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So, question for the crowd concerning Sacred Weapon and crits...
A. All sacred weapons have a standard crit range and multiplier (19-20/x2 or maybe 20/x3)?
B. Whenever a sacred weapon scores a crit, all of the additional damage is based off the original weapon damage?
C. It works as is (weapon damage scales, crit stats are drawn from the weapon, which means some will crit more often, but only for x2, others rarely but for x3)
1. Which is easiest to use?
2. Which is the most balanced?
3. Which is the most fun?
From a DPR perspective, you have weapons that do 5% (20/x2), 10% (19-20/x2,20/x3), 15% (18-20/x2,20/x4), and 20% (19-20/x3) more damage with crits. I think we should ignore the 5% group since this includes mainly simple weapons, and the 20% group since this is a group of one (Falcata) that takes feats to get. So the majority of people will be choosing either 10% or 15% more crit damage. People make a far bigger deal of crits than they should. Huge scythe crits are fun, but static damage is far more important.
Adding the scaling damage, and the ability to make any weapon Sacred, removed damage dice envy and made deity choice flavorful, as it should be.