Merchant of Cumo

Maximus of Triaxis's page

38 posts. Organized Play character for Terminalmancer.


Race

| SP 8/8 HP 10/10 | RP 6/6 | EAC 13; KAC 14; Resist Fire 5 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +10, SM: +8

Classes/Levels

| Speed 30ft | Healing Channel (2d8): 1 RP | Spells: 1st 3/3 | Active conditions: None.

Gender

Male NG summer ryphorean priest, medic, and mystic 1

About Maximus of Triaxis

Maximus
Mystic 1 (archetype: medic)
N Medium humanoid (Ryphorian)
Init +1; Senses Perc +10, SM +8, low-light vision

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Defense
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EAC 13, KAC14
SP 8 HP 10 RP 6
Fort +1, Ref +1, Will +6

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Offense
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Speed 30 ft.
Melee Battle Staff (lvl 1) +1, 1d6 B. (Analog, block)
Ranged (see Mind Thrust)
Space 5 ft.; Reach 5 ft.
Special Attacks
Spells (CL 1)
1: Command (DC 15), Mind Thrust (DC 15)
0: Detect Affliction, Detect Magic, Psychokinetic Hand, Stabilize

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Statistics
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Str 8, Dex 12, Con 12, Int 12, Wis 18, Cha 10

Skills:

Culture +5.............1 rank, 3 trained, 1 ability
Life Science +5.....1 rank, 3 trained, 1 ability
Medicine +5..........1 rank, 3 trained, 1 ability
Mysticism +9........1 rank, 3 trained, 4 ability, 1 connection
Perception +10....1 rank, 3 trained, 4 ability, 2 race (keen senses)
Sense Motive +8..1 rank, 3 trained, 4 ability
Survival +8...........1 rank, 3 trained, 4 ability

Starship-Combat Version of Skills
Mysticism +9

Feats
1: Extra Resolve
1: Toughness

Languages Common, Triaxian. Celestial.

Other Abilities

Combat Gear
Combat Staff (lvl 1 simple melee)

Other Gear
Medkit, Freebooter Armor I

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Special Abilities
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Healer Mystic
..healing channel 2d8, 30'

Ryphorian
..bonus feat
..keen senses
..low-light vision
..fire resistance 5 (summer)

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Boons Slotted this Adventure
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Ally:
Faction:
Personal: Alien Archive Admittance
Promotional:
Social:
Starship:
Slotless:

All My Boons:

Ha! Joke's on you! I got none!

Boons will live in a separate sheet.

Bot Me!:

Combat
Maximus is here to heal. He'll try to only spend 1 resolve point per encounter unless he thinks it's late in the adventure or people are in serious need; at level 1, 2d8 is a lot of healing. His medic stuff doesn't kick in until level 2. :(

Maximus maximizes your health! Free health care for everyone! [dice=healing to all allies within 30']2d8[/dice] healing to all allies within 30'.

In high-leverage situations (boss fight, party in trouble, etc.) he will mind thrust the biggest, baddest-looking thing.

Maximus's face gets a glazed-out look (Yes, even more than normal.) "Far out...": Mind Thrust I, Will DC 15 (half), [dice=mental scarring]2d10[/dice]

In cases where it's plausible that conversation could win the day, he'll try to use Command to shut down a fight or save a life.

[ooc]Maximus commands his target, pending a DC 15 Will save (negates), to...

If he ever gets a ranged weapon he will happily take potshots with it during combat but he couldn't afford one right now.

Starship Combat
Maximus's best (and only viable) starship officer role is as the Magic Officer. He'll spend early rounds scrying on the opposing ship(s) if no science officer is present, or extending the range of his allies' weapons if that's useful. Later on he will likely be giving the pilot bonuses on their piloting checks with precognition.

Maximus: Starship Mysticism [dice=Magic Officer: (add action here)]1d20+9[/dice]