Character concepts?


Blood Lords

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Might as well inaugurate the forum with my usual thread: who will your Blood Lords characters be? I'll let the product page speak for itself:

Quote:
Zombie Feast is a Pathfinder adventure for four less-than-good-hearted 1st-level characters. The adventure begins the Blood Lords Adventure Path, a six-part, monthly campaign in which the characters rise from skilled troubleshooters to join the Blood Lords who rule a land of the dead.

As a reminder, the imminent release of Book of the Dead gives us Skeletons as an Ancestry, along with Ghost, Ghoul, Vampire, and Zombie each as Archetypes (Lich also appears, but not until level 12). The devs have said that PCs can be living or undead, but it takes a certain mindset to thrive as the former in a nation like Geb. Urgathoa is an incredibly popular goddess for understandable reasons, while demon lords like Kabriri and Zura also certainly see praise; Arazni holds her former subjects in open contempt, but does still seem to grant them divine spells if they hold to her edicts.

Part of me reaches for the Adhyabhau lineage for Dhampirs, as Pathfinder links psychic vampires (and psychic magic more broadly) to Vudra - maybe a Dhampir Psychic came over from a more sinister bit of nearby Jalmeray as some kind of foreign emissary? The fantasy of an undead psychic spy who feeds on emotions is an appealing one.

Grand Lodge

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I can beat that!

I'm going to run ALL the BBEGs and monsters! (eventually)


Part of me is heartbroken I can't come at this one as an Inquisitor of Arazni. It's just the perfect fantasy.


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I wish to make a Nidalese character on a mission to improve political relationships between Nidal and Geb. Perhaps have a church of Zon-Kuthon built for all the vampires and others that'd be interested.

Radiant Oath

I'll have to look at becoming a lich. I'd love a twisted Monk of Irori, dedicated to "perfection" of undeath. Would Multiclass Wizard get me there?

Liberty's Edge

AceofMoxen wrote:
I'll have to look at becoming a lich. I'd love a twisted Monk of Irori, dedicated to "perfection" of undeath. Would Multiclass Wizard get me there?

Any full caster MC Dedication will get you there, but only at level 16, because of the 6th level spells requirement.

Radiant Oath

The Raven Black wrote:
AceofMoxen wrote:
I'll have to look at becoming a lich. I'd love a twisted Monk of Irori, dedicated to "perfection" of undeath. Would Multiclass Wizard get me there?
Any full caster MC Dedication will get you there, but only at level 16, because of the 6th level spells requirement.

That's a little disappointing. I played the Wrath of the righteous video game as a Dragon monk/Sorcerer into Lich, and It was a lot of fun.

Maybe a skeleton monk of Irori?


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Pathfinder Rulebook Subscriber

I wish we had rules for playing a Mortic, but failing that I'm considering a elf/dhampir for ancestry, but playing up the dhampir side as the result of a ritual rather than a fact of birth. Born with some sort of congenital condition that would have cut her natural lifespan short she turned to necromancy to prolong it.

I like the idea of her having a servant or servants, so probably a devotion phantom summoner, with souls not emotionally drawn to her service but bound to her service in sycophantic manner.


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All Skeleton all the time, baby! If I ever play anything other than skeleton from this point forward then something's gone horribly wrong. Beyond that I'm not sure, I guess I'll wait for the player's guide.

Liberty's Edge

AceofMoxen wrote:
The Raven Black wrote:
AceofMoxen wrote:
I'll have to look at becoming a lich. I'd love a twisted Monk of Irori, dedicated to "perfection" of undeath. Would Multiclass Wizard get me there?
Any full caster MC Dedication will get you there, but only at level 16, because of the 6th level spells requirement.

That's a little disappointing. I played the Wrath of the righteous video game as a Dragon monk/Sorcerer into Lich, and It was a lot of fun.

Maybe a skeleton monk of Irori?

Skeleton monk with ki spells sounds awesome.


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The Raven Black wrote:
AceofMoxen wrote:
The Raven Black wrote:
AceofMoxen wrote:
I'll have to look at becoming a lich. I'd love a twisted Monk of Irori, dedicated to "perfection" of undeath. Would Multiclass Wizard get me there?
Any full caster MC Dedication will get you there, but only at level 16, because of the 6th level spells requirement.

That's a little disappointing. I played the Wrath of the righteous video game as a Dragon monk/Sorcerer into Lich, and It was a lot of fun.

Maybe a skeleton monk of Irori?

Skeleton monk with ki spells sounds awesome.

The book also mentions Iroran mummies, who are less drawn to evil than most. It doesn’t hurt that the Mummy archetype has some goodies that fit Monks well.

Liberty's Edge

I think I would play either a devotee of Arazni (CG Champion if possible) as an In-your-face option, or, for a subtler PC, a non-Evil character (undead or living, not sure which is best) trying to find a way for undead to sate their cravings without hurting living sapient beings.

I am also considering, maybe merged with the latter, how I could create an undead PC who used anti-Evil and even anti-undead powers for that unexpected edge over their opponents.

Acquisitives

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Waiting for the Player's Guide ...

Radiant Oath

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Pathfinder Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Yakman wrote:
Waiting for the Player's Guide ...

Seconded. This may be an easier pill to swallow than Hell's Vengeance was, considering things said in the lead-up have indicated you can get away with being some flavor of Neutral in this one, whereas HV's important plot-beats and the fallout from them would pretty much guarantee an alignment shift to Evil if any PCs didn't start there, at least in my opinion.


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I think the consider with Alignment is that no matter what, your PCs in this are servants of and complicit with a state that has a vicious hierarchy that also literally eats people. When you’re in the direct employ of the folks running a cruel nation… well, it’s tough to be Good.


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An aasimar summoner with an angel eidolon. he grew up as pampered as someone in the mana wastes can be, a living good omen of divinity in his village, which gave him an overinflated ego and no empathy whatsover.

Of course, when it came the time to actually plead with the celestial planes like everyone expected him to to there were some problems, but nothing that a little help from the lower planes could not solve.

So he gained a bound angel to serve his every whim. Some misadventures convinced him to move to the big city in Geb, where he started working for a powerful vampire as a torturer and enforcer.

Angels are, after all, amazing at beating people within an inch of their lives without killing them and every undead is at least unsettled by positive energy, and his abilities come without those pesky needs to follow divine edicts.


I wish I could invent some excuse for my Skeleton Tyrant of General Susumu to make his way here from Tian Xia, but it just doesn’t feel plausible.

Liberty's Edge

keftiu wrote:
I wish I could invent some excuse for my Skeleton Tyrant of General Susumu to make his way here from Tian Xia, but it just doesn’t feel plausible.

Ambassador ?

Foreign exchange student / researcher ?

Roving mercenary ?

Sent by fate / prophecies ?

Teleportation failure ?


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Have to wait til BotD drops but thinking a Ghosty cat of some sort myself. No clue what class til I get this nailed down first :)

Tom


Have to wait til BotD drops but thinking a Ghosty cat of some sort myself. No clue what class til I get this nailed down first :)

Tom


With Book of the Dead now out, I want to gently prod this thread again!

There's good cause for basically every type of playable undead (even mummies - Geb hails from Osirion, after all), while I imagine there'll be plenty of Reanimators and Undead Masters running around. I also think there's a solid case to be made for the Undead Slayer archetype to see a lot of use - not as avengers of the living, but as assassins in a land of the dead.


I've been considering a normally mindless undead, a skeleton or a zombie, who somehow becomes reacquainted with their soul, or possibly just their memory of who they once were.

They'd be some combination of a skeleton or ghost PC taking a class, like ranger, that it's easy to get an animal companion with, which would be their other half. A ghost PC with a skeleton/zombie companion, or a skeleton PC with a detachable spirit companion.

I'd have them be a summoner but I'm already playing a summoner.

Liberty's Edge

Exorcist sounds pretty good when seeing the protections it grants.

Maybe a ghoul exorcist. Purifying the corpses from lingering spiritual remnants before devouring them.

Likely a Thaumaturge if Dark Archive comes out before I play this AP.

I would love if we can get Free Undead Archetype in this AP.


The Raven Black wrote:
Likely a Thaumaturge if Dark Archive comes out before I play this AP.

Dark Archive currently has the same estimated release fate as volume 1. Here’s hoping we can avoid any shipping/printing nightmares.

Quote:
I would love if we can get Free Undead Archetype in this AP.

Seems like an obvious homebrew, but I wouldn’t expect it in the AP; they’ve said it’s open to living and undead PCs, and I don’t know what the Quick would get to balance it out.

Liberty's Edge

Maybe an easier time in encounters that are unfriendly to undead.


keftiu wrote:
The Raven Black wrote:
Likely a Thaumaturge if Dark Archive comes out before I play this AP.

Dark Archive currently has the same estimated release fate as volume 1. Here’s hoping we can avoid any shipping/printing nightmares.

Quote:
I would love if we can get Free Undead Archetype in this AP.
Seems like an obvious homebrew, but I wouldn’t expect it in the AP; they’ve said it’s open to living and undead PCs, and I don’t know what the Quick would get to balance it out.

Give all the players a free archetype, but it has to come from the Book of the Dead. The Dead can take, well the undead ones, and the Quick get ones like Reanimator and Undead Master.


A Ghoul "noble" from Nemret Noktoria insistent that they're very important back home and would be missed should anything happen to them; they are, of course, expendable and functionally exiled.


Pathfinder Rulebook Subscriber

I don't have a current game to use the character in, but I want to have a skeleton who carries a dairy. He's learned that in death the memories of life can quickly fade, and doesn't want to forget anything else, so keep detailed notes of his entire life, and rereads his journal each night. It keeps him close to the life he had, and to those he still loves as is trying to protect.

Probably play him as something kind of Int based despite the ability flaw, something he can use all that knowledge with. Maybe a Thaumaturge?

Liberty's Edge

Or a Champion ? Rereading also the holy scriptures of their deity and hoping they don't forget.


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keftiu wrote:
A Ghoul "noble" from Nemret Noktoria insistent that they're very important back home and would be missed should anything happen to them; they are, of course, expendable and functionally exiled.

I'm imagining the ghoul version of that guy who keeps telling everyone that his dad owns a dealership.


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Perpdepog wrote:
keftiu wrote:
A Ghoul "noble" from Nemret Noktoria insistent that they're very important back home and would be missed should anything happen to them; they are, of course, expendable and functionally exiled.
I'm imagining the ghoul version of that guy who keeps telling everyone that his dad owns a dealership.

They keep talking about how “quaint” and “provincial” Mechitar is, pissing off everyone.


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keftiu wrote:
Perpdepog wrote:
keftiu wrote:
A Ghoul "noble" from Nemret Noktoria insistent that they're very important back home and would be missed should anything happen to them; they are, of course, expendable and functionally exiled.
I'm imagining the ghoul version of that guy who keeps telling everyone that his dad owns a dealership.
They keep talking about how “quaint” and “provincial” Mechitar is, pissing off everyone.

Voted "Most likely to be beaten to death with a bowling pin for calling their murderer's house 'picturesque'" in high school.


Asya has called Grand Surret home since her earliest memories , abandoned to the island’s spies at an achingly early age; her parentage is unknown, but her adyabhau nature - feeding on the emotions of those nearby - offers some hints. The Conservatory’s teachers took the place of parents, Asya’s schooling in everything from dinner etiquette to silent assassination. Graduation day saw her gifted to the nearby nation of Geb, with the implicit assignment clear: gain as much leverage as possble.

Vudran Human (Dhampir - Adyabhau) Psychic, multiclass Investigator… or maybe an Investigator with a Psychic MC?


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A potential thought, given recent Impossible Lands ancestry news: a Ghoran would probably feel /significantly/ at less risk of being eaten in a nation of undead.

Maybe a Rogue, some kind of hard-bitten (ha!) survivor who learned not to trust anybody in Nex before making their way south.


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Zombie (or ghoul) Investigator

I'm imaging an old war hero, he was handsome, charming (if not arrogant), popular and skilled in combat until he got injured in combat by a zombie and was unable to fight anymore.

His self-worth was in his abilities and with his body deteriorating and being in constant pain he became very bitter and shunned people away which caused him to become even more hateful of the living.

Eventually he passed and rose again, he managed to find himself and Geb, doing odd tasks of the inquisitorial nature and eventually became a troubleshooter. Who cares about the living anyways.

While eating, it stops the body from deteriorating and he feels as new again.

Liberty's Edge

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keftiu wrote:

A potential thought, given recent Impossible Lands ancestry news: a Ghoran would probably feel /significantly/ at less risk of being eaten in a nation of undead.

Maybe a Rogue, some kind of hard-bitten (ha!) survivor who learned not to trust anybody in Nex before making their way south.

Ghoran Ghoul FTW. "Now I eat YOU."


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Pathfinder Adventure Path Subscriber

My party is shaping up to be:

Elven bones oracle/enigma bard (with plans to become a lich)
Halfling ghost investigator
Skeleton tyrant champion of Urgathoa (with Undead Master)
Orc zombie monk


Pathfinder Adventure Path Subscriber

Actually, the idea of a conrasu ghost forensic medicine investigator who solves crimes against intelligent undead makes me unreasonably excited. Does anyone have a suggestion for what aeon they would consider themselves bound to? I feel like theletos would be interesting with maintaining the balance between fate and free will, but it's not a perfect fit.


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Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
keftiu wrote:
Part of me reaches for the Adhyabhau lineage for Dhampirs, as Pathfinder links psychic vampires (and psychic magic more broadly) to Vudra - maybe a Dhampir Psychic came over from a more sinister bit of nearby Jalmeray as some kind of foreign emissary? The fantasy of an undead psychic spy who feeds on emotions is an appealing one.

As a suggestion around this concept, a hobgoblin dhampir investing in Intimidation plus the ancestry/heritage feats Agonizing Rebuke and Feed on Pain can be a decent combo independent of class/archetype.

The only issue is it takes until 9th level to come fully online. Intimidation to Demoralize is a strong tactic anyway, so it's not like the mental damage from Agonizing Rebuke and the temporary hit points from Feed on Pain are needed to be successful.


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Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Personally, I'm considering a gnoll dhampir (1st- Cel Rau, 3rd- Ancestral Paragon [Crunch], 5th- Taste Blood, 9th- Night Magic [reskin the canine form to hyena instead of wolf], 13th- Ancestor's Rage, 17th- Symphony of Blood) summoner with an undead eidolon and taking the Shadowcaster Dedication. It took me a while to settle on the base ancestry.


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Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

How about a skeleton (monstrous*) witch (Flexible Spellcaster, Fate patron) taking the Reanimator Dedication. The Deathly Secrets, Greater Deathly Secrets, and Master of the Dead focus spell choices are much better than the normal hex spells, IMO. With both Macabre Virtuoso and Skeleton Commander, the character gets five rituals to create undead. A talking head familiar is a possibility, as well (calling it "Yorick" might be a bit much). And who doesn't want an animated house made of bones (Witch's Hut)?

*- Hag skeleton (claw attack), maybe? Yes, that is chosen with malice aforethought considering the second adventure Graveclaw.


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willfromamerica wrote:
Actually, the idea of a conrasu ghost forensic medicine investigator who solves crimes against intelligent undead makes me unreasonably excited. Does anyone have a suggestion for what aeon they would consider themselves bound to? I feel like theletos would be interesting with maintaining the balance between fate and free will, but it's not a perfect fit.

While they sadly haven't made the jump over to 2E yet, I can't think of a more fitting aeon for an undead who solves crimes against both the living and the dead than an Akhana.


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Pathfinder Adventure Path Subscriber
Perpdepog wrote:
willfromamerica wrote:
Actually, the idea of a conrasu ghost forensic medicine investigator who solves crimes against intelligent undead makes me unreasonably excited. Does anyone have a suggestion for what aeon they would consider themselves bound to? I feel like theletos would be interesting with maintaining the balance between fate and free will, but it's not a perfect fit.
While they sadly haven't made the jump over to 2E yet, I can't think of a more fitting aeon for an undead who solves crimes against both the living and the dead than an Akhana.

This is amazing, thank you!!!


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

For something on the "quick" side, instead of the "dead" (more of a general purpose character than one with a necromancy/undeath hook):

Human/half-orc (1st- Orc Weapon Familiarity [orc necksplitter treated as a martial weapon], 3rd- Ancestral Paragon [Orc Warmask], 5th- Mask of Power, 9th- Multitalented [Sorcerer Dedication/Imperial bloodline; probably only Basic and Expert Sorcerer Spellcasting], 13th- Mask of Pain, 17th- Heroic Presence) fighter taking the Marshal Dedication. Looking to be a warleader with some arcane magic at higher level, basically.


I almost have mine picked out

A. Human Ghost Rogue (Thief) Red Mantis Assassin (Killed while fulfilling a contract in Geb)

B. Human living Witch

C. Some type of Shadow caster, not sure yet what class or even if Alive or dead, LOL

And I found a GM and have 5 of the 6 players including me as a player so all set to go almost when it drops on Roll20!!!

Tom


Pathfinder Adventure Path Subscriber

I'm patiently waiting on the player's guide (should be any day now!) before I start asking my players for character ideas/concepts.

I'm really interested what the guide will mention about undead player characters. I'm hoping some of my players are going to lean into the undead options since this should be the most ideal setting for it.

Radiant Oath

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Pathfinder Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

The Player's Guide is HERE! Brainstorming time! Mmmmmm...braiiiinnnnssss...


Pathfinder Adventure Path Subscriber
willfromamerica wrote:

My party is shaping up to be:

Elven bones oracle/enigma bard (with plans to become a lich)
Conrasu forensic investigator
Skeleton tyrant champion of Urgathoa (with Undead Master)
Orc zombie monk

Players guide has me feeling good about this line-up!


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Highly considering either a Orc, Gnoll, or Dwarf Cleric/Reanimator -or- Desecrator/Undead Master of Orcus whose primary goal is to gain the power that comes with being a Blood Lord, spreading the Prince of Undeath's faith, and to become a Lich -or- Graveknight (which I'm hoping is added in one of the toolboxes).

Orcus has always held a special place in my heart since ye olden days, and this seems the perfect to opportunity to play something atypical of my usual style.

Here's hoping my peers don't worship Urgathoa, Zura, or Kabriri. May get slightly awkward, unless they establish a "friendly" rivalry or something. Lol


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Kulenett Dwarf Spirit Instinct Barbarian who is a secret worshipper of Dranngvit, who really just wants to very badly hurt people that (she figures) have it coming. Hates injustice, hates everything really, but hates injustice most, hypocritically hates "people who are mean for no reason" only slightly less than injustice. Goth AF, left the tunnels under Geb as a teenage nonconformist thing. Listens intently to her ancestors who were mean in that way that only people well out of their time can be mean. Role as a troubleshooter is "the muscle" but I hope to be able to get enough Charisma somehow to be intimidating. I kind of want to hit people with a maul, since if you pound some jerk into a thin paste he's not going to bother you later as a skeleton or something.

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