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Awaken is a spell I seldom see druids cast because of it's costly, takes 24 hours to cast, and the roll for mental stats can either make the animal a genius or a complete dunce. The real payoff though is how glorious the outcome can be in some circumstances.
For starters, the druid in the party is a saurian shaman who spends a majority of his time in dinosaur form and can talk to reptiles as a bonus. The party had a few days to do anything they wanted for preparations before moving on to the next dungeon, so he decides to spend an entire day taming a dire crocodile. He succeeds of course, and in the process he decides to take another day to awaken the crocodile.
He rolls an 18 on the intelligence roll for a total of 19 intelligence.
He is the smartest crocodile to ever exist.
Behold Richard Montague the Third:
Richard Montague III CR 11
Awakened Dire Crocodile
N Gargantuan magical beast (augmented)
Init +4; Senses low-light vision; Perception +25
AC 21, touch 6, flat-footed 21 (+15 natural, –4 size)
hp 175 (14d10+98)
Fort +16, Ref +9, Will +8
Speed 20 ft., swim 30 ft.; sprint
Melee bite +24 (3d6+13/19–20 plus grab) and tail slap +19 (4d8+6)
Space 20 ft.; Reach 15 ft.
Special Attacks death roll (3d6+19 plus trip), swallow whole (3d6+13, AC 16, 13 hp)
Str 37, Dex 10, Con 25, Int 19, Wis 14, Cha 4
Base Atk +14; CMB +31(+35 grapple); CMD 41 (49 vs. trip)
Feats Improved Critical (bite), Improved Initiative, Iron Will, Run, Skill Focus (Perception, Stealth), Power Attack, Critical Focus
Skills Perception +25, Stealth +0 (+8 in water), Swim +23, Knowledge(nature) +18, Knowledge(nobility) +18, Knowledge(history) +18, Survival +19;
Racial Modifiers +8 Stealth in water
SQ hold breath