Vimanda

Hinagiku's page

2,891 posts. Alias of TheCelticCircle.


Race

Buffs | Char. Sheet |

Size

5'7''

Age

31

About Hinagiku

Basic statblock without buffs.
Percept +22 low-light vision, blindsight 45' | Init +6 | AC 28, Touch 25, FF 26 +4when moving | DR1/- | CMD 31 | Fort + 16 Ref +17 Will +19, +2 death vs effects, +4 vs starv., thirst, some diseases and some poisons | Evasion (for all saves)

Tactics/Daily Preparations
Performing her meditation (to gain meditation dice) and daily obedience at 6:00 (reminder for player, her buffs are casts at 6:00, 16:00 and 00:00 except for enhancement which are cast at: 6:00 and 18:00).

First round of fight (or at all time in the worldwound), Hinagiku holds her breath.

===Automation When Player Is Away
Hinagiku keeps up foreshadow throughtout the day by recasting it every 10 hours (see above schedule) and enhance(+4 to unarmed strikes) by casting it every 12 hours (she needs access to her implement to do so at 12th CL).
Total 7 sp/day

When setting out for battle (travelling the worldwound counts), Hinagiku adds superior reflexes and magic sink to the spells she keeps up. They are cast every 12 hours (using her implement to cast that at 12th CL).
Total 4 sp/day

Upon request, Hinagiku uses her two implements to cast enhance (+4 unarmed strikes) on Unafe.

Hinagiku will not accept rage yet (I want to write that myself)

In combat, Hinagiku uses her first swift action for her Enhancer power to gain the following abilities for 5 rounds (she renews it every 4 rounds):
+6 dex (she should have 11 AoO when doing so, counting superior reflexes)
+4 to her effective BAB (not to hit, but for everything else)
+4 to her DR (stacks to DR 5/-)

Every round, Hinagiku sets up a 35’ patrol as a standard action and use her move action to position herself for her patrol to be as effective as possible while staying on the ground. If foes have less than +16 Bab, Hinagiku sets an Assist zone (allowing her to give +6 AC to allies she moves adjacent to).
Otherwise, she sets a Punishing Rebuke zone, allowing her to AoO enemies who attack allies.

When AoO enemies, Hinagiku attempts to trip them using her sage ability: DC 19 reflex save. If successful, Hinagiku moves the falling enemies 10’ into one of her allies threatened square so that they can AoO the foe. For untrainable foes, Hinagiku grapples them, moves them, and then lets go of the grapple.

Here are Hinagiku’s attacks when she is fully buffed. Her unbuffed ones are on the character sheet.
Iterative 1 [dice=attack...(unarm.enhance,precogn)]1d20+13+4+3[/dice]
Dg [dice=dg non-lethal(unarm.enhance,precogn)]2d6+5+4+3+4d6[/dice] TYPE, magic, ghost touch, good, silver, cold iron, adamantine,lawful