Warforged Fighter

ShadowChemosh's page

Goblin Squad Member. Adventure Path Charter Subscriber. 359 posts. 9 reviews. 1 list. 1 wishlist.




Adventure Path Charter Subscriber

As part of order 4390734 I purchased a Syrinscape soundset. On the selling page it says "Availablility: Your Syrinscape audio content will be delivered as a Voucher Code on your My Downloads page redeemable at syrinscape.com".

However I have waited half a day and nothing has shown up in "My Downloads" page. I am I just missing where to click or did something go wrong?

Thanks


Adventure Path Charter Subscriber

I had changed my shipping settings just before Crown of Fangs case shipped to use UPS. I then changed my shipping settings back to "cheapest" after I got the case.

I just confirmed my account shows ship using "cheapest" still which is normally always 'Standard Postal Delivery'.

But today I see order 4319686 shipped using UPS. Was UPS really the cheapest method to ship or did my account get stuck using UPS?

Thanks


Adventure Path Charter Subscriber

My side cart items are showing they are going to ship in December instead of with my November subscriptions. I am not sure if this is just a display bug but can it be double checked that they will ship with my November subscriptions?


Adventure Path Charter Subscriber

So suddenly the Pathfinder Battles: Iconic Heroes Set #3 in my shopping cart is no longer showing the correct discount for being a Pathfinder Battles case subscriber.

Has something changed that I missed where case subscribers don't get a 30% discount? Or is this a bug in the system?

Thanks

P.S - Clicking on "Shopping Cart" now causes an error page of "Sorry, there was a problem handling your request. The system administrator has been notified. Please contact webmaster@paizo.com if you continue to have difficulties." to be displayed. =(


Adventure Path Charter Subscriber

Please cancel my subscription to the Pathfinder tales line.


Adventure Path Charter Subscriber

I am coding a Spell Adjustment script for Hero Lab and have run into a question with Defile Armor spell. When I scripted the logic for the Mythic part I put the Profane bonus onto the Armor because Defile Armor only affects armor. This logic is in question as others say the bonus goes directly onto the character. This means that the profane bonus would not stack with any other affect giving a profane bonus to the character.

If it goes on the Armor it will stack with any other profane bonuses on the character. It is a only usable by a 3rd tier mythic character that augments the spell (using two mythic power). So the fact that it can stack seems to be a benefit of mythic.

Below is the spell details and I have the highlighted parts that cause the issue. The wording for Mythic does seem to say its the "Character" that gets the bonus. But at the same time the spell ONLY affects "armor".

So anyone have any thoughts on who gets the bonus (Character or Armor)?

Thanks!

Defile Armor:

Defile Armor
School abjuration [evil]; Level antipaladin 3, inquisitor 4
Casting Time 1 standard action
Components V, S
Range touch
Targets armor touched
Duration 1 minute/level
Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)

As sanctify armor, except you gain DR 5/good when using your judgment or smite ability.

Mythic Defile Armor
You gain DR 5/good while wearing the target armor. While using your judgment or smite ability, this improves to DR 10/good.

Augmented (3rd): If you expend two uses of mythic power, while you use your judgment or smite, add half your tier to your AC as a profane bonus.


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Adventure Path Charter Subscriber

For those that are play testing Mythic Adventures and use Hero Lab I have a working mythic data set now available. Its 100% free and only requires you have the CORE data package for Hero Lab.

This adds in almost everything from the playtest document into HL. For full details please see THIS post over on the Hero Lab forums.

Basically their is a new class called "Mythic Tier" and then each "Path" is done as an "Archetype" of the "Mythic Tier" class. This was the best way to get it in and working.

Hopefully people find this useful as I know my players can't play without Hero Lab anymore. ;)


3 people marked this as a favorite.
Adventure Path Charter Subscriber

The Hero Lab community has been hard at work inputting all the Adventure Paths and dozens of Paizo modules. The complete Chapter 1 to Chapter 6 of Curse of the Crimson Throne AP is now available.

For more information please see on the "Community Bestiary" post on the Hero Lab forums. It has info on what is included and setup instructions.

Once you have downloaded and installed the "Community Bestiary" data package you can get the NPCs and Bestiary monsters for every adventure path and dozens of modules from the "Hero Lab d20pfsrd Repository" in the Community Bestiary NPCs folder.

I wanted to make sure more than just the people on the Hero Lab forums knew about this and hope people find this helpful. =)


Adventure Path Charter Subscriber

The Hero Lab community has been hard at work inputting all the Adventure Paths and dozens of Paizo modules. The complete Chapter 1 to Chapter 6 of Legacy of Fire AP is now available.

For more information please see on the "Community Bestiary" post on the Hero Lab forums. It has info on what is included and setup instructions.

Once you have downloaded and installed the "Community Bestiary" data package you can get the NPCs and Bestiary monsters for every adventure path and dozens of modules from the "Hero Lab d20pfsrd Repository" in the Community Bestiary NPCs folder.

I wanted to make sure more than just the people on the Hero Lab forums knew about this and hope people find this helpful. =)


Adventure Path Charter Subscriber

The Hero Lab community has been hard at work inputting all the Adventure Paths and dozens of Paizo modules. The complete Chapter 1 to Chapter 6 of Council of Thieves AP is now available.

For more information please see on the "Community Bestiary" post on the Hero Lab forums. It has info on what is included and setup instructions.

Once you have downloaded and installed the "Community Bestiary" data package you can get the NPCs and Bestiary monsters for every adventure path and dozens of modules from the "Hero Lab d20pfsrd Repository" in the Community Bestiary NPCs folder.

I wanted to make sure more than just the people on the Hero Lab forums knew about this and hope people find this helpful. =)


Adventure Path Charter Subscriber

The Hero Lab community has been hard at work inputting all the Adventure Paths and dozens of Paizo modules. The complete Chapter 1 to Chapter 6 of Kingmaker AP is now available.

For more information please see on the "Community Bestiary" post on the Hero Lab forums. It has info on what is included and setup instructions.

Once you have downloaded and installed the "Community Bestiary" data package you can get the NPCs and Bestiary monsters for every adventure path and dozens of modules from the "Hero Lab d20pfsrd Repository" in the Community Bestiary NPCs folder.

I wanted to make sure more than just the people on the Hero Lab forums knew about this and hope people find this helpful. =)


Adventure Path Charter Subscriber

The Hero Lab community has been hard at work inputting all the Adventure Paths and dozens of Paizo modules. The complete Chapter 1 to Chapter 6 of Serpent's Skull AP is now available.

For more information please see on the "Community Bestiary" post on the Hero Lab forums. It has info on what is included and setup instructions.

Once you have downloaded and installed the "Community Bestiary" data package you can get the NPCs and Bestiary monsters for every adventure path and dozens of modules from the "Hero Lab d20pfsrd Repository" in the Community Bestiary NPCs folder.

I wanted to make sure more than just the people on the Hero Lab forums knew about this and hope people find this helpful. =)


6 people marked this as a favorite.
Adventure Path Charter Subscriber

The Hero Lab community has been hard at work inputting all the Adventure Paths and dozens of Paizo modules. The complete Chapter 1 to Chapter 6 of Carrion Crown AP is now available.

For more information please see on the "Community Bestiary" post on the Hero Lab forums. It has info on what is included and setup instructions.

Once you have downloaded and installed the "Community Bestiary" data package you can get the NPCs and Bestiary monsters for every adventure path and dozens of modules from the "Hero Lab d20pfsrd Repository" in the Community Bestiary NPCs folder.

I wanted to make sure more than just the people on the Hero Lab forums knew about this and hope people find this helpful. =)


Adventure Path Charter Subscriber

The Hero Lab community has been hard at work inputting all the Adventure Paths and dozens of Paizo modules. The complete Chapter 1 to Chapter 6 of Jade Regent AP is now available.

For more information please see on the "Community Bestiary" post on the Hero Lab forums. It has info on what is included and setup instructions.

Once you have downloaded and installed the "Community Bestiary" data package you can get the NPCs and Bestiary monsters for every adventure path and dozens of modules from the "Hero Lab d20pfsrd Repository" in the Community Bestiary NPCs folder.

I wanted to make sure more than just the people on the Hero Lab forums knew about this and hope people find this helpful. =)


1 person marked this as a favorite.
Adventure Path Charter Subscriber

The Hero Lab community has been hard at work inputting all the Adventure Paths and dozens of Paizo modules. The complete NPCs and Bestiary portfolios for Chapter 1 of Shattered Star is now available.

For more information please see on the "Community Bestiary" post on the Hero Lab forums. It has info on what is included and setup instructions.

Once you have downloaded and installed the "Community Bestiary" data package you can get the NPCs and Bestiary monsters for every adventure path and dozens of modules from the "Hero Lab d20pfsrd Repository" in the Community Bestiary NPCs folder.

I wanted to make sure more than just the people on the Hero Lab forums knew about this and hope people find this helpful. =)


Adventure Path Charter Subscriber

So we have had a player leave due to work and we have opening we would like to fill. We are currently looking for 1-2 players interested in playing Pathfinder.

We are a fun group looking for players of any skill level and age. Though most of the group tends in the late 30+ but are open for younger. Being friendly and nice are pretty much our only requirement. The only constant we have in our games is change which means we are not all combat or all roleplaying we tend to switch this up allot. We have a learned that keeping things different is the most fun.

We play every 2 weeks on Saturday from 5pm to 11pm. Currently we switch DMs every 3 games with one DM running a home brewed campaign currently but will be switching later this year to Skull and Shackles. The other DM is going to be starting Council of Thieves AP in the middle of August 2012 with brand new level 1 characters. So be a great time to join a new group with new characters and campaign. =)

If interested or have questions please email me at ShadowChemosh(at)yahoo(dot)com.


Adventure Path Charter Subscriber

I have a community created add-on for Hero Lab for the ARG play test rules. This add-one will allow you to create races without having to use the HL Editor. The creation rules follow the ARG play test rules exactly.

For the full details please see the ARG playtest add-on post over at the Hero Lab forums. The post includes a step by step guide for the install which is very easy to do.

This is created by the community for the community so it is 100% free. The add-on *should* not require any data sets past CORE but that is hard for me to test so I am not 100% sure actually.

Thanks


Adventure Path Charter Subscriber

Still have room for one more.


Adventure Path Charter Subscriber

Wanted to share my place test of the witch. As I have been my groups main DM for over 5 years I have little chance to be a player. So I took Jason's idea and created a witch as a villain. So this play-test will be from the DM's perspective of the class. Though probably not as helpful as when its a PC as NPC's simply don't last long enough to really get a feel for the class. Also many of the abilities are tailored for PC use and not NPCs.

I was inspired to use the witch when I read the Coven hex ability as my group was about to run into the three hags of Hook Mountain in the Rise of the Runelords AP. So I replaced one of the Annis hags with a little sister elven witch. She is a level 8 witch meant to take on a party of six 8th level PCs. The hags also had a Graveknight(PF26 pg84), 4 advanced ghasts, 3 advanced Dolgaunt Monks (Eberron Campaign Setting). The combat took place on a frozen swamp terrain that covered 120 squares by 150 squares. I used the frozen map from the D&D Gargantuan White Dragon(Icingdeath) mini for the terrain.

We are still mostly using 3.5 rules with many Pathfinder changes. So in example the fighter class is pretty much pathfinder and we also allow many extra books including Book of Nine swords. The group consists of the following: Half-orc Fighter(Orc Double Axe), Hadozee Scout 6/Ranger2, Gnome Warlock, Goliath Spiked Chain Fighter, Dragonborn Favored Soul(with Houserules), and a Human Warmage. The half-orc fighter is what I have to balance against most as he is +18 to hit and does a base damage of 1d8+16 plus 1d6acid damage. Not including what he does vs giants. The funny part being he was doing so much damage with Power Attack he actually removed it from his character to take Improved Two-Weapon Fighting.

The witch stats are as follows:

Witch Stats:

Little Sister
Female elf witch 8
CE Medium humanoid
Int +5; Senses low-light vision; Perception +2
-----------------
DEFENSE
-------------------
AC 19, touch 15, flat-footed 14
(+4 Mage Armor, +5 Dex)
HP 54(8d6+8)
Fort +3, Ref +7, Will +6; +2 vs enchantments
Immune sleep
-------------
OFFENSE
----------------
Spd 30ft
Special Attacks: Hexes DC19 - Slumber, Misfortune; Ward(+3), Coven, Evil Eye(+4)
----------------
TATICS
----------------
During Combat the witch tries to use her spells to hamper the PCs while her big sisters (annis hags) tear them apart physically. If time before combat starts she casts Mage Armor and Cat's Grace which are already calculated into the above stats.
Morale the witch is loyal to her big sisters, but if they are both killed she will flee and take revenge later.
-------------------
STATISTICS
------------------
Str 10, Dex 20, Con 12, Int 20, Wis 10, Cha 13
BAB +4; CMB +4/CMD 19
Feats Weapon Finesse, Maximize Spell, Combat Casting
Skills Concentration +17, Intimidate +12, Know(Arcana, History, Nature, Planes) +16, Perception +2, Spellcraft +16, Stealth +8, UMD +12
Combat Gear Headband of Vast Intellect(+2)
---------------------
SPELLS
---------------------
1st Level: Charm Person, Grease, Mage Armor(already cast), Ray of Enfeeblement, Reduce Person
2nd Level: Blindness/Deafness, Cat's Grace(already cast), Glitterdust x2, Hold Person
3rd Level: Haste, Lighting Bolt, Sleet Storm, Vampiric Touch
4th Level: Black Tentacles, Ice Storm, Maximized Ray of Enfeeblement.

I found the hexes to be nice and very flavorful, but not as powerful as her spells. Having an unlimited ability to off-set limited spellcasting is very nice for a PC. As a NPC villain I didn't think I would have many chances to use them actually. This turned out to be true as the only ones I ended up using where the Coven hex and the Ward protection hex which she gave to one of the annis hags before combat started.

The spell selection of the witch I thought fit very well with the theme that I wanted to build. They have a good number of control or combat hindrance spells, but very little in direct damage. Where I think they really need help is some better protection spells. At 8th level her whole list of protection spells was mage armor and cat's grace.

In comparison at Fort Rannick the group took on a ogre sorcerer who had a large number of protection spells. She had so many protection spells that the party spent almost a minute(10 rounds) taking her down. So I was very worried about a witch with a low AC of 19 and no significant hit points.

To help make sure the hags and witch lasted a little while longer I put up a modified wall of force that allowed the hags to cast out of, but prevented spells and a people in. The wall required a skill challenge to take down and the party easily handled doing this once they got near it.

The Combat
This combat lasted a total of 14 rounds and took six and half real hours to play through. So not going to go into full detail of it all. The witch's spells turned out to work like I hoped for and caused numerous slow downs to the party as they traversed the frozen landscape. She had little in the way of actually stopping the party or causing significant amounts of damage. Some of this was hammered by the range of many spells as the party stayed both spread out and far away from the hags and the cauldron while they mopped up the minions.

Once the shield wall was taken down the Half-orc fighter charged in ignoring the annis hags completly and went after the witch. The half-orc used Dual Strike(CAd) and easily hit the witch doing 49 points of damage(as both ends of the double axe hits) and are witch is left with 5hp. At least the party felt threatened by the witch as the half-orc player started yelling for someone to kill the sticky elven b***. When the warmage went he hit with four magic missiles and down goes the witch.

So no real chance to use any of the hexes as she didn't last long enough at such close ranges. Not that I think she would have lasted much longer provoking AoO's. I also think that sense she had a Maximized Ray of Enfeeblement ready that she would have used that over a hex as it was better at taking the fighter down a peg and could be cast defensively.

In hind sight I should have added the 8 levels of witch to the annis hag to give her more survivability or at least more than one round when directly confronted. Though it was fun to build her as if it was an actual PC.

Hope the above helps in some way.......


Adventure Path Charter Subscriber

Going try this one more time as I think maybe I miss worded my other post. This FAQ document I put together is all about the RULES of Pathfinder Core Book similar in style to what WoTC did with their FAQ document. I politely ask paizo to leave it in the RULES forum and not move it to the general forum. This document has nothing to do with anything other the RULES of the Pathfinder Core Rule Book.

I put together some of the more common RULE questions I have seen on the RULES forum into a single pdf document. I used this format instead of just posting them as you can't go back and edit old posts at paizo. I did my best to find any RULES questions that had an official answer by a paizo staff member and included them even if its not a very common question. This single document covers Frequently Asked Questions about the CORE RULE book can be found on my website using this link Unofficial Rule FAQ v2009.8.27

I have done my best to condense questions and answers, unless from a paizo staff member, into hopefully a more readable question/answer style. So if you see something that should be re-worded don't hesitate to let me know and I will try and correct it. The rules document is still a little rough, but I think its a good start and as I go along I can improve it.

If this not actually helpful to anyone than so be it, but I started to see many of the same questions over and over again. I thought a single location for such a thing would be nice, but I could be wrong....


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Adventure Path Charter Subscriber

I know I have seen a bunch of posts regarding extracting the images from PDF files. Their appears to be a big difference in how Adobe 8 vs Adobe 9 handles this.

I wanted to share that I found a free utility that extracts all the images from a PDF in one go. Just used it on Chapter 3 and it worked great and all the maps came without any room numbers.

Its called the Some PDF Image Extract tool.

About the only bug I found with it so far is that the Directory you ask to extract the images to needs to be one folder deeper than you actually want. For example C:\FolderA\FolderB\FolderC if you have it extract to FolderC it will actually put the images into FolderB.

Other than that it makes getting all the images really fast and easy. Hope this helps others.


Adventure Path Charter Subscriber

I have compiled pretty much everything from the Burnt Offerings(GM Reference) thread and the Skinsaw Murders(GM Reference) threads into a pair of unofficial Errata documents. I sorted them by page number to make it a little easier to find what you need. The documents also have James Jacobs's answers to specific questions from the threads. I plan to hopefully put one of these together for each chapter as I get time.

As I have no artistic ability to create maps or other cool visual addons so I am doing what I can to help other DMs out. Its also my way of saying thanks to Paizo for another great adventure path for me and my players. As my players get to each chapter I plan to compile a Unofficial Errata, but my players are slow and are just finishing Burnt Offering.

Unofficial Errata - Burnt Offerings
Unofficial Errata - The Skinsaw Murders

I also have Monster Cards, which are 3x5 index cards meant to hand out to players. Currently available are Burnt Offering Monsters which are in OpenOffice.org format and pdf. These have useful information to players including a picture, but don't have any actual combat numbers.

My main site where these and a few other things are available is SGW - Pathfinder DM's Reference.


Adventure Path Charter Subscriber

Opening for one more player still...


Adventure Path Charter Subscriber

We have a current group of gamers that play in the Joliet area on Saturday's every 2-3 weeks. We game from 4 to midnight. The group is 30+ with guys and gals. We have 3 consistent players, one DM, and a 4th player that can not start until 8pm at night. So we are looking for another player(or more) to round out the group.

As a group we try our best to create and run interesting fun games that consists of roleplaying, combat, puzzles, mysteries, politics, and overall balanced style of games. Some sessions may be more roleplaying then combat, and some sessions maybe more combat than roleplaying.

We play both 3.5 D&D with extra books and we are currently running games using Iron Heroes. For those that don't know IH is a variant set of d20 rules that emphasizes maneuver, inventive attacks, and tactics rather than static lines of battle. The innovative stunt system encourages characters to accomplish heroic and imaginative attacks.

We are looking for fun gamers who are interested in gaming in different D&D settings. This group switches the DM job around so different style games are always possible with our group. We also enjoy different settings from low magic Darksun type campaigns to a high-magic Eberron campaigns are all things we have played in the past and have plans to play in the future.

So if interested send a email to me at 'shadowchemosh(at)yahoo(dot)com'

Thanks