
wintersrage |
376: The planted bean grows a giant bean stock to a floating CG storm giants cloud castle, he offers the planter 6 items off of the least magic item list rolled randomly, 3 off of the moderate list rolled randomly,or 1 of the greater magic item list, if the planter is a paladin he gets a holy avenger or sun Blade, a druid gets an iron wood version of any weapon or armor rolled. There is a 1 percent chance of the giant offering the planter an artifact, picked by the GM but the item should be beneficial and sentient.

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378: A perfectly normal beanstalk grows from it in 1d4 rounds.
379: A seemingly perfectly normal beanstalk grows from it in 1d4 rounds however the beans if eaten will cast heal on the person eating them.
380: A beanstalk grows from it over 1d4 day's. However rather than being a plant the stalk is made of emerald and the beans are solid gold. Emerald value 74 GP, bean value 2 GP, the beanstalk randomly sprouts 2d20 beans then explodes doing 20d10 slicing damage to anyone within 40 feet as slivers of emerald slice into them.
381: A sapient pearwood tree sprouts and begins to lecture the planter on the dangers of random magical objects.
382: A small monkey statue grows under the ground while above ground nothing appears to be happening. 1d3 determines type of statue, 1 = Jade, 2 = Obsidian, 3 = Stone. Each of these statues grants 3 wishes with its own rules. The jade statue requires 3 people to each make one wish then grants all 3 to each wisher. The obsidian grants 3 wishes to the person and grants twice as much to the person they hate most. The stone statue grants 2 of the wishers wishes randomly chosen and then grants the 3rd to the next person to make 3 wishes on it.
383: The bean grows into a summoning circle and summons 50% chance 1d4 lantern archons or 50% chance 1d4 imps.

Goth Guru |
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384:It grows into a large tree with a library built into it. Stock it with whatever books you get from strange lists or that occur in real libraries. The first time this bean happens, the tree has a small yellow pegasus as a dryad. Her mane is as appropriate for a dryad's hair.

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386: It grows into a room with a vine archway that holds what the planter most desires. The object can not be moved from the center of the room by any means until the planter touches them. On entering the room slams shut and tries to devour whoever entered doing 5d6 bludgeoning and 5d6 acid damage per round no save. After 3 round the object is destroyed a DC 25 strength check is required to force your way into the center of the plant where the object is and a DC 30 strength and DC 25 survival check is required to bring the object out. Travel to the center or escape takes 1 round if the check is made. It is impossible to tell the difference between the result of 385 and 386.

Mark Hoover 330 |
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387. Once planted and watered, the stalk begins to grow immediately. As it does so, a jaunty, yet sorrowful song with the chorus "come with me, and you'll be, in a WORLD of pure imagination" intones. Within the span of a tune the stalk has branched into hundreds of hanging vines which fruit into a kaleidoscopic array of neon-colored foodstuffs such as edible flowers, bulbs, or even upside down mushrooms. Each of these is essentially constructed of spun sugar and other candy materials. Once a fruit at the end of a vine has been plucked the vine withers to ash
388. Moments after planted, the ground explodes from below. From the ensuing cloud emerges a random demon prince that then exclaims "After TEN THOUSAND YEARS... who has released me?" Chaos and destruction ensue
389. A living topiary emerges under the planter's control
390. The ground burps, says "excuse me" and the planter is granted immortality

The Beardinator |

387. Once planted and watered, the stalk begins to grow immediately. As it does so, a jaunty, yet sorrowful song with the chorus "come with me, and you'll be, in a WORLD of pure imagination" intones. Within the span of a tune the stalk has branched into hundreds of hanging vines which fruit into a kaleidoscopic array of neon-colored foodstuffs such as edible flowers, bulbs, or even upside down mushrooms. Each of these is essentially constructed of spun sugar and other candy materials. Once a fruit at the end of a vine has been plucked the vine withers to ash
388. Moments after planted, the ground explodes from below. From the ensuing cloud emerges a random demon prince that then exclaims "After TEN THOUSAND YEARS... who has released me?" Chaos and destruction ensue
389. A living topiary emerges under the planter's control
390. The ground burps, says "excuse me" and the planter is granted immortality
Love it! Thank you! : )

Pizza Lord |
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391. One round after planting, a muffled scream is heard from the earth. A successful Knowledge (Nature) check (at –4 due to only having a muffled sound to identify it), reveals that it's the shriek of a mandragora. Creature's receive a +2 bonus to their saves due to the muffled nature of the shrieking. The shriek does not end, continuing every round.
One minute later, or if unearthed, the plant bursts forth. This mutated variant is rooted to its spot and cannot move other than to attack nearby creatures. Additionally, it never stops shrieking, constantly emitting its nauseating scream. Creatures that pass their save are not immune and still need a new save at the start of their next round if still within range. Additionally, creatures failing their save are subject to the plant's blood drain ability (Su) that actually pulls their blood through their pores, skin, or other openings and flies it through the air into the plant's 'mouth'.
392. A massive, hollow beanstalk grows from the bean. This beanstalk grows into the earth, however, so it looks like a long tube or slide. The interior is coated with slick sap, so any failure that would result in a fall results in a long slide downwards, though this is relatively safe, resulting in only 1d6 to 2d6 damage to most creatures. Large creatures can squeeze into it with difficulty, though this beanstalk has one special property: Fire giants specifically always climb or move within it at their normal speed (for climbing) despite any squeezing (though they still receive any other squeezing penalties).
Anyone descending downwards along its miles-long length exits into an fiery, underground cavern where a fire giant castle or fortress is visible. The lonesome sounds of a harp playing echo faintly from its confines.

Pizza Lord |
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395. A woodvine grows and begins forming into an object. Over the course of an hour it takes the shape of a wooden rowboat (if near water). Otherwise, it becomes a cart, or a mine cart if underground. Moving parts, like the oars or wheels will be found inside and must be attached and will include pegs and dowels and items needed. While sturdy and usable, all parts will be made of wood, so it might not be as durable as iron nails or metal wheels. The mine cart will also appear with 20 feet of wooden track that can be laid; wooden rails, ties, and wooden stakes instead of iron rail spikes.
396. The earth around the planted bean transforms into a 5x5 foot block of solid stone, it looks natural but counts as worked stone for spells or effects. Creatures in the earth are harmlessly moved aside. The bean is consumed.
397. It begins to rain for approximately 10 minutes. If already raining, it stops. If underground, a small spring of water bubbles forth for 10 minutes.
398. A small mound forms as what appears to be the back of a large turtle shell appears half-buried where the bean was. If dug up, it is found to be empty but has a masterwork katana and a blue bandana with eyeholes (eye slot) inside it. If the planter was a ninja or samurai, it's a +x katana, where the enhancement bonus is equal to 1/4th the planter's level at the time of planting (minimum +1) and the mask allows the wearer to count as 1 level higher for calculating a samurai's challenge damage and ninja's daily ki pool.
The turtle shell is just a big turtle shell. Though reptile experts might be able to deduce that whatever species it was was only young adult, the equivalent of a teenager. Resurrection or other effects don't restore or function on it.
398. A stout, rough-looking wooden walking stick emerges from the ground. It functions as a +1 club.
This cursed walking stick detects as a +1 club and counts as a monk weapon that can be wielded by anyone proficient with a club or quarterstaff (though it isn't double-sided) and for feats that apply, such as Weapon Focus. If the owner is a monk or ninja they count as 2 levels higher for determining their daily ki pool (after at least 8 hours of possession). It also deals +2 damage against turtles and other shelled reptiles.
Curse: Whenever the owner rolls a Natural 1 on an attack roll, they get a splinter (somehow, even through gloves or other clothing or elsewhere on their body) from the rough club. This causes no damage but the wielded secretly makes a saving throw against lycanthropy (Fort DC 15) or become a wererat. Unlike normal, they become Lawful Evil during their transformations and eventually shift to initially when the gain control of their curse. Unlike normal, it's much easier to shift back to their good/evil outlook once they come to terms with their new abilities.
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The Beardinator |

395. A woodvine grows and begins forming into an object. Over the course of an hour it takes the shape of a wooden rowboat (if near water). Otherwise, it becomes a cart, or a mine cart if underground. Moving parts, like the oars or wheels will be found inside and must be attached and will include pegs and dowels and items needed. While sturdy and usable, all parts will be made of wood, so it might not be as durable as iron nails or metal wheels. The mine cart will also appear with 20 feet of wooden track that can be laid; wooden rails, ties, and wooden stakes instead of iron rail spikes.
396. The earth around the planted bean transforms into a 5x5 foot block of solid stone, it looks natural but counts as worked stone for spells or effects. Creatures in the earth are harmlessly moved aside. The bean is consumed.
397. It begins to rain for approximately 10 minutes. If already raining, it stops. If underground, a small spring of water bubbles forth for 10 minutes.
398. A small mound forms as what appears to be the back of a large turtle shell appears half-buried where the bean was. If dug up, it is found to be empty but has a masterwork katana and a blue bandana with eyeholes (eye slot) inside it. If the planter was a ninja or samurai, it's a +x katana, where the enhancement bonus is equal to 1/4th the planter's level at the time of planting (minimum +1) and the mask allows the wearer to count as 1 level higher for calculating a samurai's challenge damage and ninja's daily ki pool.
The turtle shell is just a big turtle shell. Though reptile experts might be able to deduce that whatever species it was was only young adult, the equivalent of a teenager. Resurrection or other effects don't restore or function on it.
398. A stout, rough-looking wooden walking stick emerges from the ground. It functions as a +1 club.
** spoiler omitted **...
Love it! Thank you!

Pizza Lord |
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399. A small woodvine grows from the ground with 1d100 buds that open up revealing copper discs similar in shape to copper coins. While not real coins or bearing any designs, they are real copper (the vine is otherwise normal), and each disc would be the equivalent value of a copper piece in material. A person can pick approximately 2d4 buds per round with a DC 12 Dexterity check, half that amount on a failure and only 1 on the roll of a natural 1. If all buds are removed, the vine withers away.
After one minute, if the vine isn't otherwise destroyed, any remaining copper buds turn silver. Again, the discs will be of an equivalent value to a silver piece. After another minute, they turn gold.
After 3 minutes, the vine grows into a Large Hydravine (which I think I just made up). It's treated as an assassin vine and any remaining gold buds turn into lashing vines. Take that greedy players thinking it'll be platinum pieces.
This specific plant is immobile and has no natural attacks itself other than the vines, though it has any other assassin vine abilities and also has fast healing equal to the number of current vines it has.
Each vine has a reach of 10 feet and no more than 4 can attack or grapple any one creature of Medium or smaller size per round, this number doubles for each size category of the target larger than Medium.
Treat each vine like the heads of a hydra for purposes of sundering. They must be cauterized with fire, acid, or cold when severed, benefiting from the plant's resistances, and regrow after 1d4 rounds, though only one vine regrows, not two like the heads of a hydra.
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400. The rounded, silver dome of a large bean pops up from the ground. It has a distinctive blue spot that flashes red then blue again and makes a whistling sound [cue R2D2 soundboard]. It then emits a translucent illusion/hologram of a woman addressing the planter. She's in a white robe, but her head is a bean (still has hair and buns over her ears).
"Help me O-Bean-wan Kenobi, you're my only hope."
The planter realizes they've received a one time use of telekinesis as a spell-like ability (CL equals HD).
The bean ejects a sword hilt that expands into a +1 brilliant energy longsword if the planter touches it. Then makes a fizzling, popping whine [cue R2D2 soundboard] and sparks a bit harmlessly.
If the bean is dug up, it's apparently an otherwise normal bean despite its silver color and increased size, and is big enough to feed a Medium creature for a day. However, during the next day, any imbibers receives a –2 lethargy penalty on their d20 rolls due to lack of energy. A DC 12 Heal checks reveals they're just suffering from bad motivation. A heal spell can remove this early.

The Beardinator |

399. A small woodvine grows from the ground with 1d100 buds that open up revealing copper discs similar in shape to copper coins. While not real coins or bearing any designs, they are real copper (the vine is otherwise normal), and each disc would be the equivalent value of a copper piece in material. A person can pick approximately 2d4 buds per round with a DC 12 Dexterity check, half that amount on a failure and only 1 on the roll of a natural 1. If all buds are removed, the vine withers away.
After one minute, if the vine isn't otherwise destroyed, any remaining copper buds turn silver. Again, the discs will be of an equivalent value to a silver piece. After another minute, they turn gold.
After 3 minutes, the vine grows into a Large Hydravine (which I think I just made up). It's treated as an assassin vine and any remaining gold buds turn into lashing vines. Take that greedy players thinking it'll be platinum pieces.
** spoiler omitted **
400. The rounded, silver dome of a large bean pops up from the ground. It has a distinctive blue spot that flashes red then blue again and makes a whistling sound [cue R2D2 soundboard]. It then emits a translucent illusion/hologram of a woman addressing the...
Love it!

Pizza Lord |
1 person marked this as a favorite. |
402. A combat-trained heavy horse with saddle and saddlebags grows from the ground. Its initial attitude towards the planter is friendly but it is otherwise a normal horse.
403. A 3-foot high stone stalagmite (hardness 9, 100 hit points) grows from the ground. It bears an inscription of the holy symbol of the planter's patron deity (even if that's a well-kept secret), though there's no indication that there is a connection. If the planter has no patron deity, the stalagmite bears an infinity symbol (like a number 8 laid on its side).
The round after appearing and once per minute afterwards for 10 minutes, the stalagmite's symbol flashes and the area within 30 feet is affected as though by a 9th-level cleric's channel energy (5d6). The energy is either positive or negative, depending on the alignment of the deity (regardless of whether the planter channels energy or if it's positive or negative). The planter is never harmed by this, though they may be healed. If the deity is neutral or the planter had no patron deity, then instead the channeled energy cures 1 point of ability damage to a random ability to creatures in the area. After 10 minutes, the stalagmite remains but is otherwise perfectly normal (with a holy symbol carved into it).

The Beardinator |

402. A combat-trained heavy horse with saddle and saddlebags grows from the ground. Its initial attitude towards the planter is friendly but it is otherwise a normal horse.
403. A 3-foot high stone stalagmite (hardness 9, 100 hit points) grows from the ground. It bears an inscription of the holy symbol of the planter's patron deity (even if that's a well-kept secret), though there's no indication that there is a connection. If the planter has no patron deity, the stalagmite bears an infinity symbol (like a number 8 laid on its side).
The round after appearing and once per minute afterwards for 10 minutes, the stalagmite's symbol flashes and the area within 30 feet is affected as though by a 9th-level cleric's channel energy (5d6). The energy is either positive or negative, depending on the alignment of the deity (regardless of whether the planter channels energy or if it's positive or negative). The planter is never harmed by this, though they may be healed. If the deity is neutral or the planter had no patron deity, then instead the channeled energy cures 1 point of ability damage to a random ability to creatures in the area. After 10 minutes, the stalagmite remains but is otherwise perfectly normal (with a holy symbol carved into it).
Love it! : )

Mark Hoover 330 |
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404: after planting, the bean magically grows into a full vine ripe with 2d4 beans within 1 day. Each of the beans has a pearlescent color to it, but can be otherwise consumed like a normal legume. Consuming a bean allows the user to call upon a Blade Tutor's Spirit (as the spell, CL3) as a Spell Like Ability 1/day; this effect wears off after 24 hours.
The spirit called forth is a tall, willowy humanoid female bearing a weapon similar to the caster's. Embedded in her forehead is what appears to be a large pearl. During the time that the spirit is manifested, it continually instructs with "Parry, Parry, THRUST!" regardless of the weapon being employed.

Pizza Lord |
406. A slender beanstalk rises into the air at least 100 feet, disappearing into a hazy fog. The beanstalk actually leads into an extra-dimensional space, similar to rope trick (CL 10). It is accessed at 20 feet above the ground and only to those climbing the vine from below. The beanstalk above 22 feet or so is actually an illusion. The vine itself cannot be pulled up into the space, though it can be cut or pulled loose from it. The space contains enough juicy beans to satisfy occupants thirst and hunger while within.
If used underground or in a similar confined space, the vine appears to grow into the ceiling and the rope trick is accessed from the highest point where the vine appears to enter the roof.
407. As 406, except that creatures cannot voluntarily leave the rope trick space until the duration ends. It also has some special properties.
There is no limit to the number of creatures that can climb into this space, but it does have a 16,000 lb limit for creatures and their gear. If this limit is exceeded the effect ends and all creatures within fall to the ground.
All creatures in the space are considered adjacent to each other at all times but none are considered flanking. Creatures can share the same space with others with a 5 ft. step, but only if their sizes or other factors would allow this (swarming, familiars, etc.).
The effect can be dispelled from inside or out, but teleportation or planar travel effects do not function within.
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The Beardinator |
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405. In the space of about 3 rounds, the planted bean will sprout into a flowering plant, which will grow to an unusually large size before the petals open to reveal a naked, sleeping adult gnome. The gnome will immediately wake up and try to scamper off, calling out "Thanks!" in gnomish.
So that's where gnomes come from! : ^ )

Andostre |
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Andostre wrote:405. In the space of about 3 rounds, the planted bean will sprout into a flowering plant, which will grow to an unusually large size before the petals open to reveal a naked, sleeping adult gnome. The gnome will immediately wake up and try to scamper off, calling out "Thanks!" in gnomish.So that's where gnomes come from! : ^ )
It is. Sex education in Golarion is sorely lacking, unfortunately.

Pizza Lord |
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406. A tiny, fiery bead similar to that of a fireball spell pops up from the ground about waist high and hovers in place. A DC 18 Spellcraft check identifies it as a fireball spell (CL 10). Rather than exploding as normal, after 1 round the fireball expands outward in a 5-foot radius, dealing damage as normal to those caught in its area (Reflex save DC 15, half). It continues to expand at a rate of 5 feet per round until it reaches its maximum radius of 20 feet. The fire continues to burn and damage creatures and objects within it each round. One round after reaching its maximum radius, the center of the blast area clears, forming an interior ring which expands at 5 feet per round until it reaches the perimeter and the spell ends. Creatures only receive a Reflex save if caught in the expanding blast, those who remain inside it or enter the burning zone do not get a save against the damage, though they still check to see whether they catch fire.
407. As #406, except it's cure light wounds (CL 1) and creatures caught in the area or entering it receive Will saves as normal (DC 13). Other than a glowing, pearlescent bead hovering at the center during the spell's duration, there is no visible indication of the effect's movement, expansion, or radius, though it can be detected with detect magic or similar effects.
408. A djinni is summoned. They appear floating in place and look at the planter. The djinni does nothing else but hover with its arms crossed and watch the planter (though it is obviously aware of its surroundings and others around it). It doesn't speak or answer any questions unless the planter makes a wish; the djinni nods and replies, "Your wish is granted!" in the same language. After 3 wishes have been made or 10 rounds pass, the djinni vanishes. No wishes are granted nor does the djinni do anything else. If it is ever attacked or harmed, it also vanishes, but the attacker takes twice the damage they would have dealt or 2d10, whichever is greater.
If the planter mentions beans while making their wish, regardless of the context, the djinni declares, "Beans!" and vanishes. It then begins to rain beans in the immediate area for several minutes. Creatures caught in the storm take 1 point of nonlethal damage per round. There are many types of beans, some hard, some soft, some edible, some that require cooking. The beans cans take root if the soil or environment is right for their type and will otherwise grow normally as plants.
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Pizza Lord |
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409. An 8-foot tall archway of twining branches and brambles rises from the ground. Anyone passing through it is transported as dimension door (ending their turn) one mile away in the direction the archway is facing. If passing through the arch from the other side, it sends the traveler 1 mile in that direction. Unattended objects (including projectiles and spells) cannot be thrown or cast through the portal, passing through the archway to the other side as normal.
The portal is one way and there is no return portal at the destination. If the destination is impassable, such as solid rock, the traveler is shunted harmlessly to the nearest open space. The archway can be repaired if damaged (as wood), but once destroyed it loses all power forever.
410. An upside-down stalactite grows from the ground. It's about 3 feet in length and made of stone. Only a truly knowledgeable person can differentiate this from a stalagmite. There's a random natural gemstone (minimum 100 gp value) in the center if it's shattered or broken.
411. A glowing pulse of energy rises from the ground to about 4 feet. It hovers in place for 1 round, then moves 60 feet per round towards the largest concentration of gold within 1 mile (of at least 200 gp value). The gold can be in natural or worked form (jewelry, coins, etc.) or in a creature's possession, including the planter's. The pulse can detect gold hidden in even extradimensional spaces. The glowing pulse leaves a faintly visible trail behind it that lasts for 1 round after it passes, making it easy to follow. It can negotiate passages, but cannot bypass doors or other impediments. On contact with the gold, the location it's concealed, or a creature or container holding the specified amount of gold, it explodes for 2d6 force damage (gold is unaffected). Against a creature unwilling to be touched, consider it a touch attack (+4 to hit). The target is also affected by faerie fire for 1 minute.

Andostre |

410.Even though its structured identical to a stalactite, it is, by definition, a stalagmite. It is not anchored tight to a ceiling of any kind. If the ceiling is close enough, it might reach it.
Yeah, I was just going to ask what the difference is between an upside down stalactite and a stalagmite.

Pizza Lord |
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Goth Guru wrote:410.Even though its structured identical to a stalactite, it is, by definition, a stalagmite. It is not anchored tight to a ceiling of any kind. If the ceiling is close enough, it might reach it.Yeah, I was just going to ask what the difference is between an upside down stalactite and a stalagmite.
Puts on learned professor's cap
"Now click that Favorite button and follow me on this journey of philosophical enlightenment..."One is a pointy rock that points downward (stalactite) but in this case it's upside down. The other is a stalagmite, which points up from the ground. They're totally different.
If you take an infinity symbol and turn it sideways... does it become an 8? Or does it just look like an 8? Only a truly learned person might be able to differentiate.
Picture a compass rose on a map; where North points towards the top of the map. Now imagine an upside-down compass rose where North points to the bottom of the map. Has North becomes South? No... North is just upside down and it's the bottom of the map that has become North.
Imagine if you will a red dragon. Now imagine it's an albino red dragon that looks identical to a white dragon. Does that mean it's now a white dragon? No. It's white red dragon.
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412. A young adult red dragon grows from the ground and serves the planter. It is a summoned creature that disappears after 1 hour or after 1 minute (10 rounds) worth of combat. It knows this information and can relate it if on speaking terms. If there isn't enough space for the dragon in the area planted, it is of a smaller size that will fit (same age category, just smaller).
This red dragon is an albino and looks exactly like a white dragon, except for its pinkish-red eyes. It has the Light Sensitivity trait and will not discuss its condition.
It also has an icy breath weapon instead of a fiery one.
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Pizza Lord |
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Best way to bump is to actually add something to prime the well.
413. A secure shelter grows over 10 minutes. It functions as the spell with the planter counting as the caster. Unlike the spell, this structure has two entrances, one facing the planter and one on the opposite side and is permanent once completed (it can be dispelled during the 10 minute construction). Its other feature is that it creates an exact copy on the Ethereal plane, meaning that ghosts or other creatures there cannot bypass the walls unless they can destroy or open the doors on that plane. It also means that anyone with force effects like mage armor or shield find themselves inexplicably stopped as though by a solid barrier or force field if trying to enter on the Material Plane. Creatures that cannot perceive the Ethereal Plane or objects, such as with see invisibility, may have no explanation as to why they can't enter (or exit), even through an apparently open door. Even if they can, they may have no means to manipulate or bypass the ethereal doors or walls there.
414. A bramblelash (CR 4) grows over the course of the round and can act at the start of the planter's next turn. Unlike a normal plant, this one has illusory phantasms of skulls and black mist floating about it. It emits a constant 30 foot aura of fear that acts as a scare spell (DC 13). Creatures that save are immune to the aura for 1 hour. Additionally, its slam attacks cause wither limb (DC 13), though the effects are temporary, only lasting one hour. The bramblelash is immobile and lives for 24 hours. It will not attack the planter (nor are they affected by its aura) but is not under any control and will attack their allies or other creatures within range indiscriminantly.

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415: The bean sprouts a small child roughly 3 years old 50% male or female that latches onto the first person it sees as their new father or mother and transforms into a true genetic child of that person. They can't be convinced the person they see isn't their parent.
416 A seemingly ordinary bean that changes the sex of whoever eats it to the opposite gender.
417 A seemingly ordinary bean that causes anyone who eats it to hallucinate a figment of their imagination that only they can see. This figment can't be gotten rid of till the eater comes to a deep realization about their self. The figment can't tell them anything they don't already know or be seen by anyone else.
418 A brightly coloured bean that could be any flavour.

Pizza Lord |
419. A dull-colored bean on a stalk that shrivels when the bean is picked. The dull-colored bean can be any flavor. As long as it's a flavor of ice-cream and that ice-cream flavor is found on Goth Guru'shttps://paizo.com/threads/rzs43hn2?Ice-Cream-Flavors chart.
420. A marijuana plant or similar herb grows.
421. A small pile of 20 frost-covered beans grows from the ground, just the pile, no plant or vine. They have a cool, refreshing scent, taste like delicious ice-cream, and function as a goodberry. They also give a reverse ice-cream headache after 30 seconds (5 rounds) that lasts for 10 minutes (–2 distraction penalty to actions). The reverse ice-cream headache is cured (though probably unknowingly by PCs) by eating more beans. Each additional bean after the first, noticeably lessens the intensity of the headache and reduces its duration by 2 minutes.
422. An ordinary fox springs from the ground and runs off immediately. It's a perfectly ordinary fox except any canine or canine-related creatures, including animal companions, summoned, magical, or intelligent creatures (such as werewolves in humanoid form), within 60 feet that detect it must pass a DC 14 Will save or be forced to bay, bellow, remark or exclaim and give chase for at least 4 rounds. After that time, if the fox isn't caught, they may attempt a new save to break off the chase and again each 4 rounds after that with a +1 bonus to the save.

Pizza Lord |
419. A dull-colored bean on a stalk that shrivels when the bean is picked. The dull-colored bean can be any flavor. As long as it's a flavor of ice-cream and that ice-cream flavor is found on Goth Guru's Ice-Cream Flavors chart.
Had to fix the url link.