Magic Beans!!


Homebrew and House Rules

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I have compiled a list for use in my group. So far, it's been a big hit. I want to thank EVERYONE that posted and contributed to this list. It doesn't have to stop here though. If there are any new posters or old contributors that come up with some thing new, drop it in! Thanks again to Everybody!

Scarab Sages Contributor

Speaking as a member of his group (and someone who's appropriated the list for his own campaign) I can't agree enough! Beans are truly a magical fruit.


Would you be willing to share your list? It would be fun to add into my own games and a compiled list/table would be awesome.

Grand Lodge

374: The Beardinator shows us the list!


Just your average clone wrote:

374: The Beardinator shows us the list!

The Beardinator appears over where the bean was planted, hands the planter the list, and then vanishes in a cloud of shed beard hair. With the list in hand, planters can take precautions when planting beans.:)


375: The planter grows an epic beard, regardless of gender or race. This beard regrows every time the planter sleeps, recovering itself to it's full glory. A Remove Curse or similar effect is required to remove it.


376: The planted bean grows a giant bean stock to a floating CG storm giants cloud castle, he offers the planter 6 items off of the least magic item list rolled randomly, 3 off of the moderate list rolled randomly,or 1 of the greater magic item list, if the planter is a paladin he gets a holy avenger or sun Blade, a druid gets an iron wood version of any weapon or armor rolled. There is a 1 percent chance of the giant offering the planter an artifact, picked by the GM but the item should be beneficial and sentient.


The Beardinator doesn't know how to attach his list. Sadness spreads across the land.


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377:All plants in a one mile radius are teleported away, randomly. A Starflower grows from the bean, greatly accelerated. Knowledge nature 15 tells you, you should run.


Goth Guru wrote:
377:All plants in a one mile radius are teleported away, randomly. A Starflower grows from the bean, greatly accelerated. Knowledge nature 15 tells you, you should run.

Starflower Here.

https://paizo.com/threads/rzs2ti5x&page=5?1001-Inconsequential-Flora-Fa una#230

Scarab Sages

378: A perfectly normal beanstalk grows from it in 1d4 rounds.
379: A seemingly perfectly normal beanstalk grows from it in 1d4 rounds however the beans if eaten will cast heal on the person eating them.
380: A beanstalk grows from it over 1d4 day's. However rather than being a plant the stalk is made of emerald and the beans are solid gold. Emerald value 74 GP, bean value 2 GP, the beanstalk randomly sprouts 2d20 beans then explodes doing 20d10 slicing damage to anyone within 40 feet as slivers of emerald slice into them.
381: A sapient pearwood tree sprouts and begins to lecture the planter on the dangers of random magical objects.
382: A small monkey statue grows under the ground while above ground nothing appears to be happening. 1d3 determines type of statue, 1 = Jade, 2 = Obsidian, 3 = Stone. Each of these statues grants 3 wishes with its own rules. The jade statue requires 3 people to each make one wish then grants all 3 to each wisher. The obsidian grants 3 wishes to the person and grants twice as much to the person they hate most. The stone statue grants 2 of the wishers wishes randomly chosen and then grants the 3rd to the next person to make 3 wishes on it.
383: The bean grows into a summoning circle and summons 50% chance 1d4 lantern archons or 50% chance 1d4 imps.


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384:It grows into a large tree with a library built into it. Stock it with whatever books you get from strange lists or that occur in real libraries. The first time this bean happens, the tree has a small yellow pegasus as a dryad. Her mane is as appropriate for a dryad's hair.

Ponyfinder spoiler:
Well, she wanted to be a tree.


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385: It grows into a vine archway that holds an illusion of what the viewer most desires. Characters can take turns or have a battle of wills.

Scarab Sages

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386: It grows into a room with a vine archway that holds what the planter most desires. The object can not be moved from the center of the room by any means until the planter touches them. On entering the room slams shut and tries to devour whoever entered doing 5d6 bludgeoning and 5d6 acid damage per round no save. After 3 round the object is destroyed a DC 25 strength check is required to force your way into the center of the plant where the object is and a DC 30 strength and DC 25 survival check is required to bring the object out. Travel to the center or escape takes 1 round if the check is made. It is impossible to tell the difference between the result of 385 and 386.


Thank you! : )


bump?


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387. Once planted and watered, the stalk begins to grow immediately. As it does so, a jaunty, yet sorrowful song with the chorus "come with me, and you'll be, in a WORLD of pure imagination" intones. Within the span of a tune the stalk has branched into hundreds of hanging vines which fruit into a kaleidoscopic array of neon-colored foodstuffs such as edible flowers, bulbs, or even upside down mushrooms. Each of these is essentially constructed of spun sugar and other candy materials. Once a fruit at the end of a vine has been plucked the vine withers to ash

388. Moments after planted, the ground explodes from below. From the ensuing cloud emerges a random demon prince that then exclaims "After TEN THOUSAND YEARS... who has released me?" Chaos and destruction ensue

389. A living topiary emerges under the planter's control

390. The ground burps, says "excuse me" and the planter is granted immortality


Mark Hoover 330 wrote:

387. Once planted and watered, the stalk begins to grow immediately. As it does so, a jaunty, yet sorrowful song with the chorus "come with me, and you'll be, in a WORLD of pure imagination" intones. Within the span of a tune the stalk has branched into hundreds of hanging vines which fruit into a kaleidoscopic array of neon-colored foodstuffs such as edible flowers, bulbs, or even upside down mushrooms. Each of these is essentially constructed of spun sugar and other candy materials. Once a fruit at the end of a vine has been plucked the vine withers to ash

388. Moments after planted, the ground explodes from below. From the ensuing cloud emerges a random demon prince that then exclaims "After TEN THOUSAND YEARS... who has released me?" Chaos and destruction ensue

389. A living topiary emerges under the planter's control

390. The ground burps, says "excuse me" and the planter is granted immortality

Love it! Thank you! : )


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391. One round after planting, a muffled scream is heard from the earth. A successful Knowledge (Nature) check (at –4 due to only having a muffled sound to identify it), reveals that it's the shriek of a mandragora. Creature's receive a +2 bonus to their saves due to the muffled nature of the shrieking. The shriek does not end, continuing every round.

One minute later, or if unearthed, the plant bursts forth. This mutated variant is rooted to its spot and cannot move other than to attack nearby creatures. Additionally, it never stops shrieking, constantly emitting its nauseating scream. Creatures that pass their save are not immune and still need a new save at the start of their next round if still within range. Additionally, creatures failing their save are subject to the plant's blood drain ability (Su) that actually pulls their blood through their pores, skin, or other openings and flies it through the air into the plant's 'mouth'.

392. A massive, hollow beanstalk grows from the bean. This beanstalk grows into the earth, however, so it looks like a long tube or slide. The interior is coated with slick sap, so any failure that would result in a fall results in a long slide downwards, though this is relatively safe, resulting in only 1d6 to 2d6 damage to most creatures. Large creatures can squeeze into it with difficulty, though this beanstalk has one special property: Fire giants specifically always climb or move within it at their normal speed (for climbing) despite any squeezing (though they still receive any other squeezing penalties).

Anyone descending downwards along its miles-long length exits into an fiery, underground cavern where a fire giant castle or fortress is visible. The lonesome sounds of a harp playing echo faintly from its confines.


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393. A blue flower grows up rapidly. Knowledge nature DC12 tells you, it potato.


More! : )


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394. A human hand appears, empty and reaching out. If you grab the hand it gives you the best handshake you've ever gotten. It doesn't give a bonus but magically you'll forever have The best handshake.


Little Skylark wrote:
394. A human hand appears, empty and reaching out. If you grab the hand it gives you the best handshake you've ever gotten. It doesn't give a bonus but magically you'll forever have The best handshake.

Maybe a bonus to Diplomacy checks that include a good handshake? : )

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