
GM Kiora |

Awesome, made some changes, I research the places I use for my backgrounds on various wiki pages and I assumed it was bigger then it was, was my reference to the AP guide sufficient or would you like me to work in more goodies?
You did fine.
I'm loving all the references to BBEGs in your backstories, guys. It'll make defeating them way more significant to the story than "ho hum killing another evil demon! who's next?".

Eric Sklavos |
1 person marked this as a favorite. |

Here's the crunchy stuff and the appearance changes:
I also changed the Fencer trait to Fast-Talker, I think it fits the background a little bit better.
VEN'JAR
Male Tiefling Rogue 1
Medium outsider (native)
Init: +6; Senses: Darkvision (60 ft.), Perception: +4,
-- DEFENSE --
AC: 18, touch 15, flat-footed 13 (+4 Dex, +1 natural, +2 Leather Armor)
HP: 11 (1d8)+3 (1d8, +2 Con, +1 Favored Class)
Saves: Fort +2, Ref +6, Will +0
Resistances: Electricity 5,
-- OFFENSE --
Speed: 30 ft.
Melee:
dagger +4 (1d4/19-20)
Ranged:
dagger (thrown) +4 (1d4/19-20)
alchemist's fire (flask) +4 (1d6)
Special Attacks: Sneak Attack 1d6,
-- STATISTICS --
Str 10, Dex 19, Con 15, Int 15, Wis 10, Cha 15
Base Atk +0; CMB +0; CMD 14
Feats: Dodge
Trained Skills: Acrobatics +8, Bluff +9, Diplomacy +6, Disable Device +11, Escape Artist +8, Perception +4, Perform (Dance) +6, Sleight of Hand +8, Stealth +10, Use Magic Device +6
Story Skills:Knowledge (History) +4, Lore (Demonic Hierarchy) +4
Languages: Abyssal, Common, Draconic, Elven
SQ: Darkvision, Fiendish Language, Skilled, Prehensile Tail, Trapfinding,
Possessions: dagger (x2); leather; thieves' tools (masterwork); rations (trail/per day) (x4); waterskin (filled); Backpack, Common [ Alchemist's Fire (Flask); ];
-- SPECIAL ABILITIES --
Story Traits:
Fast-Talker: You had a knack at getting yourself into trouble as a child, and as a result developed a silver tongue at an early age. You gain a +1 trait bonus on Bluff checks, and Bluff is always a class skill for you.
Reactionary: You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks.
Racial Abilities:
Bonus Language: Abyssal
Darkvision (Ex): Range 60 ft.
Scaled Skin (Electricity) (Ex): You gain electricity resistance 5 and a +1 natural armor bonus to AC.
Skilled (Ex): Tieflings have a +2 racial bonus on Bluff and Stealth checks.
Prehensile Tail: Many tieflings have tails, but some have long, flexible tails that can be used to carry items. While they cannot wield weapons with their tails, they can use them to retrieve small, stowed objects carried on their persons as a swift action. This racial trait replaces fiendish sorcery.
Spell-Like Ability: Tieflings can use darkness once per day as a spell-like ability. The caster level for this ability equals the tiefling's class level.
Rogue Abilities:
Trapfinding (Ex): Bonus added to perception for finding traps.
Sneak Attack: +1d6
Finesse Training: As Weapon Finesse feat

GM Kiora |

Submission List
Archmage: 2/3 (Arcane Caster): BossBedlam (Alchemist), Leinathan (Moroi-Born dhampir death mage), phntm888(human blood arcanist)
Champion: 2/3 (Martial): Vincent Fleming (nagaji brawler (wild child)), kamenhero25 (Tiefling pitborn swashbuckler flying blade), Orannis (Paladin
Guardian: 3/4 (Tank): Thunderbeard (Elf Lore Warden/Martial Master Fighter), TheCelticCircle (human cleric going into Champion of Irori), Choant (human warder), WabbitHuntr (aasimar warder (zweihander-sentinel))
Hierophant: 2/3 (Divine Caster): Mahorfeus (human druid menhir savant), Gyrfalcon (Shaman), Ash.. (cleric of Shelyn)
Marshal: 4/4 (Support): Hotaru of the Society (Human Ranger of Iomedae), Xantrius (Tiefling Paladin of Shelyn/Pharasma) kamenhero25 (Tiefling pitborn arcane duelist bard) Edward Sobel (aasimar angelkin paladin of Iomedae, oath against fiends, oath of vengeance)
Trickster: 4/5 (Cunning/Subterfuge): Llaelian (Rogue), Eric Sklavos (Tiefling Rogue/Shadowdancer), kamenhero25 (Tiefling pitborn arcane duelist bard) A. Drallidur (Rogue/VMC Magus), Rory”the Story” Lincoln (Halfling Bard)
Italics= Complete submissions
There are roughly 24 hours remaining for you to get a submission in to me.
If you are sidling right up to crunch time, and need an extension, PM me. You will still need to have your submission in before the end of the day on May 12th.
Remember that all I really need for a complete submission is:
1. Name/Race/Class/Archetype/Mythic Path + any important class options (cleric deity, cavalier code, druid domain, etc.)
2. Answers to all the questions under "fluff" on the OP
3. Some sort of link from your character to something in the Player's Guide. Maybe a BBEG killed their parents. Maybe they fought in the 2nd crusade. Something!
4. A basic idea of what your crunch is going to accomplish. ("2 handed barbarian smasher" "Bard buffer" "Blasty fire sorceress")
You will be given time to refine your stuff later... no worries! I expect to spend a few days roleplaying introductions and getting your PCs situated in Kenabres before the real action starts anyway.
If you are not on the above list, you will not be considered. So make sure you're on the list!

Wren Glasswright |
1 person marked this as a favorite. |

I'm Ash's cleric, and I need to rescue my sister!
1. Wren/Elf/Cleric/Core/Hierophant (Love/Defense/Imagination Shelyn Domains including the trait. Naive, because everyone can be redeemed.)
2. See Alias
3. See PM
4. Support/Reach Cleric. Combat is to be avoided, when it can't Bow/Glaive from the middle, favoring redemptiom/reform over vengence/justice.
Going to bed, I'll check in the morning for questions but I think you can get a good feel for my sleeping beauty being rescued by her sister.

GM Kiora |

I'm Ash's cleric, and I need to rescue my sister!
1. Wren/Elf/Cleric/Core/Hierophant (Love/Defense/Imagination Shelyn Domains including the trait. Naive, because everyone can be redeemed.)
2. See Alias
3. See PM
4. Support/Reach Cleric. Combat is to be avoided, when it can't Bow/Glaive from the middle, favoring redemptiom/reform over vengence/justice.Going to bed, I'll check in the morning for questions but I think you can get a good feel for my sleeping beauty being rescued by her sister.
Gorgeous submission, thanks so much. I like the epistolary approach to her background.
Artistry (Glass) might be more appropriate than Craft (Glass) depending on if her work is mostly practical or mostly decorative. (Seems like its the latter from your submission!) Small quibble!
The hierophant decision is going to give me the most angst out of all of them. All three submissions are rock solid.

Phntm888 |
I do not envy you. There are a lot of great submissions here.
I think the questions you wanted everyone to make sure they answered helped. Having that extra bit of guidance for my back story made me think about different aspects of the character that I don't always think about. Whether I get in or not, I really like this submission. Definitely one to hold on to.

Wren Glasswright |

Gorgeous submission, thanks so much. I like the epistolary approach to her background.Artistry (Glass) might be more appropriate than Craft (Glass) depending on if her work is mostly practical or mostly decorative. (Seems like its the latter from your submission!) Small quibble!
The hierophant decision is going to give me the most angst out of all of them. All three submissions are rock solid.
Artistry vs Craft for Glass (and also bows) was agonizing and my plan is simply to take -both- as soon as possible.
In short, I enjoy craft skills way more than it's mechanics in pathfinder justify, and I wish that their progression wasn't tied to skill points. I was conflicted about which is more appropriate, but settled on craft as it seemed more in keeping with her first instructor (Amathera) to learn the mechanics before the art. Another minor thought was that it would be easier to justify taking a point in Artistry(Glass) at level 2 than Craft(Glass), as grinding glass requires less tools (and no crucible) compared to blowing/forming glass. This reminds me I meant to ask how much glass forms would cost?

TheCelticCircle |

I do not envy you. There are a lot of great submissions here.
I think the questions you wanted everyone to make sure they answered helped. Having that extra bit of guidance for my back story made me think about different aspects of the character that I don't always think about. Whether I get in or not, I really like this submission. Definitely one to hold on to.
Yes, it did help everyone I think. Its always nice to see GM that invest themselves to know and help the players!

thunderbeard |

This may honestly be the best recruitment I've ever submitted to, for both players and the GM. I'm getting really excited to see the result, whether I actually make it or not.
I don't know; my favorite recruitment of all time has definitely been Mythic Gestalt Chutes and Ladders, though that recruitment wound up being cancelled by the end of the day it was posted.

TheCelticCircle |

kamenhero25 wrote:This may honestly be the best recruitment I've ever submitted to, for both players and the GM. I'm getting really excited to see the result, whether I actually make it or not.I don't know; my favorite recruitment of all time has definitely been Mythic Gestalt Chutes and Ladders, though that recruitment wound up being cancelled by the end of the day it was posted.
Lol, too bad the game did not happen, just a few days for a good laugh!

SCKnightHero1 |

Wow! I would love to join up! Sadly no Internet at my house (I'm using my iPhone right now).
My stats I got were
16
14
14
13
14
14
??? I hate rolling! Once I got all 18s. Of course this is before racial modifiers. She's a beastbrood tiefling paladin of Shelyn touched by divinity named Ceria. She's an amazing artist and while she's a hermaphrodite (the cause being that Shelyn possessed a woman whose baby was about to corrupted by a powerful rakasha spirit; while the rakasha was destroyed he cursed the child resulting in a tiefling daughter as it turns out that Shelyn was the one who gave birth as she possessed the mortal woman just before the baby was born). Ceria is a tall tiefling wit the fur of a Maltese tiger (looks like the beastbrood from blood of fiends book). Her personality is similar to that of the female crusader from diablo iii.
I'll have to try submitting something more detailed sometime tomorrow but I got a ton of errands and stuff to do so if I don't make it I apologize about wasting everyone's time. But still even if I don't make it good luck to everyone and have fun!

Kiora Atua |

Wow! I would love to join up! Sadly no Internet at my house (I'm using my iPhone right now).
My stats I got were
16
14
14
13
14
14??? I hate rolling! Once I got all 18s. Of course this is before racial modifiers. She's a beastbrood tiefling paladin of Shelyn touched by divinity named Ceria. She's an amazing artist and while she's a hermaphrodite (the cause being that Shelyn possessed a woman whose baby was about to corrupted by a powerful rakasha spirit; while the rakasha was destroyed he cursed the child resulting in a tiefling daughter as it turns out that Shelyn was the one who gave birth as she possessed the mortal woman just before the baby was born). Ceria is a tall tiefling wit the fur of a Maltese tiger (looks like the beastbrood from blood of fiends book). Her personality is similar to that of the female crusader from diablo iii.
I'll have to try submitting something more detailed sometime tomorrow but I got a ton of errands and stuff to do so if I don't make it I apologize about wasting everyone's time. But still even if I don't make it good luck to everyone and have fun!
Gotta roll using the forum dice, friend. Underneath the box where you enter your text there is a button that says "How to format your text". That will show you how to roll dice on the forums.
You have until noon (EST) tomorrow. (Someone PMed me for an extension, and that's what he gets so that's what you get.)
;)

GM Kiora |

Can I change these so they are more evenly spread out?
So the procedure is 4d6, roll 6 times, drop the lowest.
So for example, for your first 4d6 you rolled a 4, a 5, a 4, and a 3. 3 is the lowest, so you drop it, leaving a total of 13.
Doing that for each of your rolls leaves you with:
13, 14, 8, 7, 14, 16
That is equivalent to a 17 point buy, so it meets the minimum requirements as set forth in the OP. You can then assign these values as you want to your different ability scores. Does that make sense?

Robert Henry |
1 person marked this as a favorite. |

Kari Ylva female Aasimar bloodrager, mythic path: Champion is my applicant. I hope her story is not to long. It answers a lot of the questions, those I weren’t sure about I placed under the other spoiler. I apologize for being so late I spent a lot of time looking and thinking about it I hope you enjoy it, I will post the fluff soon.
Kari is a 6 ft. tall light skinned Aasimar of Valkyrie decent with long light brown hair and green eyes. She is a member of the ‘bear belt’ tribe and wears a white polar bear cloak and manipulates her armor to appear golden, her primary weapon is a pole arm. She is a bloodrager with the celestial bloodline trained by those in her tribe for war. She is warm and caring for those she knows similar to the mother bear she idolizes she is of course violent toward those who are against her. Her people are chaotic believing in personal freedom more than any other thing. She is driven to good wanting to be opposite of that which she hates.
Kari Ylva sat on the gnarled roots of the great oak, her back resting against its knotted trunk; Magnhild sitting on her right knee, Bodil sitting on the left. They need to know the story, I want them to remember I told it to them. Brushing back Mahnhild’s black bangs, looking Bodil in her emerald eyes she begins the story:”Now you’ve heard the bards sing the ‘Song of Sarkoris’ how the witches, shamans and druids defended the sacred circles in Storasta to the last soul. Of course the bard who wrote it didn’t know the whole story because we kept it a secret.”
Watching Maggie nod and Dillie’s eye open wide she continues; ”The elders knew that the very young and the very old needed to be protected and the ways of the Sardoris Shaman needed to be remembered. So a few of the elders took all the children: young and old, tall and short, boys and girls, witches and warriors, far away. They brought them here.” Kari spreading her hand wide as she waved at the place they were sitting.
Maggie placed her hand of her over her mouth as Dillie looked around at the tree, as if she had never seen it before. I need to speak true, but I don’t need to scare them, continuing the tale. ”You’ve met Alfreda, she was one of the elders. The road was hard and not everyone made it. But those who did found a resting place here in the realm of the Mammoth Lords, it is not our permanent home, someday we will return to Sarkoris and rebuild the sacred circles. But for now, the ‘Bear Belt’ tribe has welcomed us and we honor their traditions, right.”
Shifting the girls on her legs, she redistributes the weight so she can continue the story. ”Now that was the year the worldwound opened. That first year the elders could only focus on surviving but they knew they would need a plan. They knew that if the witches and shamen of Sardoris were to survive that they needed to be stronger. There were several ideas at first but sixteen years later, when they heard about the great crusade they had a plan.” stopping the story Kari looked at the girls and said, ”But it’s getting late and you two are probably tired”, Kari emphasized by yawning and putting her hand over her mouth.
”No, no, were not tired, Mommy!” Both girls squealed, they knew how to keep the story going. Kari smiled and continued the story for her daughters. ”So sixteen years after the worldwound opened; the great churches of the south planed a crusade. Like I said by that time the Sardoris Kellids had settled in with their cousins here in the realm of the mammoth Lords, most of the witches and shamen had settled here with the bear belt tribe; and the children from Storasta had become teenagers and older, living with them. They had talked about making the tribe stronger and the strongest of the south was coming north. After some debate…” heated debate, but they don’t need to know that now ”The Druid Alfreda and auntie Ase convinced them to start what they called the ‘children plan’.”
Kari stopped talking and dropping her girls off of her lap she pulled the cork out of the water-skin she had placed behind her, taking a drink and then giving each of the girls a drink. Ase and Alfreda and others took the young woman to the cities where the soldiers barracked and sometimes the camps of the armies, intentionally looking for Aasimar warriors. They asked each Aasimar warrior they found the ancient question; the same that the Kellids would ask their young warriors: “Are you to meet death before your place is taken?” The Kellid believed a young man or woman should not go to war without an heir, someone to take their place in society. So based on that premise they asked individual Aasimar warriors to bare children with the young Kellid woman who were willing. Some of the more legalistic insisted they get married, which the girls were willing to do. Some were willing to ‘donate’ with hardly a question asked, fortunately when the first crusade ended eight years later hundreds of children had been born, the vast majority were Aasimar.
As Kari finished giving her daughters drinks she set the water aside; and pulling them back up on her lap she continued. they don’t need to know all that now. ”So Auntie Ase and Alfreda and other wonderful people helped the girls and boys, especially the girls, find husbands and boyfriends who were Aasimar, like Ase…” ”and like you mommy” Maggie blurted out, Dillie Just giggled. Kari smiled, ”yes like us, and like many others here now. And then after the crusade was over, to honor and remember those men and woman who helped the Kellid people, they went to Gundrun and built a memorial. The Witches and Shamen, with some very strong helpers, secretly took white marble stones and built a stone pile to memorialize.” Maggie nodded, looking very wise for her age, Dillie, however, looked very confused, she brushed her blond pigtail back and asks her mother; ”Mommy, What did they need to memorize?” intending to say ‘memorialize’, ” They all had husbands and wives and boyfriends and girlfriends they came home and reminded each other about it, right?” Maggie, shook her head no, Kari tried to smile, but not quite able to, brushed Dillie’s other pigtail back, continuing. ”No Dillie, most of the warriors died, there were a few who returned home to the south and there were fewer who returned here to there new brides.” smiling she pointed over to one of the yurt’s and continues. ”You know Jope Leroung , He married a woman named Inkeri, it was in the city Kenabres, Jope wanted to help, but he insisted that they be married, not just boyfriend and girlfriend, when the crusade ended he came here and joined the tribe. He loved her until she died, just a few years ago. He is a widower now, but cares for, not only his children and grandchildren, but
everyone.”
Maggie, wanting to ask the type of questions an adult would, pushed her black bangs back and said ”is that what happened to your mommy and daddy, he left and she died?” Kari looked at her daughter, eyes widening slightly. So blunt, that will be either very good or very bad, I hope I get to come back and find out which. Looking her daughter in the eyes, smiling ”No Maggie, my conception and birth is a little different. But it’s time for bed and you both are probably too tired to be able to hear another story. “
Maggie blurted out ”No, no, were wide awake aren’t we Dillie?” Dillie was busy shaking her head no and then yes when Maggie posed her question, but quickly slaps both her hands over her mouth as she began to yawn, looking wide eyed at her mother. Kari smiled at her daughters, settling them back on her lap, she started sharing the story of her own birth. ”It was when Auntie Ase was in Kenabres with Inkeri, along with several others and Ase was asking Aasimar the question “Are you to meet death before your place is taken?” If a man said yes, she would ask to speak to him in private. Well my mom, an Aasimar named Asloug Ylva, a tall woman in gold armor with a spear.” clearly of Valkyrie decent, “She was offended that Ase was only asking the question to men. So she abrasively asked Ase why. Being a little taken aback Ase asked her the question. Mom answered gruffly, that she hadn’t born any children and that her place would be taken by no one. Ase, seeing an opportunity, asked her if she would suspend going to war long enough to bear a child that would help the Kellid people. Asloug’s response was a surprise, she said “I will bed no man that cannot best me in combat.”
Dillie’s big violet eyes looked confused, as Maggie asked ”bed, what does sleeping have to do with it?” Kari stalled for a moment this is not a conversation I am ready to have yet then responded to Maggie’s question. ”What my mother meant was that she wouldn’t have a husband or boyfriend that wasn’t a better fighter than her. She told Ase that she would wait a month and if Auntie could find a boyfriend for her she would have a baby. So every day there at the bivouac outside of the city of Kenabres Mom would answer challenges, one a day, they would use wooden weapons. Finally a sorcerer named Eran of House Katharevousa called her out.” how much of the fight do they need to hear, do they need to know mother was immune to evil magic so she had never dealt with magicians, no let’s keep it simple Looking back at her daughters she continued. ”Eran was able to earn her hand by defeating her in combat.”
How much to tell? Let’s keep it simple, this is not the time for the whole story Looking at her daughter’s Kari tears up a little. ”So my mom returned here, with Auntie Ase and the other woman. The day after I was born Asloug Ylva, having kept her promise, went back to Kenabres and the crusade. When they placed the stones at Gundrun they placed two for my mom and dad.” Dillie looked very confused, first she looked at Kari then she looked at her twin sister Maggie. Finally Maggie said ”what Dillie, what is it?” Then Dillie blurted out ”So who is our daddy?”
I knew they would ask, I knew if I waited till they were weaned they would ask, maybe that’s why my mom left when she did. How much do I tell them? How do I tell them I needed to leave someone to take my place, here, so I could go to war. How do I tell them I couldn’t leave without them knowing me, driven by the fact that I didn’t know my own mother. How do I explain that I wasn’t ready to commit to a man, even for just a moment? How do I explain artificially planting a mans seed? How do I tell them that I don’t know who he is, that I trusted Ase and Alfreda to select an Aasimar man to hopefully continue the Valkyrie line. I am not ready to tell them! Let alone, I don’t think they are old enough to understand. Kari smiled at her daughters, Maggie yawned, this time and Dillie giggled. ”Your father is a very kind man who gave me you. How we did it was a type of magic, it was different but it was still magic. When your older, Auntie Ase will explain how it happened.” Maggie asked ”you mean when she teaches us how to be witches?” Again Kari tried to smile through her tears. I’m glad its dark out here Hugging both her daughters she answered ”Yes, when she is teaching you to be witches, or warriors, one is as good as the other as long as you fight evil, especially the worldwound, right?” both girls nodded sleepily. ”Now off to bed, both of you! As her daughters toddled off she sat under the great oak sobbing.
By the time Kari was ready to wake the girls for the last time she had already packed her gear, put on her armor and cleaned and sharpened her weapons. Just before she awoke the girls she activated her halo and manipulated her scale armor so it appeared to be made of shining gold. This is how they will remember their mother going to fight in the crusades against the Worldwound. She awoke them as she pulled the blanket off of their faces. if I take too long, I will chicken out. Kissing her first born Maggie, as she pushes her black bangs back off of her face, then kissing Dillie’s porcelain face. She quickly went to the doorway of the yurt and turning back she waved to the twins ”goodbye my loves, when this is over I will return to you, If I can.” As she turns to join the caravan headed to Kenabres she prays Pulura let me return to them, please.

SCKnightHero1 |

ability: 4d6 ⇒ (2, 4, 6, 1) = 13
ability: 4d6 ⇒ (2, 3, 3, 5) = 13
ability: 4d6 ⇒ (1, 2, 3, 4) = 10
ability: 4d6 ⇒ (3, 6, 6, 6) = 21
ability: 4d6 ⇒ (4, 4, 5, 1) = 14
ability: 4d6 ⇒ (4, 4, 1, 5) = 14
ability: 4d6 ⇒ (6, 2, 6, 1) = 15
ability: 4d6 ⇒ (1, 6, 3, 4) = 14
ability: 4d6 ⇒ (3, 6, 4, 5) = 18
ability: 4d6 ⇒ (3, 6, 5, 6) = 20
ability: 4d6 ⇒ (2, 1, 2, 2) = 7
ability: 4d6 ⇒ (4, 6, 5, 4) = 19
ability: 4d6 ⇒ (4, 5, 2, 1) = 12
ability: 4d6 ⇒ (5, 3, 4, 2) = 14
ability: 4d6 ⇒ (4, 6, 3, 6) = 19
ability: 4d6 ⇒ (3, 1, 4, 6) = 14
ability: 4d6 ⇒ (3, 5, 4, 1) = 13
ability: 4d6 ⇒ (4, 5, 4, 4) = 17
ability: 4d6 ⇒ (6, 1, 5, 4) = 16
ability: 4d6 ⇒ (5, 5, 6, 4) = 20
ability: 4d6 ⇒ (3, 6, 4, 1) = 14
ability: 4d6 ⇒ (3, 6, 4, 3) = 16
ability: 4d6 ⇒ (6, 5, 3, 4) = 18
ability: 4d6 ⇒ (5, 4, 3, 2) = 14
ability: 4d6 ⇒ (5, 2, 4, 6) = 17
ability: 4d6 ⇒ (1, 3, 6, 4) = 14
ability: 4d6 ⇒ (6, 2, 1, 3) = 12
ability: 4d6 ⇒ (2, 3, 2, 1) = 8
ability: 4d6 ⇒ (2, 1, 5, 2) = 10
ability: 4d6 ⇒ (4, 3, 2, 2) = 11
Thank you! Now I'm trying to find something better. You have to forgive me as I'm used to d20 rolls for the stats. Not complaining just stressing that I might make a poor stat character. Scores of 10 or 11 are okay but trying to keep it within the limits is taking some getting used to . Going to do math once I get back to my house.

GM Kiora |

Thank you! Now I'm trying to find something better. You have to forgive me as I'm used to d20 rolls for the stats. Not complaining just stressing that I might make a poor stat character. Scores of 10 or 11 are okay but trying to keep it within the limits is taking some getting used to . Going to do math once I get back to my house.
Nope, gotta use your first attempt that is at least a 15 point buy. So you're stuck with your 13, 14, 8, 7, 14, 16 array spread.
Otherwise there'd be nothing stopping folks from rolling until they attained a 30 point buy or higher :) This ain't Baldur's Gate, hehe. Gotta be fair.

SCKnightHero1 |

SCKnightHero1 wrote:
Thank you! Now I'm trying to find something better. You have to forgive me as I'm used to d20 rolls for the stats. Not complaining just stressing that I might make a poor stat character. Scores of 10 or 11 are okay but trying to keep it within the limits is taking some getting used to . Going to do math once I get back to my house.
Nope, gotta use your first attempt that is at least a 15 point buy. So you're stuck with your 13, 14, 8, 7, 14, 16 array spread.
Otherwise there'd be nothing stopping folks from rolling until they attained a 30 point buy or higher :) This ain't Baldur's Gate, hehe. Gotta be fair.
It's cool. The gms I played under in the past usually let you reroll once or twice if you don't like your scores (I let my players roll 5 times and to have at least a +1 in their abilities as I go all out, reasonably, at level 1). Not arguing here and I agree you got to be fair (thankfully you letting me play a tiefling. The gm I was going to play this ap under say no to tiefling characters as they didn't make sense in wrath of the righteous. The same he said went to aasimar as they didn't make sense either).
So it's all good. Hmmm...I'm thinking of how to do damage control here. The character won't have high scores so she'll be a challenge especially since she'll be a paladin.

GM Kiora |

It's cool. The gms I played under in the past usually let you reroll once or twice if you don't like your scores (I let my players roll 5 times and to have at least a +1 in their abilities as I go all out, reasonably, at level 1). Not arguing here and I agree you got to be fair (thankfully you letting me play a tiefling. The gm I was going to play this ap under say no to tiefling characters as they didn't make sense in wrath of the righteous. The same he said went to aasimar as they didn't make sense either).
So it's all good. Hmmm...I'm thinking of how to do damage control here. The character won't have high scores so she'll be a challenge especially since she'll be a paladin.
That's funny. I actually think that tieflings are well suited for the AP because if there is anyone who should feel like they have something to prove that would lead them to fighting at the Worldwound, it would be a good-aligned tiefling. Also, there's a sense of justice and/or ironic destiny if the tiefling themselves are demonspawn.
A lot of GMs don't like tiefling/aasimar because they are powerful races, so that is probably what was really going on ;)
Also, if you use d20 to roll for ability scores, you will be used to way higher stat arrays than the normal pathfinder group.
The AP itself is balanced at a 15 point buy, so you are already more powerful than what the author was intending.

SCKnightHero1 |

You may have a skewed view of what "high scores" look like.
Probably but when I first started d&d I rolled all 18s! Dm had said you had to take your first array. He was wishing he hadn't said that. Lol! Usually I tend to like scores in the 15s and 14s. A few 13s or 12s or even a 10 is okay with me. Anything below a 10 makes me nervous a bit.

SCKnightHero1 |

SCKnightHero1 wrote:It's cool. The gms I played under in the past usually let you reroll once or twice if you don't like your scores (I let my players roll 5 times and to have at least a +1 in their abilities as I go all out, reasonably, at level 1). Not arguing here and I agree you got to be fair (thankfully you letting me play a tiefling. The gm I was going to play this ap under say no to tiefling characters as they didn't make sense in wrath of the righteous. The same he said went to aasimar as they didn't make sense either).
So it's all good. Hmmm...I'm thinking of how to do damage control here. The character won't have high scores so she'll be a challenge especially since she'll be a paladin.
That's funny. I actually think that tieflings are well suited for the AP because if there is anyone who should feel like they have something to prove that would lead them to fighting at the Worldwound, it would be a good-aligned tiefling. Also, there's a sense of justice and/or ironic destiny if the tiefling themselves are demonspawn.
A lot of GMs don't like tiefling/aasimar because they are powerful races, so that is probably what was really going on ;)
Also, if you use d20 to roll for ability scores, you will be used to way higher stat arrays than the normal pathfinder group.
The AP itself is balanced at a 15 point buy, so you are already more powerful than what the author was intending.
Yeah he did say that he thought they were broken (anything non core race was broken), but the main reason was fhat since you're fighting tieflings why play a tiefling fighting other tieflings. Still not understanding that. Well let me boot up my computer and see if I can get pcgen going. Might help me figure something out.
Just curious here but what is the normal ability array for pathfinder?

GM Kiora |

Just curious here but what is the normal ability area for pathfinder?
I usually see 20 pt buy. Or 4d6 drop the lowest, if folks wanna get random.
I'm fond of rolling stats because I've found with 20 pt buy people end up with very similar arrays, depending on if they're SAD or MAD.
For this AP in particular I wanted random rolls to curb people min/maxing, since you know ahead of time you'll get some beefy ability score bonuses through mythic tiers....which can provide incentive to really tank a stat to boost one up. So random rolling takes that out of your hands, somewhat.

SCKnightHero1 |

Typical PCs (with 20-pt buy, which is the average stat-generation method) have something like this after racial modifiers: 16, 15, 14, 14, 10, 8 (in whatever order you want)
That's a pretty good array. Decent and has even stats.
Well here's the scores after racial modifiers (in order of the stats):
14
14
10
12
10
14
That should hopefully work.

SCKnightHero1 |

SCKnightHero1 wrote:
Just curious here but what is the normal ability area for pathfinder?I usually see 20 pt buy. Or 4d6 drop the lowest, if folks wanna get random.
I'm fond of rolling stats because I've found with 20 pt buy people end up with very similar arrays, depending on if they're SAD or MAD.
For this AP in particular I wanted random rolls to curb people min/maxing, since you know ahead of time you'll get some beefy ability score bonuses through mythic tiers....which can provide incentive to really tank a stat to boost one up. So random rolling takes that out of your hands, somewhat.
Makes sense actually now that you mention about the mythic tiers. Forgot about that. Of course I guess in this ap my initial assumption is to have high scores due to having to go up against demons.

leinathan |

leinathan wrote:Typical PCs (with 20-pt buy, which is the average stat-generation method) have something like this after racial modifiers: 16, 15, 14, 14, 10, 8 (in whatever order you want)That's a pretty good array. Decent and has even stats.
Well here's the scores after racial modifiers (in order of the stats):
14
14
10
12
10
14That should hopefully work.
Your stat array has two odd numbers. Where did they go? (I refer, of course, to the array of 13, 14, 8, 7, 14, 16 that you rolled)

SCKnightHero1 |

SCKnightHero1 wrote:Your stat array has two odd numbers. Where did they go? (I refer, of course, to the array of 13, 14, 8, 7, 14, 16 that you rolled)leinathan wrote:Typical PCs (with 20-pt buy, which is the average stat-generation method) have something like this after racial modifiers: 16, 15, 14, 14, 10, 8 (in whatever order you want)That's a pretty good array. Decent and has even stats.
Well here's the scores after racial modifiers (in order of the stats):
14
14
10
12
10
14That should hopefully work.
Well I reduced the numbers some and spread the points around. It's still the same total points actually. The numbers prior to racial modifiers were 14 12 10 12 12 12.
I can do that right? If not I apologize about the confusion. I was the under impression that you could spread the points by increasing/decreasing the array but you have to stay in the limits of the original point score (mine was 17).

SCKnightHero1 |

You cannot do that. You have to use the exact same numbers.
Ah okay. Sorry my mistake. Well here we go again:
After racial modifiers (+2 dex, +2 cha, -2 wis) this is what I get in order of the stats:
16
15
7
8
12
16
Like I said a very challenging character. Of course I cousins switch the numbers for dexterity and intelligence. She is from jalmeray and since common is already part the free language know and I have to spend a language point just to learn Vudrani (even though she's from there). Yeah that 8 and 7 are really killing me here. I can probably be fine with the 8 but I just got a bad roll. Oh well. Knew I should have stick with my original score of 14 13 10 16 15 14 but I was worried that it was too high (not to mention I forgot the forum dice tags. XP again oh well. I'll just stick with what I got).
Btw what happens if our characters dies. Do you get to create a new one or we out of the ap? And no I do not plan to get my character killed so I can create a new one! I actually got furious at one player when I dmed once for doing that. I knew he did it but I couldn't prove it. I consider poor sportsmanship and just wrong.

SCKnightHero1 |

You're making a paladin with 7 Constitution?
I mean, ok. But you're gonna die.
I usually can work something out but these stats have me stumped. I'm not sure how to work with this here and for the concept I'm working for.
Paladins from what I can recall from what I remember are extremely hard as they need several stats to function properly and stay alive of course.

thunderbeard |

Otherwise there'd be nothing stopping folks from rolling until they attained a 30 point buy or higher :) This ain't Baldur's Gate, hehe. Gotta be fair.
When I was 12, I thought I had discovered a game exploit with that. (Why would they let you roll if they anticipated endless rerolling by someone who owned a statistics texbook?)
* * *
@SCKnightHero1: I would've loved an array as good as the one you rolled—sitting here with 16,13,12,11,10,10, which may be the worst in the whole recruitment.
I've actually seen one GM roll stats for the players three times, then say "choose one of these arrays." It randomizes stats without giving one player a +2 to every stat that another player doesn't get. Of course, I assume some people being born better than others is part of the extra grittiness being added to this particular RotW game.

SCKnightHero1 |

GM Kiora wrote:Otherwise there'd be nothing stopping folks from rolling until they attained a 30 point buy or higher :) This ain't Baldur's Gate, hehe. Gotta be fair.When I was 12, I thought I had discovered a game exploit with that. (Why would they let you roll if they anticipated endless rerolling by someone who owned a statistics texbook?)
* * *
@SCKnightHero1: I would've loved an array as good as the one you rolled—sitting here with 16,13,12,11,10,10, which may be the worst in the whole recruitment.
I've actually seen one GM roll stats for the players three times, then say "choose one of these arrays." It randomizes stats without giving one player a +2 to every stat that another player doesn't get. Of course, I assume some people being born better than others is part of the extra grittiness being added to this particular RotW game.
Dude! That array is actually better than mine! Right now my paladin has constitution of 7!

thunderbeard |

You're making a paladin with 7 Constitution?
I mean, ok. But you're gonna die.
@Leinathan: What? With max HDs, a 7 con paladin with toughness will, by level four, have 75% as much HP as one with 16. The character's Fort save will still be absurdly high, as will all the other saves and AC, because Paladin, meaning he'd survive just fine.
Also: why not dump your 7 into Int or Wis, if it bothers you? An unwise Paladin would probably be more interesting to play anyway, and 7 Int only actually means one less skill point (3/level if you're human, which is enough).
EDIT: No, a paladin with 7 Int gets the same number of skills as a paladin with 8 Int. And you have three ability scores over 15! That's way more useful than a couple extra 10s, for pretty much everything, plus it lets you roleplay/backstory an ability flaw which is usually fun.

SCKnightHero1 |

leinathan wrote:You're making a paladin with 7 Constitution?
I mean, ok. But you're gonna die.
@Leinathan: What? With max HDs, a 7 con paladin with toughness will, by level four, have 75% as much HP as one with 16. The character's Fort save will still be absurdly high, as will all the other saves and AC, because Paladin, meaning he'd survive just fine.
Also: why not dump your 7 into Int or Wis, if it bothers you? An unwise Paladin would probably be more interesting to play anyway, and 7 Int only actually means one less skill point (3/level if you're human, which is enough).
EDIT: No, a paladin with 7 Int gets the same number of skills as a paladin with 8 Int. And you have three ability scores over 15! That's way more useful than a couple extra 10s, for pretty much everything, plus it lets you roleplay/backstory an ability flaw which is usually fun.
I guess that might work although that'll give her a wisdom score of 5 since beastbrood tieflings have -2 wisdom modifier. Which gives me a -1 will save.
Well I guess I won't be playing a tiefling. I could play an azata blooded aasimar paladin of arshea so I won't have such a low wisdom score. That blasted 7 is what is messing me up.

SCKnightHero1 |

The 7 Con paladin with toughness is receiving 10 hp/level on average, while the one with 16 Con is receiving 15 - that's a 50% increase in health.
Sorry for all of the double posts here but yeah but since paladins are combat classes (or as one friend of mine called them combat hogs hehehe) you need a high strength score.

leinathan |

thunderbeard wrote:leinathan wrote:You're making a paladin with 7 Constitution?
I mean, ok. But you're gonna die.
@Leinathan: What? With max HDs, a 7 con paladin with toughness will, by level four, have 75% as much HP as one with 16. The character's Fort save will still be absurdly high, as will all the other saves and AC, because Paladin, meaning he'd survive just fine.
Also: why not dump your 7 into Int or Wis, if it bothers you? An unwise Paladin would probably be more interesting to play anyway, and 7 Int only actually means one less skill point (3/level if you're human, which is enough).
EDIT: No, a paladin with 7 Int gets the same number of skills as a paladin with 8 Int. And you have three ability scores over 15! That's way more useful than a couple extra 10s, for pretty much everything, plus it lets you roleplay/backstory an ability flaw which is usually fun.
I guess that might work although that'll give her a wisdom score of 5 since beastbrood tieflings have -2 wisdom modifier. Which gives me a -1 will save.
Well I guess I won't be playing a tiefling. I could play an azata blooded aasimar paladin of arshea so I won't have such a low wisdom score. That blasted 7 is what is messing me up.
What flaw does your character have?
Assign the low scores according to the flaw. That's what I'd do.
For example, my character is rash and often makes decisions without thinking about them. My character has a low Wisdom.
You need either a high Strength score OR a high Dexterity score. Up to you.

SCKnightHero1 |

SCKnightHero1 wrote:thunderbeard wrote:leinathan wrote:You're making a paladin with 7 Constitution?
I mean, ok. But you're gonna die.
@Leinathan: What? With max HDs, a 7 con paladin with toughness will, by level four, have 75% as much HP as one with 16. The character's Fort save will still be absurdly high, as will all the other saves and AC, because Paladin, meaning he'd survive just fine.
Also: why not dump your 7 into Int or Wis, if it bothers you? An unwise Paladin would probably be more interesting to play anyway, and 7 Int only actually means one less skill point (3/level if you're human, which is enough).
EDIT: No, a paladin with 7 Int gets the same number of skills as a paladin with 8 Int. And you have three ability scores over 15! That's way more useful than a couple extra 10s, for pretty much everything, plus it lets you roleplay/backstory an ability flaw which is usually fun.
I guess that might work although that'll give her a wisdom score of 5 since beastbrood tieflings have -2 wisdom modifier. Which gives me a -1 will save.
Well I guess I won't be playing a tiefling. I could play an azata blooded aasimar paladin of arshea so I won't have such a low wisdom score. That blasted 7 is what is messing me up.
What flaw does your character have?
Assign the low scores according to the flaw. That's what I'd do.
For example, my character is rash and often makes decisions without thinking about them. My character has a low Wisdom.
You need either a high Strength score OR a high Dexterity score. Up to you.
Well she's bit rash and a bit haughty and not to mention sarcasm incarnate. But since paladins rely on charisma you can't really play a paladin with a low charisma score.