Go4 Games in Metairie will be hosting a gameday this Sunday, the 25th. We'll have up to two tables of In Service to Lore and the plan is to continue through the introductory trilogy. I'll post some links later for signup and information. Feel free to email me at onemanpowertrip @gmail. Com if you have questions or concerns.
1. I've DM'd and played in PbP games. Paizo and plothook.net are the wheres.
2. I'm in the central time zone, in New Orleans.
3. I can post at least once a day.
2. Nearly 7 feet of trouble, Nick dresses in plain clothing. His hair crept into white and he keeps it close-cropped and neat. He's quiet and never showy, Mitra only knows where he spends all of his coin. It's kind of a moot point now that he's rotting in a cell, though.
3. Nick is low-key and not afraid to throw the first punch in a fight. In fact, he has a tendency to do so, knowing that it's usually the guy who hits first that ends up walking away from a scrap.
Name: Gorna and Creampuff
Name: Some cohort
Gory Details: The adventurers entered the tomb unprepared for the combat to come, and were overconfident from their dealings with Cephal Lorentus, the dread zombie wizard, and the dread zombie cyclopes they encountered. When they finally came face to face with Vordakai and his guardian, the grave knight, the conflict was a short one. Xavier was the first to fall, thanks to a 91 point greataxe crit that split him skull to stomach. With a collective gasp, the party tried to recover, doing a great job of circumventing Vordakai's immunities and interrupting spell casting. The Graveknight, however, was unable to be controlled, and he went on to murder Tiffany, the next closest person. The party attempted an immediate escape, using Dimension Door to escape to the cliffside they entered from. This left only companions, which were quickly dispatched. The heroes took a breath, recovering a bit of strength, then, "Is that that raven again?" Vordakai took the same time to recover, and appeared with his graveknight in the same flash of magic the heroes used. The ancient lich couldn't let these meddlers escape to spread tales of his coming! The heroes flew away through magic, but were tracked down yet again and destroyed. The ultimate fate of the kingdom remains, to this day, a mystery.
I should contribute the tale of my party's defeat to the thread, as my last act of DMing this path.
Man, I'm Conan'ing this whole thing in my mind right now. My group just passed the DM torch from me
Spoiler:to a buddy
Kingmaker, tpk @ Vordakai
Spoiler:so I don't have a group to try it on, but I think this could be truly epic.
Some kind of shipwreck/harrowstone amalgamation
The heir to the throne of Khitai, demonic wizards, a journey to frosty Hyperboria...
Your players sound hardheaded.
Option 2: If the group (including you as DM) is attached to the characters being played and want to live, but still have a big loss, you can go the route of Hargulka's Monster Kingdom. Make Hargulka more intelligent than is written in the story, give him a taste for empire, and when they defeat the PCs, he can hold them as hostages until they sign a terrible treaty, then a few days after. A copy can be sent north to Restov to make sure that the treaty is recognized, and can include things like slave labor, handing over any kobolds they've befriended at that point, and making the PCs work for them. Don't be afraid to get your DM mallet and bang away at this. This is a LOT of extra work outside the scope of the adventure. Be sure to check the thread by DM Dudemeister for more info on the monster kingdom. I think it's almost canon by now.
Option 3: Fling dice, tell your players you hate them, and go watch a movie. Afterward, tell them you forgive them for ruining your game and are prepared to bestow upon them a redo.
For my group, I would go with Option 1, then make one of my players DM. See how he likes it.
These are heavily based on the Monsternomicon stats, which I thank you again for referring me to. Feedback appreciated!
Akriel (Shredder) CR 5
Harrier CR 5
Acrar (Stinger) CR 5
Teraph CR 8
Carnivean CR 12
The fact that the Harrier is in Monsternomicon is another way to slap myself for not having it. That's awesome, thanks for reprinting it here. For the AC while CR 3, I was thinking of 15, with 2 being from natural armor. That will probably go to 17 at CR 5, still easy to hit but packing a bad punch.
For the hit points, I don't know what I was thinking. Good catch.
So, using the Harrier as a model, I could say a Shredder only has a bite, which would be the same damage (2d6). I can keep the frenzy, get rid of snacking and just keep the baseline Fast Healing.
I think I'd rather keep it as a Dragon type, though. It has Dragon-blood in it, I'll look at the type descriptions more closely.
The Stinger is a little more complicated, I was thinking a 2d6 breath weapon with a sting attack and poison, then some weak talons for after the stinger breaks off. I know they have no sense of self-preservation, but I think PCs would feel cheated if a CR 5 monster had only one melee attack, then it was left with just breath weapons. Maybe "in the wild" they would gravitate toward Shredders for packs.
Thanks again for the feedback, I'll work on it some more and come back.
I wanted to get some feedback on this, if possible. I'm converting the Legion beasts to throw into a Pathfinder game. I started with the Shredder, and the other 2 lessers will be the same CR and similar in build. Thanks.
Akriel (Shredder) CR 3
First, I'd like to see a bare-chested pirate queen straight from the pages of Conan.
As far as guns go, I'm sure they'll make a strong appearance. In the Inner Sea World Guide, the writeup on The Shackles is a good spot to get a taste of what's on its way. The Hurricane King Kerdak Bonefist has a magical pistol and his ship is fully outfitted with cannons.
Other crews of note: A druid and his giant squid captain the Kraken. The Blood Moon is a ship full of werewolves. I really can't wait to see what's next, and I suspect (and hope) to see an appearance by Aboleths.
I put this together to stop rooting through 40 issues when I'm looking for something. I don't have Rise of the Runelords, and if this makes Paizo angry, feel free to delete. Monsters that were reprinted/updated in Bestiary 2 aren't listed.
7 Edge of Anarchy
8 Seven Days to the Grave
9 Escape from Old Korvosa
10 A History of Ashes
11 Skeletons of Scarwall
12 Crown of Fangs
14 Children of the Void
15 The Armageddon Echo
16 Endless Night
17 A Memory of Darkness
18 Descent into Midnight
19 Howl of the Carrion King
20 House of the Beast
21 The Jackal's Price
22 The End of Eternity
23 The Impossible Eye
24 The Final Wish
25 The Bastards of Erebus
26 The Sixfold Trial
27 What Lies in Dust
28 The Infernal Syndrome
29 Mother of Flies
30 The Twice-Damned Prince
31 Stolen Land
32 Rivers Run Red
33 The Varnhold Vanishing
34 Blood for Blood
35 War of the River Kings
36 Sound of a Thousand Screams
37 Souls for Smuggler's Shiv
38 Racing to Ruin
39 City of Seven Spears
40 Vaults of Madness
41 The Thousand Fangs Below
42 Sanctum of the Serpent God
43 The Haunting of Harrowstone
44 Trial of the Beast
45 Broken Moon
The Swordlords don't really seem to be doing background checks. One of the traits is basically "You get a horse and a charter". Seriously, what's the difference between bandits and secret police? Oleg and Svetlana wouldn't know every single bandit in the Greenbelt, and they wouldn't just broadcast who or what they are unless they're just cartoons.
So, the Stag Lord's a mean drunk that doesn't like to actually do anything anymore. I think he's probably too apathetic to care about the Thorn River camp not reporting in after a while. Akiros or Dovan might be interested, but more than that, I had a group of bandits figure out what was going on (some escaped) and try a different tactic. They avoided the PCs for a while, then went to Brevoy and got their own charter. Now they threaten to denounce the PCs as bandits, and are playing the "I'm not touching you" game with them. It's turning into a fun situation, where the PCs could always kill the bandits to get rid of them, but without evidence, folks like Oleg and Svetlana might lose respect for them. In their minds it would be cold-blooded murder, just because the PCs didn't like the other group.
I recently submitted a summary and am wondering how long it should take for a response. The last time I submitted something, it took 8 months to get a "no thank you". The open call page says to wait 72 hours before resubmitting, but it doesn't seem like that's a reasonable thing to do (resubmitting every 72 hours if it takes a month to get through an already full inbox). Thank you.
Damon Griffin wrote:
I'm looking for this too. Any info?
I would like to politely point out an attitude on this forum (and, well, quite a few other places) that is getting on my nerves.
Joe Abercrombie and George R R Martin are both refreshing breaks from the hokey 'prophecied hero' fantasy standard. They're gritty and rough if you have delicate views of violence and abuse, though. Like, really gritty.
R. Scott Bakker is interesting, but isn't for everyone.
Sanderson is great. I loved Mistborn, and when I found that it would become a trilogy I was excited. He wrote a one-shot novel before that, Elantris, and what's great about that one is that you can see him 'stretching his writing muscles' as he gets started with his literary career.
If you're looking for books, a lot of people have already suggested to keep reading, and that's the best advice I can give as well. Don't discount the value of grabbing something random off the shelf. One of the reasons I hate these e-readers I keep seeing is the limited libraries and the lack of 'new book smell'.
I like individual initiative for PCs and group init for bad guys. Regarding maps and images, and character sheets, I'd suggest putting the game on plothook. I love Paizo, but plothook's more set up for a PbP game, giving the DM moderator privileges and parent boards. Here's a game I'm running and a game I'm playing in as examples.
Kingmaker (DMing): http://plothook.net/RPG/forumdisplay.php?f=1956
Sorry I had that hiatus there for a while. Just got bogged down a bit. How big is our group right about now?
That look right? Real life can kick you in the pants sometimes, but we have good players. I'm game for looking for a replacement dm to help out, and if that fails, I think we can still come up with something between us. Don't abandon ship yet!