Imeckus Stroon

Terminalmancer's page

RPG Superstar 8 Season Dedicated Voter, 9 Season Star Voter. Pathfinder Companion, Maps, Pathfinder Accessories, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber. ***** Venture-Lieutenant, Pennsylvania—Pittsburgh 1,564 posts (2,161 including aliases). 18 reviews. No lists. No wishlists. 46 Organized Play characters. 2 aliases.


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Silver Crusade

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Vic Wertz wrote:
...including, apparently, running his own theme park: Ostogland!

I wonder what an Osto Gland does?

Silver Crusade 5/5 Venture-Lieutenant, Pennsylvania—Pittsburgh aka Terminalmancer

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I agree with Pirate Rob's preference here. While I agree that campaign mode is the best way to play a module, we can't always choose the best way. I have a number of players locally who were hoping to run this module at a convention and will now be unable to as a result of the new sanctioning style. For those of us who run a full module, we're also missing out on a fair amount of experience that we would have gotten in PFS1, which is disappointing.

That said, thank you very much for working on sanctioning. I think we all appreciate having opportunities to play!

Silver Crusade

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TwilightKnight wrote:
Donovan Du Bois wrote:
In the past only one of us has needed to buy a book for everyone to use cool new options, it's quite a change
The rules for sharing books has not changed in a number of years. You have always had to own the source material you use in OP. The only sharing that was allowed involved family members and those living in one household. If you have been allowing all the members of your community to share materials, you have been deviating from the rules, rather than the rules changing.

I think this entry from the PFS FAQ may be relevant to your group:

https://paizo.com/paizo/faq/v5748nruor1fq#v5748eaic9qxi

PFS FAQ wrote:

Can I use photocopied pages from books, printed copies of PDFs, et cetera to satisfy having a source book that covers the rules used to create my character?

A player must have a physical copy of the Additional Resource in question, a name-watermarked Paizo PDF of the book, or a printout of the relevant pages from a name-watermarked PDF, as well as provide access electronically or a physical copy of the current version of the Additional Resources list, as advised in the Guide to Pathfinder Society Organized Play.

A print out is not a photocopy. It is exactly what it advises. It is a print out from a watermarked PDF that, when printed, shows the name of the person (and their email) on the top or bottom of the page. A photocopy of a physical book that does not show a watermark does not fulfill the requirement. This includes a photocopy of a book you borrowed from a friend, checked out of a library, or any other copy you obtained and photocopied or scanned pages from.

If a family member, significant other, or other members of the same household living together (such as college room mates) are playing at the same table, they may share the same resources instead of having duplicates of the same resource at the same table. If it is a group of friends that always plays together at the same table, as long as there is at least one sourcebook that covers each rule for every character at the table, it fulfills the requirement. For example, if they all play Chelaxian characters and utilize rules from the Cheliax book, and they are all playing at the same table, then they only need one Cheliax book at the table, and that book can be either physical or an electronic, watermarked copy. However, if they are playing at different tables, each person at a different table will need a physical copy, a PDF copy, or a printed watermarked copy of the relevant pages with them, that covers anything they choose to utilize in the build of their charactert. And if it needs to be clarified, watermarked PDFs may not be distributed electronically by anyone. If two members of the same household wish to share a PDF, and find themselves playing at separate tables, one can utilize an electronic version on an iPad or similar item, while the other utilizes a printed watermarked copy.

A screenshot of your downloads page, coupled with links to the appropriate PRD pages would cover both purposes if you choose to utilize such a method.

Hero Lab, or any other form of electronic character builder, is not a legal source to fulfill any of the above requirements. Electronic character builders are tools to assist participants in a more streamlined and efficient way to build a character.

Silver Crusade

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"Inflamed hyperbole" is a little bit of inflamed hyperbole, yes? :) As power users, we're not always good at recognizing problems. This can lead to completely valid, legitimate issues seeming silly or contrived when an experienced user sees someone else fighting with a system. And usability issues tend to hit people personally, so the feedback you get can be more... visceral, we'll say. That doesn't make the feedback itself invalid, however. A lot of the issues Yossarian pointed out are things I would likely identify as issues in an heuristic evaluation were I to sit down and do one.

And apologies if I was being misleading, myself--I wasn't saying that Paizo is not open to feedback. They've been very accepting of it, in my experience. But Paizo can only react to feedback they hear. If we tell visitors that the bad user experience they just had wasn't actually a bad experience, that's not especially great.

Silver Crusade

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Following a theme from further upthread, some food for thought: it's probably worth keeping in mind that perceived usability increases with exposure. As a result, frequent users of a website are not good judges of how usable that website is. It's a situation where your personal experience can be incredibly misleading. I know I've personally gotten used to a number of its quirks, even though adjusting to those quirks was a long and especially painful process.

This is especially true when a tool has a number of options for expert users built in which are of lower or no value to new users. Those features can be especially valuable but don't have much bearing on the usability of the tool for most people.

While not all of Yossarian's criticisms will be true for every user, they're largely talking about well-accepted best practices. It's worth noting that people do absolutely conflate their perceptions of websites with the products those websites sell and those perceptions strongly influence purchasing decisions. It may not make sense to you, but reality is freakin' weird, and if you think hard enough, I guarantee that you could remember some times when you didn't buy something because a store or a website looked sketchy or seemed broken.

(It does make more sense the more you know about signalling theory, too.)

An aside:
When I'm advising an owner or maintainer of a website on usability concerns, one of the most important things I stress is not to get defensive about it. Honest user feedback is gold and becoming defensive is an excellent way to stop receiving it--not only does it mean that other users are less likely to provide it, but you're also less likely to listen. If, as regular posters, we make it hard for Paizo to hear criticism and feedback they'll have a harder time improving--even if they themselves are completely open to it.

Silver Crusade

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Hrm. My email didn't mention 10-23 at all, which is kind of a pain, since I need to run that really soon. The PFS2 stuff would also be appreciated, too--1-01, 1-02, and 1-03 are all pending for me but can be purchased on the site.

I don't suppose if I go out and pay for the scenario I'm supposed to get for free as a VL, I could get a refund when you've got more time to deal with things after Gencon...

Silver Crusade

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Any movement on this front is good news! I don't know how optimistic I'm feeling about Archon, but I'll be very interested to see how the miniatures turn out. Thanks for lining something up, Paizo folks.

Silver Crusade 5/5 Venture-Lieutenant, Pennsylvania—Pittsburgh aka Terminalmancer

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Tonya Woldridge wrote:
[lots of awesome stuff]

Thank you Tonya!

Silver Crusade 5/5 Venture-Lieutenant, Pennsylvania—Pittsburgh aka Terminalmancer

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Milan Badzic wrote:

My plan is to just use some space on my current tracking of GM Star replays to tally off my replays and record them on the sheet that I use them.

Yeah, I've already added 30 to my own personal replay tracking. I am a little concerned that the number on the website, which has almost no chance of being correct, is going to carry some weight.

Silver Crusade 5/5 Venture-Lieutenant, Pennsylvania—Pittsburgh aka Terminalmancer

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Andrew Shumate wrote:
It appears to automatically deduct, which is a bit problematic because I've used previous replay boons.

Yeah, that is a very significant problem.

BigNorseWolf wrote:
I'd imagine much like the current system where the occasional "player has already played Wolves of the Woods" error for a repeatable pops up and no one cares, no ones going to notice if you go to -4 replays but folks might look into it if you go to -30.

But that's totally possible with gratuitous application of "Glutton for Punishment" boons and/or repeated use of GM star replays, unfortunately.

Silver Crusade 5/5 Venture-Lieutenant, Pennsylvania—Pittsburgh aka Terminalmancer

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Hey gang, it looks like we have a count of the replays we've been granted! I seem to have 30 to burn. (My wife has 28. And it seems like those are in the same ballpark as a number of other regular players and GMs.)

Thank you!

I've got some questions about how this will actually work in practice:

1. Is our use of these going to be tracked automatically?

1a. Many of us have a number of other sources of replay, like GM stars, that aren't tracked--but for the GM stars, they're the renewable resource. We want to burn those before we burn the nonrenewable replays. If this is tracked automatically, how do we represent the use of one of these other replays?

1b. Edge cases: if the system is automatically tracking things, how do we need to change reporting to compensate? Are there any rules we should follow? (Example: GM does not want to take credit; player is replaying a scenario for no credit, but with a non-pregen character)

2. These replays are just for Pathfinder 1 (and, I presume, Pathfinder 1 Core), right? (They're just labeled Replays at the moment)

3. We're still operating under the assumption that, if we've replayed something in ages past, we cannot use the new pool of replays to replay that scenario again, right?

I started wondering about this stuff because I've got a couple of GM star replays burning a hole in my pocket, and I'd like to make sure I use them (and not these new replays) before Gencon hits. I'll probably start finding out sooner rather than later, but some official guidance would be helpful for everyone!

Silver Crusade

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Hey, there are some really awesome-looking new features! Thanks for getting us our playtest points back, and the new boons tab looks pretty spiffy.

Thou giveth and thou taketh away, however--it looks like I can't make any more (non-CORE) PFS1 characters, which is pretty frustrating for me as an IRL VO (we've been on a long crusade to get people to register their characters) but it's got to be a huge deal for the online crowd, particularly the Play by Post-ers who rely on creating characters in order to play.

Could you please bring that button back? And soon?

Silver Crusade

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CG female outsider (native) ranger 3 ... Initiative +10 ... Perception +5 (6 vs. traps) ... Sense Motive -1 HP 25/25 ... Panache 1/2 ... AC 17 touch 14 flat 13 ... CMD 19 ... SAVES (F/R/W) +5/+8/+2 ... MW C. Longbow (p/b, rapid) +7/+7 (1d8+3/x3; 110' range)

Miri runs forward Technically, just a move action and squeezes between Dusty and Fizz. "Oop, pardon!"

If Yellow is still with it after getting color sprayed, it will get an AoO from this movement and (in the unlikely event it actually has combat reflexes) a second AoO from the arrow shot.

She sets her feet just long enough to get a semi-accurate shot against a mite! Against Pink, since Dusty's attacking Blue.

Longbow, point-blank: 1d20 + 9 ⇒ (20) + 9 = 29
Cold iron arrow, point-blank: 1d8 + 3 ⇒ (2) + 3 = 5

Oooh.

Longbow to confirm: 1d20 + 9 ⇒ (20) + 9 = 29
Additional cold iron arrow damage (x3 crit): 2d8 + 6 ⇒ (7, 7) + 6 = 20

Silver Crusade 5/5 Venture-Lieutenant, Pennsylvania—Pittsburgh aka Terminalmancer

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Agreed--it's supposed to bring the reality of the events in the shrine into doubt. The lizard, sadly, is not having an existential crisis of quite the same magnitude.

Silver Crusade

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Looks like you've emptied the store of them!

https://paizo.com/store/gaming/miniatures/miniaturesForRoleplaying/pathfind erMiniatures

It's no problem for me personally--I can buy individual minis from someone else. I was just curious what was going on on your end.

Silver Crusade 5/5 Venture-Lieutenant, Pennsylvania—Pittsburgh aka Terminalmancer

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Is there a range that you guys are expecting the replay grant to end up on? 1-10 replays? 10-50 replays? 0-150 replays? Letting those of us who have burned out our replay options keep pace with the new players is a worthwhile goal, but it could require a LOT of replays.

I want to be happy with the announcement, but without any real detail, it's hard to evaluate!

Silver Crusade

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CG female outsider (native) ranger 3 ... Initiative +10 ... Perception +5 (6 vs. traps) ... Sense Motive -1 HP 25/25 ... Panache 1/2 ... AC 17 touch 14 flat 13 ... CMD 19 ... SAVES (F/R/W) +5/+8/+2 ... MW C. Longbow (p/b, rapid) +7/+7 (1d8+3/x3; 110' range)

Thanks for being patient, by the by. I'm back home and able to post on a regular schedule now! (Although I'll be happy when I get over the con crud.)

The laptop also made it back home, although it took a bit of doing, in case you were curious...

Silver Crusade

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I'd be in for a 1e hardcover! A 2e hardcover is probably a "no, thanks" for me. If it doesn't happen, though, I get why--even though I'll find the decision awfully disappointing.

It's an interesting time to be crowdfunding for 2e though. 2e really wasn't looking good. Granted, it should be much better in production, but we haven't seen it and won't see it by the time we've given our money to Paizo. Getting a large speculative investment in a new system whose playtest was painful at best is an odd choice. I would have expected Paizo to show off the shiny new post-feedback 2e first, that way they're not fighting against as much underinformed grar!

Silver Crusade 5/5 Venture-Lieutenant, Pennsylvania—Pittsburgh aka Terminalmancer

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Oh no! Hats! You shouldn't have! D:

Silver Crusade

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As I understand it, she's pretty dead. "Dead as a doornail" dead, if you're familiar with the English idiom. If you could figure out which strange dimension/plane/world/whatever Amaznen got sucked into he might be easier to justify, but even that isn't really available in the setting as written.

Silver Crusade

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Recent Roslar's Coffer developments in other product lines:
You may be interested in PFS #10-04 Reaver's Roar.

Silver Crusade

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Snaggletooth keeps listening! Perception: 1d20 + 20 ⇒ (7) + 20 = 27

I'll move Fahd for you if you want--you still want help moving about the map?

Silver Crusade

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I had bad timing, I guess. Thank you so much!

Silver Crusade

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CG female outsider (native) ranger 3 ... Initiative +10 ... Perception +5 (6 vs. traps) ... Sense Motive -1 HP 25/25 ... Panache 1/2 ... AC 17 touch 14 flat 13 ... CMD 19 ... SAVES (F/R/W) +5/+8/+2 ... MW C. Longbow (p/b, rapid) +7/+7 (1d8+3/x3; 110' range)

He'd be a fool not to--wait a second.

Silver Crusade

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Thurston Hillman wrote:
Terminalmancer wrote:
The image you posted has it made out of wood instead of translucent crystal, with the gigantic black crystal (the phase spike?) looking very different and pointed forward instead of vertically up and down. Is that just the art, or are those changes also in the scenario?
I'd just blame the Gap for that. :)

Okay, so--just got my copy, and... the ship as described (and as mapped) totally makes sense! Breathing a sigh of relief over here. I haven't even read the rest of the scenario, but what you guys did with the ship makes perfect sense. Woot!

Much appreciation over here for your work. Now to start running some Starfinder... and maybe build some modifications for the King Xeros.

Silver Crusade 5/5 Venture-Lieutenant, Pennsylvania—Pittsburgh aka Terminalmancer

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That sounds like a frustrating situation to be in, Derek! Sorry to have suggested some things that clearly won't work. I can vouch for Play-by-Post on my phone, though--that, at least, is completely viable as HMM says!

Silver Crusade 5/5 Venture-Lieutenant, Pennsylvania—Pittsburgh aka Terminalmancer

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Just to reiterate HMM's point--my local area has a lot of experienced GMs and a smaller player base, so when I needed specials for my fifth star, I GMed specials online as well as in-person. Running games in a new region can be a little daunting in theory, but in practice it's pretty easy and the players I've had have been pretty amazing. There are a lot of very friendly people who would be happy to jump in and help you get the hang of things, too! (Speaking of HMM...) The region's really got a voracious appetite for GMs.

(You can also sidestep some of the extra set-up time by asking to get a copy of a table, or of a slide-deck, from someone who's already got one. I'd be happy to make you a copy of my True Dragons or Maelstrom Rift tables on Roll20, for example.)

Silver Crusade 5/5 Venture-Lieutenant, Pennsylvania—Pittsburgh aka Terminalmancer

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Oh, hey, I should fix that. (Fixed. Hao Jin Cataclysm now on the list.)

10-00 is 4 tables. We haven't had any changes to table requirements as far as I've heard.

Silver Crusade

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HP 50/50 (15 temp) ... Arcane Reservoir 6/11 ... AC 16 touch 12 flat 14 ... CMD 13 ... SAVES (F/R/W) +5/+5/+8 (+2 vs. air/electricity) (+2 heroism)... NG female outsider (native) arcanist 8 ... Initiative +6 ... Perception +1 (+2 heroism) ... Sense Motive +1 (+2 heroism) ... Active Effects heroism 93 minutes ... false life 479 minutes ... mage armor 59 minutes ... endure elements 1327 minutes

Hmmm. My posts are posting out-of-order and I cannot seem to delete them in order to re-order them. Sorry for the awkwardness.

Silver Crusade 5/5 Venture-Lieutenant, Pennsylvania—Pittsburgh aka Terminalmancer

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It'd be nice to see Osprey again. It's always weird when an author moves on and the PC they wrote for just... vanishes. And Osprey's had it kind of hard lately.

I like Janira. Wouldn't mind seeing her help lead another group of level 1s through their paces. Maybe the dreamed-of, sought-after level 2 replayable? (wink wink, nudge nudge...)

I've always had a soft spot for Yargos Gill, everyone's favorite historical military reenactor.

You have to imagine that the Society is learning an awful lot from Isirah Tana. I'd like a chance to run into her again. Of course, at this point a lot of those characters would want to see her in a seeker scenario.

Harjandi was fun. Wayangs haven't gotten much time in the spotlight and I can't imagine they're going to be making an early reappearance in PF2.

I know of at least one grippli druid who would really love a chance at adventuring with Purrpurrup one more time before the lights go out.

Silver Crusade 5/5 Venture-Lieutenant, Pennsylvania—Pittsburgh aka Terminalmancer

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I absolutely 100% agree. Do this!

I don't remember when we started but we've got two or three years of chronicle sheets in a Google Photos album. We don't usually need it but holy crap is it amazing to have when you lose something.

Bonus use: fueling the collaborative interpretation of organized play numbers nobody can read.

Silver Crusade

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If I were right and that was the problem--you wouldn't want that happening, you'd want to redirect the original forum request from HTTP to HTTPS. Looks like I was wrong, though, and that's not quite the issue. Instead, what's happening is that we're visiting bookmarks with secure.paizo.com addresses and the new site wants us to be visiting paizo.com without the "secure" subdomain. Delete "secure." and leave "https://paizo.com/community/forums" in your browser and the call starts working again.

I think the right approach here would be to add redirects to paizo.com from secure.paizo.com (I mean, hopefully it's that easy!) and with luck the team could get that out and live pretty soon.

Disclaimer, though: I'm taking a completely superficial look at this, so take it with a grain of salt. There are certainly enough things that could complicate this to make it not as easy a fix as I'm hoping.

Silver Crusade

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Haven't confirmed it but I bet the http page can't make the https forum call.

Silver Crusade 5/5 Venture-Lieutenant, Pennsylvania—Pittsburgh aka Terminalmancer

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Personally, I think anything but a full-page chronicle sheet is a terrible idea doomed for failure. Storage is terrible, real estate for interesting stuff is terrible, and we'll have lost chronicles all over the place.

I'm also not a fan of the redesigned single-page chronicle. There's no place to track prestige/fame/whatever the heck system you folks decide on for factions, so... you're just always going to get the same amount? Or track it elsewhere?

Re-adding the items bought/sold box to the chronicle eats up a ton of space but it's too few lines to truly be useful. Anyone prone to buying a lot (currently, prepared spellcasters with spellbooks, alchemists, etc.) would need their own ITS-equivalent sheet anyway. So you're not eliminating the ITS with that.

Adding lines in the notes box is probably not a great idea--the people who need them rarely use them.

I do like the idea of having a scenario summary, although it's taking up a lot more real estate than I anticipated it would based on the proposal in the forum thread.

Silver Crusade 5/5 Venture-Lieutenant, Pennsylvania—Pittsburgh aka Terminalmancer

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Cost-savings is an interesting proposition, because only one of these proposals (the business card proposal) actually saves money, and the amount of money saved is pretty miniscule unless you're at the scale of a Gencon or something. I don't think we should be making cost decisions for a massive organized play campaign based on the tiny sample size that is very large conventions.

Arithmetic:
Saving money is an interesting proposition. Printing a page of black and white on 8.5" x 11" paper costs 8 cents per side at FedEx Office here in the United States. Printing out 7 chronicles plus a reporting sheet of some persuasion, assuming each is a full page, adds up to 64 cents per table for the GM and $0 for everyone else--total cost 64 cents.

Going to four-to-a-page brings the page count to 24 cents per six-player table for the GM--two sheets of chronicles plus a reporting sheet. For the players, however, they now need one-third of a side for the amazingly inefficient log. They also need some sort of mechanism for carrying their chronicle sheets around--probably one of these. That particular 20-pack is currently $6.63. If we assume 1 chronicle per pocket we're looking at a bit over 8 cents per pocket. Doubling up (front and back would make sense) gets us to 4 cents per pocket. We'll round down the cost of the log sheet down to 2.5 cents per player per adventure. Including the GM, this brings the total cost to about 69.5 cents. It's actually more expensive to the community!

For three to a page, you're looking at 32 cents of printing cost to the GM for a six-player table, because the GM needs seven chronicles (one for herself!). Three sheets plus a reporting sheet. The players still have the same log sheet cost, a bit over 2.5 cents which we're rounding down to 2.5. The sheet protector situation is significantly worse--the best I've found is probably stamp collecting sheets, but the're more expensive at $12.50 for ten sheets and each sheet would hold two chronicles. If we double-side things, that brings the cost to $0.317 cents per chronicle per player for storage. Let's round up to $0.32 per chronicle. That makes the total cost in the neighborhood of $2.73. Holy inflation, Batman!

For the business card approach, it looks like you bring print costs for the GM down to 8 cents as the reporting sheet and the chronicles all fit on one page. Everyone still needs 2.5 cents of log space. There are relatively cheap business card protectors out there (these were $9.05 for 10 at the time of my post) so (again, double-sided) you're looking at about 2.5 cents per adventure for storage. That brings the total cost per table to 43 cents--actual savings! Although at most points, these will be significantly under-utilized.

In sum you're probably looking at:

Storage cost is per person, per adventure, and applies to the GM as well when calculating the total cost.

Current Situation
GM Cost: $0.64 / Storage Cost: $0 / Total Cost per 6-Player Table: $0.64
Four to a Sheet
GM Cost: $0.64 / Storage Cost: $0.065 / Total Cost per 6-Player Table: $0.69
Three to a Sheet
GM Cost: $0.32 / Storage Cost: $0.345 / Total Cost per 6-Player Table: $2.73
Business Cards
GM Cost: $0.08 / Storage Cost: $0.050 / Total Cost per 6-Player Table: $0.43

Silver Crusade 5/5 Venture-Lieutenant, Pennsylvania—Pittsburgh aka Terminalmancer

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I was very happy to see this experiment! Unfortunately, not all experiments will return positive results, and locally versions B and C were not terrifically well-received.

Concerns

Version A was actually received quite well from what I saw, although it suffers from all of the typical "interactive special" flaws as pointed out by rknop above. So there will always be a certain amount of transference, where how you as a player (or GM) feel about interactive specials in general will strongly inform your experience with 8-99.

Subsequent versions were met with some groaning as the amount of content we'd be replaying became clear. That Version B began with Part 1 (Blakros Museum) was a big problem for a number of our players. Not rewriting the bulk of the flavor text also made things less exciting for some of our local player group. (Specifically, treating each section as though it's your first time through, even though it might be your third! Separately, hello part 3. We've seen you too much.)

I've overseen a table of this (8-99C, specifically) and when I scheduled the parts out, we expanded the timing of the final encounters in each of the three parts. Even stretching them out by 10 or 15 minutes was not quite enough, and I ended up cutting the 10-11 table off not once but twice: the first time in part 4 after we'd overrun the scheduled time by 15 minutes and the second in part 5 after we'd overrun the scheduled time by a few minutes and I needed to get players to a charity auction. Part 3 was very well-developed in that the players can go straight to the final encounter should they choose to, and it was disappointing to not have that as an option when replaying part 4. This directly led to tables not being able to finish the dragon encounter.

Additionally, the opening encounter in Part 4 ran very long for some tables, taking up more than 45 minutes in some cases. It was definitely not ideal.

Strengths

Parts 1, 2, and 3 were all tied together very well. Parts 4 and 5 were less integrated--while that might be expected given that there was a natural dénouement in part 3, the justifications did feel somewhat arbitrary to some of our GMs.

I'd like to call out parts 1, 2, and 4 in particular for being excellent fun. My favorite was part 2, frankly, and it was disappointing when we didn't get to replay it!

The added difficulty was nice and having defined rest periods between each act was welcomed by a lot of the players. It's tough to do a multi-table special as a low-level spellcaster and having defined breaks really helped.

Version D
If more than half (say... 2/3rds?) of the content in Version D is new, I think the players could respond well to it. Breaking things up 50/50 would give more time for the final encounter in Part 5 but replaying the section might not earn a lot of player excitement.

If you could give the players an option to skip past some of the encounters in part 5 (a la part 3) that might really help.

Silver Crusade 5/5 Venture-Lieutenant, Pennsylvania—Pittsburgh aka Terminalmancer

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I agree with many of the posters above; in my opinion, PFS doesn't need more GM agency than it already has. I've been running home games for what seems like forever and yeah, I'm pretty good at identifying a good solid challenge and adjusting and adjudicating on the fly. Not everyone is, and I've found that the rules of PFS provide a floor--a minimum level of quality and consistency in play--in addition to a bit of a soft ceiling. You might have a bad GM, but as long as they follow the rules, they can only reach a certain threshold of suck. The training-wheels approach makes for a good way of training GMs, and it provides for some oversight by the organizers--if things go horrifically wrong, a VO can step in and help unwind the mess with the justification that certain changes violate a basic understanding of the "run-as-written" rule.

Our responsibility to run a scenario as written means that it can take a few dozen games before you can start to see how you, as a GM, can apply your creativity. And when you look for avenues for creativity and GM agency, you'll find that the campaign steers you away from changing stat blocks and mechanics. If those are the levers you really want to be pulling, you're going to be dissatisfied, for sure.

Even so, the options for creativity are there; they just take time to discover. For me, that's a feature, not a bug. It means that what customization is available is gated behind an experience requirement. It also means I can be confident that even if one of my GMs runs a bad game, the fallout is constrained. Nobody's boon character is going to kick the bucket because someone ran a haunt wrong or ragequit or decided they didn't like a player and wanted to murder their character. (It might die in other, more legitimate ways, true. But we're just talking the really egregious examples--which would be much harder to adjudicate if we open up weapon or spell swaps, for example.)

Now, it's not all rainbows and butterflies. It's easy to see why you might not like those kinds of constraints, especially if you've got a lot of experience GMing, or if you're used to a type of play that isn't a great fit for the Pathfinder Society metagame. That doesn't mean that PFS is in need of repair--it just might mean that Society's not a great fit for your talents. GMing PFS is certainly not for everyone. And while we don't want to force anyone out of PFS, it's also impossible to make it work well for everyone. Since what you're looking for is a very fundamental change to the ethos of PFS and the types of experiences that PFS players will enjoy, I think it's exceedingly unlikely that you'll see PFS2 GMs get the level of agency you want.

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Having said all that, it seems the new system is trying to give the GM more judgment calls in some areas that were previously clearly defined in PF1. I doubt it's going to be AR, but depending on what you're looking for and what emerges from the other side of the playtest, you may yet find PFS2 to your liking.

Silver Crusade 5/5 Venture-Lieutenant, Pennsylvania—Pittsburgh aka Terminalmancer

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Whee, five stars! Thank you all! It feels like I should still have four. Now to try this sleep thing before the next convention begins...

Silver Crusade

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CG female outsider (native) ranger 3 ... Initiative +10 ... Perception +5 (6 vs. traps) ... Sense Motive -1 HP 25/25 ... Panache 1/2 ... AC 17 touch 14 flat 13 ... CMD 19 ... SAVES (F/R/W) +5/+8/+2 ... MW C. Longbow (p/b, rapid) +7/+7 (1d8+3/x3; 110' range)

Miri blinks her eyes. "Man, that door really must have been stuck. It seemed like it took FOREVER to open it!

Miri runs toward the knight. "We're here!" Move action

She lines up a shot at the big goblinoid. "Maybe for you..." and takes a Deadeye Shot! (uses a standard action)

Deadeye Shot at the big ugly: 1d20 + 7 + 1 + 1 ⇒ (14) + 7 + 1 + 1 = 23 vs. touch, and costs one panache point to use

Deadeye Damage: 1d8 + 2 + 1 + 1 ⇒ (4) + 2 + 1 + 1 = 8

Silver Crusade

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Pathfinder Companion, Maps, Pathfinder Accessories, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

It takes resonance to put something into or take something out of a bag of holding with an activate action. There's no bulk discount, either.

This would seem to work against the trope of the brave adventurers using a bag of holding to cart off the dozens of magic items and thousands of copper pieces in a dragon's hoard...

Silver Crusade 5/5 Venture-Lieutenant, Pennsylvania—Pittsburgh aka Terminalmancer

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GreatGraySkwid wrote:
Alex Wreschnig wrote:

From the additional resources:

Quote:
Racial magic items can be purchased and used by any race.

Huh.

Does that mean my Vanaran can wear Daredevil Softpaws for a free extra +1 to hit compared to the regular Daredevil Boots?

The part I quoted was from Inner Sea Races. The Softpaw Boots are from the Advanced Race Guide, which has slightly different sanctioning text attached to it, which is why it's good to assume that racial equipment isn't available outside the race by default:

Additional Resources for the Advanced Race Guide wrote:
Note: Alternate racial traits, racial archetypes, racial evolutions, racial feats, and racial spells are only available for characters of the associated race. Racial equipment and magic items can be purchased and used by any race as long as the specific item permits it (for example, only halflings can purchase and use solidsmoke pipeweed).

Looking in the ARG, for mundane equipment it does say that "Catfolk have access to..." but it doesn't have the line they sometimes use: "At the GM's discretion, other appropriate races may also make use of some of these." On top of that, the item description seems to specifically work only for catfolk like BNW pointed out. The magic item section reads "The following magic items are often created and used by catfolk."

I agree with the wolf: I think softpaw boots and the daredevil softpaws are a no-go for a vanara.

Silver Crusade 5/5 Venture-Lieutenant, Pennsylvania—Pittsburgh aka Terminalmancer

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From the additional resources:

Quote:
Racial magic items can be purchased and used by any race.

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