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RPG Superstar 8 Season Star Voter. FullStarFullStarFullStarFullStarFullStar Venture-Captain, Virginia—Richmond 1,679 posts (2,592 including aliases). 127 reviews. 1 list. 1 wishlist. 27 Organized Play characters. 11 aliases.


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Liberty's Edge ***** Venture-Captain, Virginia—Richmond aka Slothsy

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If you need some basic "what is nonbinary", the Enby Collective (enby being a term for nonbinary people, as a spelled-out version of nb) has a great 101 page. You can find it here.

Liberty's Edge ***** Venture-Captain, Virginia—Richmond aka Slothsy

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Hello, Actual Nonbinary VC here, ready to help!

Jen hits on most of the big points, but the other thing that you can acknowledge it as appropriate in the scenario. If there's a nonbinary npc, you can say "You see a nonbinary person ahead" just the same as you'd say "you see a man" or "you see a woman". That, honestly, is probably the most normalizing thing that you can do and it's appropriate in those contexts! If someone asks how they know, well, it's a fantasy world! Honestly, imo, the most important thing when presenting enby characters is to avoid misgendering them. People have tendency to want to lump enbies in with either men or women. Please don't do *that*.

Liberty's Edge

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Young Burger King is a Good Dad. A+++. Will play this very soon.

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Second Darkness Caffeine-Tainted Human Occultist (Tome Eater) 2

I'm sick right now, so posting is delayed (as I'm rotating between sleeping and dragging myself to work). I'm going to update as much as possible.

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Second Darkness Caffeine-Tainted Human Occultist (Tome Eater) 2

Retroactive shopping is fine with me generally, esp since I move things on pretty quickly. It's easy for things to stall in PbPs. Typically, I will bot PCs or move plot on after 24 hours. I have a bot alias (Railroad Maintenance Service) for just those purposes.

If you want to leave botting instructions in your profile, that would be helpful!

Speaking of which, when I get home tonight, I'm going to move everyone to the actual encounter!

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Second Darkness Caffeine-Tainted Human Occultist (Tome Eater) 2

You probably know the general history of Earthfall, especially as it's been memorialized in the Aroden myths. You know absolutely nothing about the Winter Council (and any ooc knowledge about the Winter Council are spoilers, fyi. I'm really mad at the level of spoilers in the Adventure's Guide and generally about. The Winter Council is a very big reveal later on).

The Lantern Bearers are a secretive organization that have been focused on keeping the knowledge of the drow as secret as possible. Those of you focused on researching drow have probably run into the Lantern Bearers before - and not on their good side, since they see the drow problem as elf business that should stay elf business. Dvalin has probably had less-than-great experiences with them, to be perfectly honest.

Elven exodus is similarly shrouded, and is mostly the field of arcane scholars. This is deep background that doesn't come into play much.

Book 4, Endless Night, is the big reveal of how drow society itself functions in Golarion. You essentially know nothing about how drow organize themselves. Those who had been devoted to studying them likely know that they're divided into houses that worship demon lords, but that's about the extent.

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Second Darkness Caffeine-Tainted Human Occultist (Tome Eater) 2

Dvalin, that's perfect and exactly what I wanted to see. If you want to drop that in your profile, that would be perfect. I'm going to add that to my notes but be sure to remind me if I forget about it.

Excellent. If the new arrivals would like to... bluster in after receiving your new assignment to the "Riddleport Squad". Your initial point of contact was an Ekujae elf by the name of Kwava. He provided you a rough briefing (aka the information I provided in the recruitment thread) and essentially told you that you will be performing critical missions as needed for Eviana, the current leader of Celwynvian.

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Second Darkness Caffeine-Tainted Human Occultist (Tome Eater) 2
Dvalin Fafnirson wrote:
One minor thing possibly relevant for GM: If something hits Dvalin, he'll use his immediate action(if available) to apply the Defensive Training Bonus via Dwarven Seething, active against any further attacks made by that target.

Sure, can you give me the specifics of how that all works so that I know to activate it properly? (Ie, basically copy over all of the relevant rules so that I'm good with it).

I just got back from larping. Are you all ready to start your next big mission?

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Second Darkness Caffeine-Tainted Human Occultist (Tome Eater) 2

Those dice numbers are why I went to roll OR take average. Having to GM for a character that keeps rolling 1s and 2s.... it's bad.

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After consideration and looking over your backgrounds, I've decided to bring all three characters into the game. This puts our total party up to 6, which is doable, and all of you have characters that I'm excited about bringing in.

I'm going to post in the thread now; while I'll contact you individually to work out exactly how you've gotten involved, you've been assigned to the party's current squad in the battle for Celwynvian.

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Hello! I am back from Gen Con and am suffering from both con crud and con crash! I'll be reviewing submissions tomorrow or Wednesday and will get back to you all!

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Second Darkness Caffeine-Tainted Human Occultist (Tome Eater) 2

I'll be posting something for that soon!

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Yes, that means round up.

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Matthais777 wrote:
Slothsy wrote:
Lady Vulpina wrote:
It's been a heck of a weekend here in VA x.x

It is has. It's very very hard for me to talk about.

** spoiler omitted **

You shouldn't blame yourself. It's called survivor's guilt for a reason... you narrowly dodged a event that could have killed you by a perfectly sane and reasonable happenstance. You have nothing to feel bad about.

Spoiler:
Oh, no. I feel like I should've been there and that I didn't show up when I needed to have shown up. I should've been there.

Also! Gen Con is this week! I'm very stressed out about not being ready!

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Second Darkness Caffeine-Tainted Human Occultist (Tome Eater) 2

As Gillian says not to worry, the fire lets off a strange plume of green-looking smoke. The cloud hangs low to the ground and seems to be set in place.

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Peet - Congrats on the successful recruitment. I'll be happy to see Yazan!

chadius wrote:

I need to think about how Richard finds the party. The elven army of Crying Leaf seem to be very pure-blooded and aren't in the mood for any race-mixing. A few ways to get Richard in with the party:

  • He was part of a different group of hired mercenaries, and he's the only survivor. Maybe they were captured, killed, or they decided the pay wasn't worth the danger.

  • Richard was a POW, captured recently while sneaking around. I'm not sure why he hasn't been tortured or killed yet. He also needs to get his gear. Maybe he was recently captured as the party finishes an encounter?

  • Richard was sent as a messenger to send the retired PCs away to another adventure. He's here to take their place.

  • One too many joyful performances has angered the wrong elven nobleman. Said noble has assigned to the front line with the other foreigners and half-breeds, hoping he gets killed in the process.
  • All of these could work. While the Crying Leaf does tend to be mostly full elves, a mercenary with particular skills could be of high demand. Which one of these do you like the best?

    Liberty's Edge

    Lady Vulpina wrote:
    It's been a heck of a weekend here in VA x.x

    It is has. It's very very hard for me to talk about.

    Spoiler:
    I had plans to be there but wasn't because my Pathfinder game had run till 3 AM Friday. I should've been there and I can't forgive myself for not being there.

    Liberty's Edge

    I'm headed out to Gen Con next week. Ideally, I'd like to do onboarding after I get back (as my posting becomes non-existence). Let's make the application deadline August 21st.

    Again, my priorities (in order) for the two player slots are:

    1) Consistent record of posting with pbps
    2) Roleplay-focused play style
    3) Then character details (how well I feel people work in the setting, etc etc).

    Liberty's Edge

    Yes, Second Darkness as an AP is all about drow. There may be:

    *Battles vs drow
    *Infiltration of drow society
    *BIG REVEALS regarding drow (that may or may not be spoiled for)
    *Drow plots
    *Drow everything pretty much

    Basically be prepared for a long, gnarly conflict of party vs drow. Elves are against the drow and you're working with them. That's what this game is, for truth in advertising. You will not be returning to Riddleport unless the party deliberately decides to go off the beaten path and do so.

    Liberty's Edge

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    I've found with starting HRT that sticking to a keto diet has been very very useful (since my appetite is like 10x worse than it was - though I am adding testosterone, so I'm going through the opposite process). I've also heard of trans women who find it useful to help manage weight (though you have to be careful not to overdo potassium if you're spiro, bc it's a potassium sparing diuretic). Keto is kind of a pain to keep to, but it's really up to you.

    Um, in LGBT gaming stuff, I just played Night in the Woods and it was very, very good. It was cool to have a protag who expressed interest in both men and women??? Like that was great! Anyway, it was also a Very Weird games but I love Very Weird games. What Remains of Edith Finch is next on my to-play list.

    Liberty's Edge

    I'd allow it. You may have some ig people not consider you a "real" lantern bearer, but you know, people are jerks for all sorts of reasons. You're more than welcome to take the archetype.

    Liberty's Edge

    We are currently still on the surface. For a quick synopsis:

    Second Darkness begins with the players working in Riddleport at a gambling hall called the Gold Goblin. They worked for a man named Saul Vancaskerkin, a sketchy fellow with one hand who was seeking to rebuild his fortune after being harshly punished for killing his wife and engaging in some light insurance fraud. Turns out, Saul had been working with a drow named Depora in order to rebuild his good fortune (which also seemed to involve funneling money to that drow as well). Notes found in her chambers after the party knocked her out indicated that she was part of a larger conspiracy aimed at bringing down most of the surface world. After killing Depora, a mysterious blot in the sky turned out to be a meteor being pulled from the sky. Luckily, this meteor turned out to be a very small one that only caused a tsunami (which, of course, heavily damaged Riddleport).

    The meteor landed on a small island south of Riddleport called the Devil's Elbow. The party went there to search for skymetals and to follow up on leads from Depora that there was drow presence on the island. On the island, they found skymetal AND a rival crime lord named Clegg Zincher. Clegg Zincher had been one of Saul's chief antagonists (and was responsible in part for Saul's disgrace). Turns out, Saul had been ensorcelled by a drow on the island. This drow was Shindiira, a former associate and rival of Depora. Shindiira's journals, found after her death, indicated that she had been romantic rivals with a drow named Nolveniss. Nolveniss is the leader of the forces in Celwynvian, an ancient elven city. The journals included a large amount of information about a conflict within the city, which is an ancient Elven stronghold that was recently abandoned for unknown reasons. This information included battle plans and notes about how the meteor that was torn from the sky in Riddleport was only a test for a greater plot. The journal also indicates that there's an object called the "Armageddon Echo" located in Celwynvian.

    The party's Lantern Bearer contact, Kwava, got into contact after hearing of the battle plans found. The party was whisked away to join the front line of forces battling in Celwynvian. Currently, the party is elbows deep in that fight and you would be jumping right into that. Characters that are elves (particularly Lantern Bearers) would make particularly good fits for joining the plot at this point. However, I'm willing to work with you on fitting in a character option at this point.

    TL;DR: Currently on the surface world, engaged in a mass battle v drow in ancient elven ruins

    Liberty's Edge

    Thanks for catching that error. It should be 25 point buy.

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    Setting this up for conversation!

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    VixieMoondew wrote:
    The Player Character can also be trans!

    I'm just a bit sad that there's not dialog option where you try to hint that you're also trans. The whole "oh, man, I bet that person is trans, let's see if we share this experience" thing.

    To be fair, that could be a game in and of itself: sending out queer signals and seeing if they signal back.

    Liberty's Edge

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    I've been playing Dream Daddy. I have somewhat complicated feelings about it. It's been fun and light, which is a nice option to have on the table!

    Liberty's Edge

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    This thread stayed open during the previous political thread shutdown. I think it'll be okay :)

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    Second Darkness Caffeine-Tainted Human Occultist (Tome Eater) 2

    The site is up for once!

    Dangerous Ruins - Round 1/2

    Gillian, Aishe, Tamiro
    Enemy
    Nel, Orthrus

    Aishe's first and final arrows hit the creature before it's able to weave away from it. The second arrow hits the creature but bounces off its chitin.

    The creature crawls around the walls of the ruins. It glares, and a line of electricity spews forth from its mouth. It blasts through Aishe and Nel, leaving behind static and dry air and dealing 6d6 ⇒ (3, 5, 6, 5, 4, 1) = 24 points of electricty damage (Reflex DC 16 halves).

    Liberty's Edge ***** Venture-Captain, Virginia—Richmond aka Slothsy

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    Honestly, my favorite repeatable is Gallows of Madness.

    Liberty's Edge ***** Venture-Captain, Virginia—Richmond aka Slothsy

    Selvaxri wrote:
    Anyway, has it been cleared up how to divvy up the winning reward? or is the GP earned in the scenario what the prize is split between the party?

    It's already taken into account.

    The Scenario wrote:

    Treasure: The Pathfinder Society promised to return

    most of the race’s prize money to the Sargavan government in exchange for granting them greater access to the chalice. Nevertheless, Finze Bellaugh ensures that the PCs are well rewarded for their performance (largely by placing a few discrete bets on the outcome of the race). If the PCs finish the race in first place, Venture-Captain Bellaugh gives them a bonus of 1,400 gp in Subtier 1–2 (5,000 gp in Subtier 4–5).

    If the PCs finish below first place, Bellaugh either uses part of the winnings to broker a deal for access to the chalice or earns too little from his bets to award the PCs as handsomely; both subtiers receive half of this award.

    Rewards: If the PCs place second or lower, reduce each PC’s gold earned by the following amount.
    Subtier 1–2: Reduce each PC’s gold earned by 117 gp.
    Out of Subtier: Reduce each PC’s gold earned by 267 gp
    Subtier 4–5: Reduce each PC’s gold earned by 417 gp.

    Liberty's Edge ***** Venture-Captain, Virginia—Richmond aka Slothsy

    This is how I did it. I made notes about each phase. It looked a little like this:

    Day 1 - Phase 1
    Day 1 - Phase 2
    Day 1 - Phase 3 (Forced March)

    I then noted advantages, failures (and their consequences), etc. I drew out the map and moved the party mini as they progressed. I also included description of time passing (ie, moving from afternoon to evening).

    The survival checks would happen when those things happen in the narrative. Someone says they're getting food? Roll for the scavenge. Day 2 and no one has water? Well, that's time for that check.

    Liberty's Edge

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    Rei wrote:
    TerminalArtiste wrote:
    Slothsy wrote:
    Okay, we need to put together a dance pop Starfinder playlist.
    YES!
    Start it off with Starships?

    You ask, I deliver.

    (That links to a playlist I made for just this purpose!)

    Liberty's Edge

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    This is a very frustrating conversation to watch unfold. Why? Because it's dumb and seeks to "solve" a problem that doesn't exist. It's completely devoid of any previous work done by people looking for alternative pronouns. I'm a nonbinary person who has used all sorts of pronouns over the years, and I've found that there's a cycle.

    1) I use a distinct pronoun like xe or ne, and people say that they can't learn it because it's too weird.
    2) I use "they" (my current mode) and people say that it's not grammatically correct, and that I need to create a new pronoun.

    Both parts of this cycle are rooted in the idea that nonbinary genders and pronoun usage is too difficult. I'm also constantly told to be patient regarding people learning new pronouns, and that seriously assumes that I'm not patient already. I'm terrified of telling people about my pronouns, because people react really, really badly. I've had people 1) outright respond with overt transphobia, 2) say "well, you should be called 'it' then", and 3) roll their eyes and then continue to use the pronouns they assigned to me. Being a jerk about pronouns in general reinforces transphobia, particularly in that it continues to define nonbinary genders as something "too hard" for people to accept.

    Nonbinary people have been working hard on this lil chestnut for a while. Maybe it's not an issue with the language itself, but instead attitudes around nonbinary people? The whole "jump through hoops to create a PERFECT option" reads more as "you must be exactly the right type of nonbinary person to be valid".

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    Okay, we need to put together a dance pop Starfinder playlist.

    Liberty's Edge ***** Venture-Captain, Virginia—Richmond aka Slothsy

    Slot 1, Thursday AM (0800-1300): 8-20 Torrent's Last Will
    Slot 2, Thursday Afternoon (1400-1900): 8-20 Torrent's Last Will
    Slot 3, Thursday PM (2000-0100): 8-20 Torrent's Last Will

    Slot 4, Thursday Overnight (0200-0700): OFF
    Slot 5, Friday AM (0800-1300): 8-17 Refugees of the Weary Sky
    Slot 6, Friday Afternoon (1400-1900): OFF

    Slot 7, Friday PM (2000-0100)*: 9-00 Assault on Absalom (level 10-11)
    Slot 8, Friday Overnight (0200-0700: OFF
    Slot 9, Saturday AM (0800-1300): OFF

    Slot 10, Saturday Afternoon (1400-1900)*: 8-15 Hrethnar's Throne
    Slot 11, Saturday PM (2000-0100)*: 8-99 The Solstice Scar (level 10-11)
    Slot 12, Saturday Overnight (0200-0700): OFF

    Slot 13, Sunday AM (0900-1400)**: 8-17 Refugees of the Weary Sky

    Liberty's Edge

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    Rei wrote:
    Rysky wrote:
    Slothsy wrote:
    THIS IS MY FAVORITE DUMB DAD.
    I LOVE OUR POLYAMOROUS SPACE MEDIC DAD.
    WE NEED TO START A FAN CLUB.

    *gavel sounds*

    I call this meeting to order.

    Step one: we must decide upon a name.

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    THIS IS MY FAVORITE DUMB DAD.

    Liberty's Edge

    Well, throwing down the gauntlet in at least 3 different pun-filled ways ;)

    Sounds like it could possibly get PFS chronicle sheets? I don't expect it, but that would be nice!

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    Rysky wrote:
    Slothsy wrote:

    .... Did everyone else catch that they announced a rivethun chapter in the Adventurer's Guide?!

    Um, yes, please, thanks. I will hand over my money gladly to support this endeavor.

    YUS, I'ze excite :3

    I greatly support the continued illumination of "traditional Dwarves" in a way that centers LGBT people as part of dwarf traditions! Like, YES, LOOK, YOU DON'T GOTTA BE STICK IN THE MUDS.

    Especially since there are a lot of traditional "third" gender or otherwise transgender traditions that exist (well, as much as they exist after colonialism got its hold on things).

    Liberty's Edge ***** Venture-Captain, Virginia—Richmond aka Slothsy

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    I'd like to return to a point I made earlier: I've seen a lot of player excitement for this option from a "I want to play the clothes-obsessed fancy boi" side of things. I know several people who have ideas percolating for characters because it's immediately draws up character concepts. While I want to play my overly bejeweled halfling, I also want to play a hipster half-orc silksworn occultist. This is because 1) occultists are my favorite class and 2) the silksworn is such an evocative archetype. I've made a tome eater for similar reasons.

    One thing I've worried a bit in this conversation is that occultists are a complicated and confusing class. It makes having this conversation more difficult, as well as having the conversation about what the occultist archetypes' power levels should be. Mental focus powers are especially complicated, as they balance powerful secondary spell options (like flight, dispel magic, etc) by balancing them with strict limitations (shortened duration, limited number of targets, standard action activation, required cost of focus points).

    I have great respect for people that disagree with my personal assessment that this archetype is balanced; we all value different parts of the game. I think that the trade off of martial capabilities for casting abilities is appropriate. I understand it's possible to get the martial abilities back, but in ways that have costs that balance out getting those abilities back (the loss of casting progression, spending a big chunk of gold on a magic item, focusing on other ability scores, spending feats). I also do not think that this is going to become an overly dominant archetype, much like how the battlehost occultist didn't become overly dominant.

    However, I also understand that people have legitimate concerns, particularly around the 12th level concealed casting ability, the increase in the number of available spell schools/spells, and the increase in mental focus. For me, I see these as balanced by limitations that do come up in play. That doesn't mean that those points are illegitimate; I just believe that when looked at the archetype as a whole, they are balanced out in other ways.

    When I consider how I would decisions around inclusion in PFS to work is: "Is this more helpful to the campaign or more harmful?". Inclusion of most rules I would say defaults to helpful; excitement about new options and the ability to use most rules is a big part of PFS. When it comes to this archetype, I can't dismiss the excitement that people I know and I have over the possibility of playing a silksworn because of its situation within the game world. It ties in particularly well with the way that Taldan nobility is portrayed, and I feel like it could also find a home in a number of other regions (imagine a Kalistrocrat Silksworn! Or a Five Kings envoy silksworn! Or an exiled Galt noble silksworn!). This, for me, places it in the "more helpful than harmful" category.

    Jhaeman wrote:
    3. I imagine this conversation puts the PFS leadership in somewhat of an awkward position: on the one hand, they've prohibited something that the writer is strongly and quite publicly in favor of including. On the other hand, it's already been prohibited and if they change the ruling it might appear they've done so more out of professional courtesy than because they've been persuaded otherwise.

    Reversal of bannings isn't uncommon, and I feel like author inclusion can be illuminating. Isabelle didn't call for the request, to be honest. Maybe leadership feels like it's been put in a weird spot, maybe it hasn't. The power is still firmly in their hands to decide what is or isn't happening.

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    .... Did everyone else catch that they announced a rivethun chapter in the Adventurer's Guide?!

    Um, yes, please, thanks. I will hand over my money gladly to support this endeavor.

    Liberty's Edge ***** Venture-Captain, Virginia—Richmond aka Slothsy

    BretI wrote:
    I also did average sessions for the particular character, not that it ended up making much of a difference. I was sort of surprised by this question considering they should be able to extract that information from the scenario reporting and it is likely to be more accurate doing it that way.

    I think part of this is to spot-check and see if there's a big discrepancy... and to see the difference between the self-reported data and play frequency. But this is speculation :)

    Liberty's Edge ***** Venture-Captain, Virginia—Richmond aka Slothsy

    James Addink wrote:
    I'm confused. Should volunteers have received their schedules? Or are they still in the process of being sent out? Or will they be sent out before the end of the month? I'd received initial confirmation in February that I was approved, but haven't heard anything since then. Thanks.

    I broke that last paragraph into bullet points, since there's 3 different con being discussed.


    • Volunteers for PaizoCon should have received their schedules.
    • We touched base with Organizer Mike McNerney regarding Origins schedules and he advises they are being sent asap and will arrive before event registration opens.
    • Volunteer lead Bob Jonquet is working on the volunteer schedules for Gen Con. Look for them to arrive before the Gen Con event system goes live at the end of the month.
    • We are adding volunteers to the Gen Con roster this week, so if you're waiting for information, please watch your inbox.
    • No matter what the status, all Gen Con volunteers will receive some communication by weeks end.

    Liberty's Edge ***** Venture-Captain, Virginia—Richmond aka Slothsy

    Congrats to all of the new 5 Star GMs!

    Liberty's Edge ***** Venture-Captain, Virginia—Richmond aka Slothsy

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    MadScientistWorking wrote:
    andreww wrote:
    MadScientistWorking wrote:
    I feel like he wants to min-max to a ridiculous degree though which isnt really helping his case.
    I don't see that at all. I do see you largely ignoring the limitations and choices the archetype forces you to make.

    That's because I don't consider picking up martial weapon proficiency or mage armor a horrendously big deal. Otherwise I wouldn't be playing an Investigator or a Summoner. Also, I play a Reliquarian and that is a far more pain in the butt to build out because getting multiple mental stat increases is far more harder to get than the physical stats.

    EDIT:
    And weapon proficiency..... And armor..... All in all the Silksworn is a breeze.

    Mage armor is a flat +4. Picking up martial weapon proficency either means you're limiting your race selection and you weapon option, spending feats, or paying 3,500 gp for an ioun stone. I don't see feats as a cheap resource, esp if you intend on going the DEX route. Limiting race and weapon options could be cheap, since elves would be good with this archetype (but that -2 con could be extra concerning for a fragile character in melee). The ioun stones price limits it to only being a viable option in the mid levels - you can't use the 1,500 version because that let's you treat a weapon as a martial weapon. Each of these are not inconsequential resources to spend to turn this archetype back into the base.

    I'm assuming you're referring to legacy weapon. That's still a standard action to activate for a weapon touched. The bard song example, however, it is a plus 4 to you AND allies. There's some serious action economy questions going on AND you need to have the mental focus to power that. As someone who has played a base occultist through level 15 in PFS, I gotta say that those limitations are real limitations.

    Liberty's Edge

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    One thing of note: it seems like every sci-fi setting has the "Diaspora". I'm wondering what that looks like in Starfinder's setting?

    Likewise, Navasi seems awesome and I really hope that's a divine gun. That would be sweet.

    PannicAtack wrote:
    Are all the LGBT iconics female so far? I haven't read that closely, but I know about the rogue, cleric, and shaman...

    Hi, have you met Seltyiel, the iconic magus?

    Liberty's Edge ***** Venture-Captain, Virginia—Richmond aka Slothsy

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    Though, when it comes to questions of "oh no extra spells", there are options that give extra spells known that are already legal. For example, for a feat, you can just take expanded arcana.

    It's hard to know why this was banned, to the point that it seems like grasping at straws. My best ideas are:

    1) 4 spell schools at level 1
    2) Hidden Casting at level 12
    3) Uncertain interactions with panoply (which were also legalized during this AR go-around).

    If it's 1 - well, I'm not quite sure if there's any fix for that. If it's 2 - well, that's seeker level range AND the suggested CC "fix" of "replace with conceal spell feat" seems reasonable. If it's 3 - the silksworn can't take those because of how their implements are chosen.

    Liberty's Edge ***** Venture-Captain, Virginia—Richmond aka Slothsy

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    Isabelle Lee wrote:
    MadScientistWorking wrote:
    You gain access to sort of Haste and sort of Dispel Magic at the level a wizard gets those spells. And even base Occultist are pretty spammy with those spells. I can cast haste 8 or 9 times by the time the Bard gets access to it.

    I'm afraid that's not quite accurate. You can't "cast haste eight or nine times". You can haste a single person - hardly the same. And the touch range makes things even riskier and more inconvenient.

    At the very least, let me assure you that there is a very real difference between hasting one person and hasting seven at once. ^_^

    That's something that I also deeply considered; there's a lot of focus powers that buff people pretty well, esp in transmutation. However, they require touch range which is either 1) cooperation from the melee hitter to wait a couple rounds for buffing, 2) advance notice, or 3) wandering super close to melee with limited defenses. It's definitely something to keep in mind (especially with, say, legacy weapon) but I think that the mechanics are hard to pull off.

    Liberty's Edge ***** Venture-Captain, Virginia—Richmond aka Slothsy

    For those convinced it's completely better than the standard occultist, why? What would you specifically do with this build that makes it dominant? Maybe not a full build, but the rough outlines of where you would go with it. I'm not seeing exactly where this outshines the standard occultist or all other occultist archetypes. I want to know what could be done, because right now I'm just seeing extra spells in exchange for almost all weapon and armor proficiency.

    The scaled fist idea is interesting and does give some ways to get abilities back, but at the cost of a loss of spell/implement/mental focus progression. That's not an insubstantial loss. See: the entire conversation about prestigious spellcaster and/or prestige classes.

    I think that the comparison to both Battlehost and Reliquarian is apt. These cases both drastically change the functioning of the class, to the point that they have very different base assumptions compared to the standard occultist. These archetypes are essentially mini hybrid classes for the occultist.

    The level 12 ability is troubling, but I'm not sure if it's troubling enough to make this disruptive. Most of the current 12+ adventures don't have hugely social aspects to them. I don't want to close the doors on potential future 12+ game play, but I'm not convinced that this ability does the damage people would say it does. If it does - how many level 12 silksworn occultists are we going to see in play?

    Liberty's Edge ***** Venture-Captain, Virginia—Richmond aka Slothsy

    Regarding unlock via chronicle sheet: I know this sometimes happens. However, it tends to be rare and has been associated previously with options that were heavily restricted due to in-game world building reasons. Nothing in the silksworn write up sounds "limited in nature" to me.

    Examples:
    The Thassalonian Specialist unlock makes sense because there are not that many Thassalonian Specialists in the world. The archetype from Iron Gods makes sense because tech is very limited in the world as well. I think there's one more I'm missing but, in any case, the "big" ones that come up have clear in-game reasons why they aren't allowed.

    BigNorseWolf wrote:
    If its a flat out upgrade to the occulist that would also do it in. Making an archetype mandatory for a class is a big no, even if the result doesn't hit wizard or sorcerer levels.

    A "straight upgrade" would mean that it's strictly better at everything. It isn't. It gives up important melee capabilities that you'd then have to invest in (feats/level dips/whatever) in order to make that up.

    The base occultist is a melee-oriented casting class. That's resonant throughout the design of it; many of the resonant and base focus powers provide more melee capability. While a lot of these include the option of "or other weapon/person touched", that will be require some coordinated teamwork (knowing there's a fight coming and buffing, having Mx. Fighter wait to be buffed before charging in, or the occultist wading into melee xemself - which would be Very Dumb with this archetype).

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