Pathfinder Lost Omens, Rulebook Subscriber
I remember there was a mention of some coil serpent spy Serpentfolk reincarnating into human (or other core races) to better spy on them. I always kind of enjoyed the idea of one liking the experience enough to become more tolerant after turning back into a serpentfolk.
Pathfinder Lost Omens, Rulebook Subscriber
I would describe it as the characters who beat the spiders in the initiative notice something distinctly magical and/or unnatural occurring in the area: strange noises, strange wind, etc. Something to indicate the area is unsafe, but not know where it's coming from.
Pathfinder Lost Omens, Rulebook Subscriber
PossibleCabbage wrote: What does happen if someone just walks over one of the three bridges (formerly four bridges) and tries to go in? Is there a part accessible to people who aren't seeking divinity/riches? Wouldn't that be a kicker, just wonder over and "Hey guys, the door just opens right up, who would've guessed?"
Pathfinder Lost Omens, Rulebook Subscriber
Darksol the Painbringer wrote:
In terms of Pathfinder you have that exactly backwards. Summoned creatures do not exist before you cast your spell or after your spell ends, they are created by the spell to do your bidding and blink out of existence when it ends. Your eidolon, as stated in the playtest document, does exist when not currently on your plane of existence.
Pathfinder Lost Omens, Rulebook Subscriber
Honestly, I think it's just a personal thing. I have don't believe in any sort of afterlife in the real world, just oblivion and my body breaking down and my constituent atoms being used by other forms of matter eventually scattered to the cosmos when our star goes supernova the same way the atoms that form my body were. To me the Golarion afterlife is not much different, the quintessence forming a character's soul merges with the place best fitting them (assuming daemons or other soul destroying monsters don't impact them), eventually the Maelstrom breaks down that quintessence and collects it into a vortex of soul matter which is then kindled into a living soul in the Positive Energy Plane which continues the cycle. In either case we are the universe experiencing itself, I like that. It's also worth noting that for as much as we talk about what happens to souls there is some debate within the setting as well. The afterlife laid out in Occult Adventures differs in some key areas form the afterlife being discussed here and one of my favorite pieces of art happens to be two characters whose names I cannot recall standing in front some charts and drawings arguing over the nature of the afterlife.
Pathfinder Lost Omens, Rulebook Subscriber
It's entirely possible that not being able to mix and match to your heart's content is a deliberate choice, considering how that led to Summoner being banned from many tables and Society play. The Unchained version did not allow one to mix and match to their heart's content, as a base form was specified depending on what type of eidolon a player had. I would like some more customization options, but it should be far short of 1E version, there's a middle ground in there somewhere.
Pathfinder Lost Omens, Rulebook Subscriber
Temperans wrote: Well eidolon and summoner should have seperate HP pools. So your thing about the summoner being at 0 is only relevant with the weird shared HP. Even then its no different than a barbarian dropping to 0 HP and being unable to rage for 1 minute. Nah, they should be sharing a HP pool.
Pathfinder Lost Omens, Rulebook Subscriber
TheGentlemanDM wrote:
Oh no, I totally agree with you, I don't want to have require some kind of horrible physiology to get access to the weird and unique. I personally love that right now the Eidolon can be described essentially however a player wants without having to spend feats on things like legs.
Pathfinder Lost Omens, Rulebook Subscriber
I'd love to see some more "out there" kinds of potential evolutions. Entangling webs or vines, parasitic spores, eye beams, causing miniature volcanos under foes (actually on second thought, those last two could be covered by something like Energy Emanation Evolution but I wanted to leave them in for completeness), etc. Things that really sell the idea that this being you've bonded with is something unique. I realize those may be too powerful for player characters, but I wanted to to vocalize the desire.
Pathfinder Lost Omens, Rulebook Subscriber
Verzen wrote: And evolutions, outside of mere class feats, were a huge part of the Summoner package as well. Why are you comfortable with stripping what made Summoners unique in pf1? Because paring it back (not stripping) is necessary to keep Summoner from completely overpowering all of the other classes, which happened with the 1e Summoner.
Pathfinder Lost Omens, Rulebook Subscriber
Part of the problem and source of the vitriol is inherent to the nature of a playtest, the majority of playtesters are not good at making well crafted classes or experienced at making criticisms useful. This leads to conflict with the actual designers and with other playtesters. The anonymous nature of forums makes it easier for disagreements to turn bitter, it happens every single time.
Pathfinder Lost Omens, Rulebook Subscriber
After reading through the class and then reading through this thread I have some thoughts. Firstly, I very much enjoy the direction the current Summoner is going, mechanics and flavor and really look forward to seeing what the final product will be. I like that your Eidolon choice plays a role in your magical tradition and I like sharing HP and actions, that to me really ties in the themes of the partnership between the eidolon and summoner. I really like not having to spend points on legs, or tails, or etc, I can describe my eidolon nearly however I wish. Secondly, I do agree with some of the calls for more unique evolutions, ones that can mimic some of the cool things that monsters can do. Some examples that I came up with: web spitting for something spider or caterpillar themed, temporary HP leeching for something like a parasitic fungus or plant, bonus damage on stealth attacks for stealthy cat or shark-like eidolons, things of that nature. I think bonus Evolution Feats might be the best way to accomplish that, at least I haven't seen a suggestion that I like better. Third, I'm okay with the limited spellcasting, as my main interest has always been the eidolon. I've never cared about the Summoners ability to use the Summon Monster spell at all, wouldn't even care if they lost it entirely. Spells that can boost your eidolon or provide some offensive power to the summoner would fit right in to me. In truth, I don't want to go back to the 1e chained version at all, sure it was mechanically powerful, but it also tended to invalidate a lot of the party, and when it didn't I was still taking up nearly double the "screen time" by effectively having two characters. Even the Unchained Summoner ran into problems of limiting eidolon design by having to purchase extra legs. and arms, and whatnot.
Pathfinder Lost Omens, Rulebook Subscriber
On the subject of magic and law, there is an AP where this has come up before. In Trial of the Beast, book 2 of the Carrion Crown Adventure Path, there is a trial scene that has a sidebar that mentions magical effects. In this example magic is mentioned as not being used except under "exceptional circumstances." And priests of Abadar and/or Pharasma are present continually using Detect Magic to ensure nobody else is using magic and lays out consequences for being caught using magic. The only noted exception to this is the ability to petition the court to cast Speak with Dead, and requires passing a Diplomacy check to get permission.
Pathfinder Lost Omens, Rulebook Subscriber
Albatoonoe wrote:
I didn't know I wanted that until you posted it, but now I need it.
Pathfinder Lost Omens, Rulebook Subscriber
Well, taking a look at human history we see numerous structures that serve as monuments to a singular person. I don't find it hard to believe that a race of intelligent and creative beings might also build massive monuments to the dead, especially considering they still have exist in them.
Pathfinder Lost Omens, Rulebook Subscriber
I've always liked learning more about the people of Sarkoris, and I really like being able to see more now that they have the possibility of reclaiming their lands from the demonic horde. I also hope we see a return of the Summoner class, because I have trouble thinking anything more thematically appropriate for a God Caller.
Pathfinder Lost Omens, Rulebook Subscriber
zimmerwald1915 wrote:
That could make for an interesting story. Though I think that'd be a pretty hard sell to convince people of that. You'd probably have better luck making them hate the idea of mindless undead taking their jobs.
Pathfinder Lost Omens, Rulebook Subscriber
Paradozen wrote:
Plus if there's anybody who's nature would prevent being magically whammied into forgetting somebody who stole from them it would be the god of punishment.
Pathfinder Lost Omens, Rulebook Subscriber
James Jacobs wrote:
Excellent. The dominion is super creepy and I hate that I love it.
Pathfinder Lost Omens, Rulebook Subscriber
Only a guess, but with Cheliax's recent internal strife, their vassal states might be trying to start pulling away. Breachhill may be an unusual town though, many other towns in the region might have only temples of Asmodeus. As a town with attracting heroes playing such a large part of their identity this makes sense to me.
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