Warforged Fighter

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Goblin Squad Member. Adventure Path Charter Subscriber. 359 posts. 9 reviews. 1 list. 1 wishlist.



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TuringTest wrote:


I know I could get the HLO demo but I did that first on my desktop and now I can't get a second download on my iPad without making a second HL login, which I don't want to mess with if I don't have to.

Richard

You dont need a new login for your iPad. You just need to give a new device nickname. You will only ever have one login for HLO and you can log into as many devices as you want just not at the same time. That is what the Device Nickname is doing helping to remind you which device your logged into last...


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Erik Mona wrote:

But this villain is even more wicked! (Depending on who you ask.)

I am going to say its the red dragon Daralathyxl!


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DrSnooze wrote:


Except I used DropBox with HeroLab Classic to do exactly this, until Lone Wolf removed DropBox support just before they released their online-only model. So no, they won't be getting any more of my money.

Talk to Dropbox and ask them why they depreciated the API that allowed HL to easily keep files up to date. After that happened LW moved the app to use the apple API for cloud services.

It’s not as good as the old API but now any cloud service can be used that registers to the apple API. In addition hopefully Apple wont be deprecating the API anytime soon.

But you know wearing a tin foil hate is way more fun!


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Brother Fen wrote:
I've noticed the "Starfinder GM" tab in the community file options, but haven't figured out what it does yet.

It converts Pathfinder monsters to Starfinder including converting Pathfinder skills to Starfinder.

For full details see THIS post.


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Sorry I was not very clear. Not that interested in horse, mounts, or creatures that are not useful in direct combat. Meaning pretty much monsters is what I need and want especially Pathfinder specific monsters. Why the above unicorn is nice I doubt I would get use of out if it as very unlikely for my PCs to ever be in combat with one. For commoners I would just like a very simple plain mini in large number (20+) because unique looking minis should be for the good guys and bad guys not the commoners standing around in the town. IMHO.

For mounts I use poker chips actually. Poker chips are almost exactly a 2 inch circle which is the size of a large horse and most people have these already or are VERY cheap to get. What I like is that to display that a PC is on a horse you simply put the PC mini on the pocker chip. =). This seems to also give a nice visual view to the players for what squares they can attack into when mounted. When not mounted you take the mini off the pocker chip. ;)

Later a player printed images that we stuck to the chips to give us different types of horses. But before then we went by color. White = Light Riding, Blue = Light Warhorse, and Red = Heavy Warhose. Just thought I would share an idea that works for my group for mounts.

Players focus is on there own characters and the monsters they are fighting. I have never seen a player care about a "mount" or Donkey or farm animal and cared that it needed a fully painted mini. Any simple representation for these is all that is needed. This is why I keep mentioning cheap toys to show them on the game table. Players see the cheap toys and it gives a visual queue that the important things in the encounter are the high quality miniatures (Monsters and NPCs).

Thats the long explanation to make things more clear. If anyone cares. =)

But like those that dont like the dungeon dressing I expect to get more "animals" in the future. As long as its kept to way less than the monsters that is a fair compromise to keep the Pathfinder mini line alive. I wonder if next to a specific dungeon dressing line if a "Commoner" and non-combat animals could be in the same line. That could give a good selling point allowing DM's to buy the specific set or sets they want.


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Erik Mona wrote:
Do people want more horses?

No please. Don't need or want animals that I can get dozens of other ways. I want pathfinder Monsters. =)

I love this set so much. I am really happy with the dungeon dressing that we are going to get.


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Very happy to see huge again. Gargantuan are cool but tend to sit on my shelf instead of being used at the game table.

If these two minis show the type of creatures in this set I am going to be very happy. =)


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Erik Mona wrote:
CurseTheseMetalHands wrote:


That issue aside, I'm really liking these creature groupings, and if this is a sign of things to come, I can't wait for the next set that's, hopefully, sans townsfolk.

There are zero townsfolk in the next set.

Actually very happy to hear this. =)


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Robert Little wrote:
One thing about LW taking on the AP files is that the community no longer has to support it - they don't have to worry about bug fixes when a new major revision of the Pathfinder files happens; its all on LW now. That can leave the community time to focus on other options like more spell adjustments :)

This is one of the reasons I am pulling our community AP stuff. It opens up more time that can be focused on Modules and 3PP stuff.

My point of view is that the Community should support areas that LW is not officially doing. Otherwise I am competing against the very software that I am trying to make better. =)

I think these Official AP's work much better than the community ones because they give you access to all the 'one-off' monsters. Many of the AP's pull single monsters from campaign setting books like Book of the Damned. With the new LW AP you get access to that "one" monster from the Book of the Damned. For the community version you would had to have purchased that whole book license. =(

As one of the main community members I fully support LW's new AP stuff and think it will really help out those running an AP. And having all those "bug" reports going to LW instead my email is very nice! ;)


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MythicFox wrote:
I'm just curious as to whether this is going to expand at all to modules outside the Adventure Path line, especially with the ability to tweak encounters. Might be a good resource for GMs who try to fit modules into Adventure Paths where it might be appropriate -- Carrion Hill into Carrion Crown, for instance.

Current plans from LW is that they will not doing any Paizo Modules just the APs. But don't you worry because the Community has you covered. The "Pathfinder GM Pack." supports many Paizo Modules.

Once installed you can download the "Encounter Zip Files" from d20pfsrd which go hand in hand with the GM Pack or GM Mythic Pack.

Please note if you are just a "Player" in one of the above modules you can install just the "Pathfinder Basic Pack" to get access to Feats, traits, and magic items from these paizo modules in HL.

Please note the Community AP stuff is going away now that LW supports AP encounters.

Current list of Paizo Modules from the community:

Academy of Secrets
Broken Chains
Carrion Hill
City of Golden Death
Crypt of the Everflame
Cult of the Ebon Destroyer
Curse of the Riven Sky
D0 - Hollow's Last Hope
D1 - Crown of the Kobold King
D1.5 - Revenge of the Kobold King
D2 - Seven Swords of Sin
D3 - The Demon Within
D4 - Hungry are the Dead
Dawn of the Scarlet Sun
E1 - Carnival of Tears
E2 - Blood of Dragonscar
Fangwood Keep
From Shore to Sea
J1 - Entombed with the Pharaohs
J2 - Guardians of Dragonfall
J3 - Crucible of Chaos
J4 - The Pact Stone Pyramid
J5 - Beyond the Vault of Souls
LB1 - Tower of the Last Baron
LB2 - Treasure of the Chimera Cove
Masks of the Living God
Master of the Fallen Fortress
Murders Mark
No Response from Deepmar
Realm of the Fellnight Queen
S1 - Clash of the Kingslayers
TC1 - Into the Haunted Forest
Tears at Bitter Manor
The Emerald Spire Superdungeon (GM Mythic Pack required for some monsters)
The Feast of Ravenmoor
The Godmouth Heresy
The Harrowing
The Midnight Mirror
The Ruby Pheonix Tournament
The Witchwar Legacy
Tomb of the Iron Medusa
U1 - Gallery of Evil
U2 - Hangman's Noose
W1 - Conquest of the Bloodsworn Vale
W2 - River into Darkness
W3 - Flight of the Red Raven.
Wardens of the Reborn Forge
We Be Goblins


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WOW! These are awesome! I love the strange and alien minis. I would buy a whole case of mins like this if I could.

I will take these mins over farm animals any day! This really is looking to be the best set yet. The bar really looking to have been raised. Totally liking the unlinking from the AP themes. =)


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I just wanted to share that the community just released v2.4 of Ultimate Psionics for Hero Lab. It includes the new classes and races from UP. Lots of powers and traits added. Its not 100% done as its a work in progress but allot is done and functional.

This requires nothing more than a "CORE" license for Hero Lab. No additional packages required at this time to get it to load.

We are running 100% through the Powered by HL feature so you need a single one time setup to the Community Servers to download. This means you download and install all from inside of HL. Plus when a new version comes out you will be auto-notified to download and install.

Details about the package can be found on the LW forums: Hero Lab Ultimate Psionics Package

Any issues feel free to email me at my forum user id at yahoo dot com.


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I have a Community Hero Lab Package just released that has the Warlord, Feats, skills, stances and maneuvers from the final pdf. As it took so much time to get the Maneuvers to select right (I built a whole new frame work) most of the class abilities and feats are NOT scripted. This means why you can activate a stance on the "In-Play" tab it will NOT adjust/change your character. But you can at least keep track of the Maneuvers you have readied and Stances activated.

For full info and how to download see THIS post over at the Hero Lab forums.

This is initial release v1.0 and later versions will add more scripting, classes, and maneuvers.


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Technotrooper wrote:
Is Hero Lab support planned? Thanks.

I have a Community Package just released that has the Warlord, Feats, skills, stances and maneuvers. As it took so much time to get the Maneuvers to select right (I built a whole new frame work) most of the class abilities and feats are NOT scripted. This means why you can activate a stance on the "In-Play" tab it will NOT adjust/change your character. But you can at least keep track of the Maneuvers you have readied and Stances activated.

For full info and how to download see THIS post over at the Hero Lab forums.

This is initial release v1.0 and later versions will add more scripting, classes, and maneuvers.


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Sorry I don't get often to check all Paizo threads. The chapters have been slowly released over the last few months and they are now completely finished as of v2.10.

v2.10 of the Community Bestiary is available and contains Chapter 1 to 6 NPCs, Monsters, and encounters for Shattered Star.

If you don't already have the Community stuff setup for download from inside of HL then go to THIS post and follow the setup instructions.

If you already have the above setup then simply download v2.10 of the Community Bestiary from inside of HL. Then download the AP61 Shattered Star NPCs PART1.zip and AP61 Shattered Star NPCs PART2.zip files that contains all the .por files from d20pfsrd.

Final step of course is to unleash the horrors on to your players. =)


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V2.10 of the Community Bestiary, 100% free from the community, will have the Reign of Winter AP chapter 1 out very soon. It will be followed very shortly with Chapter 2.

V2.10 will also have Book 3 of the Way of the Wicked AP and Chapter 6 of the Shattered Star AP.

We are currently going through testing and Preparing of all the portfolio's now. The encounter and portfolio files will be a zip file you download from d20pfsrd and inside the zip will be folder breakdown of the different events and encounters for Reign of Winter.


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For those that use Hero Lab and are running or playing in Way of the Wicked I have good news as Book 1 & 2 are inputted in HL by the community. These are 100% free to download and use.

The packages are broken up into into two pieces. One is for GM's that has both the player equipment and the DM monsters and a Player pack that has just the stuff that Players need.

If you have not setup the Powered by HL feature for the Community start with this Setup Post then. If you have this setup already for say the Mythic Addon then proceed below.

For GMs you need to install the Community Bestiary which requires a bunch of the Official Packages to load. But once installed you have access to all the Player content and to all the monsters and encounters for Book 1 and Book2. You can download the portfolios and the encounter .por files from d20pfsrd. The file is AP(FMG) - Way of the Wicked.zip.

For Players you need to install the Community Player Pack which requires nothing more then the base HL license and contains the traits, gear, and magic items for Book 1 & 2 currently.


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For those that use Hero Lab and are running or playing in Way of the Wicked I have good news as Book 1 & 2 are inputted in HL by the community. These are 100% free to download and use.

The packages are broken up into into two pieces. One is for GM's that has both the player equipment and the DM monsters and a Player pack that has just the stuff that Players need.

If you have not setup the Powered by HL feature for the Community start with this Setup Post then. If you have this setup already for say the Mythic Addon then proceed below.

For GMs you need to install the Community Bestiary which requires a bunch of the Official Packages to load. But once installed you have access to all the Player content and to all the monsters and encounters for Book 1 and Book2. You can download the portfolios and the encounter .por files from d20pfsrd. The file is AP(FMG) - Way of the Wicked.zip.

For Players you need to install the Community Player Pack which requires nothing more then the base HL license and contains the traits, gear, and magic items for Book 1 & 2 currently.


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For those that are play testing Mythic Adventures and use Hero Lab I have a working mythic data set now available. Its 100% free and only requires you have the CORE data package for Hero Lab.

This adds in almost everything from the playtest document into HL. For full details please see THIS post over on the Hero Lab forums.

Basically their is a new class called "Mythic Tier" and then each "Path" is done as an "Archetype" of the "Mythic Tier" class. This was the best way to get it in and working.

Hopefully people find this useful as I know my players can't play without Hero Lab anymore. ;)


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Cheapy wrote:
Ashiel wrote:

Why?

Because I'm curious to see what people do when the thing they always do is taken away. In this case, it's two-handed weapons.

I have this change already in my home games and players are still using Two-handed weapons. The damage dice is still high enough that its worth it. This includes removing Power Attacks +50% for when using two-handed weapons.

So far it does seem to have a nice balance versus the one player using a Longsword and Shield. The players with the Greatsword and Falchion are still one-shot killing things with 18-20 Str characters at levels 1-3.

I am thinking of giving the bonus back at level 6 but I am waiting for more play test to see if its really needed. So overall it didn't change many players builds except to make the one-handed characters to be a little more inline with lower level damage output.


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The Hero Lab community has been hard at work inputting all the Adventure Paths and dozens of Paizo modules. The complete Chapter 1 to Chapter 6 of Curse of the Crimson Throne AP is now available.

For more information please see on the "Community Bestiary" post on the Hero Lab forums. It has info on what is included and setup instructions.

Once you have downloaded and installed the "Community Bestiary" data package you can get the NPCs and Bestiary monsters for every adventure path and dozens of modules from the "Hero Lab d20pfsrd Repository" in the Community Bestiary NPCs folder.

I wanted to make sure more than just the people on the Hero Lab forums knew about this and hope people find this helpful. =)


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The Hero Lab community has been hard at work inputting all the Adventure Paths and dozens of Paizo modules. The complete Chapter 1 to Chapter 6 of Carrion Crown AP is now available.

For more information please see on the "Community Bestiary" post on the Hero Lab forums. It has info on what is included and setup instructions.

Once you have downloaded and installed the "Community Bestiary" data package you can get the NPCs and Bestiary monsters for every adventure path and dozens of modules from the "Hero Lab d20pfsrd Repository" in the Community Bestiary NPCs folder.

I wanted to make sure more than just the people on the Hero Lab forums knew about this and hope people find this helpful. =)


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The Hero Lab community has been hard at work inputting all the Adventure Paths and dozens of Paizo modules. The complete NPCs and Bestiary portfolios for Chapter 1 of Shattered Star is now available.

For more information please see on the "Community Bestiary" post on the Hero Lab forums. It has info on what is included and setup instructions.

Once you have downloaded and installed the "Community Bestiary" data package you can get the NPCs and Bestiary monsters for every adventure path and dozens of modules from the "Hero Lab d20pfsrd Repository" in the Community Bestiary NPCs folder.

I wanted to make sure more than just the people on the Hero Lab forums knew about this and hope people find this helpful. =)


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PRD wrote:

Shield, Light; Wooden or Steel: You strap a shield to your forearm and grip it with your hand. A light shield's weight lets you carry other items in that hand, although you cannot use weapons with it."

Notice no rules for casting a spell.

PRD wrote:

Buckler: This small metal shield is worn strapped to your forearm. You can use a bow or crossbow without penalty while carrying it. You can also use your shield arm to wield a weapon (whether you are using an off-hand weapon or using your off hand to help wield a two-handed weapon), but you take a –1 penalty on attack rolls while doing so. This penalty stacks with those that may apply for fighting with your off hand and for fighting with two weapons. In any case, if you use a weapon in your off hand, you lose the buckler's AC bonus until your next turn. You can cast a spell with somatic components using your shield arm, but you lose the buckler's AC bonus until your next turn. You can't make a shield bash with a buckler.

You will notice that their are rules for casting with a buckler.

SlimGauge wrote:


If he's using a light shield and casting a standard action spell, he can still get his AC bonus because as part of his move action he can ready his shield (assuming he has a BAB of +1 or higher) per note 3 on page 183.

You can't cast a spell with the same hand that is wielding a light or heavy shield. This can only be done with a buckler and PFRPG specifically says you lose the AC bonus for a round. So I really doubt that the bigger light shield would allow you to get away with what the buckler can't do.

Now what is not clear is the exact type of action it is to move your weapon from your main hand to your light shield hand. Many people want it to be free in which case you can move your weapon to your light shield hand cast your spell and move the weapon back. On page 11 of the 3.5 FAQ it is said for this exact situation that its a move action to move your weapon to a different hand. In which case you can cast your spell, but would not have a melee weapon in your main hand until next round at the cost of two move-actions.

3.5 D&D FAQ 6/30/09 page 11 wrote:

Q: My DM says that my cleric has to drop his morningstar to cast spells. Is he right?

A: Yes and no. To cast a spell with a somatic (S) component, you must gesture freely with at least one hand. (PH 140) A cleric (or any caster, for that matter) who holds a weapon in one hand and wears a heavy shield on the other arm doesn’t have a hand free to cast a spell with a somatic component (which includes most spells in the game). To cast such a spell, the character must either drop or sheathe his weapon.

Another simple option is for the cleric to carry a buckler or light shield instead of a heavy shield. The buckler leaves one hand free for spellcasting, and you don’t even lose the buckler’s shield bonus to AC when casting with that hand. The light shield doesn’t give you a free hand for spellcasting, but since you can hold an item in the same hand that holds the light shield, you could switch your weapon to that hand to free up a hand for spellcasting. (You can’t use the weapon while it’s held in the same hand as your shield, of course.) The rules don’t state what type of action is required to switch hands on a weapon, but it seems reasonable to assume that it’s the equivalent of drawing a weapon (a move action that doesn’t provoke attacks of opportunity).


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Caedwyr wrote:
What formulas or rough guidelines are used for the pricing and minimum caster level of making various other spells permanent using the permanency spell? I notice that a number of orisons and cantrips such as dancing lights and light say they can be made permanent in their descriptions but are not included on in the permanency description.

The formula appears to be as follows

Minimum Caster Level: 8 + Spell Level or 9 for cantrips
GP Cost: 2,500 * Spell Level or 2,500gp for cantrips.

In example I will use Symbol of Death which is an 8th level spell. So Minimum CL is 8+8=16 and the GP Cost would by 8 * 2,500 = 20,000gp. Matches the table. =)


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Gamer Girrl wrote:

..

So, is this something that got lost somewhere between older editions and now? Or is electricity truly not hindered or dangerous to use in watery environments? Inquiring minds really want to know :)

In both 3.5 and Pathfinder their are no special rules for elemental types besides fire. Pathfinder added a concentration check to cast any spell underwater now (3.5 didn't have that) and if its a fire based spell their is even a caster level check. Otherwise no additional rules for elemental damage types.

The bastard sword already has all non-electricity damage cut in half (ie normal damage of 1d10+4 5-14 now it only does 2-7) and it gets a -2 to hit. If they where failing any swim checks they where much easier to hit(no dex and -2AC). Their movements are cut way down to a quarter movement if they still wish to try and attack and half if they just move all round. Speaking of movement no 5ft steps in water without a swim speed. All those penalties against creatures that where more than likely perfectly adapted to fighting in the water. Isn't that already enough disadvantages to the PCs?


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Javell DeLeon wrote:

I'm not sure if this has been covered elsewhere but can you stack rapid shot with manyshot?

Manyshot requires a full-round action and so does Rapid Shot. So you can't stack them as you only get one full-round action per round to use. In 3.5 where Manshot was a standard action and rapid shot full-round action you still could not stack them.

Javell DeLeon wrote:


Also, does rapid shot still work as in 3.5? The extra attack is at your highest BA?

I would have to say yes its at the highest BAB, but I also agree that its not really worded that well. Nothing seems to be saying it works any differently than it did in 3.5.


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I know I have seen a bunch of posts regarding extracting the images from PDF files. Their appears to be a big difference in how Adobe 8 vs Adobe 9 handles this.

I wanted to share that I found a free utility that extracts all the images from a PDF in one go. Just used it on Chapter 3 and it worked great and all the maps came without any room numbers.

Its called the Some PDF Image Extract tool.

About the only bug I found with it so far is that the Directory you ask to extract the images to needs to be one folder deeper than you actually want. For example C:\FolderA\FolderB\FolderC if you have it extract to FolderC it will actually put the images into FolderB.

Other than that it makes getting all the images really fast and easy. Hope this helps others.