DM Salsa Presents: The Rise of the Runelords (Inactive)

Game Master AdamWarnock

The goblin horde has been shattered. Sandpoint's heroes have proven themselves capable, but will they be able to defend their home from the things that lurk in the dark.


2,501 to 2,550 of 3,914 << first < prev | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | next > last >>

Dwarf Ranger 3/Barbarian 1 Init +4 | Perception +9 | AC18/T10/F18 | HP 49/49 | Fort +8, Ref +7, Will +4 | CMB +8, CMD 22 (26 vs trip & bull rush)

Taking a look as we speak, Olives. Look at the dragon skald and tell me that doesn't sound like a dwarf or Ulfen for sure.


Male Human (Chelaxian) Bard 4 | AC 17, T 13, FF 14 | hp 38/38 | F +4, R +7, W +4 (+4 vs. bardic performance, sonic, language-dependent) | CMD 18 | Init +5 | Perception +7 | Bardic performance 14/15; 1st-lvl 5/5, 2nd lvl 2/2 | Portrait

Anyone who wants to play in my more-and-more-likely-to-happen Iron Gods can certainly dot here. I'll post again when I've got a private recruitment thread up, or just PM those wo were interested.

I don't think I'd want to lose out on Paizo classes for S&S, but if there was some third-party material allowed, I'd be very happy indeed. I've accumulated a fair amount of it ^^'

The first classes I can think of tha I'd love to play in a pirate game are swashbuckler and gunslinger, but I'm getting my fix on both between Nic and Aramis. Potentially a hunter? Or a bard loosely based on the singer of Alestorm... Or a slayer...

Gah. Choices. Too many of them.


Female Angel-Blooded Aasimar (Angelkin) Oracle (Dual-Cursed Oracle) 4 Init +0 | Perception +1 | AC15/T10/F14 | HP 42/42 (Resists: Acid 5/Cold 5/Electric 5) | Fort +4, Ref +1, Will +3 | CMB +7, CMD 17

I was planning on using my Swashbuckler Tessa for S&S!


Dwarf Ranger 3/Barbarian 1 Init +4 | Perception +9 | AC18/T10/F18 | HP 49/49 | Fort +8, Ref +7, Will +4 | CMB +8, CMD 22 (26 vs trip & bull rush)

I could see you playing a slayer, Spoony. I think the skald (dragon skald) would be great for me to do. Especially since there's a great trait called "Zest for Battle," which is a dwarf one that says whenever you get a morale bonus to weapon Attack rolls, you also get a +1 bonus to weapon damage. :)

Hehe a dwarf skald for me, no doubt.

And I've never tried Iron Gods, but I'm up for giving it a shot.


Female Human Barbarian 4// Init +2/ HP 61 (61) / 69 (69) // AC: 17(15)/T:12(10)/FF:15(12) - Percep: +9// F +8(+10)/R +3/W +3(+5)/CMB +9(+12) (+11(+14) grapple)- CMD 21 (23 grapple)

wow lots of talking..

I play Noro in a Skull and Shackles game already: link

i don't know anything about Iron Gods.

but I do have a gestalted gunslinger alchemist chaarcter that was in a Zeitgeist game.

meet the psycho servant rose


Martial Flexibility 4/4 Init +5 | Percep 7 | AC 21/ T 13/ F-F 18 | HP 46/46 | Fort +10, Ref +7, Will +2 | CMD 19 (21 bull rush, sunder[Bardishe], 20 drag, overrun, trample, and trip)

The tech guide didn't peak my interest in the slightest, honestly. I don't know why. Maybe it's just too modern for me.


Male Human (Chelaxian) Bard 4 | AC 17, T 13, FF 14 | hp 38/38 | F +4, R +7, W +4 (+4 vs. bardic performance, sonic, language-dependent) | CMD 18 | Init +5 | Perception +7 | Bardic performance 14/15; 1st-lvl 5/5, 2nd lvl 2/2 | Portrait

Oh, I wouldn't run gestalt. I'm not that confident. Or that mad.

Awww, Gideon, does that mean you wouldn't play? You don't want to shoot aliens in the face? :(


Female Human Barbarian 4// Init +2/ HP 61 (61) / 69 (69) // AC: 17(15)/T:12(10)/FF:15(12) - Percep: +9// F +8(+10)/R +3/W +3(+5)/CMB +9(+12) (+11(+14) grapple)- CMD 21 (23 grapple)

that ok I can just multi-class gunslinger/alchemist instead.


Martial Flexibility 4/4 Init +5 | Percep 7 | AC 21/ T 13/ F-F 18 | HP 46/46 | Fort +10, Ref +7, Will +2 | CMD 19 (21 bull rush, sunder[Bardishe], 20 drag, overrun, trample, and trip)

Ronnie, I may, but my enthusiasm would need a kick start.


Martial Flexibility 4/4 Init +5 | Percep 7 | AC 21/ T 13/ F-F 18 | HP 46/46 | Fort +10, Ref +7, Will +2 | CMD 19 (21 bull rush, sunder[Bardishe], 20 drag, overrun, trample, and trip)
Thirzin Bronzebeard wrote:
Taking a look as we speak, Olives. Look at the dragon skald and tell me that doesn't sound like a dwarf or Ulfen for sure.

Oh it does. No argument there.


Human (Varisian) Transmuter Wizard 3 (Scrollmaster) Init +3 AC 13/ T 13/ F-F 10 HP 26/26 Fort +2, Ref +4, Will +3 CMD 14

Marvin the Martian ray guns, man!

What more do you need? D:


Dwarf Ranger 3/Barbarian 1 Init +4 | Perception +9 | AC18/T10/F18 | HP 49/49 | Fort +8, Ref +7, Will +4 | CMB +8, CMD 22 (26 vs trip & bull rush)
Olivius_Telraven wrote:
Thirzin Bronzebeard wrote:
Taking a look as we speak, Olives. Look at the dragon skald and tell me that doesn't sound like a dwarf or Ulfen for sure.
Oh it does. No argument there.

It also reminds me a ton of...I just realized that this would make my third dwarf I've played online! The horror! I'm becoming type cast! Lol


Male

Wow, you jokers got chatty all of a sudden! Okay...
/me reads

Being, well, me, I’ll start with the obstacles and caveats before I go into the neutral/positive stuff.

Caveats:
» As I noted, this is Silly Season, and I don’t think sanity will reassert itself this side of New Years’, so I don’t think I could give a new campaign the proper degree of attention right now, even if GM-Salsa has put Burnt Offerings on hold for the same period.
» The whole ‘you start out obligated to be a pirate’ routine in the early going of Skull and Shackles just goes against the grain for me. I have this compulsion to be the Good Guy, I guess.

Neutral:
» I know SFA about the Iron Gods AP. On balance, that’s a neutral element: it means I can approach it without preconceptions or having to fight the urge to meta-game for personal advantage, the way I have so far in this campaign. :-X

Positive:
» I’d really, really like the chance to use those fresh eyes to method-act a new character whose concept has been bugging me for a while: an Earth-born (Kiwi-bred) cop built using RGG’s Enforcer class, from the Anachronistic Adventurer range, dropped into the middle of Golarion and doing the Fish Out of Water thing after an encounter with a Waco-/Cthulhu-style cult that turned out to have access to ACTUAL TECHNO-MAGIC and stuff. If the AP goes the way I hope/suspect, I figure the ammo he was carrying for his sidearm should last him just long enough to capture a laser-rifle or something for ranged work, then he can. For up-close? He’ll just grab a mace or an axe, something even someone who’s never even heard of the SCA (like him) can’t really mess up.

(BTW: Ronnie, O my prospective GM, check your gift-basket/downloads. And Merry Christmas. ;-))


Human (Varisian) Transmuter Wizard 3 (Scrollmaster) Init +3 AC 13/ T 13/ F-F 10 HP 26/26 Fort +2, Ref +4, Will +3 CMD 14

Okay. My initial impression for Iron Gods is a lizardfolk bloodrager going into dragon disciple. A big burly bruiser that only speaks Draconic. Like a Pathfinder Chewbacca. :D

Maybe that's too hard to pull off in a game though...


Martial Flexibility 4/4 Init +5 | Percep 7 | AC 21/ T 13/ F-F 18 | HP 46/46 | Fort +10, Ref +7, Will +2 | CMD 19 (21 bull rush, sunder[Bardishe], 20 drag, overrun, trample, and trip)

I agree with trace that I'll be really busy until mid January so we should probably hold of on diving into anything head first until. Unless, of course, iron gods is starting now.

Would youall mind a psionic character in that one? I have a little skittish blue goblin boy who likes to create things with his mind that might work for that one.


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

@ Saroune: Not if everyone agrees to and takes steps to accommodate the language barrier. I'd certainly be willing to drop a point into linguistics so my character at least could talk to yours.

@ Trace/Pavanna: Without spoiling to much, The AP is going to go that direction, though it might take it a few chapters to really get going.

Anyway, on to character ideas!

Skull and Shackles:
The idea I have is a bombastic, young woman that often passes herself off as a cabin boy because of her size and her penchant for wearing loose clothes. I was thinking bard, but I could make it work with a few other classes, especially swashbuckler.

As for a build, I was thinking a knife nut. She chucks them, slashes with them, and stabs with them.

Other than that, she's a cook, and that's how she paid for her passage to Port Peril.


Iron Gods:
I'd have to look up some mechanics stuff to see if this would have to be house-ruled to work, but I was thinking of an Android barbarian (possibly named Saberhagen ;D) that is quiet and rather logical, until she rages, then she's giggling and chatty. More creepy than cute and adorable.

I wanted her to be only a few weeks out of her "regeneration" (don't recall what the term Paizo used was.) Something went wrong and now she's a "little" buggy.


Martial Flexibility 4/4 Init +5 | Percep 7 | AC 21/ T 13/ F-F 18 | HP 46/46 | Fort +10, Ref +7, Will +2 | CMD 19 (21 bull rush, sunder[Bardishe], 20 drag, overrun, trample, and trip)

Iron Gods:
Igor (my psionic crafter) would love to tinker with her insides. He loves making stuff and finding out how things work!


Dwarf Ranger 3/Barbarian 1 Init +4 | Perception +9 | AC18/T10/F18 | HP 49/49 | Fort +8, Ref +7, Will +4 | CMB +8, CMD 22 (26 vs trip & bull rush)

@ Trace: It is very possible to have a good pirate individual. Having played it, S&S is extremely conducive to a good character.

I do agree with folks that it'd be good to wait on actually starting until after the new year. But I don't think it'd be a bad idea to get the rules for it and Iron Gods set down, so we can have characters all set and ready to go. But that's just my thought.


Female Angel-Blooded Aasimar (Angelkin) Oracle (Dual-Cursed Oracle) 4 Init +0 | Perception +1 | AC15/T10/F14 | HP 42/42 (Resists: Acid 5/Cold 5/Electric 5) | Fort +4, Ref +1, Will +3 | CMB +7, CMD 17

Are we doing S&S, IG or both?


Dwarf Ranger 3/Barbarian 1 Init +4 | Perception +9 | AC18/T10/F18 | HP 49/49 | Fort +8, Ref +7, Will +4 | CMB +8, CMD 22 (26 vs trip & bull rush)

I'm up for both, but I've had a real hankering for S&S.


Female Angel-Blooded Aasimar (Angelkin) Oracle (Dual-Cursed Oracle) 4 Init +0 | Perception +1 | AC15/T10/F14 | HP 42/42 (Resists: Acid 5/Cold 5/Electric 5) | Fort +4, Ref +1, Will +3 | CMB +7, CMD 17

Ok so Ronnie is gonna take us through IG and Gideon is going to kill us I mean torture us uh, LEAD us through S&S?


Dwarf Ranger 3/Barbarian 1 Init +4 | Perception +9 | AC18/T10/F18 | HP 49/49 | Fort +8, Ref +7, Will +4 | CMB +8, CMD 22 (26 vs trip & bull rush)

Well, I think Gideon was only agreeing to the first book, not running the whole thing. But everything else seems to mesh up about right. ;p


Female Angel-Blooded Aasimar (Angelkin) Oracle (Dual-Cursed Oracle) 4 Init +0 | Perception +1 | AC15/T10/F14 | HP 42/42 (Resists: Acid 5/Cold 5/Electric 5) | Fort +4, Ref +1, Will +3 | CMB +7, CMD 17

Good enough for me. I'm not sure we're going to have this uber-speedfest you experienced previously with getting the first book done in two weeks or whatever :)


Martial Flexibility 4/4 Init +5 | Percep 7 | AC 21/ T 13/ F-F 18 | HP 46/46 | Fort +10, Ref +7, Will +2 | CMD 19 (21 bull rush, sunder[Bardishe], 20 drag, overrun, trample, and trip)

I might be able to run the whole thing, but I may change up some things to keep it interesting for me. This will be my third or fourth time through book one, after all.


Dwarf Ranger 3/Barbarian 1 Init +4 | Perception +9 | AC18/T10/F18 | HP 49/49 | Fort +8, Ref +7, Will +4 | CMB +8, CMD 22 (26 vs trip & bull rush)

Lol I wouldn't want to get it done that fast. It was like posting every hour or so. Totally ridiculous. But I'm cool with changes and tweaks. :)


Female Human Barbarian 4// Init +2/ HP 61 (61) / 69 (69) // AC: 17(15)/T:12(10)/FF:15(12) - Percep: +9// F +8(+10)/R +3/W +3(+5)/CMB +9(+12) (+11(+14) grapple)- CMD 21 (23 grapple)
Olivius_Telraven wrote:
I might be able to run the whole thing, but I may change up some things to keep it interesting for me. This will be my third or fourth time through book one, after all.

you mean to bring back your S&S game?

I can see Reck again?


Martial Flexibility 4/4 Init +5 | Percep 7 | AC 21/ T 13/ F-F 18 | HP 46/46 | Fort +10, Ref +7, Will +2 | CMD 19 (21 bull rush, sunder[Bardishe], 20 drag, overrun, trample, and trip)

That is true. I do have an inactive S&S on the books that I could revive if youall don't mind starting at the beginning of book 2.


Kassen Battle Maps | RotRL Battle Maps

Not at all. I can work with that.


Human (Varisian) Transmuter Wizard 3 (Scrollmaster) Init +3 AC 13/ T 13/ F-F 10 HP 26/26 Fort +2, Ref +4, Will +3 CMD 14

I could do that too.


Female Human Barbarian 4// Init +2/ HP 61 (61) / 69 (69) // AC: 17(15)/T:12(10)/FF:15(12) - Percep: +9// F +8(+10)/R +3/W +3(+5)/CMB +9(+12) (+11(+14) grapple)- CMD 21 (23 grapple)

I still have that alias available too.


Female Angel-Blooded Aasimar (Angelkin) Oracle (Dual-Cursed Oracle) 4 Init +0 | Perception +1 | AC15/T10/F14 | HP 42/42 (Resists: Acid 5/Cold 5/Electric 5) | Fort +4, Ref +1, Will +3 | CMB +7, CMD 17

So how much does Chapter 1 matter? I haven't played that at all yet. What level would we be starting at?


Female Human Barbarian 4// Init +2/ HP 61 (61) / 69 (69) // AC: 17(15)/T:12(10)/FF:15(12) - Percep: +9// F +8(+10)/R +3/W +3(+5)/CMB +9(+12) (+11(+14) grapple)- CMD 21 (23 grapple)

The first book is really all about building up Capt Harriagn as te main bad guy and giving reason to hate him.
the first half (well seems like half) you are basically a shanghaied pirate.

do what your told or get whipped. its all about finding allies and figuring out how to get some equipment back.

eventually you get to attack another ship and take it as a prize. then you are forced to crew that prize ship.

finally at the end you manage to mutiny and get control of your own ship.

then begin book 2


Female Human Barbarian 4// Init +2/ HP 61 (61) / 69 (69) // AC: 17(15)/T:12(10)/FF:15(12) - Percep: +9// F +8(+10)/R +3/W +3(+5)/CMB +9(+12) (+11(+14) grapple)- CMD 21 (23 grapple)

look a noro style love note.


Martial Flexibility 4/4 Init +5 | Percep 7 | AC 21/ T 13/ F-F 18 | HP 46/46 | Fort +10, Ref +7, Will +2 | CMD 19 (21 bull rush, sunder[Bardishe], 20 drag, overrun, trample, and trip)

very minor spoilers, not a big deal, but still:
You would begin at lvl 4. Everyone except Noro and another crew member (Reck, if he joins) would have been aboard a Rahaoundi ship named the Man's Promise when you were attacked by pirates. Both Reck and Noro made a good show of dismembering, disemboweling, and otherwise incapacitating all who came before them and you lost the battle. Harrigan press ganged you into service and put you under his first mate, a cruel masochist named Plugg. You suffered abuses and lashings and worse under his caring gaze and were worked until you dropped every day. Finally, Reck and Noro challenged him on a jungle beach and you fought back against Plugg's band of thugs he transplanted from the Wormwood.
After a hard fight, you prevail and stand as equals, yet as pirates, intentionally or no. Whether you planned on this life or not, it would be difficult, or indeed deadly, to go back now.

Book two does away with the rails pretty quick (though not instantly). You are given suggestions and nudges in a certain direction, but you aren't required to go there. Much more sandbox style. If you wanted to run part of the first book to establish relations on a pirate ship, that might be possible. I would skip a certain laborous island and go right to the mutiny.

Speaking of, I thought of streamlining some of the more dungeon crawly bits of the AP as those are often the most boring and long-winded in this format unless you have a crazy fast post rate. I would only really play out major encounters in any given dungeon and summarize the speedbumps, asking you to mark off resources as if used based on your best guesses.

Are both or either of these propositions agreeable? Who would like to re-play part 1?


Female Human Barbarian 4// Init +2/ HP 61 (61) / 69 (69) // AC: 17(15)/T:12(10)/FF:15(12) - Percep: +9// F +8(+10)/R +3/W +3(+5)/CMB +9(+12) (+11(+14) grapple)- CMD 21 (23 grapple)

Olivius:

I don't think Reck will return. He is in my CotCT game and has not posted since early Oct.

He is still running his Kingmake game though.

he also was not really happy with Reck.

which is fine cause He was making Noro look bad in a fight.


Martial Flexibility 4/4 Init +5 | Percep 7 | AC 21/ T 13/ F-F 18 | HP 46/46 | Fort +10, Ref +7, Will +2 | CMD 19 (21 bull rush, sunder[Bardishe], 20 drag, overrun, trample, and trip)

noro:
I would feel bad not asking. He deserves at least that much for playing through the end. I'll make it clear that we don't NEED him back though so he can feel free to refuse.


Dwarf Ranger 3/Barbarian 1 Init +4 | Perception +9 | AC18/T10/F18 | HP 49/49 | Fort +8, Ref +7, Will +4 | CMB +8, CMD 22 (26 vs trip & bull rush)

If everyone agrees to it, I'll go along with starting in book 2. I like starting in book one mainly because it builds that hate against Harrigan really strong.

My vote is for starting in book 1.


Male Human (Chelaxian) Bard 4 | AC 17, T 13, FF 14 | hp 38/38 | F +4, R +7, W +4 (+4 vs. bardic performance, sonic, language-dependent) | CMD 18 | Init +5 | Perception +7 | Bardic performance 14/15; 1st-lvl 5/5, 2nd lvl 2/2 | Portrait

You lads are insane. That is an awful lot of posting for me to come back to! :P

Soooo... lett's take this one thing at a time.

Olives' enthusiasm/lack thereof: This may or may not be productive, but allow me to say this: I'm not a sci-fi fan. I never played Keep on the Borderlands, I've only watched the Star Wars films once because, let's face it, my parents would have been failing me if I didn't; I've never watched a full episode of Star Trek, nor any of the films, though I've seen most of 'Darmok' and one scene that involved Data tap-dancing; I've never watched Stargate or Battlestar Galactica; never read the works of Aasimov; and find The Matrix to be somewhat overrated. I loved the hell out of Firefly, but that was due more to the characters than the world.

And despite all that, despite the fact that sci-fi as a whole bores me, despite the fact that I've never wanted sci-fi peanut butter in my fantasy chocolate (but won't try to deny others the delicious combination), I am itching like mad to run Iron Gods. It has aliens. It has AI. It has sandboxy adventures. It has Lovecraftian themes (which make my heart sing). It has all sorts of crazy s@$* that has me cackling with mad glee, and my real-world groups can testify that when I'm enthusiastic about something, it bloody shows.

Thirzin typecasting himself into playing dwarves: Good job you play awesome dwarves.

On an ETA for Iron Gods: Don't worry. If I do run this thing (I guess I'm pretty locked in now, huh?) it won't be until next month, at least. Gives me time to get over Christmas and the fiance's birthday, gives Adam time to sort out everything he needs to, and gives everyone time to chill out and really think about it. I'm here to work with everyone, not send you all into a panic. =)

On Pav/Trace/Dan's Iron Gods concept: Cheers for the pdf, and I'll give it a read. I can't make any promises, though, as that's a pretty far-out concept. We might be able to make it work, but I honestly can't ensure it'll happen.

On Saroune/Ed's Iron Gods concept: I kinda like it. We'd have to homebrew a 0-HD lizardfolk race, and I'm a bit leery of custom races... but again, we might be able to work something out. If you can pull off the language barrier without coming off as an ass, that would also be great ;-)

On Gideon/Olives' Iron Gods concept: I'd have to read the psionic rules first, and see how I feel. I kinda liked Igor, and wouldn't mind seeing him again, but I'd advise having a fallback concept just in case.

On Adam's Iron Gods concept: Jeez, what is it with all the martials here? :P It would probably have to fall into houserule territory, as androids can't recieve morale bonuses (like rage)... Perhaps a trade-off would be needed to balance it.

On the starting point of Skull & Shackles: Iunno, I kind of like to start from the beginning. Give the crew a chance to get to know each other.

On my S&S concepts: Ha. Hahaha. Give me time...


Female Angel-Blooded Aasimar (Angelkin) Oracle (Dual-Cursed Oracle) 4 Init +0 | Perception +1 | AC15/T10/F14 | HP 42/42 (Resists: Acid 5/Cold 5/Electric 5) | Fort +4, Ref +1, Will +3 | CMB +7, CMD 17
Horatio wrote:
This may or may not be productive, but allow me to say this: I'm not a sci-fi fan. I never played Keep on the Borderlands, I've only watched the Star Wars films once because, let's face it, my parents would have been failing me if I didn't; I've never watched a full episode of Star Trek, nor any of the films, though I've seen most of 'Darmok' and one scene that involved Data tap-dancing; I've never watched Stargate or Battlestar Galactica; never read the works of Aasimov; and find The Matrix to be somewhat overrated. I loved the hell out of Firefly, but that was due more to the characters than the world.

Who are you and what planet are you from? The Matrix, Star Wars, BSG, Firefly are some of my favorite scithings. I loved the hell out of BSG.

If we're voting, I'll vote book one since I've not played it. I'm perfectly fine with you abbreviating whatever needs to be sped up/skipped in it because hey, I won't know! :)

I guess I need to grab the players guide for IG and get on that since everyone else is on top of their concepts!


Female Human Barbarian 4// Init +2/ HP 61 (61) / 69 (69) // AC: 17(15)/T:12(10)/FF:15(12) - Percep: +9// F +8(+10)/R +3/W +3(+5)/CMB +9(+12) (+11(+14) grapple)- CMD 21 (23 grapple)

Ok I am a little confused...the Iron Gods...you saying you liked my concept? I really wasn't sure anything like that would even fly considering the equipment and all. I think we can work with some of that though.

as far as S&S II am good either way I have been through book 1 at least twice and GM'd it once. If we are starting from the beginning, I may come up with a new character.


Human (Varisian) Transmuter Wizard 3 (Scrollmaster) Init +3 AC 13/ T 13/ F-F 10 HP 26/26 Fort +2, Ref +4, Will +3 CMD 14

Ronnie, Lizardfolk are a 0-HD race. :)

Lookie.

And for the record, I'd prefer to start with Book 1 of S&S, but if Gideon is burnt out on it, I'd be fine to start in Book 2.


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

I'm fine either way with S&S.


Martial Flexibility 4/4 Init +5 | Percep 7 | AC 21/ T 13/ F-F 18 | HP 46/46 | Fort +10, Ref +7, Will +2 | CMD 19 (21 bull rush, sunder[Bardishe], 20 drag, overrun, trample, and trip)

Looks like book 1 it is. I'll get a closed recruitment up today.


Female Angel-Blooded Aasimar (Angelkin) Oracle (Dual-Cursed Oracle) 4 Init +0 | Perception +1 | AC15/T10/F14 | HP 42/42 (Resists: Acid 5/Cold 5/Electric 5) | Fort +4, Ref +1, Will +3 | CMB +7, CMD 17

Oh man, I hope I get selected in the closed recruitment! :)


Dwarf Ranger 3/Barbarian 1 Init +4 | Perception +9 | AC18/T10/F18 | HP 49/49 | Fort +8, Ref +7, Will +4 | CMB +8, CMD 22 (26 vs trip & bull rush)

;) Nah, you're gonna get beat out by a skald.


Female Angel-Blooded Aasimar (Angelkin) Oracle (Dual-Cursed Oracle) 4 Init +0 | Perception +1 | AC15/T10/F14 | HP 42/42 (Resists: Acid 5/Cold 5/Electric 5) | Fort +4, Ref +1, Will +3 | CMB +7, CMD 17

What?! Don't make me build someone who has issues with Skalders? Skaldees? Skalderians? You know, you ... type of smart people!


Dwarf Ranger 3/Barbarian 1 Init +4 | Perception +9 | AC18/T10/F18 | HP 49/49 | Fort +8, Ref +7, Will +4 | CMB +8, CMD 22 (26 vs trip & bull rush)

Skalds aren't smart. They're passionate. ;) You're thinking of them freaky magi.


Female Human Barbarian 4// Init +2/ HP 61 (61) / 69 (69) // AC: 17(15)/T:12(10)/FF:15(12) - Percep: +9// F +8(+10)/R +3/W +3(+5)/CMB +9(+12) (+11(+14) grapple)- CMD 21 (23 grapple)

OK can I have a show of "hands'

who thinks I should stick with Noro for S&S


Dwarf Ranger 3/Barbarian 1 Init +4 | Perception +9 | AC18/T10/F18 | HP 49/49 | Fort +8, Ref +7, Will +4 | CMB +8, CMD 22 (26 vs trip & bull rush)

I vote to play whatever seems fun.


Martial Flexibility 4/4 Init +5 | Percep 7 | AC 21/ T 13/ F-F 18 | HP 46/46 | Fort +10, Ref +7, Will +2 | CMD 19 (21 bull rush, sunder[Bardishe], 20 drag, overrun, trample, and trip)

Honestly, you play Noro a lot it seems. I'd be interested to see what you can come up with. If you can't or prefer to not make another character, then Noro will do nicely. :)

2,501 to 2,550 of 3,914 << first < prev | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / The Rusty Dragon: DM-Salsa's Rise of the Runelords Discussion All Messageboards

Want to post a reply? Sign in.