GM Slothsy's Second Darkness

Game Master Slothsy

Celwynvian BP: 3


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The Armageddon Echo

Huh, I mean, I'm not quite sure about the take 10 spellcraft rules-as-written. Interesting thing to think about, but I'll keep running my games as allowing take 10s (mostly because spellcraft checks are honestly big time sinks for identifying pretty "normal" gear).

Also, sorry about the inconsistencies this week. Getting used to a new schedule (and waking up an hour earlier than normal) is hard. I'm going to try to get back to my typically morning check in, since I try to check in and respond every morning M-F around 8-10 AM. I try to do a second check in on days when I know we're in initiative (since y'all tend to need me to move forward at that point).


Female Half Elf Cavalier (Order of the tome) 5 | AC 21 T 11 FF 23| HP 46/77 | Fort + 8 Ref +4 Will +3 | Init + 3 | Perc + 9
Status:
Status: None | Challenge 2/2 Tactician 2/2
Gibraltar 34/34 hp

Hi guys,

I have been speaking with Slothsy in depth about my involvement with this campaign. When I first came to Slothsy about running this game, back in July 2014, Nel had been selected for a Second Darkness campaign that did not even get off the ground. I came to Slothsy with a request for her to run this adventure path since I knew her love for the underdark, and I helped her with the very first recruitment.

Since the first recruitment, Tamiro and myself have been the only two original party members for 3 full party turn-overs. This has led to some rather disjointed and jarring expectations, especially since the first part of this adventure has very little lingering echoes with the rest.

In addition to this, my work life has changed. When I started, I was working a desk job for a university, where I had unfettered access to the internet and the ability to check the forums fairly regularly. Now, however I work as the front of house manager for a board game store, that operates on a retail schedule. At some point of the three year life of this campaign, this game has turned from a fun adventure, to a chore for me.

It has been a pleasure playing with all of you, and I hope that we may have a chance for it in the future. Currently however, I cannot continue to participate in this campaign. I wish all of you the very best on your attempt to save Golarion from the doom of bored drow with too much time on their hands.

Sincerely,

Nel Sandhal

AKA: Quill the Owl


CG Half-Elf Female Alchemist 1 HP: 11/18 | AC: 14 | F: +7, R: +6, W: +5 | Perc: +5 | Stealth: +4 (+3) | Speed: 25 ft. (20 ft.) | Infused Reagents: 4/5 | Active Conditions: Encumbered, Frightened 1

I hate to see you go Nel but you have to do what's best for you. It's been fun playing with you!

Not sure where that leaves us (since I always got the impression that Nel and Tamiro are sort of a package deal?) but I'm game to keep going if Slothsy and everyone else is.


Male Human | AC 17 T 15 FF 12 | CMB +4, CMD 19 | F: +5 R: +9, W: +3 | Init: +7 | Perc: +9, SM: +6

Nel, I'm sorry to see you go! Who's Aishe going to get his orders from now? :D

Awesome that you're working in a game store by the way, very cool and congratulations. Sorry it's curtailing your gaming, but I understand - time is elusive.

I agree with Gillian, not sure where that leaves us, but I'm game to continue if Slothsy wishes to. I'm sure we can pick up a new player or two if we need to.


Female Half Elf Cavalier (Order of the tome) 5 | AC 21 T 11 FF 23| HP 46/77 | Fort + 8 Ref +4 Will +3 | Init + 3 | Perc + 9
Status:
Status: None | Challenge 2/2 Tactician 2/2
Gibraltar 34/34 hp
Gillian Flynn wrote:

I hate to see you go Nel but you have to do what's best for you. It's been fun playing with you!

Not sure where that leaves us (since I always got the impression that Nel and Tamiro are sort of a package deal?) but I'm game to keep going if Slothsy and everyone else is.

I do not know what Tamiro wishes to do. (He's always done his own thing). If this campagin continues, I may return, I just need a sabbatical from a few things in my life.


Male Human Samurai (Ronin)7 | AC 21 T 13 FF 17 | HP 76/76 | F +8 R +6(+4) W +2 | Init +3 | Perc +0
Daily Resources:
Challenge 2(1)/Day - +4 Damage, Resolve 2(0)/day

I would like to continue personally but I know my ability to pay attention to PBP's has gone down dramatically and I am hanging up combats and discussions as I simply have a lot of hobbies and such in my life that I prioritize over the PBP.

I would like to take the chance to bow out gracefully rather than to continue being only half here and holding things up, and thus taking the spot of someone who would actually make the time for the campaign.


Male Half-human Witch (scarred witch doctor) 7 | hp 51 | AC 14 T 12 FF 12 | CMD 17 | F +6 R +6 W +8 (+2 v Pain) | Spd 30' | Init +2 | KnArc +11, KnHis +11, KnNat +12, KnPla +12, Perc +8 (darkvision), Scrft +15, SensM +1 | clw wand 50/50, enlarge p wand 46/50 | sick

Sorry to hear. But hears to hoping that time lets up on the reigns, and that there's still space for fun regardless.


Male Human | AC 17 T 15 FF 12 | CMB +4, CMD 19 | F: +5 R: +9, W: +3 | Init: +7 | Perc: +9, SM: +6

Sorry to see you go Tamiro.

So GM Slothsy, do you want to continue and pick up a couple new players?


CG Half-Elf Female Alchemist 1 HP: 11/18 | AC: 14 | F: +7, R: +6, W: +5 | Perc: +5 | Stealth: +4 (+3) | Speed: 25 ft. (20 ft.) | Infused Reagents: 4/5 | Active Conditions: Encumbered, Frightened 1

Same; sorry to see Tamiro go as well but maybe Slothsy can leave things open for one or both of you to return in the future, time permitting!

As for new players (if we want to go that route), I'm sure that between Aishe, Orthrus, and myself we could conjure up suggestions/interested parties.


Male Half-human Witch (scarred witch doctor) 7 | hp 51 | AC 14 T 12 FF 12 | CMD 17 | F +6 R +6 W +8 (+2 v Pain) | Spd 30' | Init +2 | KnArc +11, KnHis +11, KnNat +12, KnPla +12, Perc +8 (darkvision), Scrft +15, SensM +1 | clw wand 50/50, enlarge p wand 46/50 | sick

There are folks I could recommend.

Story-wise (and yes while I am 'new' I did read the whole thing) there's currently no one left really all that tied to central thread, unless Aishe or Gillian have something drow or dark blot related in their backgrounds.

Orthrus only real goal is:
to thwart the dark elves while simultaneously stealing their magical doomsday tech to take back to his tribe in Belkzen setting up a possible sequel!

So a slight shift in motivation, character backstory, and Kvawa's (or whomever our Kyonin contact becomes) relationship to the party would probably be in order.

A new character with the proper backstory could fill that role too.

I could drag Rilia out of retirement, if that helps. Most of her story involves figuring out all the stuff that Nel knew, but was keeping mostly quiet about. I'm good playing either character. Rilia's better at support than offensive magic being a bard/cleric. She is also a social monster. Orthrus is just a monster. ;)

Just some thoughts.


Male Human | AC 17 T 15 FF 12 | CMB +4, CMD 19 | F: +5 R: +9, W: +3 | Init: +7 | Perc: +9, SM: +6

I'm not too worried about he AP, if our DM agrees to continue.

Aishe is a do-gooder, so he'll gladly help the elves at every turn. Especially if he thinks it'll help him in town after this is all over. His real goal is the spreading of proper civilization. He may not find the elves, with their chaotic ways, all that civilized, but certainly more so than the drow!!


The Armageddon Echo

Sorry for the long response. One of those dogs I live with has a very aggressive incurable cancer :( It's been a month, to be honest.

I am happy to be moving forward. I would like to recruit another two players, with a focus on people who have a history of consistent pbp engagement. I'm happy for you as a player group to also outline what you want in terms of group dynamic.

Is there any concerns I missed as I read over the discussion?

-Posted with Wayfinder


CG Half-Elf Female Alchemist 1 HP: 11/18 | AC: 14 | F: +7, R: +6, W: +5 | Perc: +5 | Stealth: +4 (+3) | Speed: 25 ft. (20 ft.) | Infused Reagents: 4/5 | Active Conditions: Encumbered, Frightened 1

I'm sorry to hear about your dog :(

As far as replacements go, I could ask in some of my other games to see if anyone might be interested unless Aishe or Orthrus/Rilia have folks in mind they want to ask.


The Armageddon Echo

That sounds good! My big goal is to not have to recruit again anytime soon, since it's a big disruption when it has to happen. My goal is to also finish this game and hopefully speed up a little (now that I'm getting into the flow of this new job/new habits).

-Posted with Wayfinder


Male Half-human Witch (scarred witch doctor) 7 | hp 51 | AC 14 T 12 FF 12 | CMD 17 | F +6 R +6 W +8 (+2 v Pain) | Spd 30' | Init +2 | KnArc +11, KnHis +11, KnNat +12, KnPla +12, Perc +8 (darkvision), Scrft +15, SensM +1 | clw wand 50/50, enlarge p wand 46/50 | sick

Happy to hear about the job, sorry to hear about the roommate. My best friend and housemate at the time, Roo, had had a fast spreading cancer so I can kind of understand. He got a lot of attention near the end, car rides, the park, visits with members of his extended pack, liverwurst, and Chicken McNuggets™. He hadn't been much of a cuddly dog before his cancer (being smart, suspicious and stubborn--he whizzed on those pine cones in the picture--that's the kind of dog he was), but got increasingly cuddly as time went on.

I'm good with the continuing plan and probably could come up with a persistent poster or two. Did you want us to post our suggestions here or in a PM?


The Armageddon Echo

Public discussion works for me.

Toaster is getting lots of ribs and pool days and squeaky toys. He's gonna live like a king :)

-Posted with Wayfinder


Male Human | AC 17 T 15 FF 12 | CMB +4, CMD 19 | F: +5 R: +9, W: +3 | Init: +7 | Perc: +9, SM: +6

Bummer about your dog! Ours had cancer but it was operable so we did. Two grand, but we have no kids so dote on our pets more than we should perhaps. We lost our other dog to a brain tumor, though at a ripe old age so it wasn't a surprise. Still painful.

As for the campaign, I've no one to recommend just now. The folks I'd recommend have either already done this AP or are full up at the moment.

Who to select? A steady poster with a flair for the role play and I'm a very happy camper. It's your game though Slothsy, so anyone you like is fine with me.


CG Half-Elf Female Alchemist 1 HP: 11/18 | AC: 14 | F: +7, R: +6, W: +5 | Perc: +5 | Stealth: +4 (+3) | Speed: 25 ft. (20 ft.) | Infused Reagents: 4/5 | Active Conditions: Encumbered, Frightened 1

I'm in some other games with some folks that might be interested; I'll mention it there and see what sort of response I get.


Howdy folks. Orthus pointed me here and mentioned there may be a few openings available. What is the party looking for in terms of teammates? Or do you just want a good PC who can make a good party member?


fluid fey-touched Dreamlord

And I'd also like to express interest, having found my way here through Orthrus.
In order to try and create a character for consideration: are these guidelines still up-to-date(not level-dependent aspects, that is)?
- chadius already asked if you have preferences, no need to double up on that question, but I guess skilled and/or melee/tanky would be preferred?


CG Half-Elf Female Alchemist 1 HP: 11/18 | AC: 14 | F: +7, R: +6, W: +5 | Perc: +5 | Stealth: +4 (+3) | Speed: 25 ft. (20 ft.) | Infused Reagents: 4/5 | Active Conditions: Encumbered, Frightened 1

*waves at chadius* Howdy, nice to see a familiar face!

*waves at MoF* Howdy, nice to meet a new face!

As far as what we'd be looking for? Generally I'd just say a couple of good party members, play/create what strikes your fancy and seems appropriate for the campaign :)

Though if either of you are like me and like plugging gaps (and have no strong preference about what to play) then probably tanky/skill would be good bets! We've basically got an archer, a blaster oracle, and a witch right now.


Male Half-human Witch (scarred witch doctor) 7 | hp 51 | AC 14 T 12 FF 12 | CMD 17 | F +6 R +6 W +8 (+2 v Pain) | Spd 30' | Init +2 | KnArc +11, KnHis +11, KnNat +12, KnPla +12, Perc +8 (darkvision), Scrft +15, SensM +1 | clw wand 50/50, enlarge p wand 46/50 | sick

Umm, guys? You know there's a recruitment thread....

Sorry Slothy, apparently I haven't trained them well enough....

At least stay off the couch! Geez. Glad this character wears a mask to hide his embarrassment.

There's one other person from my (unruly) Kingmaker game that was also interested.

Gillian Flynn wrote:
We've basically got an archer, a blaster oracle, and a witch right now.

WitchDOCTOR! I did not go to tribal shaman school for 8 years to be called Mr. Wightblood.


fluid fey-touched Dreamlord

Apologies. No recruitment thread was linked to this campaign when I posted(nor is it at the time of posting this), so I was unsure and followed Chadius lead.
I'll go search the recruitment thread now. *Bows and steps out backwards* Edit: I found this one, but it's also over a year old. So not sure if we should use that?


Male Half-human Witch (scarred witch doctor) 7 | hp 51 | AC 14 T 12 FF 12 | CMD 17 | F +6 R +6 W +8 (+2 v Pain) | Spd 30' | Init +2 | KnArc +11, KnHis +11, KnNat +12, KnPla +12, Perc +8 (darkvision), Scrft +15, SensM +1 | clw wand 50/50, enlarge p wand 46/50 | sick

Forgot this was a whole new campaign thread.... Still, I suppose this shows enthusiastic you both are.


I don't see a recruitment thread, but I did want to ask about build restrictions.

Are Core & APG still the preferred sources?
I should make a Level 7 character, right?

This human male comes from a long line of performers, social workers and undead hunters. He's the popular, handsome type of guy who spends half his time in relationships and half his time helping people. He's a nice guy, but he knows he's sexy and he can't help it.

I'll probably build a skill monkey character, probably a bard. I would be very interested in the Duettist archetype (that's in Familiar Folio) that lets me get a familiar. I'd also want the Improved Familiar feat to make her an Azata. Basically he has his own hypeman who cheers him on constantly and gives him a bit of an inflated ego.

If we want a tank instead, I can remake the character as a Warpriest of Calistria, specializing in whips and space control. This would be more of the tank type character. Pretty much the same guy but he focuses more on keeping an eye out for undead.

I'll start making some builds later today.

d8 HP rolls: 7d8 ⇒ (1, 4, 4, 7, 8, 6, 1) = 31
d10 HP rolls: 7d10 ⇒ (1, 4, 7, 5, 5, 8, 10) = 40


Male Half-human Witch (scarred witch doctor) 7 | hp 51 | AC 14 T 12 FF 12 | CMD 17 | F +6 R +6 W +8 (+2 v Pain) | Spd 30' | Init +2 | KnArc +11, KnHis +11, KnNat +12, KnPla +12, Perc +8 (darkvision), Scrft +15, SensM +1 | clw wand 50/50, enlarge p wand 46/50 | sick

Guys, this is not my game. I only mentioned that we were looking for a pair of replacements. Sigh. I have a fourth player who also wants in....


fluid fey-touched Dreamlord

Well, we are excited.
Anyway, I made a rough draft of a Dwarfen Ranger(Guide)
Just posting to 'claim' my submission niche.
Plus GM Slothsy said public discussion was ok. *Ducks and dives for cover*


The Armageddon Echo

Okay! I made a recruitment thread. I'll put more information up there. Most of the requirements will be the same (20 pt buy, 2 traits, level 7 wbl starting gear with no more than 25% of your wbl spent in any one item).

I'm willing to open up the allowed list a little more than previously. When I first started running this game, I was a very new and fresh GM and it was August 2014. I'm more familiar with the game now and more comfortable being able to judge individual options. However, I don't want the current players to feel like it's unfair that newcomers are being given more options than they had when making their original character. So this is over here for player comment: are you all ok with opening up the options a little bit more? Would you like opportunities to tweak your character from a more opened option list?

As far as party comp goes, I'm more interested in the current players guiding what you're interested in as far as other characters. After all, I don't have to work in the team ;)

What I really want from players are people who are interested in RP and are interested in going the distance with daily posts. I'll be looking mostly at previous post history because that tends to be the best indicator I've found for how much people actually end up engaging.


The Armageddon Echo

Oh! FINAL THING! The Adventurer's Guide has actual serious spoilers in the Lantern Bearer chapter for Second Darkness. I'd like to sanction the content but I don't want you all reading the spoilers. So that's a bit of a pickle!


The Armageddon Echo

Okay, I spent my lunch quickly editing my typical house rule options. Here's what it would look like for Second Darkness.


CG Half-Elf Female Alchemist 1 HP: 11/18 | AC: 14 | F: +7, R: +6, W: +5 | Perc: +5 | Stealth: +4 (+3) | Speed: 25 ft. (20 ft.) | Infused Reagents: 4/5 | Active Conditions: Encumbered, Frightened 1

I'm fine with opening up player options a bit more. As of this exact moment I'm not sure that there's anything that I would want to add/change about Gillian or her setup but I'll mull it over :)


HP: 47/50 | AC: 18 / T: 13 / FF: 15 | F: +6, R: +4, W: +4 all +5 vs Spells/SLA | CMB: +4, CMD: 15(+4 vs bull rush/trip) | Init: +1, Perception: +4 (Darkvision 60ft)

Hi again :D
Looking forward to getting to play with old and new friends here.
Dotted gameplay and ready to kick some Drow behinds...
HP: 6d10 ⇒ (8, 5, 2, 1, 9, 6) = 31...so 8 + 6 + 6 + 6 + 9 + 6 = 41 - could have been a whole lot better, but oh well.


Richard's familiar | Heroism on Tal and Edric | HP 60/60 | AC 19 T 12 FF 17 | Saves 7/7/5 | Init +3 | Perception +9 | Spells -/3/0 | Bardic Performance 9/23 | 5 Human Bard (duettist)

Thank you for the invite, everyone.

I just took average HP on my build, so let me roll now.
6d8 ⇒ (1, 3, 3, 4, 7, 5) = 23

Pffft. I get one extra hit point. I shouldn't have bothered, haha!


HP: 47/50 | AC: 18 / T: 13 / FF: 15 | F: +6, R: +4, W: +4 all +5 vs Spells/SLA | CMB: +4, CMD: 15(+4 vs bull rush/trip) | Init: +1, Perception: +4 (Darkvision 60ft)

Hey, them's _2_ extra hit points :)
That 7 may save your behind sometime ;)

Liberty's Edge

Second Darkness Caffeine-Tainted Human Occultist (Tome Eater) 2

Those dice numbers are why I went to roll OR take average. Having to GM for a character that keeps rolling 1s and 2s.... it's bad.


Richard's familiar | Heroism on Tal and Edric | HP 60/60 | AC 19 T 12 FF 17 | Saves 7/7/5 | Init +3 | Perception +9 | Spells -/3/0 | Bardic Performance 9/23 | 5 Human Bard (duettist)

Getting 2 extra HP does mean my familiar gets 1 extra HP, so it was a worth a try!


Hungerseed Inquisitor 6/Warpriest 1 | HP 60/60 | AC 26 : TAC 11 : FAC 25 : CMD 20 | Fort +9 : Ref +3 Will +11 | Perc +19 : S.M. +17 | Init. +5 : Move 20'
resources:
SLA: alter self | Spells 1st: 4/5, obscuring mist, prot. f. evil, 2nd: 3/4 | Judgment: 2/2, Bane: 6/6, Discern Lies 6/6, Blessings: 3/3
Current Buffs: expeditious retreat, invisibility

Hi, folks.

Anything the new guys need to know before we get started?

FYI in combat Yazan is a rather tanky fighter, wearing full plate armor and carrying a shield. Her damage output isn't that great but with her bane and domain abilities it can spike somewhat once in a while.

She has really good knowledge abilities and intimidates using Dazzling Display.


CG Half-Elf Female Alchemist 1 HP: 11/18 | AC: 14 | F: +7, R: +6, W: +5 | Perc: +5 | Stealth: +4 (+3) | Speed: 25 ft. (20 ft.) | Infused Reagents: 4/5 | Active Conditions: Encumbered, Frightened 1

Howdy! Gillian is...well, you'll see. She likes fire (something she and Orthrus seem to have in common) but is a little reluctant to admit to it sometimes :)


HP: 47/50 | AC: 18 / T: 13 / FF: 15 | F: +6, R: +4, W: +4 all +5 vs Spells/SLA | CMB: +4, CMD: 15(+4 vs bull rush/trip) | Init: +1, Perception: +4 (Darkvision 60ft)

Uhm, yeah...and I should probably note that if we're in a forest or underground, the whole party gets +2 to Initiative/Perception/Stealth/Survival.

Combat, well, you'll see. Going in and hitting dark-skinned things until they stop moving. If we'd been playing together longer I would probably make a (also dark) KKK-joke here but I'll omit it since we just met(and wouldn't want to make a bad first impression *smile*).
One minor thing possibly relevant for GM: If something hits Dvalin, he'll use his immediate action(if available) to apply the Defensive Training Bonus via Dwarven Seething, active against any further attacks made by that target.


Hungerseed Inquisitor 6/Warpriest 1 | HP 60/60 | AC 26 : TAC 11 : FAC 25 : CMD 20 | Fort +9 : Ref +3 Will +11 | Perc +19 : S.M. +17 | Init. +5 : Move 20'
resources:
SLA: alter self | Spells 1st: 4/5, obscuring mist, prot. f. evil, 2nd: 3/4 | Judgment: 2/2, Bane: 6/6, Discern Lies 6/6, Blessings: 3/3
Current Buffs: expeditious retreat, invisibility
Gillian Flynn wrote:
Howdy! Gillian is...well, you'll see. She likes fire (something she and Orthrus seem to have in common) but is a little reluctant to admit to it sometimes :)

Yazan is an inquisitor of Feronia, a fire goddess. :)

Sadly the inquisitor spell list doesn't include many fire-based spells.


Richard's familiar | Heroism on Tal and Edric | HP 60/60 | AC 19 T 12 FF 17 | Saves 7/7/5 | Init +3 | Perception +9 | Spells -/3/0 | Bardic Performance 9/23 | 5 Human Bard (duettist)

Don't mind me, I'm just your skill monkey with a whip. Focused more on conversation.

Oh, and my assistant is usually willing to Aid Another or heal party members. Say hello, Sherix.


HP 30/30 | AC 19 T 16 FF 17 | Saves 0/6/6 | Init 2 | Perception 12 | Master

Hello, Sherix! *grin*


Male Half-human Witch (scarred witch doctor) 7 | hp 51 | AC 14 T 12 FF 12 | CMD 17 | F +6 R +6 W +8 (+2 v Pain) | Spd 30' | Init +2 | KnArc +11, KnHis +11, KnNat +12, KnPla +12, Perc +8 (darkvision), Scrft +15, SensM +1 | clw wand 50/50, enlarge p wand 46/50 | sick
Richard Holysmith wrote:

Don't mind me, I'm just your skill monkey with a whip. Focused more on conversation.

Sigh, I had one of those once....

Liberty's Edge

Second Darkness Caffeine-Tainted Human Occultist (Tome Eater) 2
Dvalin Fafnirson wrote:
One minor thing possibly relevant for GM: If something hits Dvalin, he'll use his immediate action(if available) to apply the Defensive Training Bonus via Dwarven Seething, active against any further attacks made by that target.

Sure, can you give me the specifics of how that all works so that I know to activate it properly? (Ie, basically copy over all of the relevant rules so that I'm good with it).

I just got back from larping. Are you all ready to start your next big mission?


HP: 47/50 | AC: 18 / T: 13 / FF: 15 | F: +6, R: +4, W: +4 all +5 vs Spells/SLA | CMB: +4, CMD: 15(+4 vs bull rush/trip) | Init: +1, Perception: +4 (Darkvision 60ft)

@GM

Relevant Rules - Do you want me to have this block in profile?:

First step: As a swift action, you can enter the stance employed by the fighting style a style feat embodies.
(Dvalin will enter "Dwarven Hatred" combat style with the first available swift action, unless there is a significantly more important use for the action(in which case I would state that anyway - so actually not really relevant but included for completeness).)

Second step: Dwarven Seething: While using Dwarven Hatred Style, when an opponent hits you with an attack (including a spell that requires an attack roll), you can apply your defensive training or your hatred racial trait bonus (your choice) against that target, regardless of the opponent’s type or subtype, as an immediate action.
This ability lasts until the opponent dies, the combat ends, you change styles, or you designate a different opponent with this ability, whichever occurs first.
(So, if Dvalin is hit, and there are further attacks expected from the enemy(e.g. full attack from something right next to him, an archer, or something that pounces), then he would use the immediate action to apply his defensive training against the target. It does not affect the triggering attack(as the "trigger" is being hit), but further attacks from that same target. If there's only one attack(e.g. someone charging at him) expected, then he would instead apply the 'hatred' ability for added attack and damage during his turn.)

If I intend to use my swift action for something else next round, I will try to state so. Otherwise, the inmediate action will be available for this.
(Could also be used to 'change' the type of bonus...say a Bulette charges me...immediate action to apply Hatred to it, then do a Full Attack against it...it survives and retaliates with a full attack on it's own...after the first hit, immediate action to swap over to Defensive Training(theoretically, RAW, both boni would be active simultaneously, but I think RAI, only either should be...of course I won't complain if your reading differs))

Additional Information:
Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype.
Ancient Enmity(Hatred-replacment as per inquiry): Dwarves have long been in conflict with elves, especially the hated drow. Dwarves with this racial trait receive a +1 racial bonus on attack rolls against humanoid creatures of the elf subtype. This racial trait replaces hatred.

Dwarven Hatred Style: You apply your hatred racial trait’s bonus on both attack rolls and weapon damage rolls against creatures of the appropriate type or subtype and increase the bonus to +2.

Dwarven Fury(not yet picked up) will simply allow to maintain the boni against various enemies simultaneously...so he could maintain Defensive Training against 2 archers and a melee combatant, while maintaining hatred against the other one he is in melee with. Still, each one takes an inmediate action to "activate" so at most one per round.

Should I be more clear on something or explain it differently?

Also, ready for my (first/)next big mission!


Richard's familiar | Heroism on Tal and Edric | HP 60/60 | AC 19 T 12 FF 17 | Saves 7/7/5 | Init +3 | Perception +9 | Spells -/3/0 | Bardic Performance 9/23 | 5 Human Bard (duettist)

Well, I'm ready. So is my familiar assistant, Sherix.


CG Half-Elf Female Alchemist 1 HP: 11/18 | AC: 14 | F: +7, R: +6, W: +5 | Perc: +5 | Stealth: +4 (+3) | Speed: 25 ft. (20 ft.) | Infused Reagents: 4/5 | Active Conditions: Encumbered, Frightened 1

Ready here! :D


Hungerseed Inquisitor 6/Warpriest 1 | HP 60/60 | AC 26 : TAC 11 : FAC 25 : CMD 20 | Fort +9 : Ref +3 Will +11 | Perc +19 : S.M. +17 | Init. +5 : Move 20'
resources:
SLA: alter self | Spells 1st: 4/5, obscuring mist, prot. f. evil, 2nd: 3/4 | Judgment: 2/2, Bane: 6/6, Discern Lies 6/6, Blessings: 3/3
Current Buffs: expeditious retreat, invisibility

Red 5, standing by. :)

Liberty's Edge

Second Darkness Caffeine-Tainted Human Occultist (Tome Eater) 2

Dvalin, that's perfect and exactly what I wanted to see. If you want to drop that in your profile, that would be perfect. I'm going to add that to my notes but be sure to remind me if I forget about it.

Excellent. If the new arrivals would like to... bluster in after receiving your new assignment to the "Riddleport Squad". Your initial point of contact was an Ekujae elf by the name of Kwava. He provided you a rough briefing (aka the information I provided in the recruitment thread) and essentially told you that you will be performing critical missions as needed for Eviana, the current leader of Celwynvian.


HP: 47/50 | AC: 18 / T: 13 / FF: 15 | F: +6, R: +4, W: +4 all +5 vs Spells/SLA | CMB: +4, CMD: 15(+4 vs bull rush/trip) | Init: +1, Perception: +4 (Darkvision 60ft)

No worries if you forget about it, I'll remember :)
It's just that with "standing orders" like that, it helps to make sure the GM is aware they exist so it doesn't seem like trying to retcon if I go "but after that first hit my AC would have been higher so the others attacks should be misses and I shouldn't be dead" :D

I'll throw it in the profile, and will try and make a gameplay post a bit later!

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