Game Day X: 3-03 "Echoes of Desperation" - DM S (Inactive)

Game Master Chris Marsh

Tactical Map | | Handouts

Default Exploration:

Fafrd has Scouts Warning
[dice=Fafrd]d20+11+1[/dice] (Search)
[dice=Morgan]d20+6+1[/dice] (Detect Magic)
[dice=Maggie]d20+9+1[/dice] (Search, Uncaptured +2 for Init.)
[dice=Humble]d20+13+1[/dice] (Search)
[dice=Fearful Berry]d20+8+1[/dice] (Searching, DV)
[dice=Flamel]d20+9+1[/dice] (Searching, Uncaptured +2 for Init.)

Party Perception:



Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Discussion


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

This game is Iron Fellowship, so most discussion will likely occur on slack. Still, this is a convenient place to drop your vitals for reporting purposes:

Name:
Character:
PFS Number:
Slotted Faction:
Preemptive Downtime Roles:
Notes about abilities I'm definitely not going to be good at remembering:

Envoy's Alliance

CG Male Ulfen Human Sailor Ranger 8 | HP 77/96| AC 26| Fort +14; Ref +19; Will +15 | Perc: +16 (+18 to Seek my target) | Speed 25ft | Hero Points 1/3 | Resistent to Fire 5 | cold iron arrows 30/48 Active conditions: clumsy 2, poisoned

Name: Jack/Silbeg
Character: Fafrd the Grey Mouse
PFS Number: 788-2002
Slotted Faction: EA
Preemptive Downtime Roles: earn income sailing lore DC19: 1d20 + 13 ⇒ (7) + 13 = 20
Notes about abilities I'm definitely not going to be good at remembering: Listing these:
- Flurry Ranger (reduces MAP significantly)
- Scout's Warning (+1 status to initiative, means no one needs scout)
- Underwater Marauder
- Quick draw, Twin Takedown, Hunter's Shot
- Ward Medic, Continual Recovery, Assurance w/ Medicine (gets a 20), Battle medicine
- pearly white spindle (heal 1/minute)
- Doubling Rings (off hand weapon gets the +1 Striking from the rapier)
- Untrained Improvisation (1/2 level to untrained skills)

Horizon Hunters

N Female Changeling Necromancer 7 | Default Exploration: Detect Magic
Stats:
AC 20 | Fort +11, Refl +11, Will +13 | Perc +11 | Speed 25
♥️ 69/71 | ☘️ 0/3 | ☀️ 1/1 | ✋ Staff of Necromancy | ⚕ Mage Armor, False Life | Spells (Arcane, +15, DC 25): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (4/4), 4th (2/3)

Name: Jeff
Character: Morgan Titchwillow
PFS Number: 77280-2008
Slotted Faction: Grand Archive
Preemptive Downtime Roles: Use Magical Shorthand to Learn a Spell as Downtime activity (basically Earn Income using Arcana, but the money earned reduces the cost) Arcana: 1d20 + 12 ⇒ (16) + 12 = 28
Notes about abilities I'm definitely not going to be good at remembering: Morgan has the Dubious Knowledge feat.

Envoy's Alliance

Female (she/her) goblin bard 5 | hp 56/56, hero 2/3 | AC 23, F+9 R+13 W+9 | Speed 25ft | (+2 on Initiative) Perception +9, Stealth +11, Perform +15, Deception +14 | Current Conditions:

Name: Glen
Character: Maggie
PFS Number: 783-2003
Slotted Faction: Envoy's Alliance
Preemptive Downtime Roles: Performance
Notes about abilities I'm definitely not going to be good at remembering:
Maggie has Lie to Me, which lets her use deception for sensing motive when speaking with someone.


Male Cleric 14 | Languages: Celest., Tien, Tengu, Utop. | Perc. +23 (E; Darkvision) | HP: 148 | AC: 33/(35) | Fort: +21 Ref: +22 Will: +26 (Resolve; +1 circ vs emot/div) | Spells Available | DC: 33 / Att: +23 | Exploration: Search | Status: See Invis (8hr.), Glyph Warding (Sleeves, Choir), Show the Way (6) | Hero Points: 0

Character: Humble
PFS Number: 232159-2008
Slotted Faction: Envoy's Alliance
Preemptive Downtime Roles: Bargain hunter, TL 3 Diplomacy (E): 1d20 + 13 ⇒ (13) + 13 = 26 = 4.00 GP
Notes about abilities I'm definitely not going to be good at remembering:
- Humble has an Uncommon spell, Protection (boon linked on profile), and a SoM cantrip Read the Air.
- He has the Blessed One dedication and reach spell, as a Kalistocrat he will only Reach lay on Hands.
- He has a golden halo, which shines with Light as per the Cantrip. Maybe that will affect how others perceive him.

I can't seem to find a good kalistocrat avatar, I imagine Humble looks a bit closer to human than this one. I may make a token off other art if I get time.

Vigilant Seal

Leshy| HP 80/80 | AC: 23 | F: +12 R: +10, W: +11 | Perception: +9 (T, Darkvision) | Default Exploration: Searching

Name: Tyranius
Character: Fearful Berry
PFS Number: 829-2008
Slotted Faction: Vigilant Seal
Preemptive Downtime Roles: Herbalism Lore: 1d20 + 6 ⇒ (17) + 6 = 23
Notes about abilities I'm definitely not going to be good at remembering: Dhampir with Curse of Living Death meaning Non-magical effects that would restore your Hit Points only grant you half as many HP as normal once my curse is active.

Purchases

  • Scroll of Necromancer's Generosity (2nd Level) x2 (24 GP)
  • Scroll of Spirit Link (2nd Level) x2 (24 GP)
  • Scroll of Comprehend Language x1 (12 GP)
  • Scroll of Remove Paralysis x1 (12 GP)
  • Scroll of Resist Energy (Fire) x1 (12 GP)
  • Scroll of Restoration x1 (12 GP)
  • Scroll of Rouse Skeletons x2 (60 GP)

    Total: 156 GP

  • Envoy's Alliance

    CG Male Ulfen Human Sailor Ranger 8 | HP 77/96| AC 26| Fort +14; Ref +19; Will +15 | Perc: +16 (+18 to Seek my target) | Speed 25ft | Hero Points 1/3 | Resistent to Fire 5 | cold iron arrows 30/48 Active conditions: clumsy 2, poisoned

    Do we have enough glyphs for each of us to start with an extra hero point? I have 3... I assume Tyranius has at least that...

    Vigilant Seal

    Leshy| HP 80/80 | AC: 23 | F: +12 R: +10, W: +11 | Perception: +9 (T, Darkvision) | Default Exploration: Searching

    I have 2 Glyphs.

    Envoy's Alliance

    CG Male Ulfen Human Sailor Ranger 8 | HP 77/96| AC 26| Fort +14; Ref +19; Will +15 | Perc: +16 (+18 to Seek my target) | Speed 25ft | Hero Points 1/3 | Resistent to Fire 5 | cold iron arrows 30/48 Active conditions: clumsy 2, poisoned

    ok, that's 5, and I know Doug Hahn has a couple, right?

    Grand Archive

    Human Ftr5 | HP: 73/73 | AC: 23 (24 w/buckler) | Fort: +11, Refl: +13, Will: +9 (bravery) | Perc (E): +9 | Speed 25 | Default exploration: Search | Focus points: — | Hero Points: 1 | Conditions: . |

    No glyphs until I kill finish my table of Dinner at Lionlodge.

    Name: Thunderspirit
    Character: Flamel Parenik
    PFS Number: 3601-2004
    Slotted Faction: Grand Archive
    Preemptive Downtime Rolls: Performance: 1d20 + 10 ⇒ (6) + 10 = 16
    Notes about abilities I'm definitely not going to be good at remembering:
    — Duelist's Edge gives as +2 circumstance bonus to initiative rolls and a free Interact to draw.
    — Bravery makes successful Will saves against fear effects into crit successes AND reduces Frightened condition by 1.
    — Diehard makes death happen at dying 5.


    Male Cleric 14 | Languages: Celest., Tien, Tengu, Utop. | Perc. +23 (E; Darkvision) | HP: 148 | AC: 33/(35) | Fort: +21 Ref: +22 Will: +26 (Resolve; +1 circ vs emot/div) | Spells Available | DC: 33 / Att: +23 | Exploration: Search | Status: See Invis (8hr.), Glyph Warding (Sleeves, Choir), Show the Way (6) | Hero Points: 0

    Skillful Mentor boon available for Morgan.

    Horizon Hunters

    N Female Changeling Necromancer 7 | Default Exploration: Detect Magic
    Stats:
    AC 20 | Fort +11, Refl +11, Will +13 | Perc +11 | Speed 25
    ♥️ 69/71 | ☘️ 0/3 | ☀️ 1/1 | ✋ Staff of Necromancy | ⚕ Mage Armor, False Life | Spells (Arcane, +15, DC 25): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (4/4), 4th (2/3)

    Noted!

    Envoy's Alliance

    CG Male Ulfen Human Sailor Ranger 8 | HP 77/96| AC 26| Fort +14; Ref +19; Will +15 | Perc: +16 (+18 to Seek my target) | Speed 25ft | Hero Points 1/3 | Resistent to Fire 5 | cold iron arrows 30/48 Active conditions: clumsy 2, poisoned

    Fearful, do you have your mentor boon? We have almost all grand archive, so your vigilant seal one would be most helpful.

    I also have the skilled mentor

    Vigilant Seal

    Leshy| HP 80/80 | AC: 23 | F: +12 R: +10, W: +11 | Perception: +9 (T, Darkvision) | Default Exploration: Searching

    I do not but will purchase it real quick.

    While working with less experienced Pathfinder allies, you provide pointers and lead drills that ensure your newer colleagues’ attacks strike true. For any PCs benefiting from a Level Bump and whose levels are lower than yours, you increase the Level Bump’s modifier to attack rolls to 2.

    Sovereign Court

    I have a glyph and also a campaign coin for an extra hero point.

    Vigilant Seal

    Leshy| HP 80/80 | AC: 23 | F: +12 R: +10, W: +11 | Perception: +9 (T, Darkvision) | Default Exploration: Searching

    Abyssal Lore: 1d20 + 6 ⇒ (20) + 6 = 26

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