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This was not the Rasheen scenario I was expecting! (It's short on crocodilians, among other things.)
Noting some things as I come across them.
1. Hey, a good use of in media res for the intro! Sort of. Maybe not technically.
2. DR/wound? I guess bypassed by a weapon with the wounding critical hit effect? Hrm. I'm not familiar with a rule as to whether it's any weapon with the wound property, or on an attack that creates a wound, which would usually be a crit. I'm thinking any weapon with the property?
3. The sphinx's makeshift haste circuit is "broken." By using up a swift action as normal, but forcing it to only last one round (as abnormal), it means that she really only benefits from the increased movement speed. She doesn't have a swift action to use for her full attack, so she can't move and full attack in the same round like you would expect as someone benefiting from haste. Smells intentional to me, but I'm not 100% sure.
4. Keystone's mentioned (a possible victim of the editorial process?), but it sounds like they're supposed to be lumped in with the four other AIs that are working in the background and go undescribed.

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Re point 2: I'd run it as any weapon with the wound Crit property would bypass it on any of that weapon's attacks crit or not.
One question of my own: maybe I am missing something obvious, but where exactly is Dortay's Palace (A9). Is it in the main pyramid complex the rest of the scenario occurs in, or a separate building on a different Tombworld hex?

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Thanks for sharing your take on #2, makes me feel a little better about having run it that way. I definitely under-prepped; three cheers for convention schedules!
Regarding your own Q: it's implied and not explicit, but:
1. My read is that the planetoid is hollow and there's at least one very large chamber inside it that is basically the entire adventure, which is reached via the stairs inside the pyramid, and
2. A9 is arrived at from the stairs exiting area A7 to the east. The stairs lead right up to A9. (See the box text for area A7.) It's the same complex, you don't need to head back outside to get there, etc.

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3. The sphinx's makeshift haste circuit is "broken." By using up a swift action as normal, but forcing it to only last one round (as abnormal), it means that she really only benefits from the increased movement speed. She doesn't have a swift action to use for her full attack, so she can't move and full attack in the same round like you would expect as someone benefiting from haste. Smells intentional to me, but I'm not 100% sure.
I've seen a few monsters with this problem.