Iron Dragon

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100 posts. Alias of karlprosek.


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Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 104/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

I'm just going to go ahead and ask. GM, do you want us to go in the teleport circle? I can probably justify it IC but my gut as a player says not to do it. Basically, how do we get to the next part of the adventure?


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 104/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

Hope you continue to feel better, GM.

May I make a suggestion and just say we wrap up this quarry thing narratively? We're kind of floundering here.


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 104/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)
Rouqar Surtova wrote:
Locate Object doesn't have the required range. Scrying does, but it is a level 5 spell for a cleric. Level 4 for druid, witch or wizard. Does take a material component that would be difficult to get quickly though. (Mirror) or Pool of Water for divine focus.

Renia has a silvered mirror in one of his equipment kits if somebody on our team can use it.


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 104/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

Renia shakes his head. "That teleport gate will take us straight to Mr. Unlucky. I don't think we want to go straight into his summoning circle and get stuck there. At least we know it's probably not on the other side of the world. Within about 200 miles. Still a lot of ground to cover if we want to find him."

Oh wait. Does anybody have Locate Object? What if we send a cart through but whoever has the spell studies a chunk of silver or something on it then can Locate Object to lead us to where the silver went?

Renia shakes his head again. "I'm out of dimension doors for the day but I can help ferry people away from that... glob thing."

Religion, any idea what they're globbing into?: 1d20 + 6 ⇒ (12) + 6 = 18


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 104/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

Renia nods. "Yeah, seems like it." The huge insectoid heads over to the portal to check it out with Flouncy.

Not going to add much to Flouncy's checks but I'll go ahead and roll.

Kn:Arcana: 1d20 + 6 ⇒ (14) + 6 = 20
Kn:Planes: 1d20 + 6 ⇒ (15) + 6 = 21


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 104/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

I thought they were moving faster than we could follow so it seemed like the DM wanted them to escape. As a player I don't really care about them but I can see the PCs wanting to make sure these dangerous undead don't get away to harm more innocent folk. It just feels like it's been really hard to catch them if the goal is to wipe them out. Especially since they're just fodder to us; we could just wrap them up in a narrative scene and get moving.


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 104/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

Renia shrugs. "Orchen and I don't really do distance, Roquar. But we can wait til everybody's ready."


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 104/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

Renia's Fly spell should still be up; it's minute/level and we've been in combat this whole time, right?


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 104/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

Renia and Orchen attack the husk.

Rolls:
PA Claw 1+Magic Fang+Flank: 1d20 + 11 + 1 + 2 + 2 ⇒ (6) + 11 + 1 + 2 + 2 = 22
PA Dmg+MF+Acid: 1d6 + 10 + 1 + 1d6 ⇒ (1) + 10 + 1 + (4) = 16

PA Claw 2+Magic Fang+Flank: 1d20 + 11 + 1 + 2 + 2 ⇒ (12) + 11 + 1 + 2 + 2 = 28
PA Dmg+MF+Acid: 1d6 + 10 + 1 + 1d6 ⇒ (1) + 10 + 1 + (4) = 16

PA Claw 3+Magic Fang+Flank: 1d20 + 11 + 1 + 2 + 2 ⇒ (12) + 11 + 1 + 2 + 2 = 28
PA Dmg+MF+Acid: 1d6 + 10 + 1 + 1d6 ⇒ (1) + 10 + 1 + (5) = 17

PA Claw 4+Magic Fang+Flank: 1d20 + 11 + 1 + 2 + 2 ⇒ (18) + 11 + 1 + 2 + 2 = 34
PA Dmg+MF+Acid: 1d6 + 10 + 1 + 1d6 ⇒ (1) + 10 + 1 + (1) = 13

Dog Bite: 1d20 + 10 ⇒ (14) + 10 = 24
Bite dmg+Elec: 1d8 + 9 + 1d6 ⇒ (8) + 9 + (5) = 22

Dog Claw 1: 1d20 + 11 ⇒ (12) + 11 = 23
Dmg+Elec: 1d6 + 9 + 1d6 ⇒ (4) + 9 + (5) = 18

Dog Claw : 1d20 + 11 ⇒ (7) + 11 = 18
Dmg+Elec: 1d6 + 9 + 1d6 ⇒ (1) + 9 + (1) = 11


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 104/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

Renia nods. "We definitely shouldn't leave them."


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 104/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

Renia and Orchen join the others in destroying the mindless undead.


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 104/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

Do we have a lead to find Mr. Unlucky that doesn't involve going through a magic portal that ends who knows where?


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 104/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

Renia shrugs. "I guess you don't want visitors after all. We'll see you when we see you, then, Mr. Unlucky."


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 104/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

"No thanks! You're a lich, you won't even notice a couple of weeks. Just tell us where to come and we'll get there on our own. What's your name, by the way, just so we know who exactly we should be worrying about the whole time."


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 104/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

Could you recap the situation? It looks like the spellcasters are all gone. Are there any giant skeletons left? We came here following the trail of whatever escaped the fort, right?


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 104/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

If Renia's actions take 2 rounds is that rounds 9 and 10? If there are no visible opponents by round 11, Renia won't chase anybody down who's trying to escape.


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 104/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

Renia and Orchen soar over the battlefield to land flanking their next target.

Full attack routine:
PA Claw 1+Magic Fang+Flank: 1d20 + 11 + 1 + 2 + 2 [/dice: 1d6 + 1d1d6 + 10 + 1 + 1d6 ⇒ (2) + (4) + 10 + 1 + (6) = 23
PA Claw 2+Magic Fang+Flank: 1d20 + 11 + 1 + 2 + 2 [/dice: 1d6 + 1d1d6 + 10 + 1 + 1d6 ⇒ (5) + (6) + 10 + 1 + (2) = 24

PA Claw 3+Magic Fang+Flank: 1d20 + 11 + 1 + 2 + 2 [/dice: 1d6 + 1d1d6 + 10 + 1 + 1d6 ⇒ (1) + (5) + 10 + 1 + (2) = 19

PA Claw 4+Magic Fang+Flank: 1d20 + 11 + 1 + 2 + 2 [/dice: 1d6 + 1d1d6 + 10 + 1 + 1d6 ⇒ (6) + (2) + 10 + 1 + (5) = 24

Dog Bite: 1d20 + 10 [/dice: 1d6d6 + 1d8 + 9 + 1d6 ⇒ (1, 1, 4, 5) + (1) + 9 + (1) = 22

Dog Claw 1: 1d20 + 11 [/dice: 1d6 + 1d6 + 9 + 1d6 ⇒ (6) + (6) + 9 + (2) = 23

Dog Claw 2: 1d20 + 11[/dice: 1d6 + 1d6 + 9 + 1d6 ⇒ (5) + (4) + 9 + (2) = 20


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 104/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

Great, thanks!


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 104/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

Is the map current? What does the question mark over Green mean?

Renia and Orchen will Fly around shredding people but I'm not sure which bad guys are up or down.


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 104/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

Sorry, thought the "Renia releases a full attack upon the cultists, blood and gore rain from its body" meant you were botting him for round 7. If you're not botting him I think he can get to Green, south of Flouncy, with a Fly-charge in round 6 and full attack in round 7.

Charge attack rolls:
PA Claw+Magic Fang+Charge: 1d20 + 11 + 1 + 2 + 2 ⇒ (6) + 11 + 1 + 2 + 2 = 22
PA Dmg+MF+Acid: 1d6 + 10 + 1 + 1d6 ⇒ (2) + 10 + 1 + (1) = 14

Dog Bite+Charge: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22
Bite dmg+Elec: 1d8 + 9 ⇒ (8) + 9 = 17

Full attack rolls:
PA Claw 1+Magic Fang+Flank: 1d20 + 11 + 1 + 2 + 2 ⇒ (3) + 11 + 1 + 2 + 2 = 19
PA Dmg+MF+Acid: 1d6 + 10 + 1 + 1d6 ⇒ (2) + 10 + 1 + (3) = 16

PA Claw 2+Magic Fang+Flank: 1d20 + 11 + 1 + 2 + 2 ⇒ (17) + 11 + 1 + 2 + 2 = 33
PA Dmg+MF+Acid: 1d6 + 10 + 1 + 1d6 ⇒ (2) + 10 + 1 + (6) = 19

PA Claw 3+Magic Fang+Flank: 1d20 + 11 + 1 + 2 + 2 ⇒ (20) + 11 + 1 + 2 + 2 = 36
PA Dmg+MF+Acid: 1d6 + 10 + 1 + 1d6 ⇒ (1) + 10 + 1 + (1) = 13

PA Claw 4+Magic Fang+Flank: 1d20 + 11 + 1 + 2 + 2 ⇒ (6) + 11 + 1 + 2 + 2 = 22
PA Dmg+MF+Acid: 1d6 + 10 + 1 + 1d6 ⇒ (6) + 10 + 1 + (4) = 21

Dog Bite: 1d20 + 10 ⇒ (3) + 10 = 13
Bite dmg+Elec: 1d8 + 9 + 1d6 ⇒ (8) + 9 + (4) = 21

Dog Claw 1: 1d20 + 11 ⇒ (3) + 11 = 14
Dmg+Elec: 1d6 + 9 + 1d6 ⇒ (4) + 9 + (6) = 19

Dog Claw 2: 1d20 + 11 ⇒ (20) + 11 = 31
Dmg+Elec: 1d6 + 9 + 1d6 ⇒ (2) + 9 + (3) = 14


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 104/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

Renia and Orchen should only have been 3 rounds behind Reaper, I think? A roc moves 180 and Fly can have them moving 120.


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 104/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

Renia and Orchen fly after Reaper as fast as they can. Will get there 3 rounds after Flouncy's acidball.


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 104/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

Perception, DC 20: 1d20 + 10 ⇒ (10) + 10 = 20

"Let's try to destroy the rails, then we can focus on the robes." Renia and Orchen fly after Reaper, trying to figure out the situation on the ground.

One last question- is it multiple rail lines going into multiple teleport symbols or 1 rail line that goes into 1 teleport symbol?

Descending speed is doubled for Fly, so as long as we're going down the Fly-ers should be able to move 120. And we can't Run but we can Charge/double move for 240 (or 120 if we're not descending). So if Reaper's 160 movement is a double move we should be able to keep up (either go faster at 240 or just a little slower at 120).


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 104/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

OK, so there are 30 minecarts (how big are the carts? 10' long by 5' wide? 5x5?) controlled by 20 lashers (ignoring the skeletons since they can't see us) all lined up on 1 single rail line? Seems like destroying the rails in front of the carts would let us stop them from teleporting away. Alternatively/additionally, a nice fireball or lightning bolt would get a lot of them all at once. Is that correct, GM?

I'm not trying to figure out what's going on, just trying to figure out how we would approach this based on what we can see. The bad guys all scattered around is way different from them all in a line or clustered together.


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 104/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

How many robed overseers are there? When you say most of them are guiding the minecart wagons, does that mean they're close to each other or are the minecart wagons scattered around the quarry and are moving toward the symbol?


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 104/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

"Sounds good, just give me a second to fix up the suit." Renia runs his hands over the broken spots in the insectile armor, fusing the cracked carapace back together in less than half a minute.

4d10 + 20 ⇒ (8, 6, 5, 9) + 20 = 48 Cast Rejuvenate Eidolon (Lesser) x4


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 104/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

Renia nods. "Sure, but I don't want to be down there alone. No telling what those leader-types might be able to do to me. I can do a dimension door, too, so no need to take me with you with that."


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 104/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

Renia goes over to look down into the mine.

Is there any way to determine what they're doing?

Knowledge check: 1d20 ⇒ 6 Arcana/Dunegoneering/History are +6; those are the only ones I could guess might apply. edited to add: yeah probably not with that roll


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 104/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

Renia gathers up Orchen and spins to face the last two husks. "Come on, buddy, just a couple more." The pair rush one of them together (red).

Move to Red, attack.

PA Claw+Magic Fang+Haste: 1d20 + 11 + 1 + 2 + 2 ⇒ (13) + 11 + 1 + 2 + 2 = 29
PA Dmg+MF+Acid: 1d6 + 10 + 1 + 1d6 ⇒ (2) + 10 + 1 + (4) = 17

Dog Bite+Haste: 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15
Bite dmg+Elec: 1d8 + 9 + 1d6 ⇒ (3) + 9 + (2) = 14


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 104/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

Renia attacks the next closest one (black?) while Orchen rushes to get in position.

Rolls vs Black:
PA Claw 1+Magic Fang+Flank+Haste: 1d20 + 11 + 1 + 2 + 2 + 2 ⇒ (14) + 11 + 1 + 2 + 2 + 2 = 32
PA Dmg+MF+Acid: 1d6 + 10 + 1 + 1d6 ⇒ (5) + 10 + 1 + (3) = 19

PA Claw 2+Magic Fang+Flank: 1d20 + 11 + 1 + 2 + 2 + 2 ⇒ (20) + 11 + 1 + 2 + 2 + 2 = 38
PA Dmg+MF+Acid: 1d6 + 10 + 1 + 1d6 ⇒ (6) + 10 + 1 + (1) = 18

PA Claw 3+Magic Fang+Flank: 1d20 + 11 + 1 + 2 + 2 + 2 ⇒ (1) + 11 + 1 + 2 + 2 + 2 = 19
PA Dmg+MF+Acid: 1d6 + 10 + 1 + 1d6 ⇒ (1) + 10 + 1 + (1) = 13

PA Claw 4+Magic Fang+Flank: 1d20 + 11 + 1 + 2 + 2 + 2 ⇒ (15) + 11 + 1 + 2 + 2 + 2 = 33
PA Dmg+MF+Acid: 1d6 + 10 + 1 + 1d6 ⇒ (6) + 10 + 1 + (4) = 21

PA Haste Claw+Magic Fang+Flank+Haste: 1d20 + 11 + 1 + 2 + 2 + 2 ⇒ (5) + 11 + 1 + 2 + 2 + 2 = 23
PA Dmg+MF+Acid: 1d6 + 10 + 1 + 1d6 ⇒ (3) + 10 + 1 + (3) = 17

Dog Bite+Haste: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24
Bite dmg+Elec: 1d8 + 9 + 1d6 ⇒ (6) + 9 + (6) = 21

PA Claw 2 Crit Confirm?: 1d20 + 11 + 1 + 2 + 2 + 2 ⇒ (14) + 11 + 1 + 2 + 2 + 2 = 32
Crit Dmg: 1d6 + 10 + 1 ⇒ (1) + 10 + 1 = 12


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 104/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

Renia and Orchen shift to the next husk (yellow, I think).

Can we say they 5' stepped 1 square down in round 4 so now they can 5' step to full-attack yellow?

Rolls:
PA Claw 1+Magic Fang+Flank: 1d20 + 11 + 1 + 2 + 2 ⇒ (20) + 11 + 1 + 2 + 2 = 36
PA Dmg+MF+Acid: 1d6 + 10 + 1 + 1d6 ⇒ (3) + 10 + 1 + (5) = 19

PA Claw 2+Magic Fang+Flank: 1d20 + 11 + 1 + 2 + 2 ⇒ (18) + 11 + 1 + 2 + 2 = 34
PA Dmg+MF+Acid: 1d6 + 10 + 1 + 1d6 ⇒ (2) + 10 + 1 + (3) = 16

PA Claw 3+Magic Fang+Flank: 1d20 + 11 + 1 + 2 + 2 ⇒ (18) + 11 + 1 + 2 + 2 = 34
PA Dmg+MF+Acid: 1d6 + 10 + 1 + 1d6 ⇒ (5) + 10 + 1 + (2) = 18

PA Claw 4+Magic Fang+Flank: 1d20 + 11 + 1 + 2 + 2 ⇒ (6) + 11 + 1 + 2 + 2 = 22
PA Dmg+MF+Acid: 1d6 + 10 + 1 + 1d6 ⇒ (6) + 10 + 1 + (6) = 23

Dog Bite: 1d20 + 10 ⇒ (19) + 10 = 29
Bite dmg+Elec: 1d8 + 9 + 1d6 ⇒ (8) + 9 + (2) = 19

Dog Claw 1: 1d20 + 11 ⇒ (15) + 11 = 26
Dmg+Elec: 1d6 + 9 + 1d6 ⇒ (1) + 9 + (4) = 14

Dog Claw 2: 1d20 + 11 ⇒ (12) + 11 = 23
Dmg+Elec: 1d6 + 9 + 1d6 ⇒ (1) + 9 + (2) = 12

Crit Confirm PA Claw 1: 1d20 + 11 + 1 + 2 + 2 ⇒ (17) + 11 + 1 + 2 + 2 = 33
Crit dmg: 1d6 + 10 + 1 ⇒ (1) + 10 + 1 = 12


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 104/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

Renia and Orchen concentrate on their target (purple).

They see me rollin':
PA Claw 1+Magic Fang+Flank: 1d20 + 11 + 1 + 2 + 2 ⇒ (19) + 11 + 1 + 2 + 2 = 35
PA Dmg+MF+Acid: 1d6 + 10 + 1 + 1d6 ⇒ (6) + 10 + 1 + (5) = 22

PA Claw 2+Magic Fang+Flank: 1d20 + 11 + 1 + 2 + 2 ⇒ (10) + 11 + 1 + 2 + 2 = 26
PA Dmg+MF+Acid: 1d6 + 10 + 1 + 1d6 ⇒ (5) + 10 + 1 + (5) = 21

PA Claw 3+Magic Fang+Flank: 1d20 + 11 + 1 + 2 + 2 ⇒ (3) + 11 + 1 + 2 + 2 = 19
PA Dmg+MF+Acid: 1d6 + 10 + 1 + 1d6 ⇒ (1) + 10 + 1 + (6) = 18

PA Claw 4+Magic Fang+Flank: 1d20 + 11 + 1 + 2 + 2 ⇒ (1) + 11 + 1 + 2 + 2 = 17
PA Dmg+MF+Acid: 1d6 + 10 + 1 + 1d6 ⇒ (1) + 10 + 1 + (2) = 14

Dog Bite: 1d20 + 10 ⇒ (19) + 10 = 29
Bite dmg+Elec: 1d8 + 9 + 1d6 ⇒ (2) + 9 + (1) = 12

Dog Claw 1: 1d20 + 11 ⇒ (14) + 11 = 25
Dmg+Elec: 1d6 + 9 + 1d6 ⇒ (2) + 9 + (3) = 14

Dog Claw 2: 1d20 + 11 ⇒ (12) + 11 = 23
Dmg+Elec: 1d6 + 9 + 1d6 ⇒ (3) + 9 + (3) = 15


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 104/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

Is Huge husk down? If not, Renia/Orchen will keep attacking it. If so, go for the closest Large husk (purple, I think).

Renia and Orchen wheel to one side and flank the nearest big husk.

PA Claw+Magic Fang+Flank: 1d20 + 11 + 1 + 2 + 2 ⇒ (15) + 11 + 1 + 2 + 2 = 31
PA Dmg+MF+Acid: 1d6 + 10 + 1 + 1d6 ⇒ (6) + 10 + 1 + (5) = 22

Dog Bite+Flank: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31
Bite dmg+Elec: 1d8 + 9 ⇒ (6) + 9 = 15


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 104/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

I didn't realize we were in actual combat, sorry.

Renia and Orchen move to flank the big target with Beorn.


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 104/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

Renia and Orchen jump in to flank the big one with Beorn.

Buncha rolls:
PA Claw 1+Magic Fang+Flank: 1d20 + 11 + 1 + 2 + 2 ⇒ (7) + 11 + 1 + 2 + 2 = 23
PA Dmg+MF+Acid: 1d6 + 10 + 1 + 1d6 ⇒ (3) + 10 + 1 + (3) = 17

PA Claw 2+Magic Fang+Flank: 1d20 + 11 + 1 + 2 + 2 ⇒ (17) + 11 + 1 + 2 + 2 = 33
PA Dmg+MF+Acid: 1d6 + 10 + 1 + 1d6 ⇒ (4) + 10 + 1 + (3) = 18

PA Claw 3+Magic Fang+Flank: 1d20 + 11 + 1 + 2 + 2 ⇒ (2) + 11 + 1 + 2 + 2 = 18
PA Dmg+MF+Acid: 1d6 + 10 + 1 + 1d6 ⇒ (2) + 10 + 1 + (5) = 18

PA Claw 4+Magic Fang+Flank: 1d20 + 11 + 1 + 2 + 2 ⇒ (5) + 11 + 1 + 2 + 2 = 21
PA Dmg+MF+Acid: 1d6 + 10 + 1 + 1d6 ⇒ (4) + 10 + 1 + (1) = 16

PA Claw Haste+Magic Fang+Flank: 1d20 + 11 + 1 + 2 + 2 ⇒ (11) + 11 + 1 + 2 + 2 = 27
PA Dmg+MF+Acid: 1d6 + 10 + 1 + 1d6 ⇒ (3) + 10 + 1 + (4) = 18

Dog Bite: 1d20 + 10 ⇒ (17) + 10 = 27
Bite dmg+Elec: 1d8 + 9 + 1d6 ⇒ (5) + 9 + (5) = 19

Dog Claw 1: 1d20 + 11 ⇒ (15) + 11 = 26
Dmg+Elec: 1d6 + 9 + 1d6 ⇒ (5) + 9 + (1) = 15

Dog Claw 2: 1d20 + 11 ⇒ (15) + 11 = 26
Dmg+Elec: 1d6 + 9 + 1d6 ⇒ (4) + 9 + (3) = 16


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 104/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

Renia nods at Beorn. "Definitely the biggest threat, yeah. Let's start with him then chop those other ones apart."


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 104/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

Renia looks down at the many black robed beings then back at the giants. "Why don't we take a breath and kill the giants before we attack all those guys down there, if they can inhabit those huge ones?"

How many is "many"? Like 8 or like 80? I just want to slow down a second; we're jumping this really fast.


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 104/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

Renia and Orchen make a beeline for the giant. "We'll go say hi. We love it up close," says the bug-carapaced elf.


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 104/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

Renia and Orchen are keeping watch in the direction of the undead, waiting for the group to ready themselves for the battle ahead.

Nothing really to add, just showing that I'm here.


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 104/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

Renia nods. "I'm only worried about those giants. The little ones are barely an issue."


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 104/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

Renia nods at Rouqar. "If you fly them how will they get their wagons home?"


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 104/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

Renia shrugs. "If we clear out the infestation first we might not need to shepherd them all the way home."

Is the thing Flouncy and Beorn killed the thing whose tracks we were following? Or do we still need to track that down?


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 104/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

Renia continues following his dog through the night.


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 104/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

Renia puts his game face on and follows his big buddy.


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 104/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

Renia nods at Beorn. "I could drag it around but it would take a while to get anywhere. I guess we'll deal with it later. Lets go find this guy."

Orchen Survival w Scent bonus: 1d20 + 10 ⇒ (17) + 10 = 27

DM's post implies there's some kind of secret Flouncy could find to shrink the thing down. Maybe we could do that when we come back from tracking this guy down?


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 104/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

Renia points at the tracks. "Well we missed somebody." He nods at Beorn. "We should probably take this thing out of here and put it where these necromancers can't just come in and mess with it."

I assume 'the trail goes cold' means there's no point in rolling Survival to track?

Does anybody have a Bag of Holding or Portable Hole? Renia has a Handy Haversack but I don't know if it's wide enough to stuff the cauldron inside.


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 104/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

Renia said the command words to make the cauldron turn off, right?

"I thought we turned that thing off," he says about the bubbling cauldron.

Kn:Local: 1d20 + 10 ⇒ (17) + 10 = 27

He looks down at the dead elf to confirm that it is indeed an elf.


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 104/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

Renia shrugs. "We killed a few of them, including what seemed like a leader and a demon. What did he look like?|


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 104/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

Eve said we should close the gate and clear the interior of undead, then we cleared the interior of undead so I assume we also closed the gate.

Renia nods. "Closed but we can probably secure it better. I'll go with you."


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 104/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

Ref, DC 17: 1d20 + 7 ⇒ (15) + 7 = 22

Renia laughs awkwardly. "Whoops!" The insectoid warrior rubs at the singed spot on the arm of his black carapace where the lightning grazed him. "Sorry about that!"

Detect Magic/Spellcraft on rune: 1d20 + 17 ⇒ (20) + 17 = 37

He points at the rune. "Magic rune on the back wall."

I mean... Flouncy has posted twice since DM asked what we were doing and didn't say anything about checking for traps. That's why Renia asked (also he wouldn't have opened the door before Flouncy responded to his question, but that's water under the bridge now).

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