero 1/3 | AC 21, F+9 R+12 W+10 | Speed 30ft | Perception +10 (+12 vs prey), Stealth +10, Survival +9 (+11 to track prey) | Battle Medicine Used: | Hunted Prey: Zatqualmish | Focus Points: 1/2 | Current Conditions: | ◆

"Them, I wish to save" Varret says, moving into position. "You, not so much." With that, he drops his sap, takes careful aim at the gnome, and lets loose a pair of arrows. ◆Stride, ◇Drop sap, ◆Hunt Prey, ◆Hunted Shot.

+1 Composite shortbow (1st): 1d20 + 11 ⇒ (10) + 11 = 21
Piercing: 2d6 + 1 ⇒ (1, 3) + 1 = 5
Deadly d10 if needed: 1d10 ⇒ 7

+1 Composite shortbow (2nd): 1d20 + 8 ⇒ (4) + 8 = 12
Piercing: 2d6 + 1 ⇒ (2, 3) + 1 = 6
Deadly d10 if needed: 1d10 ⇒ 4

Vigilant Seal

Male Male Halfling Wizard 4 HP 34/34 FP 1 Per +5 AC 19 Hero Points 1 Fort +7 Ref +9 Will +9

Biago extends his protective ward another 5'
+1 AC to everyone in 20'

He then gestures again and creates a flaming sphere on top of Zatqualmish.

flaming sphere damage DC 19 save: 3d6 ⇒ (3, 3, 3) = 9

Vigilant Seal

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CN Human Charlatan Sorcerer 4(Hag bloodline) | HP 36/36 | AC 18 | Class DC 20 | F: +7, R: +8, W: +9 | Perc: +7 | Speed 25ft | Ranged: +8, Melee: +6 1d6+4 Active conditions: None

"Them?" says Farzin, as he shambles around the boxes. "Here I am, your humble companion, injured, near death, shoved aside, so you can heal them?" He coughs weakly.

"Acting, boss!" squawks Papayo.

Farzin gives him a side-eyed glance.

"But I survive," Farzin continues. "And with my remaining strength, probably, I summon forth from the depths of Mwangi a giant tarantula!"

Casting Illusory Creature!

The Illusory tarantula attacks!

Fnags: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d4 + 4 ⇒ (1) + 4 = 5

Fnags: 1d20 + 7 - 5 ⇒ (13) + 7 - 5 = 15
Damage: 1d4 + 4 ⇒ (1) + 4 = 5

Okay, maybe not...

Verdant Wheel

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Male (he/him) half-elf ranger 4 | hp 56/56, hero 1/3 | AC 21, F+9 R+12 W+10 | Speed 30ft | Perception +10 (+12 vs prey), Stealth +10, Survival +9 (+11 to track prey) | Battle Medicine Used: | Hunted Prey: Zatqualmish | Focus Points: 1/2 | Current Conditions: | ◆

"Hm, yes, I see" Varret replies. "You are indeed quite weak."


Ghost Level Delve || Extinction Curse

Maggie tells a funny joke.

Will save: 1d20 + 9 ⇒ (4) + 9 = 13

Zatqualmish thinks it's very funny!

Varret takes advantage of the distraction to fire a couple of arrows at the gnome. One hits.

Biago drops a sphere of fire on Zatqualmish!

Reflex: 1d20 + 11 ⇒ (19) + 11 = 30

Who easily sidesteps it.

Farzin summons an illusory tarantula, who doesn't hit but looks quite scary.

Boxed in, Zatqualmish casts a spell and goes all fuzzy.

Blur! He has concealment. You must succeed at a DC 5 flat check to target him.

Thanks to Maggie's funny joke, he cannot sustain his own funny joke at Curdle.

If Maggie sustains her spell, he will continue to be slowed 1 and unable to take reactions.

Initiative!
Maggie
Varret, -6 hp
Biago
Farzin, -25 hp
Curdle, -18 hp

Zatqualmish, -10 hp, slowed 1, can't use reactions

Vigilant Seal

Male Kobold (Dragonscale) Champion (Dragon Disciple) 3 | Speed: 20' | HP: 36/48 | AC: 21 Resist: Fire / Cold 1 | Perc: +6 (T; Darkvision) | F: +10 R: +7 W: +8 | Exploration: Scout | Hero Points: 0 | Status: Slow 1 no react.

The bluff goes over Curdle's head. That's so mean, Varret!

He moves into a flank with the scary spider.

Hedge Trimmer, Nonlethal, Inspire vs FF: 1d20 + 10 - 2 + 1 ⇒ (16) + 10 - 2 + 1 = 25
Hedge Trimmer, Nonlethal, Inspire, Second Strike vs FF: 1d20 + 10 - 2 + 1 ⇒ (4) + 10 - 2 + 1 = 13

Strike 1, Slashing, Nonlethal, Inspire: 1d10 + 4 + 1 ⇒ (6) + 4 + 1 = 11
Strike 1, Slashing, Nonlethal, Inspire: 1d10 + 4 + 1 ⇒ (7) + 4 + 1 = 12

Ret. Strike:

Hedge Trimmer, Nonlethal, Inspire: 1d20 + 10 - 2 + 1 ⇒ (11) + 10 - 2 + 1 = 20
Strike 1, Slashing, Nonlethal, Inspire: 1d10 + 4 + 1 ⇒ (2) + 4 + 1 = 7

15' reach will step if needed; DR 5.

Sovereign Court

Maggie laughs maniacally along with the gnome as she maintains her spell. "I love to laugh. Ahahahaha!"

She then casts Soothe on Curdle (I don't believe she can see Farzin from her vantage point- if she can she will cast it on him instead).

Soothe: 1d10 + 4 ⇒ (4) + 4 = 8

Verdant Wheel

Male (he/him) half-elf ranger 4 | hp 56/56, hero 1/3 | AC 21, F+9 R+12 W+10 | Speed 30ft | Perception +10 (+12 vs prey), Stealth +10, Survival +9 (+11 to track prey) | Battle Medicine Used: | Hunted Prey: Zatqualmish | Focus Points: 1/2 | Current Conditions: | ◆

Varret moves up for a better view, firing another volley of arrows. ◆Stride, ◆Hunted Shot, ◆Strike

+1 Composite shortbow (1st): 1d20 + 11 ⇒ (20) + 11 = 31
Piercing: 2d6 + 1 ⇒ (1, 6) + 1 = 8
Deadly d10 if needed: 1d10 ⇒ 5
Concealment Flat check, DC 5: 1d20 ⇒ 13

+1 Composite shortbow (2nd): 1d20 + 8 ⇒ (12) + 8 = 20
Piercing: 2d6 + 1 ⇒ (5, 1) + 1 = 7
Deadly d10 if needed: 1d10 ⇒ 2
Concealment Flat check, DC 5: 1d20 ⇒ 14

+1 Composite shortbow (3rd): 1d20 + 5 ⇒ (18) + 5 = 23
Piercing: 2d6 + 1 ⇒ (2, 3) + 1 = 6
Deadly d10 if needed: 1d10 ⇒ 9
Concealment Flat check, DC 5: 1d20 ⇒ 14

Vigilant Seal

CN Human Charlatan Sorcerer 4(Hag bloodline) | HP 36/36 | AC 18 | Class DC 20 | F: +7, R: +8, W: +9 | Perc: +7 | Speed 25ft | Ranged: +8, Melee: +6 1d6+4 Active conditions: None

Farzin concentrates to maintain his illusion, and the tarantula tries to attack again.

Fangs: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d4 + 4 ⇒ (3) + 4 = 7

Fangs: 1d20 + 7 - 5 ⇒ (18) + 7 - 5 = 20
Damage: 1d4 + 4 ⇒ (4) + 4 = 8

He then attempts to fling a crate at Zatqualmish.

Telekinetic Projectile: 1d20 + 7 ⇒ (5) + 7 = 12
Damage: 2d6 + 4 ⇒ (2, 1) + 4 = 7


Ghost Level Delve || Extinction Curse

Curdle moves into position and tries to hit with a hedge trimmer.

concealment check for Curdle: 1d20 ⇒ 2

But is foiled by the blur effect!

Maggie keeps the gnome laughing and heals Curdle.
.
Varret shoots several arrows directly into the gnome.

Farzin's tarantula bites!

concealment check for tarantula: 1d20 ⇒ 7

Seriously injured and still laughing, Zatqualmish raises his hands in defeat.

Biago is still up, but the gnome is surrendering if you accept it.

Initiative!
Maggie
Varret, -6 hp
Biago
Farzin, -25 hp
Curdle, -18 hp
Zatqualmish, -50 hp, slowed 1, can't use reactions

Envoy's Alliance

Female (she/her) goblin bard 5 | hp 56/56, hero 2/3 | AC 23, F+9 R+13 W+9 | Speed 25ft | (+2 on Initiative) Perception +9, Stealth +11, Perform +15, Deception +14 | Current Conditions:

"We accept your surrender but no reason we can't have a good laugh first! Best to get it out of your system! Ahahahaha."

Vigilant Seal

Male Male Halfling Wizard 4 HP 34/34 FP 1 Per +5 AC 19 Hero Points 1 Fort +7 Ref +9 Will +9

Biago looks around "yes, I think we should accept the surrender. There are some papers he was trying to hide we should look at."

He moves over to the papers in the drawer

Vigilant Seal

Male Kobold (Dragonscale) Champion (Dragon Disciple) 3 | Speed: 20' | HP: 36/48 | AC: 21 Resist: Fire / Cold 1 | Perc: +6 (T; Darkvision) | F: +10 R: +7 W: +8 | Exploration: Scout | Hero Points: 0 | Status: Slow 1 no react.

Curdle nods in agreement.


Ghost Level Delve || Extinction Curse

"Okay! Okay! I'll tell you everything! Just don't kill me! I was paid to sabotage the meeting. That's all the evidence there."

Biago opens the drawer. He finds a ledger of activities the Hajoth Hakados Lodge has undertaken in or near Numeria over the last two decades, with careful notes showing that the Pathfinders didn’t steal or damage any of the technological equipment they studied. There is also a false ledger, showing theft and destruction.

Vigilant Seal

CN Human Charlatan Sorcerer 4(Hag bloodline) | HP 36/36 | AC 18 | Class DC 20 | F: +7, R: +8, W: +9 | Perc: +7 | Speed 25ft | Ranged: +8, Melee: +6 1d6+4 Active conditions: None

Farzin grits his teeth and speaks despite the pain.

"I don't know what's more foolish, that you believed this giant spider was real - although I do admit it is quite an excellent illusion." Farzin dismisses the tarantula with a wave of his hand. "Or that you thought you could get away with this little deception. Who paid you, and why would they want to sabotage the meeting?"


Ghost Level Delve || Extinction Curse

"It was...it was Khismar Crookchar of the Blue Streaks. The Technic League isn't totally gone!"

Vigilant Seal

Male Kobold (Dragonscale) Champion (Dragon Disciple) 3 | Speed: 20' | HP: 36/48 | AC: 21 Resist: Fire / Cold 1 | Perc: +6 (T; Darkvision) | F: +10 R: +7 W: +8 | Exploration: Scout | Hero Points: 0 | Status: Slow 1 no react.

Curdle helps heal Farzin.

LoH: 1d6 + 6 ⇒ (5) + 6 = 11

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