Cadrilkasta

Draconic Mage's page

Pathfinder Battles Case Subscriber; Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber. Organized Play Member. 41 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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Liberty's Edge

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I love the customization. The ability to make a concept, run with it, and tweak it to meet the exact idea you had when you came up with it. This makes skills and skill points one of my absolute favourite parts of the game. I really don't want them streamlined (D&D 5e I'm looking at you: lame skills system). To my mind, this is the core, the very essence of Pathfinder. That ability to turn your creative concept into something represented by the stats of the game, is what sets PF above all other games of similar design.

The setting (Golarion) is fantastic, as are the materials such as adventure paths and campaign setting books.

Some things are flexible, such as actions in combat, spell methods, etc. But the customization (skills, feats, skills, archetypes, skills, alternate classes, etc) are the very best of PF.

Liberty's Edge

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As ordered (with a bit of thread necromancy). Hey, a year isn't so bad.

Ravings of a Northern Writer

That's just the highlights, but it gets the idea across.

Liberty's Edge

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5 Years RCN (Royal Canadian Navy)and counting, Marine Systems Engineering officer (with a brief stint as a warfare officer first). All in HMCS Vancouver .

Ready Aye Ready!

Liberty's Edge

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Odraude wrote:

Happy Valentines Day!

sqrt(cos(x))*cos(300x)+sqrt(abs(x))-0.7)*(4-x*x)^0.01, sqrt(6-x^2), -sqrt(6-x^2) from -4.5 to 4.5

Google search that.

From me to you.

Half my brain is drooling over the awesomesauce, the other half is having second year calculus flashbacks. Nnnnngh!

Liberty's Edge

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Tron: Legacy (love it!) Daft Punk did a sweet job.

Liberty's Edge

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Velcro Zipper wrote:

snip...

The name of the award came from the ICE Middle Earth Role Playing game's critical miss table. One of the entries indicated you'd tripped over "an invisible dead turtle" and impaled yourself with your own weapon.

I thought it was 'trip over an imaginary dead turtle and pull your groin [bad rules here], foe is stunned 3 rounds laughing.'

I could be wrong, but those crit tables were good reading, even if you never got to them. :-)

Liberty's Edge

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Bitter Thorn wrote:
I'd love to see some pics of these set ups!

Soon as I'm off course and back home I'll post something.

Liberty's Edge

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I run games on my 6 foot by 30" table. Surface is 2"x4" lumber laminated together (much like a cutting board) with 4x4 legs, so you can bump the table and nothing falls. In fact it barely shakes. It also serves as the base for a wargaming terrain overlay (usually styrofoam panels with terrain on one side).

Six chairs, one of which is the GM chair (still working on making a Palpatine throne), with a stereo system for ambient music.

Usually a side table and/or the nearby miniatures painting table for books, references, etc.

The whole thing is surrounded by my library, which is shelving for books, magazines, action figures, miniatures cabinets (wargaming and others) and other assorted items.

Lighting is a base of fluorescent for the room (it's a basement, so some basic light is a necessity), with a hanging lamp centred on the table providing a warm light for the game. I usually take a painting lamp from the table if I need some extra light on my side of the screen.

Nothing high tech or overly fancy, but all the furniture is solid, comfortable and you can game for long periods. Had the setup for years, and if this table could tell stories...

Liberty's Edge

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I'll ideally do 3 to 6. 5 is probably my optimum group size, as that is where I can keep everything moving with good pacing, and there will be enough skills, meatshields, etc. around to not worry too much about TPKs and such. 2 players can be fun and focussed, but doesn't leave much for Plan B if one goes down. 6 is the max. Beyond that (and I've done 8) I find my attention is too far split and the game slows down too much for the way I and every group I've run like to play. Not saying you can't, though. I just know that I'll feel more like a traffic controller than a storytelling GM.

I would say just be aware of the pacing, the time it takes to do things like combat, and above all, be fair in the allocation of time. If the players are good and cohesive, it can work out well.

Liberty's Edge

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Kwenn Thalassar is a half-elf witch, living in Sargava/Mwangi (no one in their village cares about the border much) with a human mother who is the village wise woman/shaman. His father must have been a wild elf from the expanse.

He's an inquisitive sort, and now that he has come into his full ability, he is ready to strike out and 'walkabout' as his mother did before him. His familiar is an Ocelot, who can be lazy and insouciant, but has been with him for as long as he can remember.

I made this character with an 'explorer' mindset. He's open to new experiences and wants to go beyond his village. Orignally designed for a solo campaign (hence the upgraded familiar), he's not as mysterious as the archetype, but more playing to a Daniel Jackson-ish mold, though that only served to fuel the nugget of the character.

It is a tradition of his lineage to know the world before one can be wise, though I may add more backstory as interesting ideas develop.

Liberty's Edge

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I had one each under the tree for my girls (10 and 5). They got some dice for Christmas too. We played the next day and they both LOVED it.

My oldest took some time to read over her section and the solo adventure, as she decided to play Ezreth the Wizard (nice, easy sex-change for the pregen), while my youngest went for Merisiel because she's 'stabby.' Something about all the daggers, I think. A quick briefing on the 'd20+modifiers' basic concept and we were off to Black Fang's dungeon (joined by my stepson (22) playing a fighter, and who has some RPG experience).

They took out the goblins, fought the goblin King and his minions, and had a bit of a rough go with the sea creature. This was all on Boxing Day. They were a bit worked over so retreated to Sandpoint and we stopped. I also gave them some roleplaying encounters from RotRL summary of Sandpoint, which definitely helped frame the 'not just combat' concept of the game, though my 5 year old definitely loved kicking butt.

The next few days were busy with the holidays, but not a day went by without exhortations from both girls to play more Pathfinder. We got another game in before school started and they made it to the dragon, but had a rough time with the dragon. The heroes went down one by one until finally, my youngest picked up the magic sword from the fallen fighter and lays a max 'to hit,' max damage (and almost critical) on Black Fang, who flies away vowing never to forget them.

One last game session before I had to leave on a posting to the east coast. In this one I had to write in a 'connecting' adventure as they head for Kaer Maga and "The Godsmouth Heresy."

As they poured through the box contents, it was like reliving the days when I started, back with the 'Red Box' D&D basic set. That sense of wonder, the seeking to understand what this game really was, then that point where all the possibilities open up. It was pure magic.

Sadly, I am on the opposite side of the country for a few months, due to the necesseties of the Service. However, we are going to try to play by Skype on weekends, and my oldest is planning to start a campaign with her friends. The moment I gave her a PF GM screen and 'handed over the torch' was purest, most fully distilled awesome (I was the GM for my brother and I, as we knew no one else who played when we started. Playing came much later for me).

Not only did the kids love it, but my wife had several hours of blessed solitude. She likes all the geeky stuff (and we even found her old D&D character binder while sorting ancient boxes), but is not of a mind to play. Suits us all just fine. Roleplaying is now part of family game night, and I couldn't be more thrilled.

The BB is one of the best products of the year. Soon they'll be at level 5 and I can open the door to the full rules. My oldest has already been eyeing my Pathfinder shelf.

This was the long-winded way of saying: Well done, Paizo!

Edit: Quote of the game: "Dad, this is lame. We need some music." Spoken by my 5 year old (utterly, deadpan serious) as we normally play with appropriate music (LotR, Conan, etc) when gaming. It just hadn't been turned on yet.

Liberty's Edge

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I very much enjoyed (and still do) writing and running my own campaigns. However, with family, work and other things, time is at a premium. When RotRL came out, it blew me away and I knew this was something so save time and still play a great game.

The module (whether AP or stand alone) takes the heavy lifting away from me so I can concentrate on making the game memorable. Sometimes I still run my own, usually in tandem with some modules, so I can get ahead in writing.

Liberty's Edge

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For me, most recently, it was in Rise of the Runelords #2 (I was GM), where they fought the lamia matriarch in the old bell tower under the bridge in Magnimar. Instead of the more 'traditional' method of going inside, they managed to (through spider climb and fly spells) scale the outside of the tower and get in through the top.

Well, battle ensues, with the flying, spiderclimbing party waging a running battle with the Lamia (who is also by this time flying via spell) down the outside of the tower. One of the heroes, the sorcerer, goes inside and lobs a fireball at the upper level, just as the scarecrow moves to attack.

As the vertical fight rages outside, the fireball destroys the floor supports of the bell tower level (as well as blasting debris and flaming chunks over everyone outside) and it all comes crashing down, burying the poor scarecrow in the process.

The heroes won the day, but not without the loss of one of their number. Going unconscious is not normally a big deal, unless you're halfway up a tower.

That was the most memorable fight recently, though "fishing for bunyips" in RotR #1 was also fun.

Liberty's Edge

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I heard that one at work:
Co-worker 1: "They're just trying to think outside the box."
Co-worker 2: "Yeah, but their box is reality!"

Charlie Bell: I love military messaging. I could read that one (mostly), and it made sense. Damn, they've finally got to my brain.

Liberty's Edge

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And, according to the entry, it will be a sub, and there will be pdfs. Planned for one every three months, which is just about right IMO.

There was much rejoicing!!

Liberty's Edge

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Two books are up on the list in the "Pathfinder Fiction" section, if you follow the link in the coloured bar at the top of the page.

First is by Elaine Cunningham (yay!), second is the aforementioned Dave Gross novel. Both look yummy.

Liberty's Edge

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Bill Lumberg wrote:

Isn't it also true that darkness falls more rapidly in deserts than elsewhere because of the low humidity?

I expect paizonians to be able to answer just about any questions.

Also, for those of you who want an non-Arab/Egyptian desert adventure look for "Fortune Favors the Dead" from Dungeon issue 78-80 or so.

I believe the fast nightfall is for those areas on the equator. Since the sun is more overhead, you do not have the angle of the earth causing the extended twilight you find in areas further north or south of the equator. It becomes more pronounced beyond the tropics and at the (ant)arctic circles, you can have perpetual twilights bookending the perpetual sunrise/sunsets.

On-topic, it would be interesting to mix it up a little. The mixed cultures of Tatooine from Star Wars comes to mind.

Liberty's Edge

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I just saw the cover on the blog. Wow. Just...wow. The dragon looks like it's ready to lay it down, and Valeros and Seoni have that look that says "Uh oh, time to open it up or we might not get out of this one."

I love that cover.

Liberty's Edge

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Wamulus wrote:
Is this the newest edition of the Lizardmen armies book? (released Feb/2009)

Yep. They just released a new one. Looks pretty cool, but I've not yet read the White Dwarf previews.

Liberty's Edge

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Nope. A good save and some friends that won't let him jump out the windows is about it. We just ran this today, and it plays pretty well. Even without extra effort to make it creepy, by the time they got through the place they were pretty creeped out.

Liberty's Edge

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nrtrandahl wrote:
My wife and I were talking about getting some Warhammer minis to paint and stuff and I was wondering if anyone out there has played or collected Warhammer or Warhammer 40K?

I've played both Warhammer and WH40k for years. Best is to do the research as others have noted above. Also, if there's a GW store in your area, go down and have a look. They have armies on display and can show you how the game works. My advice: go for the armies you think look coolest, as you'll want to paint and play. They're all generally balanced.

Liberty's Edge

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I've played Warmachine for some time now. The models are fantastic and the gameplay is excellent. It's a very intense game, because choosing a force involves making sure it complements itself. However, it is a lot of fun. You can get a game-winning result early (i.e. turn 2) or it can become a knock-down drag out brawl. If you like the idea of magically controlled steam powered giant robots smashing away at each other with the raw power of locomotives while warcasters hurl arcane sorceries at each other while foot troops slog into the gaps, then Warmachine is for you. If you want to know more, just PM me or ask. Me, I'm a Cygnar player for Warmachine, and Circle Orboros in Hordes.

Liberty's Edge

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sanwah68 wrote:

So hard, only picking one book per author:

David Weber: Path of the Fury
<snip>

I'll add David Weber in general. Path of the Fury was re-released as 'In Fury Born' with lots of extra material. However, the Honor Harrington series is probably top of my list. Start with "On Basilisk Station" and go from there. You won't be disappointed.

Liberty's Edge

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I do find they're a bit unweildly. Most days I just lurk and skim the titles to see if there's anything interesting. Particularly in the more anecdote-oriented forums. It's often interesting to see how others play. Otherwise, there's just too much.

Before Gleemax, there was an option in a post to subscribe or some such term if you were really interested in following a thread. Haven't used it in a while so not sure if it's still there.

Liberty's Edge

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I'd have to say the rules don't appear much different. I have a blast playing the 1.0 rules, and the 2.0 rules seem to have few differences. To whit:
1) Initiative is almost the same, though the highest champion rating (formerly commander rating) rolls two dice and picks. No more +Comd on the roll.
2) First person after initiative only activates one model, then two by two begins after.
3) Fewer models have multiple attacks (barring special abilities), but by the same token, there seems to be no models with damage reduction.
4) Movement has been streamlined, where it's one space for one move. No more 1-2-1 diagonal movement.
5) Factions have changed a lot, where you've got four factions which many models overlap into. Borderlands, wilderness, civilized and underdark. Then there's good, evil and unaligned models, so you can have some really interesting mix ups on the same warband.
Ummm, let's see, can't think of too much else that's radically different. They seem to have shifted abilities and such to the cards more, rather than have them in the rulebook.

I haven't had too much of a chance to throw down with the new rules, so my expertise is not 100%, but the game feels much the same, sort of a wargaming 'lite.' Still fun, still fast, which is the reason I play it, as a break from heavy wargames like Warmachine or Warhammer. It's also fun for the family, or when you and the group want to break out a few brews and have some light gaming.

I don't know 4th edition, save a skim through of the PHB, so I can't compare the game's mechanics to that.

My rambling, nutshell summary boils down to: some differences in game play, same fun, have at 'er. If you're ever in Victoria, BC, drop me a line and we can throw down.

Liberty's Edge

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Forgot to add that my homebrew (the Lost Gods campaign) is also a favourite, but then, who doesn't love their own world?

Liberty's Edge

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In no particular order...
For D&D campaigns:
Golarion - Just loving the development
Eberron - love the setting, plays well and all the NPCs are lower level

Other worlds:
Barsaive - Earthdawn still rocks as a system and a world
Star Wars D6 - never gets old
Torg - the best multi-genre heroic system

Liberty's Edge

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Thanks for the welcome, Crenshaw! If I'm still on the west coast, I'll almost certainly get to San Diego at some point. Either that or westploy, rimpac or some other joint op.

You're right, we're all in the Naval Officer training program. Most of us direct entry, what I call "born again Navy" where we've been out in the world and decided to join (i.e. I'm 35 and worked in industry for a few years before joining).

If we're ever on exercise in the same fleet, let me know and we can throw some dice on shore.

Liberty's Edge

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I eagerly await the PFRPG so I can continue to adventure in the marvelous world of Golarion. That said, I intend to put in on the shelf next to my Earthdawn, D&D 1-3.5, Dragonlance, Torg, Star Wars, Gamma World, etc. as another great game to play. I've seen 4ed, and it looks interesting. Not the same as 3.5, but I see no reason to choose either/or. I'll play both as the desire suits.

Liberty's Edge

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I'm an officer in the Canadian forces (Navy), and in training here at NOTC, I have a group of all officers (total 6 of us) who play D&D almost-regularly. (i.e. weekly with minor schedule tweaks)

It does help that we're all gathered here together for training, and will be for the next year or so. Plus I've had others express interest, so on our side it doesn't look like there's any lack.

Liberty's Edge

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I looked over 4th edition, and was intrigued. I'll probably get it, and I found it felt like a different game from 3.X. Not necessarily better or worse, only different. I'll add it to: D&D red box, AD&D 1st, AD&D 2nd, D&D 3.0 & 3.5, Alternity, Star Wars (D6 & D20), Earthdawn, Torg, TMNT, Gamma World (original), Marvel Super Heroes and all the other assorted gaming products I've accumulated over the years. I keep them all, play them all (though less often for some, time is a precious commodity). Old games never die, and you will find my charred corpse at the entrance to my library before you reach my precious books.
All of them can be mined for ideas. That and I'm just a bibliophile.

Liberty's Edge

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This is the deal for me:
I buy these products for the background and 'stuff' for lack of a better word. I have all my AD&D, D&D 2nd, 3rd and 3.5. I use them all. Stats are nothing compared to good ideas. I've been playing long enough to be able to work the mechanical bits out.
Pathfinder #1 blew me away. Seriously, I've been gaming for a long time, and it knocked my socks off. I'm still not sure if I liked the adventure or the source material better, but keep it coming!
My group is 3.5 right now. Will we look at 4th ed? Sure. Will we buy and play? Probably. Will we also play campaigns in 3.5 that we have/will start? Yep. We've played multiple games/game systems for along time now. We tend to identify them by the campaign/DM's name, not the edition.
For Paizo, I suspect you will switch to 4.0 as soon as logical(schedules, production, SRD release, etc.). Until then, I hope you will continue to produce the Pathfinder to the same quality it is now. Based on Pathfinder I also added the GameMastery modules to my subscription, as I am joining the Canadian Forces (Navy) and expect to have no time to write material. Yours is the best I've seen so far. I'll keep using it, so long as you keep the quality, customer service and openness that I see right now as the best in the industry. 3.5, 3.75, 4.0, it's the creativity and the ideas that matter, not the mechanics.
Enough of my rambling. I'll stick with you, whichever edition.

Liberty's Edge

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Oooooh! Now this is what I'm lookin' for! Is it pure maps, or is there some additional info as well?

Liberty's Edge

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Hi Cosmo,
I received the confirmation about Dragon 358 and the poster, but for some reason the address is my brother's (I sent him Dragon for Christmas 2006), but I can't seem to change it in my profile. The order number is 799005, and it should ship to the Orangeville address in my profile.
Thanks,

Liberty's Edge

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As always, the cutting edge of service. Thanks Cosmo.

Liberty's Edge

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Yep, same here north of the border. The 49th parallell must have some sort of anti-poster sorcery going on! I also haven't received #358 (but was waiting, as in the past they've just been late). There may be something to the repackagers missing something.

Liberty's Edge

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The first one I had was a gift (Christmas), and I think it was #102. My subscription started at 115 and have all subsequent ones since. It will be missed.

Liberty's Edge

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Thanks again, the order is placed. Mmmmm, dragons.

Liberty's Edge

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Thanks again,
My list is short, only 6pcs (all D&D minis):
Giants of legend: bronze wyrmling
Archfiends: Large Silver Dragon
Dragoneye: Brass dragon (young)
Dragoneye: Blue wyrmling
Dragoneye: Large red dragon (young)
Dragoneye: small white dragon (very young)
If it's possible to check, I would be most grateful (and order them straightaway).
Best regards.

Liberty's Edge

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Thanks for the quick reply and good explanation Vic. I completely understand the logistics involved. My concern isn't about the bags themselves (couldn't care less if it's bagged or not), but rather the presence of the card, otherwise it's not much good to me. Mostly I'm just trying to hunt down the dragons from the older sets (there's six you have in stock I was looking at), and would only need the mini and card.

All the best!

Liberty's Edge

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Not certain if this is the right spot on the boards, but I have a question about the miniatures marked 'unbagged' in the D&D minis singles section. The disclaimer states that the mini may or may not have a card. As I use Paizo to fill in my collection (and satisfy my unfortunate addiction to dragons of all sorts), as well as for gaming purposes, is it possible to confirm the number of minis vs. number of cards, or is it luck of the draw (due to acquiring collections and such)? My preference would be to have the cards, and your selection of singles is the best I've seen (and backed by super customer service to boot!).

Best regards to the Paizo staff!