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I really like the idea of this feat but I think it needs to be altered for game play. As it stands right now it let's use treat wounds with Nature instead of Medicine. Unfortunately, the feats that improve treat wounds all depend on Medicine and most require expert and higher.
I suggest errata for the feat to include the ability to take feats that modify treat wounds as if your rank in medicine was equal to your rank in Nature. Otherwise the use of Natural Healing will be limited to the baseline and force people who want to help heal their party to take Medicine rather than offering an interesting alternative.
PS I would love to see a similar feat for Crafting, albeit with some fun caveats.