Pathfinder Society Scenario #10-21: Slaver's End

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A Pathfinder Society Scenario designed for levels 5–9.

The Society's no stranger to treachery, and one of its most despicable betrayals came at the hands of the disgraced venture-captain Phlegos Dulm. He's escaped the Society's justice, but Venture-Captain Wulessa Yuul has joined forces with Karisa Starsight of the Liberty's Edge faction to track down the perfidious poisoner and bring him to justice. However, the PCs will need to tread carefully as they help corner Phlegos. Not only is he a cunning foe who knows many of the Society's secrets, but he's found new allies whose hatred for the Society runs deep and whose lust for vengeance may prove a greater threat than Phlegos's treacherous cunning.

Contents in Slaver's End also contribute directly to the ongoing storyline of the Liberty’s Edge faction.

Written by Vanessa Hoskins.

Note: This product is part of the Pathfinder Society Scenario Subscription.

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Fulfilled immediately.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZOPSS1021E


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Average product rating:

5.00/5 (based on 2 ratings)

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Fantastic and Immersive Fun

5/5

Played it once, ran it twice. This scenario ticks so many boxes for me as a player and GM. The NPCs are an absolute blast to role-play (both with and as), including a quest-giver I've been looking forward to meeting for a long time. Even the NPCs intended to only interact via combat are super memorable! I was afraid of the primary combat in the scenario, but the guidelines are given very clearly and every time the scenario is ran results in at least one memorable "oops" moment (for the PCs and NPCs), making the entire encounter feel very organic. There are lots of ways the players can approach this one, and the author did a wonderful job making sure we would have the tools necessary to accomidate our players attempting to go off the rails.

Spoiler:
The slavemaster was so well written that we had a player who wanted to take him up on his offer even though the party was going to free the efreeti! Even when my own character got hit by the trap in the living room, I was able to engage with the rest of the encounter because of how perfectly placed that trap was! It was also hard to not feel sorry for our target rogue venture-captian, even if he was a scumbag.


Fantastic and fun!

5/5

This scenario takes place in Sedeq, a city in Qadira, and builds off of events from #38: No Plunder, No Pay and #10-21: Treason’s Chains. This mission is of particular importance to members of the Liberty’s Edge faction. Venture-Captains are Wulessa Yuul (name-dropped) and Karisa Starsight.

Slaver's End tasks the PCs with tracking down the traitor Phlegos Dulm and bringing him in alive. This is a really fun, challenging, entertaining scenario, with great enemy tactics and placement, map layout, and story. I adore the scripted dialogue in this one, and the social encounters! This scenario allows for multiple ways to approach and overcome the encounters, and gives characters the chance to make decisions that could have further ramifications outside this scenario. I absolutely loved this adventure. Really great job!

Note on the final location:
This scenario's major encounter involves an infiltration or attack on a building. All of the enemies have detailed tactics and a listing on how long it takes them to prepare for and enter combat. Which is awesome! It turns the exploration into wave after wave of enemies once the PCs make enough noise to attract attention. The pacing between waves works well, and the building layout is well-suited to this sort of mobile encounter. There's enough room in some spaces for larger fights, but PCs should be able to use room size and hallways against their attackers in order to gain an advantage.


Grand Lodge

1 person marked this as a favorite.
Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

He just don't learn.

Shadow Lodge

Huh. I expected it to be about Muhlia Al-Jakri, not the new guy they brought in for the goblin game.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

Muhlia has already been dealt with.

Shadow Lodge

TriOmegaZero wrote:
Muhlia has already been dealt with.

Well that spawned some research... sigh, ok, that makes sense.

Paizo Employee Organized Play Developer

5 people marked this as a favorite.
thistledown wrote:
Huh. I expected it to be about Muhlia Al-Jakri, not the new guy they brought in for the goblin game.

Phlegos Dulm isn't new. He's actually been around longer than Muhlia Al-Jakri. He was first introduced in Seekers of Secrets back in 2009 and has appeared in a few products since then.

Silver Crusade

1 person marked this as a favorite.

Seems like a perfect scenario to unleash a very anti-slaver Vigilante Were-shark... *Hopefully with Bane Human.

Grand Lodge Contributor

1 person marked this as a favorite.
Oriklad wrote:
Seems like a perfect scenario to unleash a very anti-slaver Vigilante Were-shark... *Hopefully with Bane Human.

Sounds like!

Liberty's Edge

1 person marked this as a favorite.

He got away once. Not this time.


Rules Question about this scenario. It does contain spoilers, so i will put it in the spoiler spot.

question:

During the first room of the estate, there is a trap set up for the lower tier to turn the store into mud and back into stone. The only problem with this is that the spell it is referencing doesn't work on stonework that has already been altered. Should I play it as if it should work on the floor, or as if the people who set it up were idiots and didn't know that part of the spell?

Grand Lodge

3 people marked this as a favorite.
Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

That issue was anticipated.

Spoiler:
"The estate’s original architect used a natural stone floor
and glass ceiling to ease a guest from outdoors to indoors."


TriOmegaZero wrote:

That issue was anticipated.

** spoiler omitted **

Thank you for that. I did miss it.

Liberty's Edge

1 person marked this as a favorite.

Hey--I'm famous!

Backstory

Grand Lodge

Anyone able to tell me what maps are needed for this scenario?

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

Maps:
Docks Flipmat
1 Custom Map

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