Isabella

Saroune Anzoletta's page

343 posts. Alias of Olmek.


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Human (Varisian) Transmuter Wizard 3 (Scrollmaster) Init +3 AC 13/ T 13/ F-F 10 HP 26/26 Fort +2, Ref +4, Will +3 CMD 14

gnomes in my way:
Saroune gasps as the gnome collides with her, the book she was ignoring her surroundings for tumbling into the dust of the street. "Oh goddess, I'm so terribly sorry. Are you alright?" she asks, standing back up.


Human (Varisian) Transmuter Wizard 3 (Scrollmaster) Init +3 AC 13/ T 13/ F-F 10 HP 26/26 Fort +2, Ref +4, Will +3 CMD 14

Salsa - Just a heads up. I can't post until Monday. I'm away from the PC until then.

-Posted with Wayfinder


Human (Varisian) Transmuter Wizard 3 (Scrollmaster) Init +3 AC 13/ T 13/ F-F 10 HP 26/26 Fort +2, Ref +4, Will +3 CMD 14

What what what???

-Posted with Wayfinder


Human (Varisian) Transmuter Wizard 3 (Scrollmaster) Init +3 AC 13/ T 13/ F-F 10 HP 26/26 Fort +2, Ref +4, Will +3 CMD 14

Item Crafting Stuff:
Making a scroll of cat's grace (CL 3).

12.5 (Base Cost) x 2 (Spell Level) x 3 (Caster Level) = 75 gp

Spellcraft DC 8: 1d20 + 11 ⇒ (11) + 11 = 22

Making a scroll of comprehend languages (CL 3).

12.5 (Base Cost) x 1 (Spell Level) x 3 (Caster Level) = 37.5 gp

Spellcraft DC 7: 1d20 + 11 ⇒ (17) + 11 = 28

Making a scroll of feather fall (CL 3).

12.5 (Base Cost) x 1 (Spell Level) x 3 (Caster Level) = 37.5 gp

Spellcraft DC 7: 1d20 + 11 ⇒ (14) + 11 = 25

Each of those scrolls will take 2 hours to make. Between crafting the scrolls and identifying the other items, will I have time to shop/join the others in shenanigans?


Human (Varisian) Transmuter Wizard 3 (Scrollmaster) Init +3 AC 13/ T 13/ F-F 10 HP 26/26 Fort +2, Ref +4, Will +3 CMD 14
DM-Salsa wrote:
Anyone heard from Saroune lately?

I'm still here, life has just been kicking my butt lately. :)

Instead of taking part in the role-playing fun for now, is there time for Saroune to spend creating scrolls?

Also, if there are no objections, Saroune will take the scroll and wand.


Human (Varisian) Transmuter Wizard 3 (Scrollmaster) Init +3 AC 13/ T 13/ F-F 10 HP 26/26 Fort +2, Ref +4, Will +3 CMD 14

Once back in Sandpoint, Saroune will spend a little bit of time studying the items recovered from the floating room.

Spellcraft for book: 1d20 + 11 ⇒ (9) + 11 = 20
Spellcraft for scroll: 1d20 + 11 ⇒ (9) + 11 = 20
Spellcraft for wand: 1d20 + 11 ⇒ (16) + 11 = 27


Human (Varisian) Transmuter Wizard 3 (Scrollmaster) Init +3 AC 13/ T 13/ F-F 10 HP 26/26 Fort +2, Ref +4, Will +3 CMD 14

Oh, hey. What's going on in here?


Human (Varisian) Transmuter Wizard 3 (Scrollmaster) Init +3 AC 13/ T 13/ F-F 10 HP 26/26 Fort +2, Ref +4, Will +3 CMD 14

Saroune spends as much time as she can perusing, in her opinion, the two most interesting rooms: the room containing the three deformed skeletons and the room with floating objects. In particular, she'll look for some clues as to the nature of these things.

Perception: 1d20 ⇒ 15
Knowledge (arcana) on the floating room: 1d20 + 11 ⇒ (5) + 11 = 16


Human (Varisian) Transmuter Wizard 3 (Scrollmaster) Init +3 AC 13/ T 13/ F-F 10 HP 26/26 Fort +2, Ref +4, Will +3 CMD 14

HP: 1d3 + 3 ⇒ (2) + 3 = 5

Change Log:

+6 hp
+1 to Fort and Reflex saves
New Spells: cat's grace, scorching ray
New Skill Ranks (8 ranks): +1 Appraise, +1 Knowledge (arcana), +1 Knowledge (geography), +1 Knowledge (history), +1 Knowledge (planes), +1 Perform (dance), +1 Spellcraft, +1 UMD
New Feat: Combat Expertise


Human (Varisian) Transmuter Wizard 3 (Scrollmaster) Init +3 AC 13/ T 13/ F-F 10 HP 26/26 Fort +2, Ref +4, Will +3 CMD 14

Ugh. Super sorry. I completely missed that I could move now. I just reread Salsa's post.

"Спешите! Horatio и Ping нужна помощь!" Saroune cries, horrified by the mutant goblin standing over the bodies of her friends. Saroune reaches into her fear and forced it into a spell. A cacophony of swirling colors erupts from her outstretched hand and crashes into the goblin. She had to slow it down to buy Pavanna and Olivius more time.

Infernal:
"Hurry! Horation and Ping need help!"

Casting Color Spray towards the goblin. DC 16


Human (Varisian) Transmuter Wizard 3 (Scrollmaster) Init +3 AC 13/ T 13/ F-F 10 HP 26/26 Fort +2, Ref +4, Will +3 CMD 14

A Greek-themed campaign sounds mighty cool.


Human (Varisian) Transmuter Wizard 3 (Scrollmaster) Init +3 AC 13/ T 13/ F-F 10 HP 26/26 Fort +2, Ref +4, Will +3 CMD 14

Is this Round 2 of my paralysis?


Human (Varisian) Transmuter Wizard 3 (Scrollmaster) Init +3 AC 13/ T 13/ F-F 10 HP 26/26 Fort +2, Ref +4, Will +3 CMD 14

Fortitude Save 1: 1d20 + 2 ⇒ (11) + 2 = 13
Fortitude Save 2: 1d20 + 2 ⇒ (3) + 2 = 5

Saroune turns to face the goblin mutant when the screech hits her. Something in the sound turns her muscles into stone and all she can do is watch the fight swirl around her.


Human (Varisian) Transmuter Wizard 3 (Scrollmaster) Init +3 AC 13/ T 13/ F-F 10 HP 26/26 Fort +2, Ref +4, Will +3 CMD 14

Saroune will follow behind Olivius and Pavanna, once they move.


Human (Varisian) Transmuter Wizard 3 (Scrollmaster) Init +3 AC 13/ T 13/ F-F 10 HP 26/26 Fort +2, Ref +4, Will +3 CMD 14

Saroune places herself behind Asuriel, but is too lost in her own thoughts to notice anything.

Perception: 1d20 ⇒ 9


Human (Varisian) Transmuter Wizard 3 (Scrollmaster) Init +3 AC 13/ T 13/ F-F 10 HP 26/26 Fort +2, Ref +4, Will +3 CMD 14

When the dust clears, Saroune looks around and takes stock. "Is everyone alright?"


Human (Varisian) Transmuter Wizard 3 (Scrollmaster) Init +3 AC 13/ T 13/ F-F 10 HP 26/26 Fort +2, Ref +4, Will +3 CMD 14

Upon further review, it is a spell-like ability.

Salsa, I bow to your infinite wisdom.


Human (Varisian) Transmuter Wizard 3 (Scrollmaster) Init +3 AC 13/ T 13/ F-F 10 HP 26/26 Fort +2, Ref +4, Will +3 CMD 14

Saroune steps between Olivius and Ping, launching another telekinetic fist at the dretch looming over Asuriel.

Telekinetic Fist vs Touch AC: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d4 + 3 ⇒ (1) + 3 = 4

For future reference, the Telekinetic Fist attack doesn't get beat out by SR. :) It's just a normal attack.


Human (Varisian) Transmuter Wizard 3 (Scrollmaster) Init +3 AC 13/ T 13/ F-F 10 HP 26/26 Fort +2, Ref +4, Will +3 CMD 14

Sorry! Some how I lost track of the combat.

Saroune throws another bolt of force, trying to clear the monsters away from Noro's unconscious form.

Telekinetic Fist vs. Touch AC: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d4 + 3 ⇒ (3) + 3 = 6


Human (Varisian) Transmuter Wizard 3 (Scrollmaster) Init +3 AC 13/ T 13/ F-F 10 HP 26/26 Fort +2, Ref +4, Will +3 CMD 14

Saroune doesn't relish being in a corner, but at least she's surrounded by her friends. She throws a telekinetic punch at the furthest (green) sinspawn on the platform.

Telekinetic Fist vs. Touch AC: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d4 + 1 ⇒ (3) + 1 = 4


Human (Varisian) Transmuter Wizard 3 (Scrollmaster) Init +3 AC 13/ T 13/ F-F 10 HP 26/26 Fort +2, Ref +4, Will +3 CMD 14

Saroune shrugs, offering Asuriel a hopeless look. "Drained, yes. Gone? I truly do not know. Runewells, even lesser ones such as that, are artifacts of no small power. It would require further study to determine the extent of its effects. This is pure conjecture, but I suspect that it is powered by proximity to its associated sin. If this is a pool of Wrath, then any punch thrown or angry word might recharge it, so to speak."

The wizard leaves the rest unsaid. If it was powered by the proximity of sin, it was obvious how the pool had become activated. With all the recent problems in Sandpoint, the "Late Unpleasantness" as they called it, had certainly provided plenty of anger in the community. And then, there was an even darker thought. What if the events hadn't powered the runewell, but vice versa. Perhaps the wrath magic emanating from the relic had somehow corrupted and manipulated the events of Sandpoint's turbulent history. Saroune shuddered voluntarily. Perhaps it was best that such things were left to lie forgotten.

Saroune steps into the room behind Olivius and Noro, trying not to dwell on the possible implications of their discovery.


Human (Varisian) Transmuter Wizard 3 (Scrollmaster) Init +3 AC 13/ T 13/ F-F 10 HP 26/26 Fort +2, Ref +4, Will +3 CMD 14

Saroune follows Olivius silently, trying to keep an eye out for other Thassilonian oddities.


Human (Varisian) Transmuter Wizard 3 (Scrollmaster) Init +3 AC 13/ T 13/ F-F 10 HP 26/26 Fort +2, Ref +4, Will +3 CMD 14

I think Pavanna has sound reasoning here. We have two clues: The quasit made sinspawn with its blood and the pool seems less active afterwards. It doesn't take a great leap in logic to guess that we could fully drain the well of its magic.

"We don't have to destroy it. We could alert Sandpoint and have Sheriff Hemlock send guards," Saroune protests, weakly. She felt sick. Destroying a piece of history felt wrong, but it presented a clear danger to the town. She steps back as Pavanna cuts herself.


Human (Varisian) Transmuter Wizard 3 (Scrollmaster) Init +3 AC 13/ T 13/ F-F 10 HP 26/26 Fort +2, Ref +4, Will +3 CMD 14

Int Check: 1d20 + 5 ⇒ (7) + 5 = 12

Saroune feels her breath catch in her lungs. "This... this is a Runewell," she explains, her voice tremulous. "It is some kind of magical reservoir that the ancient Runelords would draw power from. Each Runewell was attuned to the sin magic of its creator. If this was place was in fact constructed by Alaznist, then this is wrath magic." The wizard frowns. "It is smaller than I anticipated. I doubt that this is the Runewell of Wrath."

She looks to Thirzin. "You are right. It does seem less active now. A true Runewell would not be so quickly exhausted. Regardless, it is an amazing discovery." She felt her heart quickening at the thought. "Studying how this works could lead to a major breakthrough in understanding how the Runelord's crafted their magic."


Human (Varisian) Transmuter Wizard 3 (Scrollmaster) Init +3 AC 13/ T 13/ F-F 10 HP 26/26 Fort +2, Ref +4, Will +3 CMD 14

Knowledge (Arcana): 1d20 + 11 ⇒ (14) + 11 = 25


Human (Varisian) Transmuter Wizard 3 (Scrollmaster) Init +3 AC 13/ T 13/ F-F 10 HP 26/26 Fort +2, Ref +4, Will +3 CMD 14

Saroune follows Horatio to the pool, mentally undoing the bindings between Olivius and the iron powder. As she watches Olivius shrink back to his normal size, she gives him a hopeful look. "Did that spell help? I've been working on it for a while."


Human (Varisian) Transmuter Wizard 3 (Scrollmaster) Init +3 AC 13/ T 13/ F-F 10 HP 26/26 Fort +2, Ref +4, Will +3 CMD 14

That's really cool! Are you going to release the artwork as we go through the module?


Human (Varisian) Transmuter Wizard 3 (Scrollmaster) Init +3 AC 13/ T 13/ F-F 10 HP 26/26 Fort +2, Ref +4, Will +3 CMD 14

Saroune lets out a cheer when the demon hits the ground. "Well shot, Thirzin!"


Human (Varisian) Transmuter Wizard 3 (Scrollmaster) Init +3 AC 13/ T 13/ F-F 10 HP 26/26 Fort +2, Ref +4, Will +3 CMD 14

Saroune watches Asuriel's charge with equal parts admiration and frustration. The oracle's attack struck home, but now she was fighting the demon itself. She was in danger and Saroune wasn't sure she could help.

"Nethys's blackened body," the wizard curses, drawing energy from her body. She lets it build for a moment before unleashing it at the quasit.

Magic Missile Damage: 1d4 + 1 ⇒ (1) + 1 = 2 *farting noise*


Human (Varisian) Transmuter Wizard 3 (Scrollmaster) Init +3 AC 13/ T 13/ F-F 10 HP 26/26 Fort +2, Ref +4, Will +3 CMD 14

Seeing how effective her last attack was, Saroune throws another solid ball of force at the quasit.

Telekinetic Fist vs. Touch AC: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d4 + 2 ⇒ (2) + 2 = 4


Human (Varisian) Transmuter Wizard 3 (Scrollmaster) Init +3 AC 13/ T 13/ F-F 10 HP 26/26 Fort +2, Ref +4, Will +3 CMD 14

Her touch AC is 19? Jeez... O.o


Human (Varisian) Transmuter Wizard 3 (Scrollmaster) Init +3 AC 13/ T 13/ F-F 10 HP 26/26 Fort +2, Ref +4, Will +3 CMD 14

Thanks to the tight quarters of the room, many of Saroune's spells were dangerous to try and use. Instead, she balled up a piece of her will and sent it hurtling at the quasit.

Telekinetic Fist vs. Touch AC: 1d20 + 6 ⇒ (20) + 6 = 26 Woo!
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Crit Confirm vs. Touch AC: 1d20 + 6 ⇒ (12) + 6 = 18
Crit Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Olivius, all your gear counts as one size larger, so that spear should do more damage as well.


Human (Varisian) Transmuter Wizard 3 (Scrollmaster) Init +3 AC 13/ T 13/ F-F 10 HP 26/26 Fort +2, Ref +4, Will +3 CMD 14

Saroune reaches into her component pouch and produces a pinch of powdered iron. Working quickly, she begins her incantation. She didn't technically need the metal, but iron helped to make the arcane connection more solid. Once her calculations were finished, she tossed the pinch at Olivius and brought the bond between her will and the fighter's form together with an audible POP. It was a simple spell, and a clumsy one, since it would only work if he let it, but Saroune had been practicing her transmutation and was eager to see it in practice.

"Think big thoughts, Olivius!" Saroune shouts over the din.

I cast Enlarge Person on Olivius. He and all of his equipment bump up a step in size, with +2 Str, -2 Dex, and -1 to hit and -1 AC due to being Large.


Human (Varisian) Transmuter Wizard 3 (Scrollmaster) Init +3 AC 13/ T 13/ F-F 10 HP 26/26 Fort +2, Ref +4, Will +3 CMD 14

Initiative: 1d20 + 3 ⇒ (7) + 3 = 10

Saroune winces at the booming voice and snaps her will back into the protective enchantment she had cast earlier. "So much for curiosity." she mutters.


Human (Varisian) Transmuter Wizard 3 (Scrollmaster) Init +3 AC 13/ T 13/ F-F 10 HP 26/26 Fort +2, Ref +4, Will +3 CMD 14

"I rather like it," Saroune adds. "They've really nailed the whole "demon cult" thing down." She pauses to look around the room, lingering on the jagged runes and the bubbling orange pool in the back.

"Anybody want to back me up? I'm going to go take a look at that."


Human (Varisian) Transmuter Wizard 3 (Scrollmaster) Init +3 AC 13/ T 13/ F-F 10 HP 26/26 Fort +2, Ref +4, Will +3 CMD 14

Saroune follows the others, examining her surroundings for other historical artifacts.


Human (Varisian) Transmuter Wizard 3 (Scrollmaster) Init +3 AC 13/ T 13/ F-F 10 HP 26/26 Fort +2, Ref +4, Will +3 CMD 14

I am jumping in on WotR. :) I'm making a sorcerer... or an arcanist. I'm not sure right now.


Human (Varisian) Transmuter Wizard 3 (Scrollmaster) Init +3 AC 13/ T 13/ F-F 10 HP 26/26 Fort +2, Ref +4, Will +3 CMD 14

Knowledge (Arcana): 1d20 + 11 ⇒ (3) + 11 = 14
Knowledge (History): 1d20 + 11 ⇒ (8) + 11 = 19

Way to look like an expert, Saroune. :P

Saroune gives the statue a long, admiring look. She turns to Asuriel. "The Runelords were wizards of immense power, each holding power over one of the facets of Thassilonian sin magic. As you can probably surmise," she gestures to the statue's twisted expression, "Alaznist was the embodiment of Wrath, a similar practice to modern evocation."

As she speaks, a smile slowly grows on her lips. "A Thassilonian ruin beneath Sandpoint, untouched for aeons. I don't mean to be hyperbolic, but this could be a historic discovery."


Human (Varisian) Transmuter Wizard 3 (Scrollmaster) Init +3 AC 13/ T 13/ F-F 10 HP 26/26 Fort +2, Ref +4, Will +3 CMD 14

I've got a concept for a sanctified rogue that I'll be posting once I get home. :)

-Posted with Wayfinder


Human (Varisian) Transmuter Wizard 3 (Scrollmaster) Init +3 AC 13/ T 13/ F-F 10 HP 26/26 Fort +2, Ref +4, Will +3 CMD 14

Saroune stumbles away from the collapse. Covering her mouth with the crook of her elbow to avoid breathing in rock dust, she mutters and incantation. One of the rocks begins to glow with soft light and she takes in her surroundings.

"Everybody alright?"


Human (Varisian) Transmuter Wizard 3 (Scrollmaster) Init +3 AC 13/ T 13/ F-F 10 HP 26/26 Fort +2, Ref +4, Will +3 CMD 14

Salsa's back!

-Posted with Wayfinder


Human (Varisian) Transmuter Wizard 3 (Scrollmaster) Init +3 AC 13/ T 13/ F-F 10 HP 26/26 Fort +2, Ref +4, Will +3 CMD 14

Come up to Michigan. We've got winter in spades!


Human (Varisian) Transmuter Wizard 3 (Scrollmaster) Init +3 AC 13/ T 13/ F-F 10 HP 26/26 Fort +2, Ref +4, Will +3 CMD 14

You have time to breathe??

Better start that Iron Gods game. ;)


Human (Varisian) Transmuter Wizard 3 (Scrollmaster) Init +3 AC 13/ T 13/ F-F 10 HP 26/26 Fort +2, Ref +4, Will +3 CMD 14

Do we have to dress like this?


Human (Varisian) Transmuter Wizard 3 (Scrollmaster) Init +3 AC 13/ T 13/ F-F 10 HP 26/26 Fort +2, Ref +4, Will +3 CMD 14

For S&S, I'm thinking about an oracle of Besmara. Possibly multiclassing into investigator.


Human (Varisian) Transmuter Wizard 3 (Scrollmaster) Init +3 AC 13/ T 13/ F-F 10 HP 26/26 Fort +2, Ref +4, Will +3 CMD 14

I vote against Noro. Not that I don't like her, but I do see her a lot on the boards. :)


Human (Varisian) Transmuter Wizard 3 (Scrollmaster) Init +3 AC 13/ T 13/ F-F 10 HP 26/26 Fort +2, Ref +4, Will +3 CMD 14

Ronnie, Lizardfolk are a 0-HD race. :)

Lookie.

And for the record, I'd prefer to start with Book 1 of S&S, but if Gideon is burnt out on it, I'd be fine to start in Book 2.


Human (Varisian) Transmuter Wizard 3 (Scrollmaster) Init +3 AC 13/ T 13/ F-F 10 HP 26/26 Fort +2, Ref +4, Will +3 CMD 14

I could do that too.


Human (Varisian) Transmuter Wizard 3 (Scrollmaster) Init +3 AC 13/ T 13/ F-F 10 HP 26/26 Fort +2, Ref +4, Will +3 CMD 14

Okay. My initial impression for Iron Gods is a lizardfolk bloodrager going into dragon disciple. A big burly bruiser that only speaks Draconic. Like a Pathfinder Chewbacca. :D

Maybe that's too hard to pull off in a game though...


Human (Varisian) Transmuter Wizard 3 (Scrollmaster) Init +3 AC 13/ T 13/ F-F 10 HP 26/26 Fort +2, Ref +4, Will +3 CMD 14

Marvin the Martian ray guns, man!

What more do you need? D:

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