| Asuriel Arktaros |
Asuriel responds to Pavanna, "Я уже связан с Olivius и Thirzin, так что вы следить за Норо для меня. Я собираюсь двигаться с ней."
Asuriel moves North and West Provoking past the sinspawn and takes a whack at it with her scimitar but misses terribly.
1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10
| Ping Ibbleting |
Cold flame dances in Ping's hands as she produces another dart of ice that she sends screeching towards the one enemy she can see. Just before impacting, though, the dart evaporates as if it was never there.
Elemental Ray vs. Sinspawn (Green): 1d20 + 4 ⇒ (14) + 4 = 18
CL Check vs. SR: 1d20 + 2 ⇒ (8) + 2 = 10
| DM-Salsa |
Dretch: AC 14/11/14, Immune to Electricity and Poison, Resist Acid 10, Cold 10, and Fire 10, DR 5/cold-iron or good
Sinspawn (red): 0
Sinspawn (green): 4
Sinspawn (blue): 11
Dretch (red): 0
Dretch (blue): 0
Sinspawn (Red): Full attack on Noro (Damage: 10 | Needs to make a will save DC 12)
Bite: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Claw 1: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Claw 2: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Sinspawn (Green): Full attack on Noro (Damage: 21 | Needs to make a will save DC 12)
Bite: 1d20 + 3 ⇒ (20) + 3 = 23
Bite Confirm: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Claw 1: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Claw 2: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Bite Crit: 1d6 + 1 ⇒ (6) + 1 = 7
Sinspawn (Blue): Full attack on Thirzin(Damage: 5 | Needs to make a will save DC 12)
Bite: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Claw 1: 1d20 + 3 ⇒ (9) + 3 = 12
Claw 2: 1d20 + 3 ⇒ (9) + 3 = 12
Dretches: Double Move
Noro takes 31 Damage from 6 attacks. She needs to make 2 DC 12 Will saves or be sickened. If she fails both, she is staggered.
Thirzin takes 5 Damage from 1 attack. He needs to make a DC 12 Will save or be sickened.
The monsters' counterattack focuses on Noro. Fangs and claws sink into her flesh and draw steaming streams of blood. Howls of delight and triumph echo from the roof of the prison.
Noro is not there only target. Thirzin is bitten by the one he struck, but it does not duplicate its fellows' success against Noro.
Meanwhile, the dretches waddle up to where they can get into the action.
| Olivius_Telraven |
NORO! Olivius screams as one of his only friends in the world is brutally savaged. He counter attacks in an attempt to drive the force back.
attack on red blob thing: 1d20 + 5 + 1 + 1 ⇒ (13) + 5 + 1 + 1 = 20
damage: 2d4 + 8 + 1 ⇒ (4, 3) + 8 + 1 = 16
| Noro Kas |
went back and looked, noro was at 29 hp of 32 and took 31 leaving her at -2, so she drops, ending rage and moving her to -6 putting her 10 rounds from dead. do I still need to make those saves?
| Thirzin Bronzebeard |
15/20, I think, for Thirzin.
Seeing his friend fall, Thirzin shakes his head, grimacing at the foul creature putting its teeth into his flesh.
Will Save: 1d20 + 3 ⇒ (1) + 3 = 4 +3 more if Spell-like, poison, or spell
Feeling his head spin, he grimaces worse, feeling the bile rise in his throat. He fights back that particular desire and swings his weapon with added ferocity.
PA: 1d20 + 6 - 3 ⇒ (17) + 6 - 3 = 20
Damage: 1d10 + 4 + 3 - 2 ⇒ (3) + 4 + 3 - 2 = 8
Even distracted, the dwarf seems to be showing renewed skill and vigor when protecting his friends, nearly crushing the face and windpipe of the creature in front of him.
| DM-Salsa |
Sinspawn: AC 14/12/12, Immune to Mind-affecting, SR 13, CMD 15
Dretch: AC 14/11/14, Immune to Electricity and Poison, Resist Acid 10, Cold 10, and Fire 10, DR 5/cold-iron or good
Sinspawn (red): 0
Sinspawn (green): 4
Sinspawn (blue): 19
Dretch (red): 0
Dretch (blue): 0
Even reeling form the visions of bloodletting and rage roiling in his head, Thirzin proves to be a stout warrior and gives the monster as good as her gets, and sends the thing reeling itself.
| Noro Kas |
will save #1: 1d20 + 4 ⇒ (2) + 4 = 6 (added the rage bonus for the first one)
will save #2: 1d20 + 2 ⇒ (4) + 2 = 6 (dropped after the second wave of hits so no rage bonus)
Ok so they both fail
so is that both sickened and staggered? so Noro is magical healing or dead with that: need 16 on the die to stabilize and it will only get worse.
thoughts on what to play next?
| DM-Salsa |
Sinspawn: AC 14/12/12, Immune to Mind-affecting, SR 13, CMD 15
Dretch: AC 14/11/14, Immune to Electricity and Poison, Resist Acid 10, Cold 10, and Fire 10, DR 5/cold-iron or good
Sinspawn (red): 0
Sinspawn (green): 4
Sinspawn (blue): 19
Dretch (red): 11
Dretch (blue): 0
Olivius rips a bloody gash into the demon waddling up the ramp, but the blow doesn't seem to bite into the things flesh as much as it should.
@ Noro: Not that it matters, but you still get your rage bonus to that second save. And yes, you are Sickened and Staggered this round. Next round you are only sickened.
| Horatio A Aldebrandt |
"NORO!" Gritting his teeth at the sight, Horatio's grip on his bow falters; the hair drags across the strings at an odd angle - and the violin sings at the touch, a crystal clarity echoing in the notes.
Not taking the time to properly appreciate it, the bard quickly weighs his options. Moving to Noro in an attempt to heal her would be suicide, as would directly engaging the creatures near her. Sghing, he swings the bow into his left hand, allowing the clear sound to echo as if played by invisible hands, and spreads the fingers of his right flat, drawing his hand high. A slippery coat of clear slick rises from the wooden planks beneath two of the sinspawn.
Free action to talk; free action to continue performance; standard action to cast grease. Ten foot square on the red and green sinspawn, and the two squares behind them. I just wish I could get more at once!
If I'm right, everyone can double their bonuses - +2 to hit and damage, +2 to saves against charm and fear effects.
| DM-Salsa |
Hey, Noro, are you just going to bleed to death? I don't see a Stabilization roll from you.
| Noro Kas |
was going to see if she was healed or stabilized by someone first
Stayin' Alive: 1d20 + 3 - 2 ⇒ (2) + 3 - 2 = 3
also I think I roll the stabilize the next round (not the same round you drop)
| Ping Ibbleting |
Ah, never mind then. We're still missing Pavanna, Saroune, and Asuriel.
Ping, unable to cast anything else, sends another ice dart towards the one Sinspawn she can see. This time, the dart strikes true, ripping into the monster's arm.
Elemental Ray (Melee) Vs. Green: 1d20 + 4 ⇒ (15) + 4 = 19
CL check vs. SR: 1d20 + 2 ⇒ (20) + 2 = 22
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
"Can one of you bigg'ns help Noro? I'm no good at patching wounds."
| DM-Salsa |
Sinspawn: AC 14/12/12, Immune to Mind-affecting, SR 13, CMD 15
Dretch: AC 14/11/14, Immune to Electricity and Poison, Resist Acid 10, Cold 10, and Fire 10, DR 5/cold-iron or good
Sinspawn (red): 7
Sinspawn (green): 4
Sinspawn (blue): 19
Dretch (red): 11
Dretch (blue): 0
| Pavanna Alazario |
That wound to Thirzin triggered Pavanna’s ‘use wand of cure light wounds’ readied action last round (46 charges remaining), so he regains 1d8 + 1 ⇒ (8) + 1 = 9 hit points.
‘Look after Noro’, was it, Asuriel? Pavanna thinks at the aasimar, her jaw setting grimly. It seems that doing that is going to be ‘fun’....
“I’m coming, Noro!” The tiefling lifts her shield-hand, letting her sword fall loose to the planks, then slips past Olivius to take a stand next to the fallen brawler. Ignoring the teeth and claws of the wrathspawn as best she can, even as they snap at her shield and rake her armour, she focuses her attention on treating her wounded comrade.
Free action: be talky-woman
Move action: move up to the centre of the platform. (Provokes an AoO from the blue sinspawn v. AC18)
Standard action: minister to Noro’s wounds with the wand of CLW. cure light wounds: 1d8 + 1 ⇒ (2) + 1 = 3 (45 charges remaining)
Chyort! Not enough to get Noro back into things. Here’s hoping that her shield, armour and DR can spare Pavanna the worst of what comes next...
... because otherwise, being the primary target of three sinspawn is really going to suck. :-S
| Asuriel Arktaros |
Hang on a sec Salsa, Asuriel moved north and west of Noro last round. I should be where the creature on Noro's left currently is positioned. She likely did not take all of those hits.
| Noro Kas |
was wondering if we all got that free feat called..."deathbed monologue" allowing some abnormally long monologue speech before death but prevent passing on any real important information.
| DM-Salsa |
Hang on a sec Salsa, Asuriel moved north and west of Noro last round. I should be where the creature on Noro's left currently is positioned. She likely did not take all of those hits.
Ugh. This is the reason I ask that if people move, they move their token as well. It's so I don't screw up like this. I think we're a little too deep into the round to simple rewind things, so we'll just be rolling with it.
I know some of you post from phones, tablets, or work PCs that can't see or edit the map. If you don't move your token, please say so, otherwise I'm liable to mess up again.:|
| Asuriel Arktaros |
I did move my token, I don't know how I got moved back. Oh well, no biggie, but dont let Noro die because of it. Angel of Sarenrae and everything;). On my phone, I'll post tonight.
| Asuriel Arktaros |
Can I pull Noro out of that square? Can I cast CLW, move onto that square where she is helpless and release it?
Evaluating her options, Asuriel casts CLW on Noro attempting to help revive the barbarian.
CLW on Noro: 1d8 + 2 ⇒ (1) + 2 = 3
| Saroune Anzoletta |
Sorry! Some how I lost track of the combat.
Saroune throws another bolt of force, trying to clear the monsters away from Noro's unconscious form.
Telekinetic Fist vs. Touch AC: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d4 + 3 ⇒ (3) + 3 = 6
| DM-Salsa |
Asuriel, to answer your questions: Yes, but it provokes, and yes.
Saroune, which on are you attacking? Sinspawn have an SR of 13.
| DM-Salsa |
Saroune? Do you have a target? I'll give you another day since it was Easter weekend, but I'll be moving things on tomorrow night.
| DM-Salsa |
Saroune CL check vs. SR 13: 1d20 + 2 ⇒ (1) + 2 = 3
Well, that settles that.
Saroune feels the energy that should be racing to connect with the sinspawn's face evaporating from her hands,
Sinspawn: AC 14/12/12, Immune to Mind-affecting, SR 13, CMD 15
Dretch: AC 14/11/14, Immune to Electricity and Poison, Resist Acid 10, Cold 10, and Fire 10, DR 5/cold-iron or good
Sinspawn (red): 7
Sinspawn (green): 4
Sinspawn (blue): DEAD!
Dretch (red): 11
Dretch (green): 0
Sinspawn Blue vs. Thirzin:
Bite: 1d20 + 3 ⇒ (5) + 3 = 8
Dretch Green Vs. Pavanna:
Claw 1: 1d20 + 6 ⇒ (2) + 6 = 8
Claw 2: 1d20 + 6 ⇒ (1) + 6 = 7
Bite: 1d20 + 6 ⇒ (10) + 6 = 16
Dretch Red Vs. Asuriel: takes 12 Damage
Claw 1: 1d20 + 6 ⇒ (4) + 6 = 10
Claw 2: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Bite: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d4 + 3 ⇒ (4) + 3 = 7
Sinspawn Red Vs. Asuriel: needs DC 12 Will save. Takes 5 damage
Bite: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Sinspawn Red Vs. Pavanna:
Claw 1: 1d20 + 3 ⇒ (14) + 3 = 17
Claw 2: 1d20 + 3 ⇒ (11) + 3 = 14
Sinspawn Green Vs. Pavanna:
Bite: 1d20 + 3 ⇒ (4) + 3 = 7
Claw 1: 1d20 + 3 ⇒ (6) + 3 = 9
Claw 2: 1d20 + 3 ⇒ (9) + 3 = 12
Asuriel takes 17 damage and needs to make a DC 12 Will save or be sickened for 1d6 ⇒ 6 minutes.
The monster facing Thirzin lunges forward to take a bite form the dwarf, but on succeeds in driving a broken rib into its heart.
Unfortunately, this allows the dretch to step into the spot. Apparently failing to see Thirzin, it and the sinspawn to its right go after the teifling priestess, but the woman proves to be a dervish, dodging and jinking the blows with footwork many skilled fencers would be hard pressed to match.
Asuriel, sadly, isn't so fortunate. The dretch and sinspawn facing her stain her robes red with blood. The priestess of the Dawnflower falls, and the dretch steps over her to get at Pavanna.
| Horatio A Aldebrandt |
Uh... What about my spell, Salsa? I cast grease.
| Thirzin Bronzebeard |
How long is Thirzin sickened?
"Lil' un', take care of 'em. I'm going to take these ones on," the dwarf mumbles to the little one in his hood before he grips his weapon tighter and grits his teeth as he notices his wounds seal up, scar-less.
Sickened PA: 1d20 + 6 - 3 ⇒ (3) + 6 - 3 = 6
Damage: 1d10 + 4 + 3 - 2 ⇒ (8) + 4 + 3 - 2 = 13
I'm assuming Green Dretch is in front of Thirzin?
| DM-Salsa |
@thirzin: Sickened: 1d6 ⇒ 6 minutes
Reflex (Green): 1d20 + 2 ⇒ (17) + 2 = 19
Reflex (Red): 1d20 + 2 ⇒ (15) + 2 = 17
Made it so nothing changes. Sorry about that Horatio. I honestly forgot.
| Olivius_Telraven |
Vs red sinspawn: 1d20 + 5 + 1 + 1 ⇒ (20) + 5 + 1 + 1 = 27
damage: 2d4 + 8 ⇒ (4, 1) + 8 = 13
Vs red sinspawn, Comfirm??: 1d20 + 5 + 1 + 1 ⇒ (20) + 5 + 1 + 1 = 27
damage: 2d4 + 8 ⇒ (1, 4) + 8 = 13
Vs red sinspawn, Comfirm again!!??: 1d20 + 5 + 1 + 1 ⇒ (12) + 5 + 1 + 1 = 19
damage: 2d4 + 8 ⇒ (3, 4) + 8 = 15
Oh SNAP!
Olivius roars as another of his friends goes down. He was not living this. Not again! He swore this would never happen again! A desperate, blind rage comes over him and he falls back on instict, not even thinking about what might come next. All he knew is that this nightmare had to end, and it had to end NOW.
| DM-Salsa |
Well now. That is impressive. I'd hate to let those epic rolls go to waste, so...
In a blind rage, Olivius cleaves the two sinspawn still standing in twain with a single mighty blow.
Sinspawn: AC 14/12/12, Immune to Mind-affecting, SR 13, CMD 15
Dretch: AC 14/11/14, Immune to Electricity and Poison, Resist Acid 10, Cold 10, and Fire 10, DR 5/cold-iron or good
Sinspawn (red): DEAD!
Sinspawn (green): DEAD!
Sinspawn (blue): DEAD!
Dretch (red): 11
Dretch (green): 0
| Pavanna Alazario |
Asuriel, sadly, isn't so fortunate. The dretch and sinspawn facing her stain her robes red with blood. The priestess of the Dawnflower falls, and the dretch steps over her to get at Pavanna.
Dammit! Pavanna thinks grimly, watching the aasimar slump to the ground. I can’t help both Noro and Asuriel — and I can’t help them at all with so many enemies in reach! “Horatio, catch!” she calls, tossing her wand back towards the Korvosan sidelong. Someone needs to have the power to pick us up when we fall!
That done, she snatches her new mace free from her belt and breathes a swift prayer, feeling the assurance of Iomedae’s grace steadying her hand, eye, and heart. ‘The path of the righteous is beset on all sides by the inequities of the selfish and the tyrannies of the evil.’ In the depths of that battle-trance’s eerie calm, she twists beneath the colossal stroke of Olivius’ ranseur without thinking. ‘Blessed are those who, in the name of charity and goodwill, shepherd the weak through the valley of darkness; for they are truly their sisters’ keepers, and the finders of lost children.’ One corner of her mind absently notes both wrathspawn being rent asunder even as she straightens again, aiming a mighty overhand blow at the demon that felled her Sarenite comrade. ‘And I will strike down upon you with great vengeance and furious anger, those who attempt to poison and destroy my sisters....’
Swift action: Activate archaeologist’s luck (+1, 5/6 rounds remaining)
Free action: Toss the wand of cure light wounds back towards Horatio (Dex check to catch it, perhaps?)
Free action: Be bossy/talky
Move action: draw light mace
Standard action: Pavanna SMITE! ‘red’ dretch
Attack: cold-iron light mace + IC + AL: 1d20 + 1 + 2 + 1 ⇒ (12) + 1 + 2 + 1 = 16
Damage: cold-iron light mace + IC + AL: 1d6 + 1 + 2 + 1 ⇒ (6) + 1 + 2 + 1 = 10
“Got him, yes! F&$+ off, you’re out!” /Twelfth Man
| DM-Salsa |
Horatio, Please roll a reflex save to catch the wand.
Sinspawn: AC 14/12/12, Immune to Mind-affecting, SR 13, CMD 15
Dretch: AC 14/11/14, Immune to Electricity and Poison, Resist Acid 10, Cold 10, and Fire 10, DR 5/cold-iron or good
Sinspawn (red): DEAD!
Sinspawn (green): DEAD!
Sinspawn (blue): DEAD!
Dretch (red): DEAD!
Dretch (green): 0
For just a moment, Pavanna becomes an avatar of war. Her movements swift, graceful, and sure. In one smooth motion, the priestess pulls the mace from her belt and reduce's the demon's head to a pulpy mess. The fiend falls to the ground, twitching, but very much dead.
| Horatio A Aldebrandt |
Reflex: 1d20 + 4 ⇒ (5) + 4 = 9
I'll wait to see the result of that before I continue >.>
| Asuriel Arktaros |
Will: 1d20 + 2 ⇒ (18) + 2 = 20
@Salsa - Asuriel has her handy-dandy Shawl of life-keeping which would kick in when she hit -1 and heal her for 10+1 (Sandpoint Faithful trait).
| DM-Salsa |
@asuriel: You're still prone, and covered in blood, though not unconscious.
Horatio goes for the wand, only to have it hit his knuckles and land at his feet.
| Saroune Anzoletta |
Saroune steps between Olivius and Ping, launching another telekinetic fist at the dretch looming over Asuriel.
Telekinetic Fist vs Touch AC: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
For future reference, the Telekinetic Fist attack doesn't get beat out by SR. :) It's just a normal attack.
| DM-Salsa |
I thought it was an SLA, which does get affected by SR. Oh well, not like it matters anyway.
| Asuriel Arktaros |
@7HP
Asuriel looks like she's dying, covered in tremendous amounts of blood that stains her clothing. Having collapsed to the floor after several vicious attacks she rightly SHOULD be dying.
The Dawnflower watches over me.
Laying on the ground she blinks rapidly as she regains her sight, the bright white light dissipating. As she gets her bearings sees that she collapsed on top of Noro, both women still laying on the ground. As the fog clear she realizes that her shawl has kept her moving, possibly saving her life.
She groans loudly as she lifts her head to look around.
So, which enemies are still standing?
| Asuriel Arktaros |
Asuriel slowly climbs to her feet and surveys the scene. Apparently in the blink of an eye several of the enemies have been dispatched.
How long was I down?
She considers her options and decides it is best to position herself to heal the wounded. Since she is not immediately threatened and Noro is stabilized, she decides to retreat.
Including herself.
She croaks out, "Давайте перегруппироваться , когда это закончится, я буду готовиться к каналу исцеление для всех в статуе комнате."
| Horatio A Aldebrandt |
In his own white-knuckled terror, Horatio fumbles the wand, knocking it to the ground. Hissing and cursing, he stoops to retrieve it, holding onto it more firmly this time. Unable to move to those who need it, he holds his ground, waiting, helpless to stop the carnage before him.