You may have heard Pinnacle Entertainment Group is converting some of Paizo’s legendary Adventure Paths to the Savage Worlds game system. Don’t worry…we’re not trying to steal anyone away from our friends at Paizo! Because friends they are—our founders have known each other for more than two decades!
You already know the staff of Paizo and how they created one of the game industry’s greatest success stories. If you don’t know Pinnacle or our founder Shane Hensley, you might know some of his work. He’s written, designed, produced, or worked on hundreds of games, from triple-A MMOs like Neverwinter or City of Heroes / Villains to miniatures, to roleplaying, card, board games, novels, and dozens of short stories. He’s even written, edited, or overseen dozens of books for various versions of the d20 system, from TSR’s original Dark Sun, Ravenloft, and Lankhmar settings to d20 versions of our own games. Of course he’s most famous for creating Savage Worlds and Deadlands: the Weird West.
You fortunate souls already get to play the incredible epic Adventure Paths. Paizo has done such an amazing job not just creating these legendary tales, but supporting them as well. From pawns to maps to supplemental books and other accessories, those of us at smaller companies look up to Paizo to see what they’re doing. They’re industry leaders, good people, and we’re fans of all they’ve accomplished—just like those of you reading this blog.
So why convert these adventures to Savage Worlds then? Because we love them.
Our rules preferences may vary, but we all share a love of great settings and epic adventures. And Pathfinder fits right into the types of worlds we love to play in, like the Weird Wild West of Deadlands, college horror and hijinks in East Texas University, the monstrous Victorian pulp world of Rippers, the far-flung future of The Last Parsec, the comic-strip heroism of Flash Gordon, or any of the other settings we’re known for.
Our fans play everything. We’ve seen homebrew versions of everything from Scooby Doo to Ghost Busters, Aliens, post-apocalyptic Savage Willy Wonka and the Chocolate Factory and so much more. We also have a robust licensing program for companies who want to use our rules, creating even more worlds to explore, like Monster Hunters International, Interface Zero, Wise Guys, Trailer Park Shark Attack, and so many, many more.
But one of the things we most often see “Savaged” are Paizo Adventure Paths. Our fans and even our own staff have run dozens of Pathfinder adventures and campaigns with unofficial conversions. So why not give Savage Worlds fans official rules to stop the insidious Skinsaw cult in Rise of the Runelords, defeat Baba Yaga in Reign of Winter, or explore the scorching deserts of Osiron in Mummy’s Mask?
That was our proposition, and we feel honored our Paizo friends have trusted us to re-present their original work for our system. It’s truly an honor and a privilege, and one of the greatest projects we’ve ever worked on.
Pinnacle Entertainment Group
Shane Hensley is the president of Pinnacle Entertainment Group, and a former Executive Producer on several triple-A video games. He has a MA in military history, was a long-time freelancer for TSR, West End Games, and many others, and is the creator of the Deadlands intellectual property, the Great Rail Wars miniatures game, and the Savage Worlds roleplaying game system. He lives in Arizona, USA.
Worlds Collide: Pathfinder® for Savage Worlds
Tuesday, December 22, 2020