![]()
![]()
Human Rogue 2 DEAD
![]() Talon grunts as the skeleton's claws rake across his face. He assumes a defensive stance, stabs at one of the skeletons but misses, and then performs an evasive maneuver to reach the corner of the room. MW Dagger Attack 1, combat expertise, flank: 1d20 + 4 - 1 ⇒ (7) + 4 - 1 = 101d4 + 1 ⇒ (3) + 1 = 4 sneak stab: 1d8 ⇒ 6
![]()
Human Rogue 2 DEAD
![]() Easily seeing the bomb coming, Talon dodges behind one of his slower companions, who takes all the spray from the flask. The rogue avoids any damage entirely. Before the rest of the enemies can react, Talon slips along the wall and below the guard of the skeleton to get into the room behind the alchemist. reflex: 1d20 + 7 ⇒ (18) + 7 = 25 Evasion for 0 dmg. Double move. ![]()
Human Rogue 2 DEAD
![]() Talon swings both his daggers at the remaining undead, using one attack as a feint to open up a sure strike with the other. MW Dagger Attack 1: 1d20 + 4 ⇒ (1) + 4 = 51d4 + 1 ⇒ (2) + 1 = 3 sneak stab: 1d8 ⇒ 4
I couldn't see if undead are immune to crits. If it is not immune, 12 dmg total ![]()
Human Rogue 2 DEAD
![]() Though Talon had been giving chase, the rogue suddenly slows up, unwilling to pursue the obviously powerful alchemist while he is so seriously wounded. He activates a wrist-sheath, produces a wand, and activates it to heal himself. umd: 1d20 + 1 ⇒ (20) + 1 = 21 clw: 1d8 + 1 ⇒ (2) + 1 = 3 ![]()
Human Rogue 2 DEAD
![]() Talon, after slicing at the alchemist with one dagger, pulls out of combat with the enemy zombies and follows him. acrobatics to avoid AoO: 1d20 + 8 ⇒ (9) + 8 = 17 I'll follow him down the corridor, but hopefully avoid an AoO. If I do get hit, though I will stop and drink a healing potion instead of following him. ![]()
Human Rogue 2 DEAD
![]() While the alchemist is ordering around his henchmen, Talon takes a moment to rush into the room and get behind the man. "These won't be enough to save you, creep!" the rogue says as he attempts to plunge a dagger into the man's side. MW Dagger Attack: 1d20 + 6 ⇒ (9) + 6 = 151d4 + 1 ⇒ (3) + 1 = 4 sneak stab: 1d8 ⇒ 6 10 dmg total Since I act before they do, they should be flat-footed still. So they shouldn't have AoO against me, and I should get sneak attack damage. ROFL Ziusudra! ![]()
Human Rogue 2 DEAD
![]() Putting two and two together, Talon looks squarely at the hunchback. "Yeah...we're looking for a guy who's cutting up bodies and doing experiments on them to get them to rise from the dead. He's supposed to be a heavy-set, skinny, tall-ish short-guy with blonde hair and a completely bald head. Have you seen him?" ![]()
Human Rogue 2 DEAD
![]() Talon struggles to activate his wand, but manages to use it on himself and Halorn given enough time. "We should take this door," the rogue agrees. He checks it thoroughly for traps, then opens it and stands aside. perception take 20: 20 + 7 = 27 CLW Halorn: 1d8 + 1 ⇒ (8) + 1 = 9
![]()
Human Rogue 2 DEAD
![]() Talon, seeing nowhere else to attack from, decides to make for the alcove next to the skeletons. Darting past his fellows, he exposes himself briefly to the claws of the skeletons, but then finds himself in the relative safety of the alcove. He prepares to attack any that advance with his light mace. acrobatics to avoid AoO: 1d20 + 8 ⇒ (9) + 8 = 17 readied light mace attack: 1d20 + 2 ⇒ (18) + 2 = 201d6 ⇒ 1 ![]()
Human Rogue 2 DEAD
![]() Talon holds up a hand. "Shhhh!!!" he whispers. "Someone is...talking up there. It's soft but I can hear it. That isn't something we should have in a crypt. Unless it's more undead. Still, this pile of gore makes me think we're close to something." "I could potentially climb up and check it out." climb: 1d20 + 3 ⇒ (15) + 3 = 18 What's the DC to climb up here? Are the walls smooth, or are there handholds anywhere? Can I get up to the place the voice is coming from? ![]()
Human Rogue 2 DEAD
![]() "Not so cool when it's attached to your windpipe, kid!" Talon responds. He pulls out the wand he had used earlier and heals his wounds. "I think this pile of gore is directly related to our mission here, and the reason I didn't want to go around. I wonder...should we try climbing up here? This seems to have been dumped from above. Perhaps what we seek is directly above us. Anyone bring a grappling hook?" UMD: 1d20 + 5 ⇒ (12) + 5 = 17 CLW: 1d8 + 1 ⇒ (4) + 1 = 5 ![]()
Human Rogue 2 DEAD
![]() Now that he's not being choked by one of the creatures, Talon steps forward with both daggers and tries to impale the last one. MW Dagger Attack 1: 1d20 + 4 ⇒ (18) + 4 = 221d4 + 1 ⇒ (4) + 1 = 5 sneak stab: 1d8 ⇒ 8
Not sure if I can flank it or get sneak attack on it otherwise. If not, just ignore the extra damage. ![]()
Human Rogue 2 DEAD
![]() Talon chokes as the undead hand grabs his throat, but his annoyance with Aaziroth is still clear. "Maybe...I...ackk...have a...glll...deathwish!" The rogue stabs at the creature choking him, but has a hard time hitting it. MW Dagger AoO: 1d20 + 6 ⇒ (5) + 6 = 111d4 + 1 ⇒ (3) + 1 = 4 MW Dagger Attack: 1d20 + 6 ⇒ (3) + 6 = 91d4 + 1 ⇒ (3) + 1 = 4 One other thing...the one attacking me moved through a threatened space from 3 other characters...do they get an AoO on it? ![]()
Human Rogue 2 DEAD
![]() Talon sees one of the creatures starting to move, and before it can jump at it, he hurls a dagger at it. The rogue then darts to the back of the group, leaving the rest for the front-liners. MW Dagger Attack: 1d20 + 6 ⇒ (14) + 6 = 201d4 + 1 ⇒ (2) + 1 = 3 sneak stab: 1d8 ⇒ 3 targeting blue, vs. flat-footed since it hasn't acted yet. ![]()
Human Rogue 2 DEAD
![]() "I'm happy to check out the statues," Talon responds to Madge. "Only, someone else can be the one touching them. For example, that last one has a magic trap on it. That much I know. What it does, I have no idea, and am not much inclined to find out. But be my guest," he says. "Otherwise, let's go around and try those doors to the east," he suggests. Looks like the north and south doors here are higher on a catwalk, right? So let's walk around to the east, ya? ![]()
Human Rogue 2 DEAD
![]() Talon looks around the massive chamber. "These guys knew how to spend gold lavishly," he observes. The rogue looks at the statues surrounding the chamber. "Are all these giving you the same reading, Kid?" he asks Ziusudra. "If so, maybe we ought to leave the statues alone for now." He looks around for any other secret passages or hidden things. perception take 10: 10 + 7 = 17 ![]()
Human Rogue 2 DEAD
![]() Talon nods in approval at Ziusudra. "You might live to see the end of this dungeon yet, kid." The rogue moves closer to the statue and examines it carefully, looking for traps or anything the statue might conceal. perception: 1d20 + 7 ⇒ (4) + 7 = 11 disable device, if necessary: 1d20 + 10 ⇒ (6) + 10 = 16 |