If you could make a starfinder AP, what would it be like?


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Starfinder Superscriber
QuidEst wrote:

Eoxian media AP. I just want to run a lethal gameshow.

Buy Drift Crisis.


Leon Aquilla wrote:
QuidEst wrote:

Eoxian media AP. I just want to run a lethal gameshow.

Buy Drift Crisis.

As soon as they let me! Two more days...

Dark Archive

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Pathfinder Starfinder Adventure Path Subscriber
QuidEst wrote:

Eoxian media AP. I just want to run a lethal gameshow.

Is that a viable idea for an AP? Almost certainly not. But this is my answer for a hypothetical scenario, and I'll abuse it for personal satisfaction at hypothetical-Paizo's expense if I want.

I'd love to see an Eoxian-style Hunger Games / Running man / The Truman Show / RollerBall. Can't be that bad of an idea, world box office sales for the Hunger Games franchise were only $2.9 billion.

spoiler:
The Hunger Games isn't about a girl who wants to play blood sports for fun and profit

.
Whatever the content a media AP of some sort would be interesting. Something where rating and number of Infosphere followers are the goals. Can't imagine Zo! not showing up somewhere in an AP like that.


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Another AP idea, Starfinder Spycraft. PCs get to be James Bond, Mission Impossible, A-Team, or Archer (from FX) with a sponsor secret agency. Theme is very sci fi spy thriller elements.

Pact Worlds and Veskarium Cold War, Eox, Dragons, corporate warfare, and should include dynamic action sequences. Chases. Undercover work. Secrets. Double cross!

Dark Archive

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Pathfinder Starfinder Adventure Path Subscriber
QuidEst wrote:

Eoxian media AP. I just want to run a lethal gameshow.

Is that a viable idea for an AP? Almost certainly not. But this is my answer for a hypothetical scenario, and I'll abuse it for personal satisfaction at hypothetical-Paizo's expense if I want.

Thought about his more over night, It's total viable it's as viable as Pathfinder One-Shot #2: Dinner at Lionlodge

big spoiler will ruin the game:
The PCs are hunted for fun and sport, they just don't know it at first.

There's a great live stream of this adventure.
Dinner at Lionlodge with The Glass Cannon Network.

big spoiler for the live stream:
best TPK I've seen in a live stream


QuidEst wrote:

Eoxian media AP. I just want to run a lethal gameshow.

Is that a viable idea for an AP? Almost certainly not. But this is my answer for a hypothetical scenario, and I'll abuse it for personal satisfaction at hypothetical-Paizo's expense if I want.

I don't know, I could easily see you getting at least three chapters worth of AP out of it. Make it a tournament, where there is more than one "show", with the winners/survivors advancing; each chapter gets one gameshow as its main centerpiece, with different rules and challenges. Orbiting around the actual gameshows would be a bunch of tangential Eoxian crap- other competitors or third parties trying to rig or sabotage the outcome in various ways, with you having to navigate that. Throw in some allegorical moral dilemmas, where there are ways they can gain an advantage or further achieve their own goals, but they require making compromises and sacrifices. And in the end, no matter your exact motives, if you win, you just gave the show the highest ratings ever, ensuring its renewal for another season of 50%+ death rate competition on live TV.

( Unless you make the right decisions that let you actually torpedo the whole show in some way, which should absolutely be possible. . . but it should probably require that you either forgo major benefits of victory, acquire major new enemies, or both. )


Starfinder Superscriber

Now that it's out I can officially blurt out:

If you want to do this, you want Lost in the Void, pages 126-129 in the Drift Crisis splat.

Acquisitives

Pathfinder Adventure Path, Lost Omens, Starfinder Roleplaying Game Subscriber
QuidEst wrote:

Eoxian media AP. I just want to run a lethal gameshow.

Is that a viable idea for an AP? Almost certainly not. But this is my answer for a hypothetical scenario, and I'll abuse it for personal satisfaction at hypothetical-Paizo's expense if I want.

Fists of the Ruby Phoenix did it.

A high level 3 part AP which pits 'the Galaxy's Best' against each other in focused scenarios could be a lot of fun.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Aeon Schism
Civil war breaks out as a long established and held Azlanti world declares its independence from the Aeon Throne, and a surprisingly large part of its fleet stays loyal with their new local sovereign.

It might be further be complicated by the situation that a potential rival to the new local sovereign who was waiting in the wings for the opportunity to reveal themselves, comes into play hoping to wrest the reigns of the world into their hands.

The actions of the players as heroes may give them the opportunity to sway the balance between a mildly less evil flavor of a new Azlanti world they can hold power in, or play there hand to hand the world over to a secret group that would be ready to try and instate a potentially even good-aligned government with their help. (or they could play the two groups against each other and leave an opening for the old evil empire to pick up the pieces of the conflict afterwards) if the players chose to help the old empire.

Might even be interesting as you might be able to have different chapters enable some different long term impacts for this world and how it interacts with the other galactic nations.

In the first one or two chapters you potentially help decide who wins control over the world. Later chapters might enable the world to expand to additional worlds in system, or might enable the new nation to forge an alliance with other factions. (be they the old Azlanti empire, the Veskarium, the Pact worlds, or other factions.) So by the end of the Arc, the players will have helped define if this world is under whose control, and help define one or two other factions that are friendly (or actively hostile) to it.

The last chapter might be a sort of a challenge as a external forces you didn't back make a final attempt to retake or seize the power away from the group you backed. Depending on who you backed... one of a couple forces try to work together to overcome them. (be it the Aeon Throne, or one of the remaining local factions, for instance) Who they chose in the earlier chapters to build alliances may impact your chosen side's ability to maintain control, as well as who ends up being the challenger.


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Pathfinder Rulebook Subscriber
RiverMesa wrote:

Starfinder is pretty overdue for a cyberpunk, urban, possibly-corporate intrigue kind of AP - Shadowrun is one of its big influences after all, it'd be really cool to have an homage to that kind of thing.

Plop it on Absalom Station, Verces or Apostae and have minimal starship involvement - though potentially with a permanent vehicle in its place, to spice things up.

This please. Dead Suns 1 had shady megacorporations, intrigue, with the PCs caught in the middle of something they have woefully imperfect information on... and then it just goes away and is never brought up again and I've been wanting something that dives into those ideas more ever since.


Cellion wrote:

I think one clear answer is that guards at the door should be APL-4 or lower. It takes a lot of manpower to cover a whole building, so most of your guards are there more to raise the alarm than serve as a credible defense. Then you have more elite defenses to handle the threats themselves (APL+4 or higher).

In my imagination, a heist target would have many different infiltration angles, including more than one that would bypass guards entirely.

Like whachu say!


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Starfinder Superscriber
Squiggit wrote:
RiverMesa wrote:

Starfinder is pretty overdue for a cyberpunk, urban, possibly-corporate intrigue kind of AP - Shadowrun is one of its big influences after all, it'd be really cool to have an homage to that kind of thing.

This please. Dead Suns 1 had shady megacorporations, intrigue, with the PCs caught in the middle of something they have woefully imperfect information on... and then it just goes away and is never brought up again and I've been wanting something that dives into those ideas more ever since.

Dead Suns book 1 had a red herring with no follow-up that honestly was a relic of PF1 thinking and you can easily toss it. I know for everyone that the first one is always their fav (see also Rise of the Runelords) but really that link was so laughably weak it doesn't warrant any praise.

That being said, Signal of Screams 2 is all about abusive megacorps in an urban setting.

Acquisitives

Pathfinder Adventure Path, Lost Omens, Starfinder Roleplaying Game Subscriber
Squiggit wrote:
RiverMesa wrote:

Starfinder is pretty overdue for a cyberpunk, urban, possibly-corporate intrigue kind of AP - Shadowrun is one of its big influences after all, it'd be really cool to have an homage to that kind of thing.

Plop it on Absalom Station, Verces or Apostae and have minimal starship involvement - though potentially with a permanent vehicle in its place, to spice things up.
This please. Dead Suns 1 had shady megacorporations, intrigue, with the PCs caught in the middle of something they have woefully imperfect information on... and then it just goes away and is never brought up again and I've been wanting something that dives into those ideas more ever since.

there's a whole conspiracy AP...


Pathfinder Rulebook Subscriber
Leon Aquilla wrote:


Dead Suns book 1 had a red herring with no follow-up that honestly was a relic of PF1 thinking and you can easily toss it.

I mean yeah, that's why it annoyed me, because it seemed like a genuinely interesting setup and instead of running with it at all it was so irrelevant you could basically just skip book 1 entirely.

Acquisitives

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Squiggit wrote:
Leon Aquilla wrote:


Dead Suns book 1 had a red herring with no follow-up that honestly was a relic of PF1 thinking and you can easily toss it.
I mean yeah, that's why it annoyed me, because it seemed like a genuinely interesting setup and instead of running with it at all it was so irrelevant you could basically just skip book 1 entirely.

The later books (5&6) could really have been improved w/ tying back to Book 1 better.

I know that they aren't going to fix the gaps and the plot's pain points when they publish the hard cover for Dead Suns, but they really should.

Paizo Employee Digital Developer

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Some really good ideas in here, folks! :)


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In a heartbeat I would make an AP about helping the Dominion of the Black take back control of Auturn and the Citadel of the Black, having Carsai the King be the final big boss(or perhaps secret ally.) And I would title it Lesser of Two Evils.


QuidEst wrote:

Eoxian media AP. I just want to run a lethal gameshow.

Is that a viable idea for an AP? Almost certainly not. But this is my answer for a hypothetical scenario, and I'll abuse it for personal satisfaction at hypothetical-Paizo's expense if I want.

It would be doable for at least an adventure module.

I would like to see one that directly ties to a Pathfinder AP, previously existing or a new one. One example would be the BBEG of the AP being the BBEG of a Pathfinder AP having incarnated as a D(a)emon or Devil.


Something Space Western, akin to like, The Outer Worlds, or even New Vegas.

I know we had Fly Free or Die, but something that is more directly a reference to Westerns of old, like Seven Samurai/Magnificent Seven. Long cloaked drifters with revolvers, an old mining town on Akiton, a lawless frontier that must be tamed by a group of adventurers willing to get out there and tame it, all brought together by bandit attacks and a corrupt sheriff.

Acquisitives

Pathfinder Adventure Path, Lost Omens, Starfinder Roleplaying Game Subscriber
SilverDingo wrote:

Something Space Western, akin to like, The Outer Worlds, or even New Vegas.

I know we had Fly Free or Die, but something that is more directly a reference to Westerns of old, like Seven Samurai/Magnificent Seven. Long cloaked drifters with revolvers, an old mining town on Akiton, a lawless frontier that must be tamed by a group of adventurers willing to get out there and tame it, all brought together by bandit attacks and a corrupt sheriff.

with the tech revolution vehicle rules, you could sub-out starship combat in favor of racing robotic steeds, atomic trains, etc.


Yakman wrote:
SilverDingo wrote:

Something Space Western, akin to like, The Outer Worlds, or even New Vegas.

I know we had Fly Free or Die, but something that is more directly a reference to Westerns of old, like Seven Samurai/Magnificent Seven. Long cloaked drifters with revolvers, an old mining town on Akiton, a lawless frontier that must be tamed by a group of adventurers willing to get out there and tame it, all brought together by bandit attacks and a corrupt sheriff.

with the tech revolution vehicle rules, you could sub-out starship combat in favor of racing robotic steeds, atomic trains, etc.

A chapter with a train robbery could be super neat, so I totally agree. That's a great idea to utilize new tech rules.


Starfinder Superscriber

The Grav-Train Robbery module was a really good idea. There were a few things in the execution that missed the mark but it had a really cool ending. I think the insertion (getting on the train) could have used some more work instead of starting in media res.


My current home game is a merger of themes and tropes from Power Rangers and Voltron.

It's PBP so just got through them getting to the Castle of Lions Barad-Ra and meeting Alpha 5 CAI


Basically StarGate Universe.
Could be set after the drift crisis as a side arc. End up stranded on a station and you can't get out, ships gone or inoperable. Or otherwise stuck in the drift. You hop on mini planets trying to gather info, supplies, etc. But basically planet hopping from a main base but with a survival theme and the risk of being left behind or lost.


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Zwordsman wrote:

Basically StarGate Universe.

Could be set after the drift crisis as a side arc. End up stranded on a station and you can't get out, ships gone or inoperable. Or otherwise stuck in the drift. You hop on mini planets trying to gather info, supplies, etc. But basically planet hopping from a main base but with a survival theme and the risk of being left behind or lost.

That's the Drift Crashers AP.


I've been working on a campaign set in a system that gets cut off from the Drift and caught in a Demonic Invasion. I have a rough workbook detailing the Star System plus a list of events and cool moments I want to include but I have only written the first initial adventures for it.

It's kind of Starfinder + Doom + Voltron

Basic Plot: PCs running around the system collecting ancient celestial tech to fight the Demon Invasion ending with a Giant Combining Angel Mech vs. Ginormous Space Demon living Warship.


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An adventure with AbadarCorp and thus the Church of Abadar as the Antagonist.

SciFi games with Mega Corporations as an antogonist is a common theme in a lot of SciFi

RoboCop, Cyberpunk Red & Cyberpunk 2077 well known examples, but even Pixar's Wall-e shows Mega Corporations being EVIL.

So having an adventure with THE MegaCorp as an antagonist just makes sense.

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Hero Squadron

The PCs are on a capital class ship, protected mainly by its small squadron of fighters, and full of refugees. Our heroes are fleeing across the galaxy to bring a warning of the terrible evil that is coming. Stopping only to scrounge fuel, parts, and additional crew, and hopefully some additional intel that will give the pact worlds the edge they need to survive.

I want it to feature squadron combat primarily, with dead or destroyed PCs, replaced by the refugees in the ship. With small sorties to the worlds they need to warn on the path to the Pact Worlds.


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so kind of like a battlestar galactica style thing? I'd play that.

I'd also be into an AP where you're an elite team of Pilot/Commandos for the Stewards. If you've ever read the Wraith Squadrom novels by Aaron Allston, thats the flavour of missions I'm thinking of.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Captain J.T. Kirk wrote:

An adventure with AbadarCorp and thus the Church of Abadar as the Antagonist.

SciFi games with Mega Corporations as an antogonist is a common theme in a lot of SciFi

RoboCop, Cyberpunk Red & Cyberpunk 2077 well known examples, but even Pixar's Wall-e shows Mega Corporations being EVIL.

So having an adventure with THE MegaCorp as an antagonist just makes sense.

Well technically, EJ Corp is supposed to be the MegaCorp that is a big bad almost outright evil.

Abadar is supposed to, while not outright Good, is not supposed to fall in the truly Evil camp. While I wouldn't think it would be hard to potentially find a circumstance in an AP like you mention where you could arrange for AbadarCorp to fall into the scope of a minor antagonist for playing a big roll in say a single volume, (perhaps the player have to hit EJ corp where it hurst in some sector, but it is somewhere that they have contracts with AbadarCorp on, so taking out EJ Corp on those particular things pit you against AbadarCorp resources as well) but I think making it (AbadarCorp) 'THE' primary antagonist for he whole AP pushes the intent behind AbadarCorp. (unless maybe we are talking an Evil AP, or an Anarchist AP).

Revisiting EJ Corp with another AP doesn't sound bad. I just don't know if the first AP, after the players presumably win, if that was somehow supposed to bring about the end of EJ Corp. However, given the nature, I thought the answer was no. That primarily the players had a conflict with a particular leader in EJ Corp. So one of the goals was to unseat an executive of EJ Corp, not necessarily destroy all of the megacorporation.


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Fundamentally, the issue with using AbadarCorp as antagonists is that Abadar is very specifically *not* the traditional Lawful Stupid version of LN. Most of the reasons why megacorps tend to be evil on a larger scale simply aren't applicable, not because Abadar is good, but because Abadar is intelligent and thinks long term. Thus you don't generally get the usual kind of petty or vindictive greed out of AbadarCorp, since the "Boss" cares about the bottom line two centuries down the road, not just next quarter. Making money today is bad if it means you lose more money in the future, and a bad reputation is a good way to lose that future money.

( Plus, while AbadarCorp the business is a business, Abadar the god is the God of Civilization, not the God of Making Money. Economics and business are very favored tools of his, but ultimately tools towards an end, not the end itself. His end is more like 'Create a web of laws and relationships that engenders order across the universe'. )

This doesn't mean you can't use AbadarCorp as antagonists. Just, it would hinge on either corrupt *portions* of the Corp ( even a god doesn't have perfect internal affairs success ), or else a more nuanced ideological conflict then "Evil corporate exec likes shooting poor people for fun". Like, maybe someone discovers a particularly lush new planet. AbadarCorp wants to colonize it and turn it into a beautiful new civilized world where sentient life can live among and enjoy its beauty and bounty; while the Xenowardens want to maintain it as a nature preserve, so that its rare natural splendor can remain untouched and unharmed for study and for its own worth. Who is right? Well, it mostly depends on which things you decide to value more, rather than which faction happens to be wearing a black hat and twirling a mustache.


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Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Note that we have seen AbadarCorp used as an antagonist in Starfinder Society (with caveats).

SFS Spoiler:
In Year 2, a conspiracy to take down the Starfinder Society is revealed to be a side effect of an internal conspiracy by a rogue element within AbadarCorp to gradually seize control of the entire corporation. While AbadarCorp as a whole isn't villainous, the arc does lay bare that while Abadar might be out there divinely enforcing the security systems of the galactic banking system, he definitely isn't personally vetting everyone on his board of directors.


Metaphysician wrote:
This doesn't mean you can't use AbadarCorp as antagonists. Just, it would hinge on either corrupt *portions* of the Corp ( even a god doesn't have perfect internal affairs success ), or else a more nuanced ideological conflict then "Evil corporate exec likes shooting poor people for fun". Like, maybe someone discovers a particularly lush new planet. AbadarCorp wants to colonize it and turn it into a beautiful new civilized world where sentient life can live among and enjoy its beauty and bounty; while the Xenowardens want to maintain it as a nature preserve, so that its rare natural splendor can remain untouched and unharmed for study and for its own worth. Who is right? Well, it mostly depends on which things you decide to value more, rather than which faction happens to be wearing a black hat and twirling a mustache.

Which would be fine, I wouldn't expect Paizo to create an adventure where the Players take down a faction as Major as AbadarCorp. Not completely anyway.

But Corporations have branches, which can have individual Presidents/etc, who CAN be corrupt villains that the PCs get to take down.


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Finding the Forge-Father: A group of dwarves from the Diaspora may have found a trail to Torag.

Unfortunately, due to a combination of factors involving the patriarch of the Dwarven Pantheon's disappearance during the Gap, the explorers pursuing the trail for the dwarves run into unlikely foes and allies.

The Quest For Home: Nuar supposedly came from Old Golarion. When the personal myth of a high-ranking Absalom Station leader starts hitting an inconvenient number of other faiths, they are branded a heretic and an outlaw.

Players have to negotiate the complex web of politics on Absalom Station, save the leader, follow the trail of the personal myth to other locations where similar politics must be pursued.

Could also be adapted for uplifted species

Glamour! In! The! Galaxies!: Media mogul Zo! starts it off with a 'combat fashion show' to 'truly bring out the competition in clothing design'.

And then it literally explodes from there as characters move from show to show, presenting their outfits and designs to be the cutting edge of Starfinder fashion.


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It'd be nice to have a campaign with a setting and premise that feels unique to Starfinder… but we already have that, in the form of Dawn of Flame.
Seriously, how many other games have a campaign set INSIDE THE SUN?!
So instead, here are some ideas.

1) A Shadowrun-inspired campaign with the PC's on Triaxis involved in corporate warfare between dragon-run corporations.

2) Another Triaxis one: A military/mercenary campaign focused on the Skyfire Legion. (I'm reminded of the HBS Battletech line: "Of noble heart and mercenary mind.") (Also inspired by the Star Wars Rogue Squadron books.)

3) One focused on the Veskarium, and its problems both within and without; if high-level, the PC's may even be able to shape the future of the Veskarium. We've had an Azlanti Star Empire AP, albeit a half-length one (Against the Aeon Throne), we've had a Swarm AP (Attack of the Swarm), but we haven't had one for the other big empire in the setting.

Acquisitives

Pathfinder Adventure Path, Lost Omens, Starfinder Roleplaying Game Subscriber
Loreguard wrote:
Captain J.T. Kirk wrote:

An adventure with AbadarCorp and thus the Church of Abadar as the Antagonist.

SciFi games with Mega Corporations as an antogonist is a common theme in a lot of SciFi

RoboCop, Cyberpunk Red & Cyberpunk 2077 well known examples, but even Pixar's Wall-e shows Mega Corporations being EVIL.

So having an adventure with THE MegaCorp as an antagonist just makes sense.

Well technically, EJ Corp is supposed to be the MegaCorp that is a big bad almost outright evil.

Abadar is supposed to, while not outright Good, is not supposed to fall in the truly Evil camp. While I wouldn't think it would be hard to potentially find a circumstance in an AP like you mention where you could arrange for AbadarCorp to fall into the scope of a minor antagonist for playing a big roll in say a single volume, (perhaps the player have to hit EJ corp where it hurst in some sector, but it is somewhere that they have contracts with AbadarCorp on, so taking out EJ Corp on those particular things pit you against AbadarCorp resources as well) but I think making it (AbadarCorp) 'THE' primary antagonist for he whole AP pushes the intent behind AbadarCorp. (unless maybe we are talking an Evil AP, or an Anarchist AP).

Revisiting EJ Corp with another AP doesn't sound bad. I just don't know if the first AP, after the players presumably win, if that was somehow supposed to bring about the end of EJ Corp. However, given the nature, I thought the answer was no. That primarily the players had a conflict with a particular leader in EJ Corp. So one of the goals was to unseat an executive of EJ Corp, not necessarily destroy all of the megacorporation.

bring back Astral Extractions!


Either something Lovecraftian or something involving corporate intrigue or maybe a combination of both. A cult of Nyarlathotep using a corporation as a front with one of Nyarlathoteps masks as a CEO could be fun. Eithe rhave the players be employees or spies from another corporation slowly unveiling the truth about the corporation going slightly mad in the process.


If I were designing one, I would do Fly Fee or Die, only better. That's such a promising idea for an AP, but I was underwhelmed by the actual modules in FFOD. I would lose the tired "evil corporation" trope and have the Big Bad be some real threat. I'd also make the drow mafia a *much* bigger part of the AP, and the ship's cool feature would be something better than "a big cargo hold."


How about APs that deal with "evil-looking planets" and explore them to expand their lore as a multifaceted society?

- Eox is loaded with undead creatures, which screams "evil".
- Apostae is home to drows, y'know, the "evil" version of high elves.
- Aucturn is a literal Great Old One the size of Golarion, and those are "evil" incarnates.

The other planets don't seem as "evil-aligned" as those, but they ALL formed the Pact Worlds AND all teamed up with the Veskarium (another morality-questionable system) to fight the Swarm. If some were leaning toward their evil tendencies, the Pact Worlds would have to deal with a war / conquest... and it's not [currently] the case.

Liches, drow nobles and aberrant cultists would try everything to conquer the other planets, yet they're not, so there is some sort of mutual relationship, right?

Acquisitives

Pathfinder Adventure Path, Lost Omens, Starfinder Roleplaying Game Subscriber
JiCi wrote:

How about APs that deal with "evil-looking planets" and explore them to expand their lore as a multifaceted society?

- Eox is loaded with undead creatures, which screams "evil".
- Apostae is home to drows, y'know, the "evil" version of high elves.
- Aucturn is a literal Great Old One the size of Golarion, and those are "evil" incarnates.

The other planets don't seem as "evil-aligned" as those, but they ALL formed the Pact Worlds AND all teamed up with the Veskarium (another morality-questionable system) to fight the Swarm. If some were leaning toward their evil tendencies, the Pact Worlds would have to deal with a war / conquest... and it's not [currently] the case.

Liches, drow nobles and aberrant cultists would try everything to conquer the other planets, yet they're not, so there is some sort of mutual relationship, right?

note that Aucturn did not join the Pact Worlds.

And the only reason the Pact was formed was because tyrannical space lizards were trying to eat everyone's free lunch.


Yakman wrote:
JiCi wrote:

How about APs that deal with "evil-looking planets" and explore them to expand their lore as a multifaceted society?

- Eox is loaded with undead creatures, which screams "evil".
- Apostae is home to drows, y'know, the "evil" version of high elves.
- Aucturn is a literal Great Old One the size of Golarion, and those are "evil" incarnates.

The other planets don't seem as "evil-aligned" as those, but they ALL formed the Pact Worlds AND all teamed up with the Veskarium (another morality-questionable system) to fight the Swarm. If some were leaning toward their evil tendencies, the Pact Worlds would have to deal with a war / conquest... and it's not [currently] the case.

Liches, drow nobles and aberrant cultists would try everything to conquer the other planets, yet they're not, so there is some sort of mutual relationship, right?

note that Aucturn did not join the Pact Worlds.

And the only reason the Pact was formed was because tyrannical space lizards were trying to eat everyone's free lunch.

It's still a planet worth exploring in more facets than simply geographical though ;)


Are my "suggestions" too outlandish for the current SF community or something ^^; ?

"Take a planet, expand its lore and have the PCs explore it"...

That sounds pretty basic IMO :P

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

I'mma just waiting to see whats in paizocon announcements

Acquisitives

Pathfinder Adventure Path, Lost Omens, Starfinder Roleplaying Game Subscriber
JiCi wrote:

Are my "suggestions" too outlandish for the current SF community or something ^^; ?

"Take a planet, expand its lore and have the PCs explore it"...

That sounds pretty basic IMO :P

I'd love an Aucturn / Dominion of the Black themed AP.

My preference would be an Aucturn-centric one, where the PCs get a chance to delve deep into that very weird place. They'd probably have to have a few levels under their belt before they get there, but I'd definitely want to run it.


Yeah, and it builds the world around it too.

Right now, good luck asking GMs to send their PCs on planets where "nothing" has been laid out for them ^^;

APs and modules often present NEW planets, but an AP using Eox, Apostae and/or Aucturn would be welcomed.

Dark Archive

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basically this

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