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![]() Hmm.. I suppose the card things works better at the table rather than online. Extra Benny to Ounce for making an ‘interactive’ map for it. As to your question Burgurk, I didn’t want to use Mass Battles as you guys had mentioned you didn’t like how easy it was to get damaged when it didn’t make sense and that the abstractness of it was too much. I was trying to compromise with Chase Grid rules. I’m not sure what you mean about not being able to shoot at individuals though. You can certainly target singular people if you are in range of them. I’m not seeing where it mentions you cannot. Unless you are talking about the squads. They will use Group Rules to shoot or whatever they are told to do. If they happen to shoot at another squad, every raise above Shaken Wounds a squad member, taking them out of the fight until there are no more left. So, a squad of ten soldiers has 10 Wounds, essentially. I hope that clears things up a bit. ![]()
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![]() Yes, Burgurk can attack someone on the same card. That is how abstract the Chase rules are. That is also where story comes in, for instance the rules also state that as long as you are on the same card, you can attack in melee, but if that’s not what is happening in the story, then I can rule that it can’t happen. I am assuming that most people, even on the same card, in a battle such as this, will be moving and taking cover for the most part. Even if the CS troops did focus all their fire on you (unlikely), there would be cover penalties and other things, depending on your actions and active powers. As for Club complications, that happens when someone’s Action card comes up a club. That means that Josiah, Sentry and Griffin squad all have complications. As for being confused, that makes sense in a battle. If the player is just as confused as the character, well, then I’m doing my job. :-) What we can do to help though is each round I’ll when I post who’s next, I will also note locations for everyone. ![]()
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![]() It is in SWADE under the Chase heading. In my PDF it is on page 119 under Dogfights and Duels. As far as Sentry carrying someone,I am going to say, from what I have read, that Sentry has the strength to carry one other person, but it will affect his ability to maneuver. A regular person will be -2 to the roll, someone loaded in armor would be -4, etc. I can agree with Burgurk getting to the Joker before the Round starts. ![]()
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![]() Quick Encounters are basically a way to pick your best skill and apply it to the situation. If Terry is calling for Barbara to fire and Terry is firing himself, both of you would use Shooting for it. You can also use Battle if you plan on leading most of the time, Fighting if you want to get up close and personal, any arcane skill, Stealth if you want to be sneaky, etc. Once everyone rolls, we will see who is left of the bad guys (depends on everyone’s rolls) and start a Full Combat with me pulling cards for everyone. You are looking for as many raises as possible. If someone happens to fail, they will take damage before the fight starts in earnest. A simple success earns you Bumps and Bruises. I hope that clears things up a bit. ![]()
![]() RE: Discord- It is a very strong platform for that and I do have a dice roller added to my server. That said, I think we would use it more as a resource for pics, maps, etc. than anything else, as we already use the Paizo boards for the game itself. Ounce, I think Jingu is really hinting at his Cats Eye Dragon, if you’re willing to give it a go, we can ‘play test’ it a bit. Joseph, if you’re going to join, post up a character quick, as I am closing Recruitment very soon. ![]()
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![]() Okay, when the new characters are ready, we can get this thing on the road. Wednesday, December 27th, 109 PA (2395CE). 1201 hours. 16 Degrees F (-9 Degrees C), Light Wind (1 mph (1 Kph), Cold). CS Arkansas Territory, Thaytown. (Thayer, MO) Team X23 (Burgurk, Jingu and Josiah:
You’ve been scouting the place for a while and whatever the boss woman is waiting for still hasn’t happened and she is obviously irritated. She yells at her men and slaps a few of the slaves as they pass her for what appears to be the crime of simply looking in her direction. While you plan your way in, your psychic sense start to pick up something a bit far off, but getting closer. It is definitely too distant to tell what it might be, but it is certainly headed this way. Team K12 (new players): Your Special Exploratory Team (SET) has been together for a while now, and your mission of late has been to be on LRRP, Long Range Recon Patrol. Or what Major Grimjack called, “go and see and don’t come back until you have something important”.
That was weeks ago and you have been out here for some time trying to find anything special enough to satisfy the dwarven commander’s demand. In the last few days though, you think you may have found it. You have been tracking what appears to be a smuggling ring through the Arkansas territories and it appears they are not only smuggling the usual stuff: books, meds, creds and guns, but also people. These people appear to be slaves and that rails against everything you have been taught by the Legion. Your team leader You guys can decide which one of you that is, though it is usually a ‘face’ person. made the decision to follow them and found out two things. One, they are definitely in the slaving business and two, they also work with Coalition troops. Both are bad news. Yesterday, you caught wind that they were camped out here in the ruins of Thaytown and sure enough, the intel was correct, though you didn’t expect there to be so many. As you survey the group from up on a hill a few hundred meters away, you counted at least twenty armed and armored individuals and a few vehicles. There are also at least twice as many slaves, all in shackles except for a select few. You also take note that there is a few of the slaves that are blue in color and stand taller than most humans. For those of you sensitive to such things, they seems to give off some sort of energy, though it is hard to tell from this distance what that might be. Now though, you have to decide whether to simply observe, interrupt their activities stealthily, or bring the GlitterGirl forward and negotiate that way. All of you look to the leader, who is busy going over their options. Now would be the time to introduce yourselves to each other, but not the other team yet. You can simply describe what you look like and how you are acting during this recon portion. Also decide on who your leader is. Most of you have a rank of specialist, but your leader will be a senior specialist, as Burgurk is on the other team. ![]()
![]() Those are some nice ideas so far everyone. We want to make sure that everyone is a team player and can work in a group as well as be able to fulfill character objectives. As Burgurk mentioned, I am going to let all new players start at Veteran (9 Advancements, you’re going to need it). @Clebsch73- You have quite a few options there and from what I can tell, any one of them will work. To answer your question, you can presume that dragon hatchlings know enough American to get by. If you want to play it up as a young dragon who is still learning it, you can do that too, but remember that dragons learn ultra-fast. @Ah-rekhmire- There are some rules regarding Supers in Rifts, I will have to look them up, but the concept looks clean enough but we may have to change the background a bit to fit RIFTS Earth. @Jesse- I enjoy the concept and the group could definitely use the firepower of an RG-14 Boomgun added to their mix. Advance her to Veteran and you’ll be in business. ![]()
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![]() As Burgurk said, please post in the recruitment thread. To answer your question though, yes, new players will start right at Veteran. ![]()
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![]() So far we have Jingu going on a search and evaluate mission, the Captain and the rest of the crew packing up and leaving, right? I presume we are headed back to Refuge, correct? ![]()
Savage Rifts RotRwT
![]() Just so everyone is aware, my family got hit hard with Covid this weekend. I was the last to get it and I’m in the middle of fighting it off. Suffice to say that i will try to post as i can, but even this is taking up what energy i have. ![]()
Savage Rifts RotRwT
![]() So going over this, it seems that most are in favor of having the main force simply be background noise and the rest of you applying your unique skills to small unit battles for big combats. I can certainly do that. Each of your smaller actions can affect the final outcome of the battle. For now, we’ll finish up this round and then I will go ahead and roll out the rest of it, with your bonuses and such added in. Then from now on, we will do the small skirmish part of the larger battle thing. Sound good? ![]()
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![]() Three. Two pilots from the UAR and the sniper. I’m having Elias return with the Mystic Knight via out of game as the character has left the game. ![]()
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![]() Reason #674 I’m in favor of spell dice versus keeping track of ISP or PPE, but I digress. I will let you know when I feel that it needs to be kept up. Duration is normally five rounds or about 30 seconds. Which is a bit of time to talk. I could simply use the Traveller time dice to determine exactly how long it takes, but I think in this case, it’s arbitrary and by the time you move on and the next encounter starts, you will have recovered them anyway. Greater Boost Allows the free reroll along with its usual bonus. You are right about the maximum support though. For an individual, it is +2 on a raise, but a group can get it to +4. ![]()
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![]() Just so you guys are aware, I am still in the process of updating the team roster. I should have it finished by tomorrow. As for your sidekick Rigor, we can work on that together to see what comes up. ![]()
![]() The CS bit fits in perfectly because there is a certain CS Officer that the crew has been dealing with lately and it is possible that he at least knew the two of you. As for the Hero’s Journey rolls, let’s stick to the SWADE numbers, since we’re going that route with all the characters. Starting off at Seasoned should help some, Once you guys are completely finished, I already have an intro idea in mind. I’ll write it up when you’re good to go. So far we have: Sergeant Burgurk, Simvan PsychoK, original team member
Seems like a good setup so far. I’m going to give the characters a good scan later on, but they look good so far, the only thing I noticed right off the bat though was that Whitlock seems to still be set at Novice level. I want everyone on the same page, so we are all at seasoned. To be more specific, 24XP. ![]()
M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6 ![]() Sorcery Interface w/Code Breaker: 1d10 - 2 + 4 ⇒ (6) - 2 + 4 = 81d6 - 2 + 4 ⇒ (1) - 2 + 4 = 3
Paradigm walks along the street near the bank looking for all the world like just everyone else. He stops and looks at his phone, but in his mind's eye, his nanobots have already started streaming into the network near the building and they are finding every backdoor they can... ![]()
M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6 ![]() Paradigm only shakes his head as the living ego brushes past him. "Then let's get it done and get out of here. " ![]()
SFS #119796-701, M Human Bounty Hunter Mystic (Overlord) 3 | HP 22/22| SP 21/21 | RP 3/3| EAC: 14 KAC: 15 | Fort: +2| Ref: +2| Will: +5 | Init: +1 |Spells DC 13+ 1st: 4/4| Cultures +6, Intimidate +8, Mystic +8, Perception +8, Pro (Bounty Hunter) +8, Sense Motive +8, Survival +9
![]() "Just keep me lined up on that same side and they'll be done soon." Kallus grips the firing controls tightly, ready to end this duel and get back to their mission. Mystic Coilgun: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27
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![]() Spirit v. Lower Spellcasting: 1d6 ⇒ 21d6 ⇒ 4
Suddenly feeling itself weakening, the Thornbeast decides that it will not get the meal that it had hoped. It vanishes from view as it seems to shrink out of existence. You are again alone in the abandoned missile silo complex. It is about this time that you notice Burgurk holding his hands to his head. The area around him starts to shudder and quake and bits of debris and broken pieces of metal and rock start to float into the air around him, forming a sort of barrier. As the wall of objects grows it starts picking up speed and bits of it begin flying out in all directions, causing you to have to dodge or put up a quick shield of some kind. Just as soon as the side panels from one of the buildings come flying towards you, it drops on the ground, digging a gouge out of the shattered asphalt. The barrier becomes a circle of debris around Burgurk, who lies unconscious in a clear area around him... Let's give everyone 3 XP for all the things done to this point, and Burgurk, you can begin play as your 2.0, as soon as you wake up... ![]()
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![]() I know, but in the new round you pulled a higher card, so you would get to go again, Burgurk. That being said: Shifting his aim, Atlas rakes fire through the makeshift wall and into the remaining men besotting Humphrey just as Shakti teleports them out of the area and takes cover by the Mountaineer. None of them are able to stand back up. The two remaining men break and attempt to run for cover as the pilot of the power armor attempts to break as well. The whine of jet engines becomes a roar as two sleek black aircraft with the unmistakable skull motif rocket by firing missiles and laser cannons in a swath cutting through the road. Anyone that was left in the area still breathing is no longer. The wall is in ruins and only a haze of black and crimson smoke that hangs in the air reminds you that anything was there in the first place. As the aircraft leave, they peel off and head towards the West, banking a wing each in salute. Fight Over! On to the base? ![]()
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![]() I haven't upgraded to the Adventure Edition yet, but I did Kickstart the Savage Rifts new books and that will include an update to that edition. At some point we may have to look into some editing for that. The third power armor pilot is annihilated as several magnetically accelerated rounds shred the chestplate and pauldrons of the Predator Armor as if it wasn't even there. The other one seems determined to get to Atlas. Wheeling towards him, the pilot fires another missile. Atlas lets go of a few grenades before the missile can reach him and several explosions send many of the troops diving for what cover they can find, some attempting to fire back at whatever they can see. The rest don't get back up. The missile falls short and sends a volley of rocks and debris skyward instead. In the middle of that, the Mountaineer takes a few blasts from the laser fire, but it still seems to be standing and all but one of the ogres remains. Meanwhile, some of the troops surround Sir Humphrey, their red coats flapping in the breeze, bayonets affixed. He easily sidesteps each and everyone of them, blades flashing and clanging, but one, one gully sucker gets him. In the back. The wound is deep. Before he is able to register it, another one cuts him as well... Power Armor Combat:
Missiles: 1d8 - 2 - 2 - 2 ⇒ (3) - 2 - 2 - 2 = -3 Deviation: 1d12 ⇒ 42d10 ⇒ (9, 8) = 17 Trooper Combat:
Recovery: 1d6 ⇒ 5 Fighting SirH: 1d8 + 4 - 2 ⇒ (2) + 4 - 2 = 41d8 + 4 - 2 ⇒ (7) + 4 - 2 = 91d8 + 4 - 2 ⇒ (3) + 4 - 2 = 51d8 + 4 - 2 ⇒ (4) + 4 - 2 = 61d8 + 4 - 2 ⇒ (3) + 4 - 2 = 51d8 + 4 - 2 ⇒ (5) + 4 - 2 = 71d8 + 4 - 2 ⇒ (8) + 4 - 2 = 101d8 + 4 - 2 ⇒ (4) + 4 - 2 = 61d8 + 4 - 2 ⇒ (4) + 4 - 2 = 61d8 + 4 - 2 ⇒ (8) + 4 - 2 = 101d8 + 4 - 2 ⇒ (5) + 4 - 2 = 71d8 + 4 - 2 ⇒ (1) + 4 - 2 = 31d8 + 4 - 2 ⇒ (1) + 4 - 2 = 31d8 + 4 - 2 ⇒ (4) + 4 - 2 = 6 Knife Hit 1: 2d8 ⇒ (8, 8) = 162d8 ⇒ (8, 7) = 151d8 ⇒ 7 Knife Hit Two: 2d8 ⇒ (5, 4) = 9 Shoot at Atlas: 1d8 - 2 - 2 ⇒ (3) - 2 - 2 = -1 Shoot at Shakti: 1d8 - 2 ⇒ (5) - 2 = 3 Shoot at Mountaineer: 1d8 ⇒ 5 Shoot at Burgurk: 1d8 - 2 - 2 ⇒ (8) - 2 - 2 = 4 Shoot at Ogre 1: 1d8 ⇒ 41d8 ⇒ 7 Shoot at Ogre 2: 1d8 ⇒ 31d8 ⇒ 4 Shoot at Ogre 3: 1d8 ⇒ 41d8 ⇒ 8 Shoot at Ogre 4: 1d8 ⇒ 21d8 ⇒ 8 Mountaineer Damage: 3d6 ⇒ (6, 5, 1) = 121d6 ⇒ 5 Ogre 1 Damage: 3d6 ⇒ (5, 2, 3) = 103d6 + 2d6 ⇒ (1, 4, 6) + (6, 3) = 20 Ogre 2 Damage: 3d6 + 1d6 ⇒ (6, 4, 1) + (5) = 16 Ogre 3 Damage: 3d6 + 1d6 ⇒ (3, 6, 5) + (1) = 153d6 ⇒ (5, 1, 3) = 9 Ogre 4 Damage: 3d6 ⇒ (2, 5, 1) = 8 Round 4:
Initiative- Sir Humphrey- Joker- Smash and Stab Atlas- KH- Quickness (Aimed, no less than 8 Draw, 3 rounds)- Keep Firing.. Enemy Power Armor- JH- Fire and Maneuver New Troops- 10S- Maneuver and Fire Burgurk- 10H- Jalera- 9D- Shakti- 6H- Air Strike in 2 rounds.. Sir Humphrey a 3 wound hit to Soak, if you so choose. You have lots of Bennies... You also have a Shaken Hit as well. Otherwise, everyone is up!! ![]()
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![]() I personally would love to see someone play a Crazy, that and I prefer people play what they want. Multi spec into both Charisma and Smarts maybe someone who uses intellectual banter to fluster their social opponents.. kind of a Holmes type.. maybe. Just a thought.. ![]()
M Human Hyperion Juicer| Bennies 3/3| Wounds 0| Burn 7, Reflexes (-2 to be Hit) Agl d12 Smt d6 Spt d6 Str d8 Vgr d10|| Pace 20 (d10) Parry 9 Tough 15 (5) |
Skills:
. Athletics d8, Common Knowledge d6, Fighting d12, Language (American) d8, Notice d6, Persuade d4, Research d4, Shoot d12, Stealth d4, Survival d8 ![]() Jace smirks at the idea of coffee as he watched this new woman work. It didn't matter if she spoke some mish-mash of American and Techno-can, a woman's wiles translated to all languages. When he spots the giant jar of peanuts behind the counter though, he digs in, not even bothering to ask. ![]()
M Human Hyperion Juicer| Bennies 3/3| Wounds 0| Burn 7, Reflexes (-2 to be Hit) Agl d12 Smt d6 Spt d6 Str d8 Vgr d10|| Pace 20 (d10) Parry 9 Tough 15 (5) |
Skills:
. Athletics d8, Common Knowledge d6, Fighting d12, Language (American) d8, Notice d6, Persuade d4, Research d4, Shoot d12, Stealth d4, Survival d8 ![]() Jace's satisfied smile is ever present on his face as he enters D-Lux. He wasn't impressed with this information broker's lack of security. "DeX is expecting us. Couple of his girls told us he could hook us up. Don't want to keep him waiting. " Drek! What were their names? He cursed to himself as he stepped in the room as confident as he felt. ![]()
SFS #119796-701, M Human Bounty Hunter Mystic (Overlord) 3 | HP 22/22| SP 21/21 | RP 3/3| EAC: 14 KAC: 15 | Fort: +2| Ref: +2| Will: +5 | Init: +1 |Spells DC 13+ 1st: 4/4| Cultures +6, Intimidate +8, Mystic +8, Perception +8, Pro (Bounty Hunter) +8, Sense Motive +8, Survival +9
![]() Sheathing his sword, Kallus silently reprimands himself. You are here to do a job, not be a spectacle. Let the others take all the glory, just get the job done. Looking to the others, then at the hole, he says, "Shall we?" and starts to climb through. Athletics: 1d20 + 1 ⇒ (9) + 1 = 10 ![]()
SFS #119796-701, M Human Bounty Hunter Mystic (Overlord) 3 | HP 22/22| SP 21/21 | RP 3/3| EAC: 14 KAC: 15 | Fort: +2| Ref: +2| Will: +5 | Init: +1 |Spells DC 13+ 1st: 4/4| Cultures +6, Intimidate +8, Mystic +8, Perception +8, Pro (Bounty Hunter) +8, Sense Motive +8, Survival +9
![]() Ah, got it.. hopefully i'll have enough at the end to keep the armor.. ![]()
SFS #119796-701, M Human Bounty Hunter Mystic (Overlord) 3 | HP 22/22| SP 21/21 | RP 3/3| EAC: 14 KAC: 15 | Fort: +2| Ref: +2| Will: +5 | Init: +1 |Spells DC 13+ 1st: 4/4| Cultures +6, Intimidate +8, Mystic +8, Perception +8, Pro (Bounty Hunter) +8, Sense Motive +8, Survival +9
![]() Perception: 1d20 + 6 ⇒ (10) + 6 = 16 Kallus keeps his hand on his sword as the woman serves tea. "It is interesting to note that on your retirement you can afford shirren craftsmanship." He runs his other hand over a bookcase. "And this piece of work, Ysoki, I believe. Very nice. Very expensive. As my friend said, we traced some activity here and since scans show only you two here, our choices have been narrowed down. Let's talk." Intimidate: 1d20 + 6 ⇒ (9) + 6 = 15 ![]()
PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)
![]() Willem breathes a sigh of relief as he feels his strength returning. He pats the big orc on the shoulder. "Thanks friend, it seems Gorum has blessed us this day." As he looks at the body, he nods to Yugatta. "You are right. This is a Blakros servant. Look at the colors on his clothes. Hodd, I think, was his name. There is more going on here than I believe we were told." He indicates the mold and leaves with his blade. "This, unfortunately, is not my forte." Looking over the paperwork, he shakes his head. "I should have paid attention when I was being taught languages. This name though, Imrizade, mean anything to any of you?" ![]()
SFS #119796-701, M Human Bounty Hunter Mystic (Overlord) 3 | HP 22/22| SP 21/21 | RP 3/3| EAC: 14 KAC: 15 | Fort: +2| Ref: +2| Will: +5 | Init: +1 |Spells DC 13+ 1st: 4/4| Cultures +6, Intimidate +8, Mystic +8, Perception +8, Pro (Bounty Hunter) +8, Sense Motive +8, Survival +9
![]() Kallus nods at the newcomers as he starts looking up their data on computer. "Captain. Since you hold rank, I presume you know why we've been brought together? Cryptic messages from holographic images do wear thin after a while." In case anyone is wondering, Kallus does have a stick in dark places and his attitude is by no means a shot at the GM or anyone for taking too long to start. I, the player, am fully aware that we don't start until tomorrow. Kallus, is just, well, callous. ![]()
SFS #119796-701, M Human Bounty Hunter Mystic (Overlord) 3 | HP 22/22| SP 21/21 | RP 3/3| EAC: 14 KAC: 15 | Fort: +2| Ref: +2| Will: +5 | Init: +1 |Spells DC 13+ 1st: 4/4| Cultures +6, Intimidate +8, Mystic +8, Perception +8, Pro (Bounty Hunter) +8, Sense Motive +8, Survival +9
![]() Player Name/Alias: Shadow Bloodmoon
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SFS #119796-701, M Human Bounty Hunter Mystic (Overlord) 3 | HP 22/22| SP 21/21 | RP 3/3| EAC: 14 KAC: 15 | Fort: +2| Ref: +2| Will: +5 | Init: +1 |Spells DC 13+ 1st: 4/4| Cultures +6, Intimidate +8, Mystic +8, Perception +8, Pro (Bounty Hunter) +8, Sense Motive +8, Survival +9
![]() Kallus nods at VC Arvin and then at Baskoro. Then he straightens himself up and calls out. "Alright folks, let's go get that ship. We have a score to settle with the Corpse Fleet." He takes some time getting familiar with each room of the ship, the engineering section, berths, gangways, etc. until he finally gets to the bridge. Looking over the crew stations, a satisfied smile crosses his face as they perform pre-flight checks. "Pilot, standby to take us out." ![]()
PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)
![]() Diplomacy Aspis: 1d20 + 12 ⇒ (8) + 12 = 20 Know (Religion) Guardian: 1d20 + 1 ⇒ (12) + 1 = 13 Diplomacy Kobolds: 1d20 + 12 ⇒ (14) + 12 = 26 Ser Willem spends his time talking to the various merchants coming through the area and making deals for his own caravan. When he meets with his companions over dinner, he relays the following. "Turns out Valsin is right, Aspis sent a group a mercenaries to hunt us down. Led by a tracker named Zaril Namoth, they are headed to Blood Cove from the Northwest. Not only that, some local boy has been telling stories of a hidden city infested with traps that he narrowly escaped from. Something tells me the Guardian may be protecting more than we think." -Posted with Wayfinder ![]()
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![]() There is another apothecary in town, just have to do a little research. That and some investigation for the over arching story. Plus (!) There will be more for you specifically, we just haven't gotten there yet.. -Posted with Wayfinder ![]()
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![]() Brodert turns up one eyebrow. "'Fortuitous' indeed. Though what the goblins would know about ancient Thassilon could fit on my little finger, I think. I could be wrong. You'd have to ask Shalelu on that. You are welcome to peruse my books as you need on the subject if you like. Just keep them in order, please." If needed, when you roll a Knowledge (History) check, you gain a +2 circumstance bonus when researching anything related to Thassilon, over and above the bonus for being in Sandpoint. (also a +2). ![]()
PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)
![]() Let's find out.. Relishing a fight with a worthy foe, Willem bats aside the big kobold's weapon and thrusts forward with his sword. Sword Strike: 1d20 + 6 ⇒ (17) + 6 = 23 -Posted with Wayfinder ![]()
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![]() Like I've said before, I'm not so worried about time. I myself sometimes go a couple days without touching the boards due to RealLife (tm). As long as you guys are okay with the slow pace, I will keep going with it. -Posted with Wayfinder ![]()
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![]() Sounds good, I'm working on transferring the map as I type. I understand the schedule thing, thus my prior message of requiring only every other day or so... Here is the link. I put Jonis up there already because she placed herself. The rest of you I have in the corner so you can place yourselves in starting positions... ![]()
![]() Yes, That 1st spot is for Burgurk, so there are still 5 spots open. I read the Tatooed Man Rules and they look pretty well done. I did the GM Full Kit Kickstarter, so I have pretty much everything, but it's always nice when the work is already done ;-) Rifts is probably my favorite post apocalyptic setting, just never was a fan as some of the rules... marrying to Savage Rules was genius and so I'm looking forward to running this one. So far we have: Sir Gavryn- CyberKnight
Edit: I have practically every Rifts book other than the very latest. If there is something in one of those you really want, let me know and we can work on converting it... ![]()
PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)
![]() As Kenra ties on the last of his straps, Ser Willem smiles at her. "I promise I won't gamble any money away. Getting her enchanted was expensive enough." He pats the hilt of the sword at his side. "Now, go and have Destrier taken care of. I will see you soon." He gives her a salute and he stares after her for a brief moment before heading in to the Lodge. He had never been to Last Wall before and Vellumis was as grand a showing of it that he had ever seen. White washed walls and shiny domes on buildings were eclipsed however by the large contingent of military forces in the area. He didn't know much about the place, but he was sure there was a reason for it. As he headed in, he removed his helmet, shaking his blonde hair out and smoothing it with his hand. His practiced smile appeared as he greeted the doorman and then went directly to the office of the Venture Captain, his newly shined chain shirt clinking under his white tunic with the Dargerion crest of an amethyst colored dragon grasping a golden crown. The same crest adorned the steel shield strapped to his back. He listened intently to the Captain before speaking. "Sir, you'll have to forgive my ignorance of things magical, but I don't believe my eyes will find anything more than a spellslinger would in those pages." ![]()
![]() pezlerpolychromatic wrote:
Space 1999, a great series.. Okay, so I had to bite and with all the new categories, I can narrow the list down a bit. I LOVE starships... and mecha and... anyway: Big D*mn Ships:
Capital Ships:
Medium Vessels:
Fighter Craft:
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Savage Rifts RotRwT
![]() Smith channels his inner ghost and is able to fully reconnoiter the area without the six armed soldiers taking notice. Everyone gets a free Action Die for this encounter only. He is able to determine their patrol routes and their shift changes. While he isn't able to see into the base proper, this guardhouse is fully ingrained in his mind. ![]()
Savage Rifts RotRwT
![]() Hey everyone! As mentioned when I started this, on Monday the 21st I will also be out of town and without my computer. I will have my phone and thus Wayfinder, but I won't promise anything. I will do my best to keep track though... I will be returning on 28th. ![]()
Savage Rifts RotRwT
![]() The guards look over the papers of each of you, scanning each one and pretending to look menacing. Though, it is more like they are looking past the paperwork at the woman who obviously needs help keeping her clothing together out here in the rugged hills. Two of the men look through the back of the truck, poking around with their weapons. A nod from one of them receives a curt grunt in return. The one reading the paperwork hands it back to each of you and motions you through as one of the other men opens the gate. .. I'm not even going to roll to resist that. .. -Posted with Wayfinder
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