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Words cannot express how honored I am for the creative input from all of the participants who contributed to this list over the years. I will begin compiling multiple lists of Bag of Magic Beans for different options. I would love for the list to continue, but I won't be Bumping it anymore. I hope many others compile their own lists and have as much fun as possible with them at their gaming tables.

Thank you to Everyone who chipped in. Whether you made one or two entries or dozens of entries, the magic came from all of you.

May your Beards be long and luxurious!
The Beardinator


I'm honored and flattered that you saved the 500th bean for me.

500: The bean sprouts a small flower, (planter's preference. If no preference, a sunflower), with a cute, Leshy face. The flower can be plucked from the ground and will attach itself to a piece of the planter's clothing/armor/walking stick/staff/hat and will constantly provide motivational support to the planter/carrier. The planter/carrier can place the flower in the ground or a pot of soil at night to allow the flower to nourish itself and can feed it water any time. If not allowed to feed itself, the flower begins to wilt and will dry up and die 1d4+2 days later. At times when the planter/carrier is affected by Negative emotion spell effects, they are instantly given a free re-roll of their Saving Throw if they fail the initial Saving Throw. (Once per effect). If the planter/carrier is killed, (fails a Save) against a Negative Energy spell/effect, the flower will absorb the spell and the planter/carrier is unaffected. The flower will die after this happens and cannot be revived or restored. The flower has limited intelligence but loves to chat. It can learn things but will often forget if called on to recall information. If given a name by the planter/carrier, it will refer to itself by this name. If the planter/carrier is a spellcaster with a bonded familiar that is of a Plant type, the flower will befriend the familiar, but won't interfere with the existing Arcane Bond.


Bump?


Almost there! 500 is so close!


DAOFS wrote:
466. This bean is electric blue and slightly squishy. When planted, a small blue teardrop-shaped slimy creature with a vacant smiling face grows from the plant in a matter of 1d4 minutes from a curled vine that curves its way around a large flower. If there are no bushes nearby, some grow a couple of feet away. Once this slimy creature manifests, it looks around, and if it sees anyone, it hops in surprise, seeming alarmed without ever changing its expression, and bounces quickly into the bushes. If anyone checks the bushes afterwards, the slime is gone, and the bushes shrink to nothing soon after.

Dragon Quest Slime?


Pizza Lord wrote:
Pizza Lord wrote:
462. When planted in soil, this bean grows into a 30-foot tall vine that immediately widens into a green, viney-wood tower, similar to an instant fortress.

Bean's Instant Fortress should be #462 since I doubled #459.

463. The planter is surrounded by a sparkling silver aura that quickly fades. The next time someone attempts to rob, pickpocket, or steal an item belonging to the planter from their person or immediate vicinity, they must inform them beforehand (compulsion effect; Will Save DC 20).

464. The planter is surrounded by a crimson aura that quickly fades. The next time the planter is struck with a slashing or piercing attack, they also bleed 1 (or an addition 1 bleed if that attack also caused hit point bleeding).

465. The planter is surrounded by a flickering orange aura that quickly fades. The next non-personal spell to target the planter causes them to appear to explode (treat as CL5 fireball; DC 14 Reflex). The are actually safely dimension door'd to a random safe location, preferably out of line of sight and effect from the caster (the planter is still affected by the spell, but not the fireball).

I Love them! Keep it going! Let's get to 500!


Pizza Lord wrote:

Finally got to attempt to use this in a new game (players are level 1, so big risk when they just decided to start planting magic beans).

** spoiler omitted **...

I'm glad you enjoyed it! The Magic Beans can be extremely fun and very risky. I'm extremely happy this thread is still going. Soooo many good ideas.


DAOFS wrote:
438. The bean sprouts into a massive, leaf-covered vine with one ancient Thassilonian rune on each leaf. It's all encoded, and if you decipher the code over the course of 1d100 + 4 weeks, you learn the meaning of life. Obviously, because no mortal mind can comprehend the meaning of life, your brain explodes, killing you instantly.

The Book of Leaves...


Love them all!


Bump?


bump? : ^{ )


Love all of this! : )


1 person marked this as a favorite.
Andostre wrote:
405. In the space of about 3 rounds, the planted bean will sprout into a flowering plant, which will grow to an unusually large size before the petals open to reveal a naked, sleeping adult gnome. The gnome will immediately wake up and try to scamper off, calling out "Thanks!" in gnomish.

So that's where gnomes come from! : ^ )


Love it all! : )


Pizza Lord wrote:

402. A combat-trained heavy horse with saddle and saddlebags grows from the ground. Its initial attitude towards the planter is friendly but it is otherwise a normal horse.

403. A 3-foot high stone stalagmite (hardness 9, 100 hit points) grows from the ground. It bears an inscription of the holy symbol of the planter's patron deity (even if that's a well-kept secret), though there's no indication that there is a connection. If the planter has no patron deity, the stalagmite bears an infinity symbol (like a number 8 laid on its side).

The round after appearing and once per minute afterwards for 10 minutes, the stalagmite's symbol flashes and the area within 30 feet is affected as though by a 9th-level cleric's channel energy (5d6). The energy is either positive or negative, depending on the alignment of the deity (regardless of whether the planter channels energy or if it's positive or negative). The planter is never harmed by this, though they may be healed. If the deity is neutral or the planter had no patron deity, then instead the channeled energy cures 1 point of ability damage to a random ability to creatures in the area. After 10 minutes, the stalagmite remains but is otherwise perfectly normal (with a holy symbol carved into it).

Love it! : )


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Andostre wrote:
401. An ancestor spirit of the planter appears who will answer a question by providing information (as per the spell legend lore), but only after 1d6 rounds of ranting about the world today.

Love it!


Pizza Lord wrote:

399. A small woodvine grows from the ground with 1d100 buds that open up revealing copper discs similar in shape to copper coins. While not real coins or bearing any designs, they are real copper (the vine is otherwise normal), and each disc would be the equivalent value of a copper piece in material. A person can pick approximately 2d4 buds per round with a DC 12 Dexterity check, half that amount on a failure and only 1 on the roll of a natural 1. If all buds are removed, the vine withers away.

After one minute, if the vine isn't otherwise destroyed, any remaining copper buds turn silver. Again, the discs will be of an equivalent value to a silver piece. After another minute, they turn gold.

After 3 minutes, the vine grows into a Large Hydravine (which I think I just made up). It's treated as an assassin vine and any remaining gold buds turn into lashing vines. Take that greedy players thinking it'll be platinum pieces.

** spoiler omitted **

400. The rounded, silver dome of a large bean pops up from the ground. It has a distinctive blue spot that flashes red then blue again and makes a whistling sound [cue R2D2 soundboard]. It then emits a translucent illusion/hologram of a woman addressing the...

Love it!


Bump? : )


1 person marked this as a favorite.

Does anyone know the name of the Pathfinder Society Scenario that touches on Prince of Wolves? It has the stats for the magical, Bane (Undead) sword he finds.


Any chance of an update for after book 4?


Pizza Lord wrote:

395. A woodvine grows and begins forming into an object. Over the course of an hour it takes the shape of a wooden rowboat (if near water). Otherwise, it becomes a cart, or a mine cart if underground. Moving parts, like the oars or wheels will be found inside and must be attached and will include pegs and dowels and items needed. While sturdy and usable, all parts will be made of wood, so it might not be as durable as iron nails or metal wheels. The mine cart will also appear with 20 feet of wooden track that can be laid; wooden rails, ties, and wooden stakes instead of iron rail spikes.

396. The earth around the planted bean transforms into a 5x5 foot block of solid stone, it looks natural but counts as worked stone for spells or effects. Creatures in the earth are harmlessly moved aside. The bean is consumed.

397. It begins to rain for approximately 10 minutes. If already raining, it stops. If underground, a small spring of water bubbles forth for 10 minutes.

398. A small mound forms as what appears to be the back of a large turtle shell appears half-buried where the bean was. If dug up, it is found to be empty but has a masterwork katana and a blue bandana with eyeholes (eye slot) inside it. If the planter was a ninja or samurai, it's a +x katana, where the enhancement bonus is equal to 1/4th the planter's level at the time of planting (minimum +1) and the mask allows the wearer to count as 1 level higher for calculating a samurai's challenge damage and ninja's daily ki pool.

The turtle shell is just a big turtle shell. Though reptile experts might be able to deduce that whatever species it was was only young adult, the equivalent of a teenager. Resurrection or other effects don't restore or function on it.

398. A stout, rough-looking wooden walking stick emerges from the ground. It functions as a +1 club.

** spoiler omitted **...

Love it! Thank you!


No chance of releasing the Lost Cards as an Expansion?


Little Skylark wrote:
394. A human hand appears, empty and reaching out. If you grab the hand it gives you the best handshake you've ever gotten. It doesn't give a bonus but magically you'll forever have The best handshake.

Maybe a bonus to Diplomacy checks that include a good handshake? : )


More! : )


Mark Hoover 330 wrote:

387. Once planted and watered, the stalk begins to grow immediately. As it does so, a jaunty, yet sorrowful song with the chorus "come with me, and you'll be, in a WORLD of pure imagination" intones. Within the span of a tune the stalk has branched into hundreds of hanging vines which fruit into a kaleidoscopic array of neon-colored foodstuffs such as edible flowers, bulbs, or even upside down mushrooms. Each of these is essentially constructed of spun sugar and other candy materials. Once a fruit at the end of a vine has been plucked the vine withers to ash

388. Moments after planted, the ground explodes from below. From the ensuing cloud emerges a random demon prince that then exclaims "After TEN THOUSAND YEARS... who has released me?" Chaos and destruction ensue

389. A living topiary emerges under the planter's control

390. The ground burps, says "excuse me" and the planter is granted immortality

Love it! Thank you! : )


bump?


Thank you! : )


bump?


I was wondering if anyone managed to obtain the dvd of the Night of Ashes stage show put on by Cleveland High School in Oregon. If anyone has one they're willing to part with or knows where I can buy another copy, I'd greatly appreciate the help.


But, with the nerfed, leshy magic item version from Ultimate Wilderness, which is a magic item and not an alchemical item, where does this item stand? does it still exist? or is it gone?


Any word on when the player's guide will drop?


Any word on the next series?


Any eta on the Player's Guide?


Cat Whisperer wrote:
The Beardinator wrote:
Any idea when the Player's Guide will drop?

Per Mr. Jacobs in another thread:

In more positive news, and as a peep from the Behind-the-Scenes department:

Just had a chat about how to do the Player's Guide's Table of Contents, so it's VERY close to being out of edit and still 100% on schedule to release when we planned, so folks don't need to worry about it being late. It'll come out, as have the vast majority of these supplements, just before the street date of the first volume in the Adventure Path.

As far as Players' Guides go, it's one of the smaller ones. Not really any new rules subsystems needed for this campaign. We are, however, reprinting the maps of Varisia and the four major cities of the region in here—the adventures go all over the place and assume the players and GMs are familiar enough with those locations that we don't reprint the maps in the adventures themselves in order to save space, but wanted to have them out there for folks to reference easy as needed.

And thanks for the continued patience, all!

So the first book drops this weekend and the player's guide drops this weekend?


Any idea when the Player's Guide will drop?


Is it just me, or do these audio books seem kinda biased against Clerics? In RotRL, the only Cleric that sees prominence is Nualia the Evil Cleric of Lamashtu. In MM, Ptemineb the Cleric of Pharasma was pretty useless when they were faced with Hordes of Undead. Now, in CotCT, Kyra shows up for one chapter, shows herself to be pretty useful, then refuses to help the group any further after declaring that she will stay with the Abadarans to help with the sick folks. What's with the Cleric hate?


So, no hope of seeing them updated any time soon?


Thomas Seitz wrote:

I thought the Dark Gods weren't about worrying about being "worthy" or anything. They just existed. Desak didn't seem to care if Gods were worthy or not. He just killed them because they posed the biggest threat to his pantheon.

Gorr doesn't HAVE anything other than Gods must die.

Desak didn't just kill the Dark Gods, he killed any pantheon he came across. He even killed the Greek Gods in a vision shown to Thor. Desak wasn't a part of a pantheon. Desak was a regular guy on his planet that got screwed over by his gods. The Designate, a character they developed to be a Female Thor then discarded shortly afterward, gave him an amulet that gave him the power to turn gods' divine power against them. he went on a tour of the cosmos killing gods until Thor finally stopped him. While Gorr may have been genuinely insane and malicious in his intent to kill all gods, the motivation is the same.


thejeff wrote:
The Beardinator wrote:
Aaron had originally stated that this replacement was permanent. But, now that we know it isn't, what was the point?

Do you have a source for Aaron saying this was a permanent change?

I've found some quotes saying it wasn't going to be a short-term, 5-6 issues, revert before the next movie thing, but I always understood it to be a story arc leading to the Odinson's return.

It was in one of the interviews he did for a website after the big announcement on The View.


True, it didn't help win the support of the diehard Thor fans when the Odinson was moping around like a beaten dog in the background while Jane was running around letting Mjolnir lead the way. I'm also still trying to figure out what happened with the Kid Loki and Old Loki personalities. Loki was well on his way to becoming a whole new self, then they sort of poured him back into the old, evil Loki mold.


But, the concept behind both Gorr and Desak was the same. Both killed gods because they believed them to be unworthy. The only difference was that Thor was able to earn Desak's respect for a short time. The "Godkiller Who Kills Gods Because He Thinks Them Unworthy" is the same.


Last time we saw Norvell was right after OG Thor "died" fighting Onslaught in the 90's. He was the stand-in Thor during the Journey Into Mystery reboot/filler until they brought Thor back during the entire Marvel overhaul. Norvell disappeared with all of the Asgardians but didn't reappear with the rest. I don't really understand Aaron's reasoning with the Worthy/Unworthy mechanic. What I took away from the Unworthy Thor short story arc was that OG Thor wasn't Unworthy at all, he just doubted himself. I liked that during the Unworthy Thor arc, he regained his desire to reclaim the hammer. It also showed that while he was capable of tapping into the powers of the Other Mjolnir and could most likely lift it, he chose not to. So, was OG Thor truly Unworthy? or was this just Aaron's way of taking the hammer from OG Thor and giving it to Jane? Aaron had originally stated that this replacement was permanent. But, now that we know it isn't, what was the point? Was it a way for Marvel to showcase forced diversity for a short while? Was it supposed to "humble" Thor? If so, it was totally unnecessary. Fury did exclaim before the infamous Whisper, that Thor should, "learn from this, and grow from it." So, after everything Thor has been through recently, dieing and coming back, (twice recently), fighting the God of Fear, challenging Odin face to face, uniting his Past, Present and Future selves to defeat the Godbutcher, (which no other god could do, apparently), leading the Aesir and Vanir hosts to stem the Everything Burns legions of Surtur, and that's only some of the recent accomplishments. You're really going to tell me that Thor needs another lesson in Humility?


phantom1592 wrote:
I don't have a problem bringing back villains and characters... but yeah, Almost everything done with Mjolnir was directly contradicted by previous continuity and that always bugs me.

What frustrates me the most is that he rehashes these things and acts like what he has done is praiseworthy. It's not Original! If you want to make a big deal out of the New Female Thor, do something Original. Stop riding the Original Thor's coattails.


Thomas,

Whatever happened to Red Norvell? They showed him in the spread page back when Thor "died" after thwarting "those who sit in Shadow", but his whereabouts have yet to be addressed. He had an awesome Red Thor Beard.


And I don't want to sound like a Trump, gods forbid. It's rankled me since the beginning when they decided to replace Thor with a woman in the first place. Then, the fact that they first announced the change on The View, it screamed of pandering. Jason Aaron had originally claimed that this replacement was "permanent". Now, we know it was just a story arc. As I have stated prior, if they had brought one of Thor's granddaughters from the far future and passed the hammer to her, it would have been WAY more preferable to a cancer-ridden Jane Foster. That would have been a real Legacy situation. I would have enjoyed that. Legacy is a big deal to me, personally. If Jason Aaron had been a bit better at handling the early criticism and been a bit more inventive, this may never have been an issue. I don't see why we cant have the Original Thor back, with both arms, with Original Mjolnir, much wiser than before.


I don't like that Aaron recycles old/used characters/monsters/story points and acts like what he's done is original. Mangog, been around for decades. Jane Foster as Thor, they What If-ed that back in the 80's. Gorr the Godbutcher, I raise you one Desak the Godslayer from early 2000's. Volstagg becoming a War Mad Thunder God, Thor suffered from Warriors Madness back in the early 90's. His abortion of an Origin story for Mjolnir was the only original thing he's done, and it was just a rant about Male Chauvinism and Female Oppression. Which really doesn't mesh with continuity At All. Mjolnir has been broken and reforged at least a half a dozen times. Now, he's saying there's been a female primordial storm elemental inside the whole time? I know he's leaning into the Female Empowerment Agenda, but he couldn't have been a bit more creative? I'm trying to give this it's due time. I'm trying to be more open minded and try to see past the poor storytelling, but I really just want this to be over. In the most recent issue, they showed a new Thor with a golden arm and a golden Mjolnir. I seriously hope it doesn't come to that. I hope things don't end with Jane going the way of Uncle Ben. She deserves better than to just let the Cancer take her. Maybe she dies heroically slaying Malekith and she earns a place in Valhalla where Thor can visit her whenever he wants? I'm going to go back and actually read the recent Mighty Jane Thor comics to get caught up. I saw that Thor has expressed that he Does want his hammer back, but has he tried lifting Original Mjolnir when Jane puts it down?


So, it appears Volstagg/War Thor is going to be the first to throwdown with Mangog. Though, I have misgivings. OG Thor has fought Mangog on a number of occasions, not that Jason Aaron gives a rat's @$$ about continuity, and beaten him/whatever-it-is. I don't see why he shouldn't be able to do so again.


Maybe she merges with Mjolnir? Mjanenir?


Klorox wrote:
Well, Tymora offers my character luck and protection from his fiendish origins... I don't know what fiends his thayvian ancestors consorted with, but he's not gonna deal with those.

There's nothing that says you have to be Evil in the Warlock description. You can be a Warlock with Fiendish influences on your powers, and still be a Goodly person. Lathander is all about Renewal and Redemption. If the cleric sees you being Good despite your "Fiendish" powers, he should be on board with it.


Klorox wrote:

I'm about to play a warlock in a 3.5 game, I had to forget about making him evil because there will be a priest of Lathander in the party, and I did not want to cause disensions, so I made him a CG Tymora worshipper who steadfastly denies that his powers are fiendish in nature.

I once played a Warlock whose powers came from a Curse placed on his bloodline by Tiamat. Over the generations, the Curse mutated and became something beneficial for him. His Warlock powers were Draconic in nature. He was a CG follower of Hlal. Hlal offered him a little protection from Tiamat.

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