Graypelt

Snatcherbanderwocky's page

77 posts. Alias of James Hebert.


RSS

1 to 50 of 77 << first < prev | 1 | 2 | next > last >>
1/5 *

Well, the 15th was a bust due to French Quarter fest, so we're giving this another go this Sunday the 29th. Link above is still relevant. I hope to see a good turnout.

1/5 *

I agree with Chris, City of Strangers I and II are a lot of fun to roleplay and I don't remember the combats being too bad. Many have said the First Steps mods and I agree. I don't think they're intended just for new players, but new GMs should be able to enjoy those as well.

1/5 *

Thanks man.

1/5 *

Running up to 2 tables of To Delve the Dungeon Deep, the second part of the intro trilogy. If you're available, come on out and play!

LINK


Truly epic Rune Giant. Thumbs down to randomization, though.

1/5 *

Go4 Games in Metairie will be hosting a gameday this Sunday, the 25th. We'll have up to two tables of In Service to Lore and the plan is to continue through the introductory trilogy. I'll post some links later for signup and information. Feel free to email me at onemanpowertrip @gmail. Com if you have questions or concerns.


1. I've DM'd and played in PbP games. Paizo and plothook.net are the wheres.

2. I'm in the central time zone, in New Orleans.

3. I can post at least once a day.

Character
1. Nicholas Shenevar, AKA The Chain Street Choker, Hands, Poppa Grip
Human mid-fifties male, Nick is a large man known for his big paws and his method of murder, strangulation. Nick is a frequent hire for when a particularly nasty message needs to be sent. Nick would be a monk/rogue mix with the martial artist archetype.

2. Nearly 7 feet of trouble, Nick dresses in plain clothing. His hair crept into white and he keeps it close-cropped and neat. He's quiet and never showy, Mitra only knows where he spends all of his coin. It's kind of a moot point now that he's rotting in a cell, though.

3. Nick is low-key and not afraid to throw the first punch in a fight. In fact, he has a tendency to do so, knowing that it's usually the guy who hits first that ends up walking away from a scrap.


4 people marked this as a favorite.

Kitsune rogue or fighter, basing it off of one of my favorite villains: Don Carnage of Tailspin fame.


I'm disappointed that the Snowcaster elves weren't talked about at all. Looking for information on them, I would look in two places: here and in the Inner Sea World Guide. I would find the briefest mention in both places.


Name: Tiffany
Race: Human
Classes/levels: Ranger 9
Adventure: Varnhold Vanishing
Location: Vordakai's Tomb

Name: Xavier
Race: Human
Classes/levels: Paladin 9
Adventure: Varnhold Vanishing
Location: Vordakai's Tomb

Name: Meric
Race: Human
Classes/levels: Diviner 9
Adventure: Varnhold Vanishing
Location: Vordakai's Tomb

Name: Caysen
Race: Human
Classes/levels: Bard 9
Adventure: Varnhold Vanishing
Location: Vordakai's Tomb

Name: Gorna and Creampuff
Race: Human
Classes/levels: Druid 9, Python
Adventure: Varnhold Vanishing
Location: Vordakai's Tomb

Name: Some cohort
Race: Human
Classes/levels: Cleric 7
Adventure: Varnhold Vanishing
Location: Vordakai's Tomb

Gory Details: The adventurers entered the tomb unprepared for the combat to come, and were overconfident from their dealings with Cephal Lorentus, the dread zombie wizard, and the dread zombie cyclopes they encountered. When they finally came face to face with Vordakai and his guardian, the grave knight, the conflict was a short one. Xavier was the first to fall, thanks to a 91 point greataxe crit that split him skull to stomach. With a collective gasp, the party tried to recover, doing a great job of circumventing Vordakai's immunities and interrupting spell casting. The Graveknight, however, was unable to be controlled, and he went on to murder Tiffany, the next closest person. The party attempted an immediate escape, using Dimension Door to escape to the cliffside they entered from. This left only companions, which were quickly dispatched. The heroes took a breath, recovering a bit of strength, then, "Is that that raven again?" Vordakai took the same time to recover, and appeared with his graveknight in the same flash of magic the heroes used. The ancient lich couldn't let these meddlers escape to spread tales of his coming! The heroes flew away through magic, but were tracked down yet again and destroyed. The ultimate fate of the kingdom remains, to this day, a mystery.


I should contribute the tale of my party's defeat to the thread, as my last act of DMing this path.
Name: Tiffany
Race: Human male (his mom wanted a girl)
Classes/levels: Ranger (I forget what level, 6ish)
Adventure: Rivers Run Red
Location: The Ruined Keep
The Gory Details: The characters were on the trail of an infamous fey, Spring-Heeled Jack, a bogeyman even to its kin. The wicked creature stole the babe of Oleg and Svetlana Leveton from its crib, and offered it as a token of love to The Dancing Lady of the Tower. Jack was long gone by now, but The Lady was still present in her tower, singing to her newly-acquired child. After seeing the Quickling updated in Bestiary 2, I decided to tweak it around some more, giving it levels as Vivisectionist instead of Rogue, the former being an Alchemist archetype with Sneak Attack. Tiffany attempted to climb up from outside the tower, attacking from the window while his companions frantically battled within. The Quickling, with Spider Climb and Sneak Attack, incapacitated the Ranger with poison, and Tiffany died from the fall that followed. Tiffany was recovered and Raised, and the party ultimately defeated the Dancing Lady. The Quickling was the sole survivor of the tower, and went on to join the Monster Kingdom growing in the South.


2 people marked this as a favorite.
magnuskn wrote:


Thirdly, I hope "something bad happens to Ameiko" isn't getting to be the recurring theme for every module. I can see many groups turning on the character if she's reduced to the eternal damsel in distress.

Every group needs an Aquaman.


Man, I'm Conan'ing this whole thing in my mind right now. My group just passed the DM torch from me

Spoiler:
Kingmaker, tpk @ Vordakai
to a buddy
Spoiler:
Some kind of shipwreck/harrowstone amalgamation
so I don't have a group to try it on, but I think this could be truly epic.

Spoiler:
The heir to the throne of Khitai, demonic wizards, a journey to frosty Hyperboria...


Your players sound hardheaded.
Option 1: Let the dice fall. Sometimes the good guys lose. Maybe they'll get the miracle they're hoping for.

Option 2: If the group (including you as DM) is attached to the characters being played and want to live, but still have a big loss, you can go the route of Hargulka's Monster Kingdom. Make Hargulka more intelligent than is written in the story, give him a taste for empire, and when they defeat the PCs, he can hold them as hostages until they sign a terrible treaty, then a few days after. A copy can be sent north to Restov to make sure that the treaty is recognized, and can include things like slave labor, handing over any kobolds they've befriended at that point, and making the PCs work for them. Don't be afraid to get your DM mallet and bang away at this. This is a LOT of extra work outside the scope of the adventure. Be sure to check the thread by DM Dudemeister for more info on the monster kingdom. I think it's almost canon by now.

Option 3: Fling dice, tell your players you hate them, and go watch a movie. Afterward, tell them you forgive them for ruining your game and are prepared to bestow upon them a redo.

For my group, I would go with Option 1, then make one of my players DM. See how he likes it.


These are heavily based on the Monsternomicon stats, which I thank you again for referring me to. Feedback appreciated!

Akriel (Shredder) CR 5
XP
CE Small Dragon
Init +6 Senses Scent, Blindsight 60'
DEFENSE
AC 17 Touch 13 Flat-Footed 15 (+2 Dex, +1 Size, +4 Natural)
hp 57 HD 6d12+18 Fast Healing 3
Fort +7 Ref +7 Will +7
OFFENSE
Speed 40ft
Melee Bite +11/+6 (2d6+6 plus trip)
SA Frenzy
STATISTICS
Str 18 Dex 15 Con 14 Int 3 Wis 14 Cha 6
Base Atk +6 CMB +9 (+11 Trip) CMD 21
Feats Toughness, Improved Trip (bonus), Weapon Focus (Bite), Step Up
Skills Escape Artist +12, Survival +12
SQ Blindsight 90', Scent, Eyeless
Draconic Traits: Immunity to magic sleep effects and paralysis effects
Immunities Death Effects, Disease, Fear, Mind-Altering Effects
Soulless
Unnatural Aura 300ft
Frenzy 3 rounds, +6 Str, +20ft speed

Harrier CR 5
XP
CE Small Dragon
Init +7 Senses Scent, Blindsight 90'
DEFENSE
AC 19 Touch 15 Flat-Footed 15 (+3 Dex, +1 Size, +4 Natural, +1 Dodge)
hp 51 HD 6d12+12 Fast Healing 3
Fort +7 Ref +8 Will +8 Resist Cold 10, Immunities
OFFENSE
Speed 20ft, Fly 40ft (Good)
Melee 2 Talons +10 (1d6+3), Bite +10 (1d8+4)
SA Savage Flyby, Rend (2 Talons, 1d6+4)
STATISTICS
Str 16 Dex 17 Con 14 Int 3 Wis 16 Cha 6
Base Atk +6 CMB +8 CMD 21
Feats Flyby Attack, Dodge, Improved Initiative
Skills Fly +9, Escape Artist +12, Survival +12
SQ Blindsight 90', Scent, Eyeless
Draconic Traits: Immunity to magic sleep effects and paralysis effects
Immunities Death Effects, Disease, Fear, Mind-Altering Effects
Soulless
Unnatural Aura 300ft

Acrar (Stinger) CR 5
XP
CE Small Dragon
Init +1 Senses Scent, Blindsight 90'
DEFENSE
AC 16 Touch 12 Flat-Footed 15 (+1 Dex, +1 Size, +4 Natural)
hp 63 HD 6d12+24 Fast Healing 3
Fort +9 Ref +6 Will +8 Resist Cold 10, Immunities
OFFENSE
Speed 20ft, Burrow 10ft
Melee Stinger +11 (2d6+3/19-20) or 2 Claws +5 (1d2+3)
Space 5ft Reach 5ft (10ft with Stinger)
SA Breath Weapon, Poison, Final Sting
STATISTICS
Str 16 Dex 13 Con 18 Int 3 Wis 14 Cha 6
Base Atk +6 CMB +8 CMD 19
Feats Combat Reflexes, Skill Focus (Stealth), Weapon Focus (Stinger)
Skills Stealth +17 (+27 when dug in), Survival +12
SQ Blindsight 90', Scent, Eyeless, Dig In
Breath Weapon (Su): 20ft line, 4d6 fire, DC 17; every 1d4 rounds
Poison (Ex): Sting- Injury; save Fort DC 17; frequency 1/round for 3 rounds; effect 1d3 Dex damage; cure 1 save.
Final Sting (Ex): When the Acrar uses its stinger attack, there is a 20% chance that the stinger will detach from the Acrar to cause 4d6+3 damage. The barbs of the stinger remain planted in the victim's flesh, and cannot be removed without a Heal check (DC 17). Success causes no damage from the removal, failure causes 3d4 damage to the injected victim. Once the final sting has been accomplished, it takes an Acrar 3+1d6 days to regrow its stinger.
Dig In (Ex): An Acrar can dig a hasty bulwark in the ground as a full-round action that provokes attacks of opportunity. While within the bulwark, the Acrar gains cover against ranged attacks, and partial cover against melee attacks. It also gains a +10 bonus to Stealth checks.
Draconic Traits: Immunity to magic sleep effects and paralysis effects
Immunities Death Effects, Disease, Fear, Mind-Altering Effects
Soulless
Unnatural Aura 300ft

Teraph CR 8
XP
CE Large Dragon
Init +4 Senses Scent, Blindsight 90'
DEFENSE
AC 19 Touch 9 Flat-Footed 19 (-1 Size, +10 Natural)
hp 94 HD 9d12+36 Fast Healing 4
Fort +9 Ref +6 Will +6 Resist Cold 10, Immunities
DR 10/magic SR 19
OFFENSE
Speed 40 ft, Burrow 20ft
Melee Tail +15 (2d8+6/19-20 plus poison) and Bite +13 (1d8+9)
Space 10ft Reach 10ft (15ft with Tail)
SA Breath Burst, Poison, Sneak Attack +5d6
STATISTICS
Str 22 Dex 11 Con 18 Int 3 Wis 14 Cha 10
Base Atk +9 CMB +16 CMD 26
Feats Improved Initiative, Multiattack, Improved Critical (Tail), Lunge, Weapon Focus (Tail)
Skills Stealth +9 (+19 when dug in), Survival +14
SQ Blindsight 90', Scent, Eyeless
Breath Burst (Su): 60ft range, 20ft burst, 4d10 fire, DC 18; every 1d4 rounds
Poison (Ex): Tail- Injury; save Fort DC 18; frequency 1/round for 3 rounds; effect 1d4 Con damage; cure 1 save.
Draconic Traits: Immunity to magic sleep effects and paralysis effects
Immunities Death Effects, Disease, Fear, Mind-Altering Effects
Soulless
Unnatural Aura 300ft

Carnivean CR 12
XP
CE Huge Dragon
Init +2 Senses Scent, Blindsight 90'
DEFENSE
AC 23 Touch 10 Flat-Footed 19 (-2 Size, +2 Dex, +13 Natural)
hp 203 HD 14d12+112 Fast Healing 7
Fort +17 Ref +11 Will +11 Resist Cold 10, Immunities
DR 10/magic SR 24
OFFENSE
Speed 50 ft, Climb 20ft
Melee Bite +21 (3d6+12) and 2 claws +20 (2d6+8) and Tail Slap +18 (2d6+12)
Space 15ft Reach 15ft
SA Breath Weapon, Grab (bite), Swallow Whole
STATISTICS
Str 26 Dex 14 Con 26 Int 6 Wis 14 Cha 6
Base Atk +14 CMB +24 CMD 36
Feats Multiattack, Awesome Blow, Power Attack, Improved Bull Rush, Greater Bull Rush, Furious Focus, Weapon Focus (Bite)
Skills Stealth +9 (+19 when dug in), Survival +14
SQ Blindsight 90', Scent, Eyeless, Spines
Breath Weapon (Su): 100ft range, 50ft cone, 7d10 fire, DC 25; every 1d4 rounds
Spined Defense (Ex): When the Carnivean is struck for melee damage, the numerous spines and spikes cut and damage the attacker for 1d8+4 slashing damage. An attacker using a reach weapon negates this.
Swallow Whole (Ex): Once swallowed, an opponent takes 3d6+12 bludgeoning damage plus 2d6 fire damage per round. AC 16, cause 20 damage to exit.
Draconic Traits: Immunity to magic sleep effects and paralysis effects
Immunities Death Effects, Disease, Fear, Mind-Altering Effects
Soulless
Unnatural Aura 300ft


The fact that the Harrier is in Monsternomicon is another way to slap myself for not having it. That's awesome, thanks for reprinting it here. For the AC while CR 3, I was thinking of 15, with 2 being from natural armor. That will probably go to 17 at CR 5, still easy to hit but packing a bad punch.

For the hit points, I don't know what I was thinking. Good catch.

So, using the Harrier as a model, I could say a Shredder only has a bite, which would be the same damage (2d6). I can keep the frenzy, get rid of snacking and just keep the baseline Fast Healing.

I think I'd rather keep it as a Dragon type, though. It has Dragon-blood in it, I'll look at the type descriptions more closely.

The Stinger is a little more complicated, I was thinking a 2d6 breath weapon with a sting attack and poison, then some weak talons for after the stinger breaks off. I know they have no sense of self-preservation, but I think PCs would feel cheated if a CR 5 monster had only one melee attack, then it was left with just breath weapons. Maybe "in the wild" they would gravitate toward Shredders for packs.

Thanks again for the feedback, I'll work on it some more and come back.


I wanted to get some feedback on this, if possible. I'm converting the Legion beasts to throw into a Pathfinder game. I started with the Shredder, and the other 2 lessers will be the same CR and similar in build. Thanks.

Akriel (Shredder) CR 3
XP 800
CE Small Dragon
Init +6 Senses Scent, Blindsight 60', Perception +9
[U]DEFENSE [/U]
AC Touch Flat-Footed
hp 50 HD 4d12+8
Fort +5 Ref +6 Will +6
[U]OFFENSE [/U]
Speed 30ft
Melee Bite +7 (1d8+1)
SA Frenzy
[U]STATISTICS [/U]
Str 13 Dex 15 Con 12 Int 3 Wis 14 Cha 10
Base Atk +4 CMB +4 CMD 17
Feats Improved Natural Attack (Bite)(bonus feat), Toughness, Improved Initiative
Skills Perception +9, Survival +9
SQ Blindsight 60', Scent, Eyeless
[U]Frenzy [/U](Ex): Once per day, (usually immediately after sensing prey within reach) an Akriel can fly into a frenzy for a short period of time. The Akriel gains +6 to Strength and gains +20 speed for 2 rounds. The Akriel's bite threatens a critical hit on a 19-20 during the frenzy as well.
[U]Snacking [/U](Ex): If an Akriel kills another creature, it gains Fast Healing 2 for a number of rounds equal to the creature's hit die.
[U]Draconic Traits[/U]: Immunity to magic sleep effects and paralysis effects


The base forms of the eidolons presented are all Medium, but a Summoner can choose to make his eidolon size small if he'd like. What if a size Large (or larger) creature took levels in Summoner? Would they be stuck with a size Medium Eidolon until 8th level?


Calixymenthillian wrote:
Rules for insult swordfighting: "You fight like a dairy-farmer!"

"Fitting, since you fight like a cow!"

Yeah I have to play that again.


FallofCamelot wrote:
Drejk wrote:
Gorbacz wrote:
Skulls and Shackles.

"Shackles And Bones?"

Wait, it sounds like title for TV series with two main characters...

"She's a Kyton, he's a Bone Devil; they're detectives"

Nice.


First, I'd like to see a bare-chested pirate queen straight from the pages of Conan.

As far as guns go, I'm sure they'll make a strong appearance. In the Inner Sea World Guide, the writeup on The Shackles is a good spot to get a taste of what's on its way. The Hurricane King Kerdak Bonefist has a magical pistol and his ship is fully outfitted with cannons.

Other crews of note: A druid and his giant squid captain the Kraken. The Blood Moon is a ship full of werewolves. I really can't wait to see what's next, and I suspect (and hope) to see an appearance by Aboleths.


This sounds fun. Im rolling up a newspaper and swatting faces if the pirate accent shows its face at my table though. Im hoping less jack sparrow more George R R Martins Iron Isles. Make way for the drowned god! We do not sow.


This is coming up for my group, great ideas! I plan on using some of this mixed with a few of the new mobs presented in Wake of the Watchers. Thanks again for these, Tem.


I put this together to stop rooting through 40 issues when I'm looking for something. I don't have Rise of the Runelords, and if this makes Paizo angry, feel free to delete. Monsters that were reprinted/updated in Bestiary 2 aren't listed.

7 Edge of Anarchy
Harrow (The Harrow Deck)
People of the Road (Varisians)
Bestiary:
Dream Spider (1/2 Vermin)
Raktavarna (3 Outsider)

8 Seven Days to the Grave
Plague and Pestilence (Diseases)
Abadar
Bestiary:
Daughter of Urgathoa
Lawgiver (15 Construct)
Nosferatu

9 Escape from Old Korvosa
Faces of the Earthbound Evils (Rakshasas)
The Red Mantis
Bestiary:
Achaekek, The Mantis God (30 Outsider)
Beatific One (9 Outsider)
Rajput Ambari (7 Undead)
Rakshasa Maharajah (18 Outsider)
Sikari Macaque Swarm (5 Animal)

10 A History of Ashes
The Cinderlands
People of the Storval Plateau (Shoanti)
Bestiary:
Bonestorm (8 Undead)
Cinder Wolf (2 Magical Beast)
Havero (24 Aberration)
Red Reaver (13 Mag Beast)

11 Skeletons of Scarwall
The Hold of Belkzen
Zon-Kuthon
Bestiary:
Chained Spirit (14 Undead)
Danse Macabre (14 Undead)
The Prince in Chains (15 Outsider)

12 Crown of Fangs
Relics of Kazavon
Harrow Deck of Many Things
Bestiary:
Akaruzug (14 Construct)
Contract Devil, Phistophilus (10 Outsider)
Mobogo (10 Mag Beast)
13 Shadow in the Sky
Riddleport: City of Cyphers
The Gold Goblin (Casino)
Bestiary:
Darklands Sentinel (2 Mag Beast)
Fungal Crawler (3 Aberration)

14 Children of the Void
Into the Black
Cayden Cailean
Bestiary:
Void Zombie
Thais (15 Outsider)

15 The Armageddon Echo
Celwynvian
Drow of Golarion
Bestiary:
Blast Shadow (5 Undead)
Cutlass Spider (6 Construct)
Maftet (6 Mon Humanoid)

16 Endless Night
Zirnakaynin
Abominations of the Drow
Bestiary:
Deep Crow (14 Mag Beast)
Ghonhatine (10 Aberration)
Irnakurse (9 Aberration)

17 A Memory of Darkness
Kyonin
Calistria
Bestiary:
Menotherian (15 Outsider)
Treerazer, Lord of the Blasted Tarn (25 Outsider)

18 Descent into Midnight
The Land of Black Blood
Demon Lords of Golarion
Eando Kline
Bestiary:
Black-Blooded Template
Xacarba (15 Outsider)

19 Howl of the Carrion King
Gnolls of the Brazen Peaks
Bestiary:
Div, Doru (2 Outsider)

20 House of the Beast
In the Shadow of Pale Mountain
Sarenrae
Bestiary:
Buraq (5 Magic Beast)
Edimmu (3 Undead)
Div, Pairaka (7 Outsider)
Sunlord Thalachos (15 Outsider)
Unchosen Gnoll (4 Humanoid)

21 The Jackal's Price
Tales and Truths of Genies
The Katapesh Marketplace
Bestiary:
Div, Shir (10 Outsider)
Emkrah (9 Aberration)
Hadhayosh (18 Mag Beast)
Rukh (10 Animal)
Tophet (10 Construct)

22 The End of Eternity
The Seals of Sulesh the Great (Conjuring/Binding Genies)
Keepers of Chaos (Proteans)
Bestiary:
Coeurl (8 Mag Beast)
Miengu (11 Fey)

23 The Impossible Eye
The City of Brass
Rovagug
Bestiary:
Black Jinni (12, outsider)
Div, Sepid (14, outsider)
Get of Iblis (13, aberration)
Nephilim (8, Outsider)

24 The Final Wish
Spawn of Rovagug
Wishcraft
Bestiary:
Ahriman (22, outsider)
Azi, Gandareva (16, dragon)
Azi,Srurava (15, dragon)
Azi, Zahhak (19, Dragon)
Golem, Brass (14, Construct)
Simurgh (18, Mag Beast)
Xotani the Firebleeder (20, Mag Beast)

25 The Bastards of Erebus
Westcrown
Tieflings of Golarion
Bestiary:
Gremlin, Haniver (1/2 fey)
Rot Grub (7 vermin swarm)
Giant Rot Grub (3, vermin)
Shadowgarm (2, aberration)
Strix (1/3 Mon Humanoid)
Torble (1/8 Vermin)
Torble swarm (2 vermin)
Devil, Ukobach (4 Outsider)

26 The Sixfold Trial
The Six Trials of Lazarod (play)
Iomedae
Bestiary:
Devil, Salikotal (7, Outsider)
Graveknight (11, undead)
Hand of the Inheritor (15 Outsider)
Stymphalides Swarm (6 Mag Beast)
Giant Stymphalides (8 Mag Beast)

27 What Lies in Dust
Treasures of the Pathfinders
Hellknights
Bestiary:
Aspidolechone (17 Mag Beast)
Devil, Chortov (9 Outsider)
Idol, Bone (2 Construct)
Idol, Jade (4 Construct)
Idol, Wood (1 Construct)
Idol, Stone (3 Construct)
Lar (5 Outsider)
Naga, Royal (11 Aberration)

28 The Infernal Syndrome
In the Fiend's Grasp (Possession)
Path of the Hellknight
Bestiary:
Asura, Adhukait (7 Outsider)
Cerberi (6 Outsider)
Malbolgian Cerberi (12 Outsider)
Devil, Cabal (Uniila)(10 Outsider)
Spartolos (6 Undead)

29 Mother of Flies
Ecology of the Thieves' Guild
Asmodeus
Bestiary:
Basileus (15 Outsider)
Calikang (12 Mon Humanoid)
Devil, Possession (Gidim)
Lesser Gidim (6 Outsider)
Greater Gidim (15 Outsider)
Nihiloi (11 Outsider)
Vrykolakas (10 Undead)

30 The Twice-Damned Prince
Catastrophe!
Mammon
Bestiary:
Devil, Advodaza (18 Outsider)
Ebon Acolytus (7 Construct)
Gigas, Hell (15 Humanoid)
Kyton, Ephialtes (16 Outsider)
Vouivre (12 Mon Humanoid)

31 Stolen Land
Into the Wild
Brevoy
Bestiary:
Carbuncle (1 Mag Beast)
Drekavac (3 Undead)
Elk (1 Animal)
River Elk (2 Animal)
Megaloceros (4 Animal)
Tatzlwyrm (2 Dragon)
Thawn (2 Humanoid)
Thylacine (1/2 Animal)
Brush Thylacine (2 Animal)

32 Rivers Run Red
Of Cities and Kings (City-Building)
Erastil
Bestiary:
Ceratiodi (3 Mon Humanoid)
The Grim White Stag (15 Outsider)
Hodag (5 Mag Beast)
Rorkoun (6 Aberration)
Trollhound (3 Mag Beast)

33 The Varnhold Vanishing
Iobaria Gazeteer
Into the Stolen Lands
Bestiary:
Blodeuwedd (6 Fey)
Clawbat (1 Mag Beast)
Cyclops, Great (12 Humanoid)
Peluda (10 Dragon)
Stygiria (7 Mon Humanoid)

34 Blood for Blood
Ecology of the Boggard
The Spoils of Kings
Bestiary:
Ahuizotl (6 Mag Beast)
Bog Strider (2 Mon Humanoid)
Calathgar (4 Plant)
Leshy, Fungus (2 Plant)
Nuckelavee (9 Fey)

35 War of the River Kings
Pitax
Gorum
Bestiary:
First Blade (15 Outsider)
Irlgaunt (13 Aberration)
Verdurous Ooze (6 Ooze)
Greater Verdurous Ooze (11 Ooze)
Warsworn (16 Undead)

36 Sound of a Thousand Screams
Beyond Kingmaker
The First World
Bestiary:
Ankou (14 Fey)
Dweomercat Cub (2 Mag Beast)
Dweomercat (7 Mag Beast)
Grodair (5 Mag Beast)
Skrik Nettle (6 Mag Beast)
Zomok (16 Plant)

37 Souls for Smuggler's Shiv
Shipwrecked!
Ecology of the Serpentfolk
Bestiary:
Ochre Eurypterid (1/3 Vermin)
Common Eurypterid (1 Vermin)
Bluetip Eurypterid (5 Vermin)
Spiny Eurypterid (9 Vermin)
Spitting Eurypterid (12 Vermin)
Ningyo (1 Mon Humanoid)
Undead Ningyo (1 Undead)
Rhamphorhynchus (1/3 Animal)
Dimorphodon (1 Animal)
Quetzalcoatlus (7 Animal)
Hunter Urchin (1 Vermin)
Spear Urchin (4 Vermin)
Glass Urchin (9 Vermin)
Tuyewera (4 Undead)

38 Racing to Ruin
Eleder
Gozreh
Bestiary:
Adaro (3 Mon Humanoid)
Biloko (1/2 Fey)
Bloodhaze Mosquito Swarm (6 Vermin)
Chemosit (4 Mag Beast)
Personification of Fury (15 Outsider)

39 City of Seven Spears
Expedition to Saventh-Yhi
The Path of Juju
Bestiary:
Camulatz (9 Mag Beast)
Snake Swarm (2 Animal)
Venomous Snake Swarm (4 Animal)
Piranha Swarm (3 Animal)
Megapiranha Swarm (6 Animal)
Vireseed Swarm (5 Plant)
Mokele-Mbembe (9 Animal)
Tribal Totem (6 Construct)
Umasi (4 Mon Humanoid)

40 Vaults of Madness
Ecology of the Charau-Ka
Dungeon Deathtraps
Bestiary:
Impundulu (11 Outsider)
Obambo (13 Undead)
Popobala (15 Mon Humanoid)
Sabosan (5 Mon Humanoid)
Tikoloshe (3 Undead)

41 The Thousand Fangs Below
Ilmurea
Nethys
Bestiary:
Arcanotheign (15 Outsider)
Inkanyamba (13 Mag Beast)
Lukwata (11 Mag Beast)
Umbdhlebi (12 Plant)

42 Sanctum of the Serpent God
Beyond Serpent's Skull
Ydersius
Bestiary:
Baregara (12 Outsider)
Emperor of Scales (15 Outsider)
Grootslang (16 Mag Beast)
Hollow Serpent (16 Undead)
Lesser Hollow Serpent (6 Undead)
Kongamato (15 Dragon)

43 The Haunting of Harrowstone
Ravengro
Haunts
Bestiary:
Sanguine Ooze Swarm (1/3 Ooze)
Phlegmatic Ooze Swarm (1/2 Ooze)
Melancholic Ooze Swarm (1 Ooze)
Choleric Ooze Swarm (2 Ooze)
Animated Manacles (1 Construct)
Animated Jack-O-Lantern (2 Construct)
Animated Straitjacket (4 Construct)
Severed Head (1/3 Undead)
Flaming Skull (1/2 Undead)
Skull Swarm (1 Undead)
Giant Beheaded (2 Undead)
Medusa Head (3 Undead)
Changeling (1/2 Humanoid)
Ectoplasmic Template
Spring-Heeled Jack (3 Fey)

44 Trial of the Beast
Pharasma
Esoteric Order of the Palatine Eye
Bestiary:
Boruta (9 Plant)
Skin Stealer (2 Fey)
Steward of the Skein (15 Outsider)
Four-Armed Mudra Skeleton (1/2 Undead)
Skeletal Mount (1 Undead)
Armored Ogre Skeleton (2 Undead)
Skeletal Mage (5 Undead)
Multiplying T-Rex Skeleton (9 Undead)

45 Broken Moon
The Whispering Way
Ecology of the Lycanthrope
Bestiary:
Vilkacis (7 Undead)
Weaverworm (8 Aberration)
Werebat (Human Form) (3 Humanoid)
Werebat (Hybrid Form) (3 Humanoid)
Zombie Wolf (1 Undead)
Apocalypse Zombie (2 Undead)
Giant Zombie (8 Undead)
Zombie Lord (3 Undead)


I don't know. I guess I don't see where the disconnect is. It's not being picky if you're ready to just hand a soon-to-be-fledgling country's fate to 1st level PCs.


The Swordlords don't really seem to be doing background checks. One of the traits is basically "You get a horse and a charter". Seriously, what's the difference between bandits and secret police? Oleg and Svetlana wouldn't know every single bandit in the Greenbelt, and they wouldn't just broadcast who or what they are unless they're just cartoons.


2 people marked this as a favorite.

So, the Stag Lord's a mean drunk that doesn't like to actually do anything anymore. I think he's probably too apathetic to care about the Thorn River camp not reporting in after a while. Akiros or Dovan might be interested, but more than that, I had a group of bandits figure out what was going on (some escaped) and try a different tactic. They avoided the PCs for a while, then went to Brevoy and got their own charter. Now they threaten to denounce the PCs as bandits, and are playing the "I'm not touching you" game with them. It's turning into a fun situation, where the PCs could always kill the bandits to get rid of them, but without evidence, folks like Oleg and Svetlana might lose respect for them. In their minds it would be cold-blooded murder, just because the PCs didn't like the other group.

Thoughts?

1/5 *

Very interesting. Disappointing that the list doesn't include New Orleans, but understandable given that we don't host many Cons at all here anymore. Stupid fat Katrina. Well, I'm still going to host some events. Thanks for the link, much appreciated.

1/5 *

In New Orleans, there are no Venture Captains or lodges set up as of yet, and I'd like to know if there is any information present on getting that started.


You cut me deep, Shrek. Thanks for the response, I look forward to hearing from you.


I recently submitted a summary and am wondering how long it should take for a response. The last time I submitted something, it took 8 months to get a "no thank you". The open call page says to wait 72 hours before resubmitting, but it doesn't seem like that's a reasonable thing to do (resubmitting every 72 hours if it takes a month to get through an already full inbox). Thank you.

1/5 *

Thanks again for the good time. See you guys at Comicpalooza, hopefully. Did those snail-mail certs get sent out yet?


Edit: Nevermind, the 2PM pacific time is stated in the "Official Rules".


Damon Griffin wrote:

Appendices conveniently list cohorts and animal companions from Bestiary 2, but there is no such list for new familiars. Casting "Find" on the PDF yields --

Aeon, Paracletus
Agathion, Silvanshee
Angel, Cassisian
Azata, Lyrakien
Brownie
Daemon, Cacodaemon
Dinosaur, Composgnathus
Inevitable, Arbiter
Protean, Voidworm
Quippoth, Cythnigot
Snapping Turtle

I'm looking for this too. Any info?


Travel light, but it's worth it to bring a book or two. In my experience, people are going to get bored as hell, so you're likely to talk enough people into it to put a group together. Great way to pass the time.


I'll be out of hand until at least Monday. Feel free to npc me.


Dm, I think the group was hoping to get on with the adventure rather than have to take another RP break and interact with Oleg again.


Whatever you'd prefer as DM. I'm okay with bookkeeping or benchmark leveling.


Joe Abercrombie and George R R Martin are both refreshing breaks from the hokey 'prophecied hero' fantasy standard. They're gritty and rough if you have delicate views of violence and abuse, though. Like, really gritty.

R. Scott Bakker is interesting, but isn't for everyone.

Sanderson is great. I loved Mistborn, and when I found that it would become a trilogy I was excited. He wrote a one-shot novel before that, Elantris, and what's great about that one is that you can see him 'stretching his writing muscles' as he gets started with his literary career.

If you're looking for books, a lot of people have already suggested to keep reading, and that's the best advice I can give as well. Don't discount the value of grabbing something random off the shelf. One of the reasons I hate these e-readers I keep seeing is the limited libraries and the lack of 'new book smell'.


That's funny... a game that died because the players played too much... lol.


For marching order, I would suggest either Arianna go first to scout, or have Cale go first to take whatever comes. Sil could be a good candidate to take rearguard. He has a pretty good perception and has more armor than the squishies.


The more we discuss it, the more excited I get. Let's start exploring!!


I like individual initiative for PCs and group init for bad guys. Regarding maps and images, and character sheets, I'd suggest putting the game on plothook. I love Paizo, but plothook's more set up for a PbP game, giving the DM moderator privileges and parent boards. Here's a game I'm running and a game I'm playing in as examples.

Kingmaker (DMing): http://plothook.net/RPG/forumdisplay.php?f=1956
Savage Tide (playing Moby): http://plothook.net/RPG/forumdisplay.php?f=459


If Virgil's going bard, I'll stay melee.


Hey this is Cale. Thanks for picking this up. I'm going to look at changing some things with my character, depending on who else changed to what.


Sorry I had that hiatus there for a while. Just got bogged down a bit. How big is our group right about now?
Virgil
Sil
Cale
Arianna
Zennor
Garyn

That look right? Real life can kick you in the pants sometimes, but we have good players. I'm game for looking for a replacement dm to help out, and if that fails, I think we can still come up with something between us. Don't abandon ship yet!


Cosmo wrote:
Snatcherbanderwocky wrote:
I got the email just now that Kingmaker 33 was shipping, but the GM guide is still in my sidecart waiting for the next subscription shipment. Can these be combined or am I waiting til June?

The GM guide will not be released until June. It should be combined with your next subscription shipment.

Thanks,
cos

Ok thanks.


I got the email just now that Kingmaker 33 was shipping, but the GM guide is still in my sidecart waiting for the next subscription shipment. Can these be combined or am I waiting til June?


The spot's been filled, thanks for the interest.

1 to 50 of 116 << first < prev | 1 | 2 | 3 | next > last >>

1 to 50 of 116 << first < prev | 1 | 2 | 3 | next > last >>

Due to the recent announcement of new forums, a question has formed in my head. Although I trust the Paizo team to try to save past PbPs in a forum migration, there are many many ways the software could betray them. My PbPs are likely to be my only successful writing enterprise, and one stretches back to 2008. I’d like to take out some insurance against their possible accidental disappearance.

Does anyone know of a bulk downloading system where one could save a PbP in its entirety separate and archived? It would make me feel better if I had command and control over them, and had options for links and such like I do with my maps in google photos

I have attempted this previously using archive.org, but their method is cumbersome and I would prefer a bulk download/archive method so I’m
Not investing a ton of time in the project.


Bribes always welcome

The day, such as things are measured in this bizarre city, brightens the damp cobblestones somewhat. One thing that Alessia does find preferable in this city is the lack of strong sunlight. Darkness suits her.

She has spent the night time guarding the sleepers in the inn. Not needing rest she found a shadowed alley to fade into. The night went slowly, and Alessia observed a cavalcade of weird creatures going to and fro. She notes Blayze leaving, and then Hamar swaggering towards the Silver Rose office. Renkar and Hamar return an hour later and enter the Copper Cauldron.

Alessia sighs inwardly, feeling the peculiar weight of not being able to sleep.


Bribes always welcome

Merle and Seph relax after their long journey to the Drow metropolis. They lounge in their room on the Third Floor of the Copper Cauldron, enjoying the feel of their own beds and a truly restful nights sleep.

The peak dawns drizzly. The window of their room is beaded with moisture. It overlooks Copper Court, and a low sound of people going about their days comes through the wavy glass


Bribes always welcome

The city of Sigil was a massive place, crowded with sentients from a thousand different worlds and planes. Blayze had only scratched the surface of the place, but there was a miracle or horror everywhere she looked


So, Frog God Games did a Kickstarter for an updated Bunnies and Burrows game. I have the book collecting dust on my shelf. So, I figured I’d see if anyone else would like to Try something off the beaten path.

Some requirements:

You need to own a copy of the updated B&B. Don’t ask me for a copy, I don’t pirate

Be patient: I don’t know the system. Playing is how we learn things. Let’s learn it together

Don’t be weird. I want to play this game serious. Even if we are playing rabbits. Anything sexualized is a non-starter. Work your kinks out elsewhere.

If this sounds good, post up. I’ll take a max group of eight, assuming two drop outs. If by some miracle everyone stays in then I can run eight.


1 person marked this as a favorite.

Once upon a Time there was an old Man, who lived and worked in the kingdom's capital. He enjoyed chatting with friends, but often got annoyed by rude randos he couldn't bar from posting. So, one day he had a crafty idea..


1 person marked this as a favorite.
DO NOT STICK FINGERS IN CAGE

What it says. Nothing in the least bit interesting. Go about your lives, citizens...


Bribes always welcome

OK. Starting this mamma jamma up. I'll start getting things settled quickly


Bribes always welcome

10 Jade, 312th year FCO (Founding of the City of Opal)

The day has dawned hot and humid over the city of Opal. The blue waters of Turquoise Bay are dotted with the ships of a dozen nations, all coming to take advantage of the beginning of the dry season.

The streets are alive as people emerge after the long spell of dreary rainy weather. The Prayer Callers' ritual chants to Quetzalcouatl ring forth from the four prayer towers at the massive Temple of the Feathered Snake, echoing and re-echoing along the bright adobe and brick buildings.

A sailor dressed in Theranan garb lies in the street gutter, snoring loudly, a bottle of cheap rum still tucked in his fingers. A local urchin sidles up to him looking at his belt pouch.

A man dressed in plantation clothes argues excitedly with a dry goods merchant, both of them imitating windmills with their arms and hands. Several Lumpers stand at the road by them, grunting in short pig-like snorts. Armed plantation men watch their boss, grinning at the scene of high theater the haggling indicates.

A trio of Sliss'pok Lizardfolk walk along the raised sidewalk, their faces brightly painted with shamanistic symbols. Long fearsome tridents tipped with razor-sharp obsidian tines are gripped in their hands, and wicked-looking blowguns adorned with exotic feathers are slung on their backs.

Two young plantation scions laugh and swagger down the sidewalk, nimbly avoiding dino droppings so as not to spoil their fine-tooled dino leather boots. They both wear the Clenched Fist cloak broach, indicating they belong to that Sword Circle. Their brightly patterned silk cloaks snap behind them in the freshening ocean breeze.

A group of immigrants sweating in rough wool homespun follow a man dressed in plantation guard gear: Metal breastplate, sword, dagger, cured Lumper-hide helmet and greaves, supple leather gloves that extend to the elbow. He carries a snake fork cane in one hand, the polished mahogany stick bifrucated at the end and sharpened into wicked points. He lectures the newcomers as they walk towards the river, using his cane to punctuate his points:

"Remember when y'all get settled in that everything around here, even the little lizards can have a powerful poison. Y'all evah see a red and black scaly critter 'bout the size of a rat hiding in your privy you best bettah give it some room. That's what we calls a Killquick Lizard round heah, an' it likes to nap in warm wet places, so always check the hole 'fore you put your business end down."

The vine-covered marble pile of the Opal Explorer's Guild looms up in front of you. The Common Room is open for business, and already a ragtag group of wannabe adventurers are crowded along the Posting Poles outside, looking for employment. A well-armored man with half-a-dozen facial scars, a large sword sheathed in a colorful black diamond-patterened dinohide scabbard and several orbiting stones whizzing about his head strides inside, possibly heading for one of the Private Parlors.

Perhaps today would be a good day to look for an adventure!

You can all introduce yourself. The Common Room is a working tavern open to everyone. The Posting Poles have many broadsheets offering employment, and the tavern has many folks looking to hire on hands. Feel free to introduce your characters to each other.


I was just curious. Most of the folks that had me beat seem to have moved on. Anyone have a PbP older than March 2008 with regular postings?

Where my grognards at?


DO NOT STICK FINGERS IN CAGE

Just a placeholder for now- later on for character creation and discussion


1 person marked this as a favorite.
Bribes always welcome

The world is not as it seems

You have known for a while that you were different than other people. You knew that there was something more to the world than what your peers perceived. Strange things seemed to occur around you, or perhaps the strangeness infused everything and you just saw through the illusion.

What this means for you, you are not sure. You have boded your time, studied what scant information can be gleaned from the reams of bullsh*t in books and online. You prepared for the moment where you could discover what it all really meant.

Then, one day, a package is delivered to your door. An unassuming mailer envelope with a USB flash drive and a card with your name on it...


DO NOT STICK FINGERS IN CAGE

Just spit balling a bit of backstory here for the moment.

The year: 2030

Recent timeline:

2020-2021: the Coronavirus Pandemic causes massive societal disruption and points out severe deficiencies in most governmental responses to global biothreats.

2020-2025: The Pandepression: A vaccine is eventually created for the COVID-19 Coronavirus strain, but close to 3 million people worldwide are killed. Society staggers from a six-month-long shelter in place order, but begins to bounce back in 2025. The US Congress passes the National Pandemic Act, giving government sweeping powers in the case of a declared pandemic.

2026: The H9N5 Flu pandemic: An aggressive R3-contagion Flu virus sweeps the globe, but doesn't do as much harm as it could thanks to the quick actions of world governments after their experience with the Coronavirus. Still, close to 1 million are slain, and the fragile markets are again put into a tailspin.

2026-2027: The Second Pandepression: A 'softer' depression, as the National Pandemic Act has built in stimulus packages that are triggered. Society as a whole weathers this better, and there is more confidence that there is a light at the end of the tunnel.

2028-2030: A new hope. Despite a lot of societal chaos, there is room for optimism. Terrorism and war are ebbing. Workers are beginning to get better deals for their labor. Technology, especially in the medical fields has advanced significantly. in 2029 a broad-spectrum flu vaccine is released that immunizes against every strain recorded since the 1918 pandemic.

2030: Present Day

Technological changes:

Technology is more robust, and there is an emphasis on durability. Self-generation of power has become popular, as brownouts during the Coronavirus Pandemic had caused a lot of suffering and death.

Phones have become obsolete. Most people use smart glasses, which can do all the old functions of a phone, and many more. Many people have a HealthApp function which can pick up people's temperature at a distance, which aids in disease prevention.
The internet is also more robust, with most internet provided by the Starlink satellites.

Automus, a company that replaced the earlier Uber/Lyft models, is rapidly replacing cars on the roadways. AI-driven electric vehicles are readily available to call from their app. Public transportation is still popular in urban settings, but the age of the private car is waning.

Societal changes:

The rising distrust of groups and the societal shakeups has made the average person more distrustful of large groups. There is a trend towards virtuality, fueled by the next-gen smart glasses which provide excellent media immersion. Unfortunately this rising distrust has exacerbated people's feelings of xenophobia.

The prepper movement is more popular than ever. Even the average member of society keeps three months of supplies on hand in their homes. Most of the true hard-core preppers are self-isolated in rural areas, but there is a segment known as the Network that stay connected via Starlink, and pledge mutual aid during any crisis, realizing they will be juicy targets if there is a societal meltdown. Some even buy adjacent land plots in rural areas for easier mutual aid.

Nihilism is also rampant. Gangs are again on the upswing, and many hold sway in the deserted decaying city cores. A lot of young people feel like there is no future, and act accordingly.


Hello.

Thank you for clicking on my possible recruitment thread. I am currently thinking about starting a zombie game, and I am just beginning the process. A few things need to get settled, but if you might be interested in something of that nature you can always dot the thread.

FAQ:

What system?

Aye, there's the rub. What system indeed? I have used Modern D20 to good effect before, and it would be Pathfinder(I) compatible, so that might be the way to go. I'd likely augment this with D20 Apocalypse and Anachronistic Adventures, two superb supplements by Owen K.C. Stephens. I might also possibly use Bloodlines and Black Magic in the later parts of this if I decide to go in a more mystical direction.

An alternate thought is the Modern Dungeon5 ruleset authored by my friend Dr. Nik of PaNik Productions. Built off a 5E chassis, I supported his Kickstarter, but I haven't had a chance to really try it out.

Where do we begin?

My current location, Washington DC. I figure there would be plenty of story directions we could take, and you have the freedom to make almost any type of character you can imagine in a modern world setting, from an African traditional medicine practitioner to a Japanese Yakuza. We could come up with a reason why they'd be in DC a lot easier than say ... Peoria.

What level?

I'm thinking 4th. The immediate danger will be fairly high. And making a misstep could be fatal. Each bite has consequences.

Are these 28-Days-Later zombies , Walking Dead zombies, Zombieland zombies, Dawn of the Dead zombies?

Ain't tellin' :P


*click*

...the president went live today from an undisclosed location saying that the mass riots in New York and LA were being vastly exagger ..

*click*

... scenes of chaos in Washington DC as residents fled the city, tying up every highway. Footage from our WJLA Eye-In-The-Sky copter shows a multi-car pileup on Theodore Roosevelt Memorial Bridge, with groups of motorists fighting each ..

*click*

... that's just it Brian. We've never seen anything like this novel virus. We have protocols in place since the Coronavirus and H9N5 Flu pandemics, but this virus acts like rabies. Infected victims become hyper aggressive and attempt to bite others. We're just not equipped ...

*click*

... the CDC is recommending sheltering in place. Congress has activated the National Pandemic Act, and all business without an essential designation are suspended. If you see anyone acting suspiciously, please call your loca...

*click*


Bribes always welcome

The city of Sigil has ten million stories. The Cage never sleeps, and its rainy streets throng with adventure. Sometimes, the adventure is of a solitary nature. These are the stories of those solo quests


I’m planning on being in Seattle Monday. While I’ll likely be off during the day, it might be cool to play a little PF (or something else) during the evenings. Anyone else doing an extended stay?


Good morning web team,
Is it possible to petition for a thread title change? This would be a thread I began. Thank you for any assistance you can give me


Greetings customer service,
It’s been a wonderful run, but my financial situation demands that I end my remaining subscriptions for the time being. I am hoping to reactivate them (and hopefully more) in the Fall once I get a promised raise. Thank you very much.


Hi customer service people,
I had sent two emails, but I can see by one of the stickies you have a backlog. As this is time sensitive I’ll post it here as well. Due to financial circumstances beyond my control I will be unable to attend PaizoCon this year. I have a badge and a banquet ticket I would like to return. According to the FAQ I should be able to do it with 2 weeks of the con.

Thank you very much for your assistance in this matter,

Patrick Curtin


Hi folks,

I sent an email a while back, but it got no reply and my subscription tags seem to be still up , so I figured I'd post it here.

I need to put all of my subscriptions on hold. Nothing you guys did, just cruel economics. I just moved, I payed two rents in September . Now to top it off my dog has taken very ill, and I need to conserve my cash.

As an aside, anyone who'd like to help a long-time customer with some serious vet bills I have a GoFundMe started. I love you guys, and I do hope my life improves so that I can visit you all next PaizoCon. -Patrick

Link for the fund


Hello all!

I know you goblins are working hard on destroying with fire re-configuring the website recently. I just wanted to let you know that the dice roller isn't holding values all the time now as it once did. If you edit a post, about 50% of the time the dice get rolled again with a different result when you finish editing. Just thought you should know!


I was going to redeem to $10 gift certificate included in my PaizoCon packet, and sadly the first two symbols were smudged. Is there any way to get a replacement?


Taking an idea from my PbP pal Storyteller Shadow, I am concentrating my recruitment threads in one spot. There will be several openings soon, and I want to have a hub to look at prospective applicants.

Games:


Just a place holder. Not sure of needs yet :)


2 people marked this as a favorite.
DO NOT STICK FINGERS IN CAGE

OK: I will be posting up more soon, but I wanted to kick this off. Those engaged in the game please post up your ideas. Level 9 characters, heroic stat buys, max gold. first level max HP, roll thereafter.


2 people marked this as a favorite.
Bribes always welcome

The days stretch out like winter festival toffees in the pink mouths of fat farmer children. How long had you been in the Black Tower? Days? weeks? months? Time was a malleable concept when there was no sun or moons to mark its passage.

The bars of your cage disturb you with their whispers. Forged of exotic magical alloys the Royal Arcanum had devised to contain your power, they are imbued with a malevolent half-sentience. They giggled and mocked you endlessly.

sss.. hee ...hee ..never will you leave... you will die and be one with usssss......

Such petty fetches are beneath your concern, but their constant whispering is an irritant, like a fly one can't seem to catch.

The guards do not whisper, nor do they talk. They arrive at uncertain intervals, bearing gruel in wooden bowls. Their faces are hidden behind mirror-bright visors, their bodies hulking and armed to the teeth.

One day, down the long corridor of days there is a change. Instead of three guards there is a dozen. The bars are angry. They hiss and mutter, upset about something. After the dozen guards set up in a half circle by your never-opened door another man arrives, robed in the scarlet and blue of the Arcanum. He gestures to you and you stand, curious to hear anything new after all this time.

"Someone wishes to meet with you, prisoner. Do you accept the invitation?"

The question is so incongruous, so bizarre you involuntarily laugh

"Why not?"

The guards approach the door and command you kneel. They enter and secure you with the smaller cousins of your hateful bars. The metal bites at your legs and arms like angry ferrets, growling maledictions. They lead you out of your cage.

You depart the Black Tower for the first time since your capture. Outside it is winter. Snow lies thick on the land and your thin prison clothes leave you scant protection from the elements. You care not, you marvel at the ice-blue sky and golden winter sun.

You are led to a hall, with benches receding back into the shadows. A law place, though you saw no trial, no judge. No one questioned your guilt. The hall is thronged with guards and officals of various stripes. You are led to a dock, one of several lined up in front of the judge's bench. There you are chained fast by arm and leg to solid ring bolts in the floor. You note others are chained next to you.

As you await this passion play to unfold you test your strength against the chains, but all your powers are muted. The metal saps you, you are no more powerful than a mouth-breathing dirt-eating peasant. This awakens a smoldering anger in you. You swear one day to avenge this humiliation.

A man arrives and climbs into the judge's chair, surrounded by a phalanx of armed guards. He is armed and armored as well, with heraldic tokens that bespeak his prominence in the royal Argoanian court. His squire holds a Gladius Judicus across open palms, signalling this noble has the right of summary justice throughout Argoan. He looks at you and those chained next to you, a solemn expression bolted to his high-cheekboned features.


DO NOT STICK FINGERS IN CAGE

Ok. Here is our basic out of character discussion page. I figured I'd go over a few ground rules:

  • I suck at Pathfinder. If you see me making an error, please don't feel uncomfortable pointing it out to me. I'm just bad at rules
  • I do reserve the right to exercise Rule 0 (The GM is always right). But I rarely do
  • Wheaton's Law is in effect here: Don't Be A Dick
  • I have a very busy life. I try to post timely, but sometimes, especially in complex battles, it's not possible. I work two jobs and neither gives me comp access. I normally use my smartphone. All you see here was typed into it
  • Try and stay current with your postings. As I mentioned, my life is complex, and I know yours is too. Still, the others are depending on you
  • Cheating is bad karma. All dice rolls are on the Paizo server, it is the fairest I have found
  • The game should be fun, so let's try to keep competition with PCs friendly and non-stabby. See Wheaton's Law above


2 people marked this as a favorite.

Ok, so as of now we have:

Edward
Mothman
Rknop
Drogoney

Possible-given spot if wanted
Woran
Flash

On the list for a possible spot
Tanner

Tanner I think you have a good chance of getting in. I like to start with 8-10 people. You always end up losing a few at the beginning.


1 person marked this as a favorite.
Bribes always welcome

Once upon a time, there was an impossible city. This city sat at the top of an infinite spire, at the center of the infinite Outer Planes. It was known by many names: The Cage, The City of Doors, Portalheim, Crossroads, The Ring, The City of Dreams, The City of Fog. Its proper name was Sigil.

Sigil was not laid out on ground like most other cities. It was ring shaped. If you walked in one direction you would arrive back at your starting place in about eight hours time. There was no native soil, no quarries of stone. Underneath its streets were endless catacombs reaching down and down to places no sane sentient would go. The buildings were made of imported materials, for Sigil was a city dedicated to importing. The city was the nexus of a million portals: Some steady for Millenia, some as brief as a sigh. It was said you could travel anywhere in Creation from Sigil if you knew the proper place, time, and key.

Sigil had no sun, no moon, no stars. What it usually had was rain and fog. You could tell how long a cutter had lived there by the quality of their cloak and boots. There was light, and it would let things grow after a fashion, but it was weak, and it faded quickly. The city dwelt in a near-constant twilight.

An impossible city needed an impossible ruler. Thus the Lady of Pain claimed suzerainty over the Cage. Few saw her, few wanted to. Her word was law, and she could send anyone to the Mazes who defied her laws. Her very shadow would cut you like a knife should it fall upon you. Her minions the Dabus maintained the city: sweeping sidewalks, pruning the ever-growing Abyssal razorthorn, patching cobblestones. These strange servitors were silent, only conversing by a series of bright pictograms that appeared over their horned heads.

The city was divided into Wards: The Lady's Ward, The Lower Ward, The Guildhall Ward, The Hive, The Market Ward, and The Clerk's Ward. These wards were further divided into districts, which were then further divided into neighborhoods. The scale of the city was staggering: Some ten million sentients lived here by some accounts.

In The Market Ward sat the biggest open-air market in all the planes: The Great Bazaar. A huge district in its own right, almost 2/3 of the Market Ward's area, it was bigger than many Prime cities. It was the home turf of the Indep faction, a loose affiliation of liberty-minded cutters who valued trade above all else. Fortunes were made and lost daily among the canvas-topped stalls.

One feature of this massive market was a subculture of young beings of every description tasked with moving goods from point A to point B. Horses fared poorly in the acrid air of Sigil, and merchants needed strong backs and fleet feet to get their goods to their destinations. Many young folks without prospects elsewhere try their luck among the shouting throngs of the Great Bazaar


Just a quick curious question. At some point a year or three back, the code in the online game section was changed so that aliases that were frequently used to post in a PbP thread would appear at the top of the drop down box. I love that function, but it doesn't seem to work in games 'of a certain age'. I was wondering if there was any way of retrofitting this functionality to work with my ancient PbPs, or whether it is just too much trouble. Just thought I would ask. Thanks!


6 people marked this as a favorite.

Hello friends!

Have you ever fretted over making a rule call, sure you saw the proper passage somewhere, but can't remember where?

Are you hopeless with math and remembering acronyms?

Do adding together the myriad bonus stats and the like make you crazy?

Do you have great concepts for characters/NPCs/Monsters/scenarios but you just can't pull them off due to weak rules fu?

Well, welcome to the club! I have hung around here since Pathfinder was just a twinkle in Jason Bulmahn's eye and I still get crosseyed making a character. So, I am starting this page for all of us who can get confused with the simplest aspects of the game.

This is a no judgement zone. As I have mentioned, I suck at rules. I really do. I've been playing RPGs since 1979, and I do so by the seat of my pants. I am starting this thread to perhaps give myself and other folks with issues a place to post 'dumb' questions and have the more erudite among the Paizomind assist us.

So if you have a question that's bugging you, ask it. If you see a question you know the answer to, answer it. Thus we all help each other out.


8 people marked this as a favorite.

Just a thread for a few friends to hang out. Nothing important going on here, just gaming stuff and idle chatter.

The golden rule:

Feel free to post, if you wish. We are rolling with OG FAWTL rules here. No politics or subjects that stray into that realm. You will be warned if you post something in that nature. Refusal to stop will result in flagging.


1 person marked this as a favorite.

A Reign of Winter AP is looking for a member to replace a missing PC. we're at the beginning, first level. We could use a skill-based character of a healer. Take a look at the gameplay so far and see if you might like to join us!


Hello customer service:

I was curious. I went to see if there was a timetable on my shipment of Iron Gods #1, and my subscriptions seem to have missed August. I am reading I am due for #2 in September, but no news on #1. I know I changed my email recently, I didn't know if this had perhaps messed something up.

Patrick


As the subject says. Shut them down.


Bribes always welcome

The sleepy village of Heldren on the Taldor-Qadira border is usually a quiet place. Village life trundles on in its comfortable groove as it has for centuries, with only the occasional bandit raid or monster attack to disturb its rural peace.

However, a disturbing new occurrence has Heldren abuzz. In the heat of Taldorian summertime, a section of the Border Wood is mysteriously snow-cloaked. Whispers of fell magic and rumors of icy monsters can be heard buzzing amongst the patrons of Heldren's sole inn, the Silver Stoat. The whispers are turning to angry mutters, now that word of a large-scale bandit attack has reached the townsfolk.

The consensus is clear: Someone must go to investigate. But who?


Bribes always welcome

Here we are folks. I have decided we can start with the Reign of Winter AP. We will be starting at level 1, so if you want, post up your character ideas.


DO NOT STICK FINGERS IN CAGE

We can roll if we want to. We can leave our dice behind
'Cuz we cant roll dice, so when we need dice
We're gonna hafta do it online...

El Cholo's 1st attack (0/1/4+/2) 1d6 ⇒ 51d6 ⇒ 1


This is actually a two-pronged question.

1) If a PC has killed a number of humanoids (let's say goblins for an example) what would the price on a goblin hide go? Would a goblin hide even be worth the trouble of skinning the corpse? Or would it be too thin? Do you think there would be a market for goblin-hide scabbards, armor, etc?

2) What would you imagine the scalp bounty on humanoids would be in border lands? I'm thinking maybe a gold per, as the marches wouldn't be very rich, but the PCs would be doing a service cleaning out the humanoids.

Any thoughts?

Goblin Squad Member

1 person marked this as a favorite.

I don't know if this has been addressed, but I figured I'd tap the knowledge base to point me in the right direction :)

There has been talk about player-built structures, settlements and kingdoms. Could an enterprising player construct a dungeon? With all the talk about killing and levels of bounties, I would think perhaps a trap-filled maze with a well-publicized reward at the center would be fun for some to make and others to try and beat. Since the 'adventurers' were putting themselves in danger I assume they wouldn't have the normal bounty/death curse recourse, a dangerous dungeon could be a lucrative source of loot from unwary victims without resorting to banditry

In regards to denizens, could a dungeon-building player recruit monstrous allies? Perhaps a 'if you build it they will come' kind of situation? I was just thinking how the 'owner' could stay neutral to the denizens and maybe have a living complex at the heart of things.

Has there been any discussion of this?


I was hiding some threads, and the function seemed to be acting oddly. Sometimes it hid the thread correctly, sometimes it didn't. Other times it marked it as hidden and still displayed it. In one instance it didn't hide the chosen thread, but instead hid another (though this could be user error).

Goblin Squad Member

1 person marked this as a favorite.

Although about a month ago, I had publicly railed against the PvP architecture of PFO, I find myself still hoping against hope that I can find a niche in the game that doesn't involve PvP or the threat of same.

So, in that vein I am starting this thread to perhaps cross-pollinate ideas with others who find PvP a detestable exercise.

Note: If you like PvP, that's great. Post it somewhere else. You feel like trolling, I'll flag you and move on. I am not making a statement about your prefered method of play, please refrain from saying something about mine.

If you are interested in figuring out something non-PvP we can work together on as a team then by all means, drop a note.

I am leaning towards some sort of trading consortium. The only difficulty I see is protection, but I assume we will have to 'hire' PvPers to actually guard shipments/settlements. It's not a perfect solution, but it will have to do.


Dear Paizo customer support folks:

Due to an unfortunate unforseen financial happenstance, I am going to have to pare down my subscriptions. If you could, please unsubscribe me from the following subscriptions:

  • Campaign Setting
  • Companion
  • Battles Case

Thank you in advance and rest assured I will resume them if and when my troubles clear.

Patrick Curtin


I was trying to set up a new avatar, and I seem to be having an issue getting the pictures to work. Every time I click over one I get this message:

Component using wrong version number: Component="1.0.5a" jsVersion="1.0.5"

This occurs even if I put my cursor over a picture, without clicking.


DO NOT STICK FINGERS IN CAGE

So, due to the vagaries of our Hectic lives, it seems our RL game will be a while off. Meanwhile, I figure we can have some fun exploring Sigil, maybe finding a few things out as we go and broadening your characters in ways we don't hAve time for in real life.

Give me some idea what kind of urban adventures you like and I will see what I can do.


Bribes always welcome

It was an impossible city, one spoken in whispers by greybeards in scriptoria and remote towers across the planes. It was a city reached not by land, sea or even air; but by magic alone. It sat at the very center of the multiverse, if such a geographical construct even had any true meaning. Few who heard of its wonders ever gazed upon its rain-soaked streets.

Despite these conundrums, the city was huge. The city collected peoples and cultures from everywhere, gathering them like a beach collects flotsam. It was a city of the defeated and the dispossesed, where even the most hunted and harrowed could find sanctuary. It housed neighborhoods that contained the last remnants of ancient cultures and peoples from places long destroyed or lost in the fastness of time.

It was also a city of power. An emperor of an entire world would count as naught when set against the majesty of the city's merchant princes. Secrets uncounted resided in the libraries maintained by its inhabitants. Wonders of metal and stone poured forth from its many workshops. A river of arms and armor issued from the gigantic brooding foundries that belched soot and fire into the darkened skies of the city every moment of every day. Those who dreamed of fame and fortune often set their sights on its fog-filled boulevards.

The city was called Sigil. Some knew it as The Cage, some The Nexus, still others The Ring. It was ruled by The Lady of Pain, whose very shadow would cut those it touched to ribbons. Some said Sigil was the Lady, and She It. Most did not talk of the Lady long, for to attract her attention was a sure way to get penned in the dead book.

There are ten million stories told along the crooked alleyways of this impossible city. This is but one of them The story of The Mad Badger and The Crimson Masque.


Bribes always welcome

Game Session One: 4.21.12 Medieval Starship Games and Hobbies, Pembroke MA

The game opened in the Swordhold District, Lower Ward, Sigil. The two mercenaries, The Mad Badger and the Crimson Masque met with their boss Tug Stonecutter and a prospective client, Mr Malgrim. Malgrim, a rather frog-like fellow, claimed to be speaking for a group of necromancers who were natives of Acheron, specifically a cube on the first plane called Melreneth. They had recently come under attack by the forces of the Necromancer-king Boretti. Boretti desired the secrets the necromancers had, and was bent on conquering their cube.

Mr Malgrim wanted the two to infiltrate King Boretti's army and destroy his chief commanding officer, one Count Orlov. Orlov is a vampire. Upon his distruction, the two were to bring back any papers they could find to Malgrim's necromantic masters

After a agreeing to a 10,000 GP payment and a bonus 10,000 should they manage to capture Orlov, the two were given directions to a gate in the Great Foundry complex. They ported to Melreneth, and met with the mercenary goblins fighting Boretti's army.

After a rocky introduction (the Mad Badger being an Orc) the two were led to the edge of the goblin trenches by Sgt Mogwurm, a goblin tracker. They infiltrated the trenches and confronted the clockwork zombies Boretti used as soldiers.

After a pitched battle where the two heros dispatched a platoon of clockwork zombies and their captain, a ghoul named Prykos, the Crimson Masque deciphered a map locating Orlov's command bunker. Using fly potions, the two traveled in stealth to the location.

Rappelling into the trench before the bunker, the Crimson Masque made to open up the double metal doors. When he touched the door a loud voice began to scream 'INTRUDER!' over and over. The nearby zombies rushed in, and one managed to coldcock the Crimson Masque. The Mad Badger dragged him up their rope and hid as the bunker inhabitants sent out zombies to capture them. They retreated to try again on the morrow.


1 person marked this as a favorite.

OK, Gruumash and DA. I am starting this thread to discuss our rendezvous in nine days. Gruumash is looking into our table arrangements.

I am thinking of setting up a merc situation. You folks will be a recovery team, set on a dangerous mission to recover a MacGuffin in a Bad Place. I love Planescape's flexibility, so we will be using Sigil as a base city.

I would like to see you make a 7th level character. Heroic stats and starting cash. Keep in mind you will likely be running into extreme environments. Plan accordingly. Questions, post them here. We can work on characters here as well if you need them vetted


Good morning!

I have noticed that recently the formatting of the text box has changed slightly. It used to be we could separate paragraphs by two or more lines if need be, but now when you post your post, the paragraphs become compressed together. This leads to an unfortunate 'wall of text' look to longer posts. Is there any way to return it to the previous way it worked? Thanks.

-Patrick

1 to 50 of 116 << first < prev | 1 | 2 | 3 | next > last >>