Hello, Actual Nonbinary VC here, ready to help!
Jen hits on most of the big points, but the other thing that you can acknowledge it as appropriate in the scenario. If there's a nonbinary npc, you can say "You see a nonbinary person ahead" just the same as you'd say "you see a man" or "you see a woman". That, honestly, is probably the most normalizing thing that you can do and it's appropriate in those contexts! If someone asks how they know, well, it's a fantasy world! Honestly, imo, the most important thing when presenting enby characters is to avoid misgendering them. People have tendency to want to lump enbies in with either men or women. Please don't do *that*.
Oh, no. I feel like I should've been there and that I didn't show up when I needed to have shown up. I should've been there.
Also! Gen Con is this week! I'm very stressed out about not being ready!
I've found with starting HRT that sticking to a keto diet has been very very useful (since my appetite is like 10x worse than it was - though I am adding testosterone, so I'm going through the opposite process). I've also heard of trans women who find it useful to help manage weight (though you have to be careful not to overdo potassium if you're spiro, bc it's a potassium sparing diuretic). Keto is kind of a pain to keep to, but it's really up to you.
Um, in LGBT gaming stuff, I just played Night in the Woods and it was very, very good. It was cool to have a protag who expressed interest in both men and women??? Like that was great! Anyway, it was also a Very Weird games but I love Very Weird games. What Remains of Edith Finch is next on my to-play list.
The Player Character can also be trans!
I'm just a bit sad that there's not dialog option where you try to hint that you're also trans. The whole "oh, man, I bet that person is trans, let's see if we share this experience" thing.
To be fair, that could be a game in and of itself: sending out queer signals and seeing if they signal back.
The Armageddon Echo
Tamiro wasn't no ballerina, either.
The woman scowls as a well-armored and angry man falls from the sky.
"This tomfoolery is enough! Out of my lab, now!"
The lab stinks of unwashed flesh and guano, seemingly radiating off of the scaled humanoids.
Each troglodyte has a stench aura, 30 ft DC 13 fort save or be sickened for 10 rounds. Essentially, you'll need to make 8 fort saves once you're in the room fully or you'll be sickened.
Initiative! The Alchemical Lab - Round 1
Gillian: 1d20 - 1 ⇒ (15) - 1 = 14
The Armageddon Echo
And we're back! My hand is... starting to heal up, and it's no longer painful to type. So, let's get this show on the road :) I'll be checking daily and I'm going to be more aggressive about botting if we're in combat, since I want you all to get deep into plot.
This is a very frustrating conversation to watch unfold. Why? Because it's dumb and seeks to "solve" a problem that doesn't exist. It's completely devoid of any previous work done by people looking for alternative pronouns. I'm a nonbinary person who has used all sorts of pronouns over the years, and I've found that there's a cycle.
1) I use a distinct pronoun like xe or ne, and people say that they can't learn it because it's too weird.
Both parts of this cycle are rooted in the idea that nonbinary genders and pronoun usage is too difficult. I'm also constantly told to be patient regarding people learning new pronouns, and that seriously assumes that I'm not patient already. I'm terrified of telling people about my pronouns, because people react really, really badly. I've had people 1) outright respond with overt transphobia, 2) say "well, you should be called 'it' then", and 3) roll their eyes and then continue to use the pronouns they assigned to me. Being a jerk about pronouns in general reinforces transphobia, particularly in that it continues to define nonbinary genders as something "too hard" for people to accept.
Nonbinary people have been working hard on this lil chestnut for a while. Maybe it's not an issue with the language itself, but instead attitudes around nonbinary people? The whole "jump through hoops to create a PERFECT option" reads more as "you must be exactly the right type of nonbinary person to be valid".
I greatly support the continued illumination of "traditional Dwarves" in a way that centers LGBT people as part of dwarf traditions! Like, YES, LOOK, YOU DON'T GOTTA BE STICK IN THE MUDS.
Especially since there are a lot of traditional "third" gender or otherwise transgender traditions that exist (well, as much as they exist after colonialism got its hold on things).
I'd like to return to a point I made earlier: I've seen a lot of player excitement for this option from a "I want to play the clothes-obsessed fancy boi" side of things. I know several people who have ideas percolating for characters because it's immediately draws up character concepts. While I want to play my overly bejeweled halfling, I also want to play a hipster half-orc silksworn occultist. This is because 1) occultists are my favorite class and 2) the silksworn is such an evocative archetype. I've made a tome eater for similar reasons.
One thing I've worried a bit in this conversation is that occultists are a complicated and confusing class. It makes having this conversation more difficult, as well as having the conversation about what the occultist archetypes' power levels should be. Mental focus powers are especially complicated, as they balance powerful secondary spell options (like flight, dispel magic, etc) by balancing them with strict limitations (shortened duration, limited number of targets, standard action activation, required cost of focus points).
I have great respect for people that disagree with my personal assessment that this archetype is balanced; we all value different parts of the game. I think that the trade off of martial capabilities for casting abilities is appropriate. I understand it's possible to get the martial abilities back, but in ways that have costs that balance out getting those abilities back (the loss of casting progression, spending a big chunk of gold on a magic item, focusing on other ability scores, spending feats). I also do not think that this is going to become an overly dominant archetype, much like how the battlehost occultist didn't become overly dominant.
However, I also understand that people have legitimate concerns, particularly around the 12th level concealed casting ability, the increase in the number of available spell schools/spells, and the increase in mental focus. For me, I see these as balanced by limitations that do come up in play. That doesn't mean that those points are illegitimate; I just believe that when looked at the archetype as a whole, they are balanced out in other ways.
When I consider how I would decisions around inclusion in PFS to work is: "Is this more helpful to the campaign or more harmful?". Inclusion of most rules I would say defaults to helpful; excitement about new options and the ability to use most rules is a big part of PFS. When it comes to this archetype, I can't dismiss the excitement that people I know and I have over the possibility of playing a silksworn because of its situation within the game world. It ties in particularly well with the way that Taldan nobility is portrayed, and I feel like it could also find a home in a number of other regions (imagine a Kalistrocrat Silksworn! Or a Five Kings envoy silksworn! Or an exiled Galt noble silksworn!). This, for me, places it in the "more helpful than harmful" category.
3. I imagine this conversation puts the PFS leadership in somewhat of an awkward position: on the one hand, they've prohibited something that the writer is strongly and quite publicly in favor of including. On the other hand, it's already been prohibited and if they change the ruling it might appear they've done so more out of professional courtesy than because they've been persuaded otherwise.
Reversal of bannings isn't uncommon, and I feel like author inclusion can be illuminating. Isabelle didn't call for the request, to be honest. Maybe leadership feels like it's been put in a weird spot, maybe it hasn't. The power is still firmly in their hands to decide what is or isn't happening.
Mage armor is a flat +4. Picking up martial weapon proficency either means you're limiting your race selection and you weapon option, spending feats, or paying 3,500 gp for an ioun stone. I don't see feats as a cheap resource, esp if you intend on going the DEX route. Limiting race and weapon options could be cheap, since elves would be good with this archetype (but that -2 con could be extra concerning for a fragile character in melee). The ioun stones price limits it to only being a viable option in the mid levels - you can't use the 1,500 version because that let's you treat a weapon as a martial weapon. Each of these are not inconsequential resources to spend to turn this archetype back into the base.
I'm assuming you're referring to legacy weapon. That's still a standard action to activate for a weapon touched. The bard song example, however, it is a plus 4 to you AND allies. There's some serious action economy questions going on AND you need to have the mental focus to power that. As someone who has played a base occultist through level 15 in PFS, I gotta say that those limitations are real limitations.
One thing of note: it seems like every sci-fi setting has the "Diaspora". I'm wondering what that looks like in Starfinder's setting?
Likewise, Navasi seems awesome and I really hope that's a divine gun. That would be sweet.
Are all the LGBT iconics female so far? I haven't read that closely, but I know about the rogue, cleric, and shaman...
Hi, have you met Seltyiel, the iconic magus?
Though, when it comes to questions of "oh no extra spells", there are options that give extra spells known that are already legal. For example, for a feat, you can just take expanded arcana.
It's hard to know why this was banned, to the point that it seems like grasping at straws. My best ideas are:
1) 4 spell schools at level 1
If it's 1 - well, I'm not quite sure if there's any fix for that. If it's 2 - well, that's seeker level range AND the suggested CC "fix" of "replace with conceal spell feat" seems reasonable. If it's 3 - the silksworn can't take those because of how their implements are chosen.
Isabelle Lee wrote:
That's something that I also deeply considered; there's a lot of focus powers that buff people pretty well, esp in transmutation. However, they require touch range which is either 1) cooperation from the melee hitter to wait a couple rounds for buffing, 2) advance notice, or 3) wandering super close to melee with limited defenses. It's definitely something to keep in mind (especially with, say, legacy weapon) but I think that the mechanics are hard to pull off.
Likewise, when you look at focus powers, you need to have mental focus to make use of them. Even with getting INT and CHA to mental focus, you're going to be starved for enough to go around. It's going to be hard to upgrade both INT and CHA due to headband competition. You can't use an ability if you don't have resource pool points to power it. An extra 2-4 points from getting CHA and INT is still going to end up starving for them. Likewise, you may know 4 more spells, but you still need more spells per day in order to cast them.
It's definitely an upgrade in the casting, but giving up the majority of the melee abilities means that I won't make every occultist I play a silksworn. It specializes in one part of the class to the exclusion of others.
Dear Pathfinder Society Overpeople,
I am writing this to request that you re-consider the decision not to allow Silksworn Occultists be legal for play. However, I am bad at designing characters and am not able to breakd own power level concerns about this archetype. I'm asking a friend to do this, but I'm sure there's going to be plenty of other Pathfinder Society players who are willing to do this for me. Rather, I'm going to ask for this be allowed on the basis of flavor.
The moment that I saw this archetype, I fell in love. I had in mind a little halfing who dressed in super fancy clothes. He was excited to be small because, you know, "if you're half the size, your clothes can be twice as fancy". I've talked to at least three other people who wanted a silksworn occultist, and they were all drawn to the fancy clothes aspect. We all just want to be fancy people :(
When the AR dropped, I was a bit disappointed. It's not the end of the world. But my experiences are that there's a lot of excitement about this option from people who are interested in it from a character flavor background instead of a mechanics background. It ties in very, very well with Taldan / Sovereign Court shenanigans but it's not limited to that!
Please just reconsider this decision; Sir Barington Flufhat IV would love to exist in PFS form. It's not the end of the world if it doesn't happen, but I think that it would make a number of people very happy.
(SPECULATION AS TO WHY IT WAS BANNED)
The reasons I understand that things don't get allowed into the campaigns all stem from it being potentially harmful. These are:
It's obviously evil/tech-related/other roleplaying elements
I can really respond to the first two; I don't believe this flavor is inappropriate. It doesn't give out multiple pets. I'm bad at character creation/min maxing, so I'll leave it to other people to hash that out. Obviously, I'm not aware of rules that I'm not aware of.
Thanks for your consideration!
| HP 57/57 (fast healing 1) | AC 22 t 20 ff 17 | F +7, R +12, W +10; +4 vs. bardic performance, language dependent, and sonic | Immune fire, paralysis, sleep | Weaknesses heart of flame, vulnerable to cold | | Init +5 | Perc +10, darkvision 60 ft | 60 ft fly | Bardic Performance 19/19 | Spells 1st 5/6 2nd 4/4 | Reroll +5 1/1* |
"The tale is a long one, and we accomplished much. After we set out from your meeting, we found ourselves treating with many captains who had sailed across the land. We met with the eccentric gnome, Nix! She's a true daredevil in her own right and we sailed across the skies on her mechanical airship. Truth be told, it was a complex machine but it listened obediently to Nix's commands."
"It was several days into our travels that we ran into trouble. The instruments on the ship began to spin wildly, and it seemed like our troubles were to be for naught... but Nix provided us with a small ship of our own, and Rhyol was able to help guide us. However, we found ourselves in the storm that had vexed Nix so..."
"In that storm, we were capsized and lost nearly all of our gear. To our tremendous luck, there were several wyrds who sought to play with us. As they tossed our gear around in play, I despaired. I could never grab the books from the wyrd - my arms are simply too small. But I realized that I could turn it into a game, and raced with the books back to the ship. We were able to recover our gear and continue our travels."
"When we reached our destination, the area where the strong winds came from, we found a marble tower. All seemed normal, except for the cyclone that filled the central tower. It was protected by a strange ward, which lead us to the examine the rest of the structure."
"Oh, and what glories that structure held! There were pipes with many wonderful and strange scents! There was crystals the glowed and shocked us - that was less wonderful, but we managed to prevent them from hurting us again. When we discharged the crystals, the ward around the cyclone went down and revealed a portal to another dimension."
"I don't rightly know what dimension we were in, but there was a naunet protean - beast made of pure chaos. It had in thrall wysps for each element, and it was all that I could do to break them from enslavement to its will. Rhyol and Jamila and Krakos slew it with force, and we returned to this world. The cyclone and portal both disappeared. We were successful."
"With the crisis managed, we took care in examining the tower and found that it was dedicated to an ancient being, Ranginori, who had been ensorcelled aeons ago. It is quite a strange coincidence... but stranger things have happened."
"There ends my tale."
Perform Oratory: 1d20 + 16 ⇒ (20) + 16 = 36
Yes. And, likewise, being told that the world won't change how it uses pronouns isn't news to me. I've been living in this world and trying to survive in it for so long. Despite being very vocal about my pronouns (as far as I feel safe to do so) hasn't actually lead to most people respecting them. I have one friend who is fantastic about it and a handful who are trying, but the majority of my interactions are really crap. It makes me want to withdraw from social interactions because, well, can't get misgendered if you never leave the house.
This person is someone I've known for some time outside of the larp I went to (and the feelings are separate from it as well). I've known her for probably... 9 months or so? I don't know, it's a mess of a situation where dating-type junk just isn't going to happen for a flowchart of reasons.
I think a big part of what I'm also reacting to is that I'm not as neurotypical as I thought I was, since it's like... I can literally never imagine being able to suppress that anxiety for any reason. It's so all-encompassing. To listen to people say they can just turn it off... it's like... how?? (Example: I literally said 'hi' to someone this past weekend, freaked out, said 'bye' and then ran away)
The Grimm case is also complicated for me, as it's local to my region and there's been a lot of politics around it. It sucks to have essentially gone through that political trauma for nothing, in terms of my local community. I'm not surprised in any way, but it's frustrating.
I am happy to hear about the good things going on! Yay, dates! Yay, better friendships!
I just need to work up the courage to talk to a friend about my feelings for them, as they're slowly growing and I am really bad at managing my own emotions. I should probably do that before going to a weekend-long LARP with them...
GM Lari wrote:
That's awesome. My sister runs a home game that's all women (well, except for me, but that's a complicated sticking point and I can't exactly leave since I'm the current GM). I've been wanting to start an event that's safer space-focused in my lodge for a while.
I guess my recommendation is that you don't want to just recruit from the gamers you already have, but to do outreach to the LGBT community to invite non-PFS players in. That's the only way to maintain growth, and I bet there will be tons of people interested in an opportunity like that :)
Spoiler'd since my sister reads the boards. My sister has just been aggressive about the whole thing. At our last game, I was mentioning being frustrated by intentional misgendering at work. She went "I don't want to talk about that" and then proceeded to misgender me. She doesn't seem to want to talk what it means that I'm trans at all, and I'm worried she's going to freak when I start hormones / get top surgery (hopefully) this year. I don't know what to do about it, and I'm just worried that whatever I end up doing is going to come off passive aggressive / make the situation worse.