Danse Macabre

Shadow Bloodmoon's page

Organized Play Member. 97 posts (6,284 including aliases). No reviews. 1 list. 1 wishlist. 2 Organized Play characters. 9 aliases.


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Fully funded as of at least half an hour ago when I Kicked it!


I am very excited for this. I enjoy the world of Golarion and the Savage System is simple and fast paced. I will be kickstarting this as soon as the go announcement is made.


M Dhampir Monk/Fighter/Rogue/Assassin

I'm actually enjoying the new version myself, with some cleanups and clarifications of things, plus with the updated version of Savage Rifts coming, I'm truly excited about it.


M Dhampir Monk/Fighter/Rogue/Assassin

Okay, then if he works for you, I'll make an alias and get him setup for the game!


M Dhampir Monk/Fighter/Rogue/Assassin

GM- Let's see.. I can bring that down again to level 3, not a problem, I just thought that with the advancements, it releases the creation limitation. My apologies. The non sorcery things are stuff that Paradigm has mastered and thus can do them without having to cast. The fire bolt and tk are his basic attacks, whereas the destruction power is a new sorcery that he is working on. I'll try to fix that with the points this weekend and go from there.


M Dhampir Monk/Fighter/Rogue/Assassin

Updated with Hindrances and some more Sorcery Schticks...

Name: Professor Paradigm
Race: Human
Nationality: British
MOS: Scientist
Attributes: Agility d4, Smarts d10, Spirit d8, Strength d4, Vigor d6
Skills: Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d10, Survival d6
Pace: 6, Parry: 5, Toughness: 11(6), Charisma: 0
Gear: Attack, Ranged d6 (4d6, 12/24/48), Unarmed Strike d6 (Str), Attack, Ranged d6 (2d6, 12/24/48), Telekinesis d6 (d12, 24), Natural Armor (+6), Boots, Goggles, Greatcoat, Mess Kit, Normal Clothing

Special Abilities:
•Arrogant(*): Flaunt superiority; Seek master in battle
•Ruthless: Will do most anything to accomplish goals
•Super Powers: Gain the Super Powers arcane background
•Danger Sense: Notice roll at -2 to sense danger

Super Powers:
Force Field: Armor(Lvl3)•Hardy: Your character gains 2 points of armor each time this power is purchased.
Fire Bolt: Attack, Ranged(Lvl3)•Armor Piercing, Lethal: Hero has a ranged attack. The range is 12/24/48, the damage is 2d6, +1d6 per extra level.
Gravity Manipulation: Telekinesis(Lvl2)•More Range: Hero has the ability to move objects or creatures (including one’s self) with pure thought or will.
Technomagery: Super Sorcery(Lvl4)•: Grants any other power via spellcraft
---•Destruction: Attack, Ranged(Lvl1)•Heavy Weapon, Lethal, Super Sorcery: Hero has a ranged attack. The range is 12/24/48, the damage is 2d6, +1d6 per extra level.
---•Interstellar Network: Broadcast•More Range, Super Sorcery: The hero can tap into and control local radio and television broadcasts within one mile of the network
---•Doppelganger: Chameleon•Super Sorcery: This power allows the character to assume the appearance of another being or animal.
---•NoDoz: Doesn't Sleep•No Sleep, Super Sorcery: Requires half the normal amount of sleep
---•Gravitic Platform: Ensnare•Super Sorcery: Victim suffers a –2 penalty to Pace and skills linked to Agility and Strength until freed. With a raise, full restraint.
---•Electron Incantation: Illusion(Lvl1)•Super Sorcery: Hero can create imaginary images and sounds. The illusions cannot actually affect the real world, but can pretend to.
---•Nanomachines: Interface•Code Breaker, Super Sorcery: Hero can interface with electronic gadgets. He gains +4 to rolls involving the use of computers or electronics.
---•Universal Translator: Speak Language•Super Sorcery, Written Word: Your hero can speak any language.

Personal Details: Paradigm was taken at an early age to become a Technomage in another galaxy. Unfortunately, he took to his studies to well and began to overshadow the other apprentices, even engineering for them to fail. He was cast out of the order and sent back home, but one of the elder mages saw his potential and allowed him to keep his gift, as he watches Paradigm from afar... Now Paradign uses his powers to find ways to increase his knowledge of the technology within him. He will stop at nothing to master it...

Look: Professor Paradigm has no hair on any part of him. It is burned off in a ritual to cleanse him of taint... His clothes are simple black suit with black cloak and boots. If you look closely at his skin, you can see silvery strands of metal interlaced with his flesh.


M Dhampir Monk/Fighter/Rogue/Assassin

Here is a rough version of Professor Paradigm, I haven't done a lot of his extra sorcery powers nor any hindrances, yet, just the ones he would use the most. This includes the 3 advances and 6 extra points. Let me know how he looks an I'll finish him up and make an alias for him. (This is a HeroLab output)

Name: Professor Paradigm
Race: Human
Nationality: British
MOS: Scientist
Attributes: Agility d4, Smarts d10, Spirit d8, Strength d4, Vigor d6
Skills: Fighting d6, Investigation d4, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d10, Survival d4
Pace: 6, Parry: 5, Sanity: 6, Sanity: 6, Toughness: 11(6), Charisma: 0
Gear: Attack, Ranged d6 (4d6, 12/24/48), Unarmed Strike d6 (Str), Attack, Ranged d6 (2d6, 12/24/48), Telekinesis d6 (d12, 24), Natural Armor (+6), Boots, Goggles, Greatcoat, Mess Kit, Normal Clothing
Special Abilities:
•Super Powers: Gain the Super Powers arcane background
•Danger Sense: Notice roll at -2 to sense danger
Super Powers:
•Armor(Lvl3)•Hardy: Your character gains 2 points of armor each time this power is purchased.
•Attack, Ranged(Lvl3)•Armor Piercing, Lethal: Hero has a ranged attack. The range is 12/24/48, the damage is 2d6, +1d6 per extra level.
•Attack, Ranged(Lvl1)•Heavy Weapon, Lethal, Super Sorcery: Hero has a ranged attack. The range is 12/24/48, the damage is 2d6, +1d6 per extra level.
•Broadcast•More Range, Super Sorcery: The hero can tap into and control local radio and television broadcasts within one mile of the network
•Illusion(Lvl1)•Super Sorcery: Hero can create imaginary images and sounds. The illusions cannot actually affect the real world, but can pretend to.
•Super Sorcery(Lvl4)•: Grants any other power via spellcraft
•Telekinesis(Lvl2)•More Range: Hero has the ability to move objects or creatures (including one’s self) with pure thought or will.
Personal Details: Paradigm was taken at an early age to become a Technomage in another galaxy. Unfortunately, he took to his studies to well and began to overshadow the other apprentices, even engineering for them to fail. He was cast out of the order and sent back home, but one of the elder mages saw his potential and allowed him to keep his gift, as he watches Paradigm from afar... Now Paradign uses his powers to find ways to increase his knowledge of the technology within him. He will stop at nothing to master it...


M Dhampir Monk/Fighter/Rogue/Assassin

Sounds good. I'll try to finish him this afternoon.


M Dhampir Monk/Fighter/Rogue/Assassin

Hey Zen Fox, I got your message the other day and I wouldn't mind resurrecting an old m&m character I had, his name was Professor Paradigm and he was modeled after the Technomages of Babylon 5 fame. I could certainly turn him evil.. let me know if that works and I'll work on statting him up.


I know it sounds ominous, but alas, some things have changed in my life where I need to make some adjustments. So, after almost ten years of subscribing to all things Paizo, that must come to an end. I will continue to piecemeal buy as needed and able. After the current round of orders are completed for this month, please cancel all of my subscriptions. It's been a good run and hopefully I'll be able to pick it up again in the future. Thank you.

PS, I will still retain access to all my PDFs, correct?


I, like jhallum, have the same issue. I received one of my shipments, the Ultimate Intrigue box, but none of the other ones and I know that the June Auths should be coming soon. Just want to make sure I keep enough funds in my account so the other three shipments for May can get going soon..


Hmm.. with those last two being situational, I think that should balance it out. Though one of the team members deciding to have a joke with him would find it a deadly one... I think the Super Reflexes does give quite a bit extra, but if it looks balanced to you, I'll go with it on the caveat that if it becomes too OP, we can dial it down a bit. +3 dice is pretty strong, plus three edges on top of it..


Dotting in and going to work on Juicer... if possible, would you allow me to convert over a Hyperion Juicer from the Juicer Rifts book?

As an aside, I understand the caveat thing and I have said the same to many of my games. I myself barely get an hour or so a day on the boards, if that. So it's totally cool with me.


Ah thanks, I had started this awhile ago and hadn't seen a Starfinder specific homebrew thread..


I know it's been a month and then some, but here is the Starfury of Babylon 5 fame...

Aurora Starfury:

Mitchell-Hyundyne SA-23 Aurora-class Starfury Tier 1
Tiny Fighter
Speed: 10 Maneuver: Good(Turn 1) Drift: None
AC: 19 TL: 12
HP: 35 DT: -- CT: 7
Shield: None
Attack (Forward): linked light particle beams (6d6)
Power Core: Micron Light (50 PCU); Drift Engine: None; Systems: Basic Short Range Sensors, Mk 6 Armor, Basic Computer; Expansion Bays: None
Modifiers: +1 Piloting, +2 Computers
CREW
Pilot: Computers +7 (1 rank), Engineering +5 (1 rank), Gunnery +5 (1 rank), Piloting +11 (1 rank).


M Dhampir Monk/Fighter/Rogue/Assassin

Dotting in..


If that is the case, I call dibs on Iseph...


So... being the Gamer Geek that I am, I love doing conversions of ships and mecha and, well, you get the picture. I am honestly surprised that I haven't already seen anything like it here, nor is there a Starfinder specific Conversions thread header, so I thought I'd put this in General until otherwise changed. That being said, I've been messing with the Ship Creation System and came up with my first conversion:

TIE Fighter:

Sienar Fleet Systems TIE/In Fighter Tier 1/4
Tiny Interceptor
Speed: 12 Maneuver: Perfect(Turn 0) Drift: None
AC: 15 TL: 13
HP: 30 DT: -- CT: 6
Shield: None
Attack (Forward): linked light laser cannons (4d4)
Power Core: Micron Light (50 PCU); Drift Engine: None; Systems: Budget Sensors, Mk 2 Armor, Basic Computer; Expansion Bays: None
Modifiers: +1 Piloting
CREW
Pilot: Computers +5 (1 rank), Engineering +5 (1 rank), Gunnery +5 (1 rank), Piloting +11 (1 rank).

Apologies if this isn't supposed to go here, but if it's cool, my next project is the Mitchell-Hyundyne Aurora-class Starfury...

Thoughts?


I'm with you too!

Looking to make a Mystic Overlord with aspirations to the HellKnights, probably Human.


Sara Marie wrote:
If you choose to preorder it, the expectation is that when subscriptions are launched, if you chose to subscribe, then your preorder will be converted to you subscription order.

This is exactly what I was hoping for.


Avonthalonus wrote:
Just as an additional voice, I am waiting for subscriptions to be available before I commit to ordering anything Starfinder. I don't want to preorder and lose out on the pdfs. Just check my name line to see how serious I am about subscriptions! :)

I add my voice to this, I preordered almost everything, but I would like the PDFs as well. I will definitely be subscribing as well..


Adding my voice to the choir.. three games running and two playing in...


1 person marked this as a favorite.

So excited for this! Hoping there will be a subscription plan for the scenarios like there is for PFS.. Also still wanting to get the special pdfs for this and pfs too when and if they become available...gotta have em all...


M Dhampir Monk/Fighter/Rogue/Assassin

Luckily for you, I'm one of those GMs that allow taking 10 on Knowledge checks..

Drandle nods and then responds while stroking his ample gray beard. "Any extra activities will be to your discretion. Your mission is simply to get Nester there in one piece so he can complete the deal. Nester is an older man of Garundi descent. He is a resident artifact expert and will be able to identify the item the gillmen are trading with us. As for the actual route," he sits back and sighs. "That you will have to take up with Torch."

-Posted with Wayfinder


A little late to this party, but thanks Deth for asking and thanks Sara for letting us know! Looking forward to hearing more.


M Dhampir Monk/Fighter/Rogue/Assassin

Unfortunate. Please take all the time you need. We'll be here.


3 people marked this as a favorite.
pezlerpolychromatic wrote:

So much to choose from, I'll try to keep the list down:

Eagle One (extra points if you know where this is from without looking it up)

Space 1999, a great series..

Okay, so I had to bite and with all the new categories, I can narrow the list down a bit. I LOVE starships... and mecha and... anyway:

Big D*mn Ships:
Zentraedi Mothership
Vorlon Planetkiller
Eclipse-class Star Destroyer

Capital Ships:
Aquatic Xindi Cruiser
Imperial II-class Star Destroyer
Shadow Cruiser

Medium Vessels:
Klingon B'Rel class Bird of Prey
Sol Bianca
Rogue Shadow

Fighter Craft:
Black Omega Starfury
B-Wing
Cylon Raider


Sounds great! Just wondering if it's okay to keep Aleksei Russian due to the nebulous nature of American relations with them at the time or if he needs to be made another nationality. That and if we're starting later in the war, this would be the same time that the Red Revolution begins...


M Dhampir Monk/Fighter/Rogue/Assassin

Dotted... alias forthcoming.


Dotting... this looks like fun. I like the Savage System and love war stuff. Thinking of either a British SSB agent or a Russian Ohkrana agent. Will try to have a build up tonight.


Definitely still interested.


Valenar Serendis-RotRl:

Valenar Serendis-RotR
Male elf slayer (bounty hunter) 1 (Pathfinder RPG Advanced Class Guide 53, 118)
LN Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +8
--------------------
Defense
--------------------
AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 10 (1d10)
Fort +2, Ref +5, Will +2; +2 vs. enchantments
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee club +1 (1d6) or
. . club +1 (1d6) or
. . dagger +1 (1d4/19-20) or
. . scimitar +1 (1d6/18-20) or
. . short sword +1 (1d6/19-20)
Special Attacks studied target +1 (1st, move action)
--------------------
Statistics
--------------------
Str 11, Dex 16, Con 10, Int 12, Wis 14, Cha 12
Base Atk +1; CMB +4; CMD 14
Feats Agile Maneuvers
Traits anatomist, friends and enemies
Skills Acrobatics +1 (-3 to jump), Intimidate +5, Perception +8, Ride +1, Sense Motive +6, Stealth +1, Survival +6; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Draconic, Elven
SQ elven magic, track +1
Other Gear lamellar (leather) armor[UC], club, club, dagger (5), scimitar, short sword, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), manacles, mess kit[UE], pot, torch (10), trail rations (5), waterskin, 33 gp
--------------------
Special Abilities
--------------------
Agile Maneuvers Use DEX instead of STR for CMB
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them.
Track +1 Add the listed bonus to survival checks made to track.
--------------------
Valenar is an elf from a long line of assassins loyal to the royalty of Kyonin. Valenar had his own ideas however when it came to his missions and eventually it cost him the life of his beloved mate. Seeking to atone for his sins, he left the shelter of the forest kingdom in disgrace and has been using his skills to earn money to eventually repay his debt he feels he owes to her family and to make his own way in the world rather than rely on that of the royal line.

On mission, Valenar is quiet and taciturn. He only speaks when spoken to and it is kept curt. During downtime, he is a whole different person, enjoying the company of his companions and sharing stories with them and others who would listen.

Valanar stark look makes sure that those who know he is after them live in fear. His array of weaponry alone gets him the stern eye from most town guards. His chain shirt is barely concealed under his traveling cloak, but he leaves just enough of it revealed to deter would be assailants.

Valenar is in Sandpoint to collect on a debt owed him from Daviren Hosk and then to find his next target. Little does he know what he is getting himself into...

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.


If necessary, I had a Green idea too, especially since the Red is so popular..


M Dhampir Monk/Fighter/Rogue/Assassin

"Probably as much as you do, if you're asking that question. ", Majors says as he looks at Smith.

I was counting the automatic lead change from you winning the roll, but I might be off. Either way, the chase is over, but the Manhunt is on.. waiting for Smith to add his ideas or plans for the coming day..

-Posted with Wayfinder


Entries:

Vitrius Girsen, Vampire Blue Monk:

Vitrius Girsen
Male zendikar vampire monk 1
Medium humanoid, neutral

--------------------
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
--------------------
STR 12 (+1), DEX 12 (+1), CON 11 (+0), INT 13 (+1), WIS 12 (+1), CHA 11 (+0)
--------------------
Saving Throws Str +3, Dex +3
Skills Arcana +3, Athletics +3, History +3, Insight +3
Damage Resistances necrotic
Senses darkvision 60 ft., passive Perception 11
Languages Custom Language, Common, Draconic, Primordial

Actions
--------------------

Blood Thirst. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.
Hit: 1d6 Necrotic +1 Piercing damage. Necrotic Damage reduces Target Max HP by that amount. If 0, target dies and becomes Null.

Dart. Ranged Weapon Attack: +3 to hit, range 20 ft./60 ft., one target.
Hit: 1d4+1 piercing damage.

Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 1d6+1 bludgeoning damage or 1d8+1 bludgeoning damage if used with two hands to make a melee attack.

Unarmed Strike. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.
Hit: 1d4+1 bludgeoning damage.
--------------------
Vitrius is not the typical Vampire. Though he is aware of his condition and the responsibility it brings, he is also a logical man at heart and sees his need as a necessary thing for survival. Being brought up as a noble scion did not work well for him and he instead chose to become a Lorekeeper for one of the Great Houses. In order to keep his thirst from overwhelming him, Vitrius has embraced his training as a Lorekeeper, learning how to preserve and protect all knowledge, whether good, evil or indifferent. He spent many an hour poring over old tomes and scriptures and became increasingly interested in Vampire history. Somewhere along the lines he discovered a vile truth about his race's origins. Determined to know more, Vitrius left the library in search of more truth.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
System Reference Document 5.0 Copyright 2016, Wizards of the Coast, Inc.

Chander Furio, Human Red Wizard:

Chander Furio
Male human wizard 1
Medium , neutral

--------------------
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
--------------------
STR 10 (+0), DEX 11 (+0), CON 10 (+0), INT 15 (+2), WIS 14 (+2), CHA 13 (+1)
--------------------
Saving Throws Int +4, Wis +4
Skills Arcana +4, History +4, Investigation +4, Persuasion +3
Senses passive Perception 12
Languages Common, Elvish, Goblin

Actions
--------------------

Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
Hit: 1d8 bludgeoning damage or 1d8 bludgeoning damage if used with two hands to make a melee attack.

Unarmed Strike. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature.
Hit: 1 bludgeoning damage.
--------------------
Chander was born the second son of a noble house and destined to be the ruler of said house if his brother should perish. His brother did perish, but Chander did not inherit the house or its fine things. Instead he inherited the title of outlaw and troublemaker as he was the one that started the fire that burned down the house with his brother in it. This fact has kept Chander away from home for a very long time, especially since his love of fire has yet to wane and as his magic studies continue, the worse it gets. While he puts on an air of noble indifference, Chander genuinely wants to make amends for what happened, but he doesn't know how.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
System Reference Document 5.0 Copyright 2016, Wizards of the Coast, Inc.


Dotting.. two ideas:

Vampire Blue Monk
Human Red Wizard


I would say two in this case just because you have certain criteria that the characters will need to fit into that isn't very generalized. That way, each interested person has a chance to play what they want and you are almost guaranteed to have a well rounded color group.


Congrats everyone.


This actually looks fun. I played MtG when it first came out and then off and on til about 7th edition,so I'm a little out of the loop storywise,but I love dnd and would be happy to join such a game. I see a lot of interest in Black, and that would have been my choice (Sengir Vampire deck anyone? ), but since it is so prevalent, Blue or Red works too.


M Dhampir Monk/Fighter/Rogue/Assassin

I find that highly improbable and very odd...

Nori continues to attempt to escape from the creature's grasp to no avail. Sleggar picks up the item his foot kicked, a cylindrical wooden thing that has a good heft to it. With his new weapon in hand, he moves as fast as his blind eyes will let him, occasionally tripping over the rubble on the ground. His head turns as a sound whips past his ear. Both he and Nori hear an object hit something, flesh maybe, and then suddenly Nori is freed from the clutches of the creature. Not long after, she feels a clawed hand touch her gently as it speaks.

"We know you not really want give Fire Speaker this home. This our home. He take from us. We help you with creature. You help us with Fire Speaker. Yes?"

Sleggar hears this as well, but neither of them can see who is speaking.

Out of combat for the moment...

-Posted with Wayfinder


My turn..

DOSSIER: Davis, Harland Marcus:

FULL NAME: Harland Marcus Davis
CURRENT ASSIGNMENT: United Nations Peace Operations Division
RANK: Lieutenant

HEIGHT: 186 centimetres (6ft 1in. Imperial)
WEIGHT: 87.1kg (192 lbs. Imperial)
HAIR: None, Keeps regularly shaved
EYES: Blue
OTHER FACIAL FEATURES: Scar beneath right eye, approx. 1 inch long.
DISTINGUISHING BODY FEATURES: Scar on left thigh, approx. 7 inches long. Burn scar on right abdomen lower quadrant, approx. 3 inches in diameter.
AGE: 47
SEXUALITY: Unknown, never married. No evidence or preference on record.
RELIGION: Unknown, no evidence or preference on record.

PRE-SERVICE HISTORY: Harland Davis was born to U.S. Marines Corps Staff Sgt. Marcus Aaron Davis and Jessica Marie Davis nee Lummox on September 5th, 1969 at approx. 12:35am local time at Bethesda Military Hospital in Maryland. His father was deployed to Vietnam during his birth and was consequently killed in the Battle of Ho Trang later that year. He never met his son. During his formative years, Harland idolized his father through stories that both his mother and grandfather told him. He spent his school years obtaining better than average grades and becoming 'a man your father would be proud of' according to his mother. Harland played high school football, obtaining a letter and a scholarship to Duke University, North Carolina. After attending school for two years and obtaining his B.A.S. in Foreign Studies, he signed on with the United States Marine Corps.

SERVICE RECORD: Harland scored high marks on the ASVAB test and was awarded his choice of occupational specialty within the Marines. Choosing infantry, he passed OCS and was commissioned 2nd Lieutenant and given command of a reconnaissance platoon in Kilo Company of the 3d Battalion, 9th Marines. His unit was deployed to Panama in 1989 during Operation Just Cause. After successfully capturing a loyalist outpost and defending it against overwhelming odds, he was awarded the Navy Service Medal and the Marine Combat Medal as well as a Bronze Star. His actions gathered the attention of the budding MARSOC and he was sent to qualify for Marine Force Recon. Harland passed his initial qualifiers and after further training was given command and a promotion to 1st Lieutenant. His new unit saw action during Operation Desert Storm in Iraq. (See attached dossier addendum for full records.) During his time in Iraq, Harland met operators from the CIA funded Special Activities Division. Given his history and his friendship with said operators, he was recommended for testing and recruitment. All records after his training at Camp Peary are still *Classified-Top Secret*.

AFTER SERVICE: It is unknown, due to the CIA's classification procedures, exactly what caused Harland to leave the SAD teams in 2009. What is known is that after being burned, he sought work as a civilian contractor and found the work less than appealing. Though he made a lucrative living, contacts noted him as being a 'living shell' of his formerly outgoing self. A contact put him in touch with Blackwater Professional Services, a known PMC. He signed on in 2011. His current assignment is with a United Nations Peace Operations Division in Basra.

PSYCHIATRIC EVALUATION: Harland's return to active duty is not without its consequences. He is still restricted in speech and thought patterns and has little to open up about. Even so, when among friends, he is easygoing and lively. It is also noted that we have no record of any intimate relationships to date. This is obviously not normal, but also not unheard of. Age has slowed his reflexes and it is obvious that this wears on him. We will continue to watch his progress and observe any indications of prior service affecting his performance.

CONCLUSION: Harland Davis comes to us with a lot of experience and knowledge as well as a decent command record. His services are not only welcomed, but needed in this situation. That said, keep an eye on him. His blacked out history with the CIA is... unnerving.


Okay.. made a couple of changes based on your suggestions. It does work out a little better with Skill point economy. My Advances I used were to get two skill points to fighting and shooting and then a boost to agility. My hindrance points I used to get two more attribute boosts. I want him to be well rounded but have some specialty skills. Normally an Operator like him would be at least Seasoned, but his age and stint with civilian life took a bit of his edge off...

Harland Davis, 2.0:

Name: Harland Davis
Race: Human
Attributes: Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d8
Skills: Driving d4, Fighting d8, Intimidation d4, Knowledge: Foreign Intelligence d8, Lockpicking d4, Notice d4+2, Shooting d8, Stealth d4, Survival d6+1, Swimming d4
Pace: 6, Parry: 6, Toughness: 8(2), Charisma: 0
Gear: Unarmed Strike d8 (Str), Colt 1911 d8 (2d6+1, 12/24/48), H&K MP5 d8 (2d6, 12/24/48), Survival Knife d8 (Str+d4), Kevlar Vest (+2), Backpack, (50x) Bullets (Medium), Camouflage Fatigues, Cellular Phone, Lighter
Special Abilities:
•Code of Honor: Honor is key; Keeps word, won't abuse/kill prisoners, etc.
•Enemy (Ex-Team Member): Someone is out to kill you
•Loyal: Will never leave a man behind
•Alertness: Very perceptive; +2 Notice
Personal Details: Harland Davis was a military man through and through. He grew up in a traditional Marine family and when it was is turn, he qualified for MARSOC and became a member of a Force Recon Team. His unit's exploits got him an invitation to Tier 1 Operations and eventually a direct invite from the director of NCS to join the CIA SAD. He revelled in his duties at first, but one mission sent him sideways and he decided he couldn't stomach some of what they were having him do. One of his teammates, seeing an opportunity for promotion, ratted Harland out for not completing an assignment and he was summarily dismissed and put up RED. He tried to make a living in the civilian world, but it never suited him. Contacting some old friends, he decided to become part of a PMC and sold his services to them for a couple of years. His current assignment is in Basra with the UN Peacekeepers. He recently found out however that his old teammates are trying to recruit him back into the fold...

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
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I'll have a character up this afternoon after I return from work. Looking forward to this!


M Dhampir Monk/Fighter/Rogue/Assassin

Cranes are not mobile, they are each set up about 80 feet from the next one in a square formation. The closest enemy is behind cover at the far end of the large area, approximately 200 feet away. There are at least 20 soldiers visible. No heavy weapons have arrived on field at the moment.

-Posted with Wayfinder


M Dhampir Monk/Fighter/Rogue/Assassin

Nice shooting Smith!

Waiting for just the right moment, Macomb sends the boom of the crane crashing into the one next to it. The container the cranes were holding up starts listing to one side and it comes down to about ten feet off the floor. Macomb swears he hears something over the din of the panicking soldiers but isn't able to pick it out because right then, Smith's AK barks and turns one of the soldiers into a fountain of crimson. The rest of them start setting up behind cover.

Last round of activity before new initiative, Majors had made it outside. Macomb's weapon is clear. .

-Posted with Wayfinder


M Dhampir Monk/Fighter/Rogue/Assassin

No one appears, but the flames gout from the statue close enough that you can feel their heat. "I am the Fire Speaker! You will show respect or you will burn! Kneel before me and make your claim! " For their part, the kobolds simply watch the interaction.

-Posted with Wayfinder


M Dhampir Monk/Fighter/Rogue/Assassin

No vodka here, but heat applied to all the ammunition you have would make an excellent and potentially lethal timed trap. Smith quickly looks around and sees that there is a lot of ammunition on the soldiers and one of them happened to have a lighter. With enough sustained heat, he has a makeshift claymore. .

-Posted with Wayfinder


M Dhampir Monk/Fighter/Rogue/Assassin

the injured refugees that the FFL captain told you were taken.

-Posted with Wayfinder


M Dhampir Monk/Fighter/Rogue/Assassin

The two red vials are easily identified as potions of cure light wounds , the white one is protection from evil.

-Posted with Wayfinder


M Dhampir Monk/Fighter/Rogue/Assassin

Louis seems to be more worried about the fact that you just walked into a Soviet base and back out relatively unscathed. Whether he is trustworthy remains to be seen, but he doesn't seem to be actively hiding anything.

-Posted with Wayfinder

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