Dwarf Fighter

Thalin Shieldbearer's page

233 posts. Alias of hustonj.


RSS

1 to 50 of 233 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Male Dwarf | S 25/48 | H 42/42 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+11 | Perc+14 (Darkvision) | SM +14 Colonist Operative (Explorer) 6 | 30'

"Maybe t' buggers 'r' 'tract'd ta t' heat? T' food's uh bonus?"

Life science for a theory instead of a stupid fat guy's guess?

Life Science: 1d20 + 10 ⇒ (2) + 10 = 12

Okay, maybe a stupid fat guy's guess is good enough!


Male Dwarf | S 25/48 | H 42/42 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+11 | Perc+14 (Darkvision) | SM +14 Colonist Operative (Explorer) 6 | 30'

Not assuming I have the best answer, just responding because I see the request.

Life Science: 1d20 + 10 ⇒ (17) + 10 = 27


Male Dwarf | S 25/48 | H 42/42 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+11 | Perc+14 (Darkvision) | SM +14 Colonist Operative (Explorer) 6 | 30'

"Fine, so's activate yer suits 'n' let's git to i'!"

Perception: 1d20 + 14 ⇒ (11) + 14 = 25
Engineering: 1d20 + 13 ⇒ (1) + 13 = 14 Yes, I have an Engineering Kit

D'oh!


Male Dwarf | S 25/48 | H 42/42 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+11 | Perc+14 (Darkvision) | SM +14 Colonist Operative (Explorer) 6 | 30'

"If yer ded set onnit, t'en let's git it over wit'." Thalin starts moving in the direction of the reactor.


Male Dwarf | S 25/48 | H 42/42 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+11 | Perc+14 (Darkvision) | SM +14 Colonist Operative (Explorer) 6 | 30'

"Fine. Have it yer way, t'en! Where's t' bleedin' central plant, t'en? Ye wan' power, we gotta git 'er back online."


Male Dwarf | S 25/48 | H 42/42 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+11 | Perc+14 (Darkvision) | SM +14 Colonist Operative (Explorer) 6 | 30'

"We need ta hit'n'git it. T'ey ain't gonna STAY gone! A t'ink we know w'at hap'n'd. Whut else we tryin' ta 'complish?" The dwarf takes the time start gathering supplies for the resistance from the bodies of the soldiers who didn't get to run.


Male Dwarf | S 25/48 | H 42/42 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+11 | Perc+14 (Darkvision) | SM +14 Colonist Operative (Explorer) 6 | 30'

"You lot don' know when yer beat, doya?"

With a quick scan, I don't see a link to the map, so I'm posting blind . . ..

The explorer continues working to gain every advantage he can during this fight. If he can see the guy using the big gun, he'll try to take HIM out.

Survival for Trick (using terrain for cover): 1d20 + 16 + 4 ⇒ (8) + 16 + 4 = 28

Tricks through CR 8. 8 is more than 5, right?

Plasma Ring vs Flat-footed EAC: 1d20 + 10 ⇒ (4) + 10 = 14

Not that promising a roll, though

Electric & Fire w/ Trick Attack: 1d4 + 3 + 3d8 ⇒ (3) + 3 + (5, 2, 4) = 17 Make target Flat-Footed to everyone until my next action, if I managed to hit.


Male Dwarf | S 25/48 | H 42/42 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+11 | Perc+14 (Darkvision) | SM +14 Colonist Operative (Explorer) 6 | 30'

Thalin continues moving to better cover, using the big drill's base for now, as he tries to trick and shoot the Azlanti visible through the doorways.

Survival for Trick (using terrain for cover): 1d20 + 16 + 4 ⇒ (4) + 16 + 4 = 24

Tricks through CR 4?

Plasma Ring vs Flat-footed EAC: 1d20 + 10 ⇒ (1) + 10 = 11

Electric & Fire w/ Trick Attack: 1d4 + 3 + 3d8 ⇒ (2) + 3 + (4, 1, 4) = 14 Make target F;at-Footed to everyone until my next action, if I both tricked him and hit. Only 5 damage for hitting w/o Tricking.


Male Dwarf | S 25/48 | H 42/42 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+11 | Perc+14 (Darkvision) | SM +14 Colonist Operative (Explorer) 6 | 30'

Recognizing how much the Azlanti are not the main problem, Thalin changes targets.

Continuing to try to use the environment for cover from the invisible beast, he at least knows which direction Sharlavaka is shooting in, and he tries to hit the thing, too.

Survival for Trick (using terrain for cover): 1d20 + 16 + 4 ⇒ (10) + 16 + 4 = 30

Tricks through CR 10, so . . ..

Plasma Ring vs Flat-Footed EAC: 1d20 + 10 ⇒ (1) + 10 = 11 :facepalm:

Electric & Fire w/ Trick Attack: 1d4 + 3 + 3d8 ⇒ (1) + 3 + (1, 6, 2) = 13 Make target Off-Trget, if I both tricked him and hit. Only 4 damage for hitting w/o Tricking. As if.

Miss chance (Low bad): 1d100 ⇒ 51 Irrelevant with the natural 1 11, I believe.


Male Dwarf | S 25/48 | H 42/42 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+11 | Perc+14 (Darkvision) | SM +14 Colonist Operative (Explorer) 6 | 30'

{ooc]I'm assuming the Azlanti side of the fight. Assuming.[/ooc]

Thalin continues doing what he knows to do, he picks target, moves for better cover, and fires his plasma ring at the target.

Survival for Trick (using terrain for cover): 1d20 + 16 + 4 ⇒ (5) + 16 + 4 = 25

Tricks through CR 5, so . . ..

Plasma Ring vs Flat-Footed EAC: 1d20 + 10 ⇒ (15) + 10 = 25

Electric & Fire w/ Trick Attack: 1d4 + 3 + 3d8 ⇒ (2) + 3 + (4, 2, 3) = 14 Make target flat-footed to everyone else, if I both tricked him and hit. Only 5 damage for hitting w/o Tricking.


Male Dwarf | S 25/48 | H 42/42 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+11 | Perc+14 (Darkvision) | SM +14 Colonist Operative (Explorer) 6 | 30'

No, you aren't supposed to be botting me. I really just missed the one round entirely. No special excuses or reasoning, I just missed it.

As near as I can tell we are in the next round right now.

Trying to figure out which fight I'm supposed to be part of. I THINK I'm supposed to be part of the Azlanti fight. I'm really not sure.


Male Dwarf | S 25/48 | H 42/42 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+11 | Perc+14 (Darkvision) | SM +14 Colonist Operative (Explorer) 6 | 30'

Wash, rinse, repeat

Trying to properly contribute, Thalin tries to use the giant weapon as covering terrain.

Survival for Trick (using terrain for cover): 1d20 + 16 + 4 ⇒ (14) + 16 + 4 = 34

Tricks through CR 14, so I'll assume good.

Plasma Ring vs Flat-Footed EAC: 1d20 + 10 ⇒ (18) + 10 = 28 Yay!.

Electric & Fire w/ Trick Attack: 1d4 + 3 + 3d8 ⇒ (4) + 3 + (7, 1, 3) = 18 Make target off-target to reduce his attacks against everyone, if I both tricked him and hit.


Male Dwarf | S 25/48 | H 42/42 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+11 | Perc+14 (Darkvision) | SM +14 Colonist Operative (Explorer) 6 | 30'

"Blast'd Azlantee scum! You'll pay fer t'at!"


Male Dwarf | S 25/48 | H 42/42 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+11 | Perc+14 (Darkvision) | SM +14 Colonist Operative (Explorer) 6 | 30'

Trying to properly contribute, Thalin tries to use the giant weapon as covering terrain.

Survival for Trick (using terrain for cover): 1d20 + 16 + 4 ⇒ (11) + 16 + 4 = 31

Tricks through CR 21, so I'll assume good.

Plasma Ring vs Flat-Footed EAC: 1d20 + 10 ⇒ (2) + 10 = 12 Probably not.

Electric & Fire w/ Trick Attack: 1d4 + 3 + 3d8 ⇒ (1) + 3 + (2, 7, 1) = 14 Make target off-target to reduce his attacks against everyone, if I both tricked him and hit.


1 person marked this as a favorite.
Male Dwarf | S 25/48 | H 42/42 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+11 | Perc+14 (Darkvision) | SM +14 Colonist Operative (Explorer) 6 | 30'

It ain't just about modifiers. It is also about he can operate EXACTLY ONE station per combat round. Pilot, engineer, science officer, or gunner. He needs to not get them to shoot at him.


Male Dwarf | S 25/48 | H 42/42 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+11 | Perc+14 (Darkvision) | SM +14 Colonist Operative (Explorer) 6 | 30'

Yes, please shoot as early and as often as possible, as long as there are bad guys to shoot at, I mean.


Male Dwarf | S 25/48 | H 42/42 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+11 | Perc+14 (Darkvision) | SM +14 Colonist Operative (Explorer) 6 | 30'

I'll deal with the location indicated.


Male Dwarf | S 25/48 | H 42/42 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+11 | Perc+14 (Darkvision) | SM +14 Colonist Operative (Explorer) 6 | 30'

Uncertain if the previous post stands or if I need a new one.


Male Dwarf | S 25/48 | H 42/42 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+11 | Perc+14 (Darkvision) | SM +14 Colonist Operative (Explorer) 6 | 30'

"She's up t'ere 'n' we're inna fi't, case ya miss'd 't. Not gonna git t'ere soon."

Thalin moves to support the fight. If he can engage, then he will . . ..

Survival for Trick (using terrain for cover): 1d20 + 16 + 4 ⇒ (14) + 16 + 4 = 34

Tricks through CR 14, so I'll assume good.

Plasma Ring vs Flat-Footed EAC: 1d20 + 10 ⇒ (10) + 10 = 20 Maybe.

Electric & Fire w/ Trick Attack: 1d4 + 3 + 3d8 ⇒ (2) + 3 + (4, 4, 6) = 19 Make target off-target to reduce his attacks against everyone, if I both tricked him and hit.


Male Dwarf | S 25/48 | H 42/42 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+11 | Perc+14 (Darkvision) | SM +14 Colonist Operative (Explorer) 6 | 30'

The command format uses the characters "[" and "]" as command delimiters.

The format is "dice=<label text>" in the first block and "/dice" in the closing block. What goes between them is ONLY dice and math. Such as "1d20+6".


Male Dwarf | S 25/48 | H 42/42 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+11 | Perc+14 (Darkvision) | SM +14 Colonist Operative (Explorer) 6 | 30'

"If we cin patch one o' 'em up 'nough ta move, could be uh distraction if we need one."

The dwarf gives the old robots a quick once over, and then scans the parts to see if there's much chance.

Engineering: 1d20 + 13 ⇒ (14) + 13 = 27


Male Dwarf | S 25/48 | H 42/42 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+11 | Perc+14 (Darkvision) | SM +14 Colonist Operative (Explorer) 6 | 30'

Trying to get my bearings as a player. Where on the maps is the big hole? One of the numbered rooms? The black one?

"Not gonna git t'rough t'is look sittin' on 'r cans, 'r' we?" Thalin starts to follow Isis.


Male Dwarf | S 25/48 | H 42/42 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+11 | Perc+14 (Darkvision) | SM +14 Colonist Operative (Explorer) 6 | 30'

"If sum choose ta come back, we cin warn 'em, 'n' t'ey cin be bett'r pr'pared fer the t'ing t'an we are."


Male Dwarf | S 25/48 | H 42/42 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+11 | Perc+14 (Darkvision) | SM +14 Colonist Operative (Explorer) 6 | 30'

"Why do ya wanna pick uh figh' wit' sumthin' t'at cin eat us all, if we ain't gotta?"


Male Dwarf | S 25/48 | H 42/42 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+11 | Perc+14 (Darkvision) | SM +14 Colonist Operative (Explorer) 6 | 30'

"Holdin' uh place needs people 'n' supplies. Rippin' 't 'part 'n' killin' e'eryboy don't. Depen's onna goal, don't it?"


Male Dwarf | S 25/48 | H 42/42 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+11 | Perc+14 (Darkvision) | SM +14 Colonist Operative (Explorer) 6 | 30'

Thalin moves to see if the dwarf is alive or not. Expecting not, but hoping for better.


Male Dwarf | S 25/48 | H 42/42 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+11 | Perc+14 (Darkvision) | SM +14 Colonist Operative (Explorer) 6 | 30'

Perception: 1d20 + 14 ⇒ (15) + 14 = 29

Less perceptive than sneaky, but not bad . . ..


Male Dwarf | S 25/48 | H 42/42 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+11 | Perc+14 (Darkvision) | SM +14 Colonist Operative (Explorer) 6 | 30'

"Don't see no blood 'r big bruisin', 'Rina. Ah t'ink we're good fer now. Jest hate ta walk away from sumthin' lihke a medkit, ya know?"

Once Isis pipes up . . .. "Raight. Hold on, ya buckit o' bolts! Ah'm cumin'!" After resting while his armor regenerated, Thalin pulls himself back to his feet and starts moving through the building with his android partner.

Stealth: 1d20 + 16 ⇒ (20) + 16 = 36

Yep. That's pretty sneaky alright.


Male Dwarf | S 25/48 | H 42/42 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+11 | Perc+14 (Darkvision) | SM +14 Colonist Operative (Explorer) 6 | 30'

I don't THINK we took any real damage, did we? 10 minutes and a resolve point, and everyone's Stamina will be fully restored. Right? Not that I remember who took what.


Male Dwarf | S 25/48 | H 42/42 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+11 | Perc+14 (Darkvision) | SM +14 Colonist Operative (Explorer) 6 | 30'

"Thank ya fer mending mah suit. Suhmbuddy oughtta carry tha' medkit, if yuh ain't all got one. We keep movin'?"


2 people marked this as a favorite.
Male Dwarf | S 25/48 | H 42/42 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+11 | Perc+14 (Darkvision) | SM +14 Colonist Operative (Explorer) 6 | 30'

"Life is what happens while you are making other plans."

On my arrival day at the World Scout Jamboree, I got caught in a DELUGE of rain. My phone refused to charge because of water detected in the charging port. It has been drained of power sitting in a ziploc bag of rice for a couple of weeks, and STILL reports water in the charging port.

I'll find out later how bad off my phone really is. It can charge through induction, at the worst. Just didn't have any induction chargers at the Jamboree!

Posting this to my games, and I will come back later today and try ot catch up through them.

Thank you for your understanding!

Oh, and the group of 16 staffers (including me) running the 30-target 10m static archery range had people step up to the Shooting Line and throw arrows downrange almost 10,000 times (for 50,000 arrows), including 1 blind archer, 1 wheel-chair bound archer that we held up so she could hoot standing like everyone else, and 1 one-armed archer.


Male Dwarf | S 25/48 | H 42/42 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+11 | Perc+14 (Darkvision) | SM +14 Colonist Operative (Explorer) 6 | 30'

While he still really can't see the beast directly, the attempt is makes to end his own life gives Thalin a pretty good idea where it might be, so he tries to hurt it, again.

Wash, rinse, repeat

Trick w/ Stealth: 1d20 + 16 + 4 ⇒ (7) + 16 + 4 = 27 CR 7?

Plasma Ring vs FF: 1d20 + 10 ⇒ (8) + 10 = 18 Add Off-Target if hits.
E & F: 1d4 + 3 + 3d8 ⇒ (3) + 3 + (6, 6, 7) = 25 Or 6, if the Trick failed.

Full Concealment, lower 50 misses: 1d100 ⇒ 72

If it is attacking while invisible, then I count as FF, right? 21 KAC JUST saves my butt this time!


Male Dwarf | S 25/48 | H 42/42 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+11 | Perc+14 (Darkvision) | SM +14 Colonist Operative (Explorer) 6 | 30'

A group I barely know in a setting I know effectively nothing about? Yeah, give me a solid plot to start. We can talk about sandbox activities after I know more about the setting.

#1

And, yeah, there are sailor archetypes for most classes.


Male Dwarf | S 25/48 | H 42/42 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+11 | Perc+14 (Darkvision) | SM +14 Colonist Operative (Explorer) 6 | 30'

Seeing where Isis shot with such luck, Thalin tries to use the terrain to create himself an advantage before seeing if he can hit the creature . . .. Just move him around the creature a little, getting no closer, mind you.

Trick w/ Stealth: 1d20 + 16 + 4 ⇒ (17) + 16 + 4 = 37 I really hope CR 17 is more than required!

Plasma Ring vs FF: 1d20 + 10 ⇒ (2) + 10 = 12 Add Off-Target if hits.
E & F: 1d4 + 3 + 3d8 ⇒ (2) + 3 + (3, 3, 2) = 13

Full Concealment, lower 50 misses: 1d100 ⇒ 78

Looks like Thalin missed again.


Male Dwarf | S 25/48 | H 42/42 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+11 | Perc+14 (Darkvision) | SM +14 Colonist Operative (Explorer) 6 | 30'

Cut'n'paste for all my games.

Thursday, 18 July, in the wee hours of the morning, I get on an airplane and leave for the international Boy Scout World Jamboree. I'll be 1 of the roughly 120 people working on JUST the archery ranges, helping the attendees have some fun.

I will have only my phone for electronic access, but AT&T has wired the dickens out of the facility, and a signal should never be my problem. Power on the other hand . . .. There will be a limited number of places to plug things in (compared to the tens of thousands of attendees) and no safe place to plug something in and walk away from it, which means time spent charging is time spent NOT doing any of the things people are there to do.

I am going to try to check in and cover anything I should cover, but I don't know for sure how well it is going to go.

I won't be home again until 3 August.

Actually, part of the reason I've been less responsive the past little bit is I've been getting ready to go. Still have a lot to do, honestly.

If you need to bot me to keep the story moving, BOT ME.

(Okay, so I made it Sunday night instead of Wednesday night.)


Male Dwarf | S 25/48 | H 42/42 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+11 | Perc+14 (Darkvision) | SM +14 Colonist Operative (Explorer) 6 | 30'

Well, I'm not going to jump on any bandwagons right now. I get on an airplane Thursday morning, and will be restricted to my phone for all electronic communications (and may not have quick and easy recharge time) until I get home in the wee hours of 3 Aug.

I was going to make a cut'n'paste announcement in all my games Wednesday night. Time for the World Jamboree put on by the international Boy Scouts! I get to spend a couple of weeks helping people enjoy themselves on the archery range. Only (roughly) 120 people WORKING on the archery ranges. On visitor days, combined attendees and staff is expected to peak at over 65,000 people.


Male Dwarf | S 25/48 | H 42/42 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+11 | Perc+14 (Darkvision) | SM +14 Colonist Operative (Explorer) 6 | 30'

Scrambling for some cover, for whatever advantage he can gain from the terrain, Thalin fires his plasma ring where he thinks the beast last was . . ..

Trick Attack w/ Survival: 1d20 + 16 + 4 ⇒ (6) + 16 + 4 = 26 Up to CR 6 affected. Probably not good enough.

Plasma Ring vs EAC: 1d20 + 10 ⇒ (8) + 10 = 18
E & F: 1d4 + 3 ⇒ (2) + 3 = 5
Trick attack damage, if applicable: 3d8 ⇒ (3, 4, 1) = 8 For 13 total, and make it off-target, please, if it was Tricked.

Lower 50% misses from complete concealment: 1d100 ⇒ 52


Male Dwarf | S 25/48 | H 42/42 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+11 | Perc+14 (Darkvision) | SM +14 Colonist Operative (Explorer) 6 | 30'

Initiative: 1d20 + 11 ⇒ (3) + 11 = 14

"Sumethin' ripped t' bottom outta t'is! Looks lhik it's tryin' ta . . .." The dwarf's comment is cut off as the silo begins crumbling.


Male Dwarf | S 25/48 | H 42/42 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+11 | Perc+14 (Darkvision) | SM +14 Colonist Operative (Explorer) 6 | 30'

Hate posting from my phone . . ..

Perception: 1d20 + 14 ⇒ (10) + 14 = 24


Male Dwarf | S 25/48 | H 42/42 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+11 | Perc+14 (Darkvision) | SM +14 Colonist Operative (Explorer) 6 | 30'

As the android moves to the screen, the dwarf shakes his head and starts working his way up the ladder. "Don' trust whut a 'puter tells ya if ya cin use yer own eyes. Ever."

I would use the climbing kit, but, it depends partially on what kind of ladder we have here. Is it a bare ladder on the side of the silo, or one of the "framed enclosure" ladders designed to keep someone from falling away from the rungs, or what? I'm also betting the ladder itself counts for a pretty good climbing bonus!

Athletics to climb the ladder: 1d20 + 11 ⇒ (11) + 11 = 22


Male Dwarf | S 25/48 | H 42/42 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+11 | Perc+14 (Darkvision) | SM +14 Colonist Operative (Explorer) 6 | 30'

The dwarf grunts, and waves a hand towards the nearest unexplored structure, following along.

Stealth: 1d20 + 16 ⇒ (11) + 16 = 27


Male Dwarf | S 25/48 | H 42/42 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+11 | Perc+14 (Darkvision) | SM +14 Colonist Operative (Explorer) 6 | 30'

"Rumble's uh minin' tunnel givin' way? Bad news, t'at. Sit onnit, 'n' we're gonna have ta dig ta leave!" He mumbles to himself while he thinks.
"If it wuz uh quake, we should feel it . . .."


Male Dwarf | S 25/48 | H 42/42 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+11 | Perc+14 (Darkvision) | SM +14 Colonist Operative (Explorer) 6 | 30'

While everyone else assumes the rumble represents this beast that had been hunting so successfully, Thalin stops moving about, but he keeps his head on a swivel, scanning the horizon and sky for signs of a vehicle capable of causing the rumble even through this heavy storm.


Male Dwarf | S 25/48 | H 42/42 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+11 | Perc+14 (Darkvision) | SM +14 Colonist Operative (Explorer) 6 | 30'

Let's hit the other exterior buildings, first, check on the comm pings, then see how bad things are in the main building.


Male Dwarf | S 25/48 | H 42/42 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+11 | Perc+14 (Darkvision) | SM +14 Colonist Operative (Explorer) 6 | 30'

Would have to look. I've been ignoring grenades. Got a guy using them heavily in the AP we're playing, and he could tell you, but he ain't here, ya know?


Male Dwarf | S 25/48 | H 42/42 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+11 | Perc+14 (Darkvision) | SM +14 Colonist Operative (Explorer) 6 | 30'

"T'en let's hit it."

Stealth: 1d20 + 16 ⇒ (16) + 16 = 32


Male Dwarf | S 25/48 | H 42/42 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+11 | Perc+14 (Darkvision) | SM +14 Colonist Operative (Explorer) 6 | 30'

"Want cump'nee?" He looks at the group. "Whut? Jest 'cause Ah'm uh dwarf, Ah can't be quiet? Speciests! T' lot o' ya!"


Male Dwarf | S 25/48 | H 42/42 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+11 | Perc+14 (Darkvision) | SM +14 Colonist Operative (Explorer) 6 | 30'

The dwarf just shrugs.


Male Dwarf | S 25/48 | H 42/42 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+11 | Perc+14 (Darkvision) | SM +14 Colonist Operative (Explorer) 6 | 30'

"So, next? More uh t' out-build'n's?" After the video recap, the dwarf doesn't really expect to find many Azlanti presenting a resistance.


Male Dwarf | S 25/48 | H 42/42 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+11 | Perc+14 (Darkvision) | SM +14 Colonist Operative (Explorer) 6 | 30'

"If we can figure out if it is attracted to sound, scent, heat, light, or whatever, we could lure it to any enemies we find."

1 to 50 of 233 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>