Kenku

Reckless's page

Goblin Squad Member. RPG Superstar 6 Season Marathon Voter, 7 Season Dedicated Voter. Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber. *** Pathfinder Society GM. Starfinder Society GM. 4,251 posts (6,540 including aliases). 3 reviews. 2 lists. No wishlists. 12 Organized Play characters. 51 aliases.


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Liberty's Edge

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Male Human Commoner 2

@Wolf, @Zaidel, @Jean

Sorry I haven't posted in a very long time.

Been a combination of things, including kicking off the new career as a ProGM, dealing with my in-laws after my MIL passed, and the general stuff that happens on a farm in the spring and summer keeping my focus elsewhere.

I'll try my best to get myself back up to speed and post soon.

Liberty's Edge

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Well, Smurf.

Ran into Gary ringing people out at Gen Con numerous times and have had a few interactions through the years. Always the friendly pinnacle of customer first, as all these attestations say.

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For transparency, I do have a few people already on my Discord channel who have also expressed an interest.

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Looking for some play-by-post superhero action? Why not play some Mutants and Masterminds on Reckless's Gaming Den Discord Channel?

This is a (free) Reckless play-by-post playthrough of an alternate world New Mutants campaign.

It's 1982 and the X-Men are dead. Lost to the Brood in the cold, dark depths of space.

But the dream lives on. And new mutants manifest their powers every day. The need for the Xavier Institute of Higher Learning has never been clearer.

As a student of the institute, you'll face a world that hates and fears you just for being different while you try to save it.

Mutants and Masterminds! New Mutant Style.

Expect......
Teen drama
️ Mutant battles with X-Men style foes
Traumatic events and their fallout
Dealing with prejudice against mutants
An alien invasion from within?????!

Setting Notes
This is a version of the Marvel Universe where the X-Men died in their initial battle with the Brood, with only one surviving member who managed to avenge them. The team is a group of new mutant students at the Xavier Institute (custom created during by you) who were recruited by Professor X. He has declared the school will be a place of learning, not combat training, unwilling to "repeat the mistakes of the past".

Fate may have other plans. The professor's motives are not entirely his own, and the horrid consequences will shape the destinies of these teens forever.

Essentials include....
Emphasis on character development and making this campaign truly yours.
Time management keeping things moving forward at an enjoyable pace.
Dramatic Personae who will have you bringing your own characters' emotions to life.
Support for new players, everyone is welcome and learn together.

You must be able to join my Discord channel for gameplay, and may submit characters either here or there as you see fit. (I will PM invitations to my Discord Channel to those who request it.)

Start working on your character concept and post it here or on the Discord.

Character concepts should include a few paragraphs of background, a power summary, your level of experience with the New Mutants/X-Men and with Mutants and Masterminds, and anything else you want to say to help me decide who should be in the group. Players are welcome and encouraged to collaborate, help each other out, etc.

Based on interest levels, recruiting should take a few weeks.

Actual character creation/finalization/tweaking will take place following the recruiting phase.

For sake of people who build as part of their conceptualization, Power Level will be 8 with a maximum non-enhanced stat of 4, and 18 power points per PL instead of 15. Since these are teens, maximum skill bonus is +6 without mutant power enhancement and +12 with enhancements.

Power Ranks are capped at 10 with the following exceptions: Immunity, Impervious Defense (capped at 16), and Senses; the normal power trade-off rules apply. No one should build a character with Immunity to Will or Mental Effects, although Impervious Will Defense is fine.

Some Questions to answer in your background:

How old is your character (age range 13-17 is typical)?

How did your mutant powers manifest? What do the powers look like when they are used?

Does your family know about your powers? How did they react to finding out you're a mutant, or your powers specifically?

How does your character feel about being a mutant?

When contacted by the Xavier Institute about recruitment, how did your character react?

Who was your character before they gained mutant powers and how has developing their mutant abilities altered that, if at all?

What is your character's greatest fear? What is it they hope for?

Liberty's Edge

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Male Human Commoner 2

Rough night at home, moving forward now.

Liberty's Edge

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Male Human Commoner 2

That would be correct. Still, very, very, dead atomie. You might even say it was atomiezed. I'll show myself out.

Liberty's Edge

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gyrfalcon wrote:


Reckless, can you say a bit more about how you understand orc culture (in Taldor, since that's where we start, or in general)? How they're seen in Haldren? I know that Paizo is working to eliminate the notion of "evil races", and that they aim to make orcs a standard ancestry in the Remaster...but I'd love to know a bit more about how you picture orc culture, and how it's seen/integrated into the cultures around them, to help me in dreaming up the right backstory.

In general, I tend to picture orcs as fantasy Next Gen Klingons- valuing strength and honor, loud, boisterous, and full of life. They view political maneuverings as a form of cowardice. This puts them a bit on the outside in Taldor, where politicking is a bit of a way of life. However, their usefulness for the crusades and general efficiency at soldiering have made them much more accepted in Taldor's militaristic enclaves.

For Haldren in particular, being so close to the border of Qadira means having a competent militia near enough that orcs and half orcs would be a fairly common sight, commanding the respect any military officer would receive from civilians. Heldren isn't particularly political or militaristic, but it does have an armory specifically for arming and sheltering its people in case of a Qadiran invasion.

Liberty's Edge

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There was some interest posted to the other thread looking for GMs and Players for Reign of Winter, and most of it indicated a preference for pbp vs. VTT, which read as the original intent of that post.

So as not to hijack that post, I am posting this recruitment instead.

❄️ 1) This is a PBP here on the Paizo Boards

❄️ 2) There is an expectation of at least once a weekday post rate, with once a weekend also encouraged.

❄️ 3) This will be for Second Edition (soon remastered) Pathfinder, not first.

❄️ 4) In addition to converting the module's key encounters and set pieces to 2E, I will be editing it for play by post format, meaning I will be eliminating and/or summarizing some of the "padding" encounters designed to merely get you enough XP to be appropriate level. We will instead be using milestone leveling and keeping the story beats with a pace designed to keep this from taking four or more years to complete.

❄️ 5) This adventure features depictions of witches as evil, child endangerment, kidnapping, freezing dangers, real world politics (albeit Russian and a few centuries old), guns, and a number of scenes that require subterfuge to survive. Some of this can be edited out, I fully intend to run lines and veils with those finally selected and I am already planning on editing the material to some degree. Some of it is intrinsic to the plot, so if I mentioned anything you have a strong objection to having in the game, please PM me with your concerns and I will see how best to proceed regarding submission.

❄️ 6) I run some pro/paid VTT games, and will not be available during the times those games are going on. Should this game kick off, I will include updated times in the campaign thread.

❄️ ❄️ ❄️ ❄️ ❄️ ❄️

The sleepy southern town of Heldrin boasts a community barely toppling 150 souls, mostly humans, halflings, half-elves, elves, and gnomes. You know your neighbors and they know you. You've dwelt here long enough to feel at home.

So when snowflakes start falling one summer day, you know something is wrong. Something unnatural. The beginning of something.... chilling.

❄️ ❄️ ❄️ ❄️ ❄️ ❄️
The original Reign of Winter Path was made for Pathfinder 1st edition and took the characters on a journey northward and beyond to face a variety of dangers featuring a plot to throw the whole of Golarion into the icy depths of winter.

I've updated the adventure path to second edition, enhanced and expanded the story line, created new wintery opponents, and added even more chilling details to the witch queen behind the threat, and, of course, Baba Yaga.

This adventure path starts in a southern town, but moves beyond to the frozen north and even on to other planets- including a pocket dimension on Earth- so strap in and get ready to fly the original tardis, Baba Yaga's Hut, and stop the Reign of Winter from overtaking Golarion.

❄️ ❄️ ❄️ ❄️ ❄️ ❄️

This Adventure Path will take PCs from level 1-20
We will use the ancestry paragon and gradual ability boosts options.

Liberty's Edge

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Male Human Commoner 2
Warchief Bloodscream wrote:

Bloodscream grins at the mention of what guards the Mantle. "Ah, there are Kaiju guardians, this is why I was summoned. What do we know of the forces arrayed against us? How many Kaiju guard this isle? Is there an actual army present as well? What are these 'remnant machines' you spoke of?"

"THE REMNANT MACHINES ARE ADVANCED ARTIFICIALLY-INTELLIGENT MOBILE WEAPONRY PLATFORMS. THEY ARE CAPABLE OF DOING HARM GREAT ENOUGH TO KEEP THE KAIJU AT BAY. AS TO THE REST, WE DO NOT CONCERN OURSELVES WITH SUCH TRIVIALITIES. IT IS WITHIN YOUR CAPABILITIES TO FIND THE ANSWERS TO THESE QUESTIONS BEFORE YOU DECIDE YOUR APPROACH."

Since this is a brand new Realm to you, you wouldn't know these details, but gathering information once on world by various means is usually part of the tasks Arinolis assigns. Sometimes this means ripping out spleens until you find the spleen attached to the brain that has the information you need, sometimes subtler methods are employed.

Liberty's Edge

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I hope beyond hope they've either changed attack cantrips/spells to all have a miss effect or be 1 action, otherwise they'll just outright suck even harder than they already do.

Liberty's Edge

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Male Human Commoner 2

It's really not where I thought we would be in 6 months.

The engagement from both sides of "the GM screen" has been much less than I pictured.

While you are still all "here", which is good, I don't think people have really found their pace and the Star Fleet structure is making it difficult with a play by post to keep everyone busy and engaged while running the scenes that push the plot forward. In a "live" game, the scenes could have already gone through in minutes instead of weeks/months and we'd be moving forward with significantly better pacing.

I don't think I quite know how or have the ability to run this game as a play by post while keeping everyone engaged and active.

Liberty's Edge

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Male Human Commoner 2

"Indeed, Captain Komin, it is a tactic unheard of in civilized worlds. My crew is grateful for your timely rescue, without which our defenseless ship was at the mercy of something utterly without that quality." the Orion Commander in sickbay responds to the Captain's thoughts on the matter.

Liberty's Edge

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Male Human Commoner 2

"Ah, yes the Klingons. For all your speeches about honor, your leaders' greed is no less than that of a Ferengi, making it quite easy to bribe ones way past any real consequences." he smirks at Worghrun and Vrek. "Well, at least when the Federation defeated you in war, they were willing to keep you around as Targs to bark and growl at the neighbors."

The rest of the Orion crew assembled in the cargo hold back away, almost instinctively, or perhaps unwilling to get blood on their clothes.

Liberty's Edge

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Male Human Commoner 2

Let's kick this off, shall we?


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Speed 90ft Image female sublime drow noble scaled fist monk/sorcerer gestalt 7 FormalAC 36, T 35, FF 27; HP 180; F +24, R +27, W +24; Fast Healing 11, Resist Negative 10 Cold 10, Electricity 10; Immune magic aging, disease, positive energy damage

Wow! I can feel this hug. All right, you perv, calm down. Just a hug between friends.

"Good to see you too. If we're going to actually be in this new world, it will be good to have real friends. The NPCs are so weird."

She looks over at Desseer, leaning in and stage whispering so he too can hear it "I hope he doesn't think being in charge of the guild in Yggdrasil makes him the boss of us here."


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Insight + Science, Sensors 2d20 ⇒ (1, 3) = 4

"Sir, the ship's destruction has caused a massive surge in the magnetic activity within the geomagnetic storm front. I would suggest furthering our distance." the Lt. says calmly to Worghrun. "I estimate we have two minutes to get out of range."

Banked 2 momentum.

Liberty's Edge

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Male Human Commoner 2

She's coming home today, and we should be setting up Hospice today as well.

Liberty's Edge

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Male Human Commoner 2

My mother in law is hospitalized and we are working on setting up hospice and setting things up at her home so I can be her health aide/companion. I may be posting spottily.

Please take this time to finish up any adjustments and changes to your characters, complete purchases, etc. and get your profiles completed.

Liberty's Edge

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Ok, folks, I am going to go with the following selections for characters. I thank everyone who submitted.

Evalynda Mirsdottr
Princess Caravelle
QUIN-TESS-ENCE
Sharletta
Warchief Bloodscream

I will be getting a discussion post started tomorrow with some things we need to do before starting. Meanwhile, if you've got time and got things you need to be more finished.... good times ahead.

Liberty's Edge

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[Insert Obligatory Hazzah]

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Apologies for the delay. I've got some stuff going on at home now and probably can't post over the weekend.

I'll try to catch up on Monday with announcing participants

Liberty's Edge

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Male Human Commoner 2

I've got some stuff going on at home now and will be a bit spotty in posting, probably can't post over the weekend.

I'll try to catch up on Monday.

Liberty's Edge

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andreww wrote:

I had a question about the epic sorcerer ability Arcane Conversion. One of the options is:

Quote:
Apply one metamagic feat with a maximum level adjustment equal to 1/2 the spell level of the converted slot (rounded down)

As written, this doesn't have to be a metamagic feat you know or even one that you qualify for. Is that right?

It definitely looks that way, and since it's a limited-use ability, I'm ok with it.

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Happy Father's Day, all. I'm off to a wedding.

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Monkeygod wrote:

I really like the concept of an infernal vampiric knight, but there's no epic magic item that grants the vampire template. Lich and graveknight, yes, but no vampire.

Would it be okay if my custom race was sort of a mashup of both the Nephilim and the Moroi(the vampire race also from Rite Publishing), and take Fiendish Exemplar and Blood Noble(the Moroi paragon class) as my two classes?

Again, if you don't have access to In the Company of Vampires, I can provide all the relevant info.

I'm ok with you doing this, 30 RP goes a long way towards this kind of mash-up.

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Monkeygod wrote:

Aside from the above 'hunt down the artifacts to use against the BBEG' what sort of elements will be present in this game?

Will there be ample opportunities for heavy RP? Is it mostly just a hack n slash/dungeon crawl?

It sorta sounds like there might be use of various downtime/long term activities (based on your above comment about PCs collecting followers in a Realm, given enough time).

Tell me all about the non character creation elements of the game!!

Right, so, discovering the locations of the artifacts within a Realm will provide role-play opportunities, and there will be downtime as needed for people.

The collection of the artifacts is on a deific time scale--> perhaps decades or even centuries, although imminent threats from the Harbingers of the Empty Flame attempting to summon Sporaxus to a Realm or other dastardly activities might occasionally speed up this timetable. The point is to be able to play the characters and take advantage of the Epicness.

The artifact collection itself will be more dungeon-crawly/epic battle-y.

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Welcome to the ‘Verse. Arinolus, your creator-god has a need of your service. There are artifacts which must be gathered so that Arinolus may defeat his nemesis Sporaxus. These artifacts have been spread throughout the Realms of the ‘Verse. You must travel to these Realms, discover the location of the artifacts, and secure them from their guardians.

This is a campaign for 2-5 people willing to put the effort into creating and running some Epic beings.

Character Creation

All Stats start at 18. Borrowing slightly from 2E, four different Attribute Scores are boosted by 1 every 4 levels, for a total of seven sets of boosts, in place of any other Attribute progression systems. No ability may be raised higher than 50 by any means.

You must create a 30 RP custom monstrous race using the Advanced Race Guide.

Characters will be Gestalt level 30. If you wish to multiclass on either side of the Gestalt, you must take at least 10 levels in each class you have. Archetypes follow normal rules.

Because we will be using Jesse’s Epic Pathfinder Rules, these are the class options able to be used without additional work: Alchemist, Barbarian, Bard, Cavalier, Cleric, Druid, Fighter, Gunslinger, Inquisitor, Magus, Monk, Oracle, Paladin, Ranger, Rogue, Sorcerer, Summoner, Witch, Wizard. If you want to play something else, you’ll need to develop the class’s Epic structure and submit it along with the character. That said, I will allow other pathfinder and third party classes if you’re willing to put in that work for them.

We will use elephant in the room feat system.

We will use Background Skills. Additionally, the minimum Skill per level for all classes is raised to 6 + Int modifier. Classes that already have 6/level or higher add +3 skill points/level.

Characters get one feat per level instead of the usual progression, for a total of 30 (regular) feats plus bonus feats from races/classes/etc.

After 20th level, characters get 1 Epic feat per level, for a total of 10 Epic Feats.

Templates? No, although the specific epic magic items in Jesse’s guide that provide templates are allowed to be purchased and used to gain one template that way.

Starting Wealth: 8.5 Million gold

Characters are Mythic Tier 1 with two bonus Mythic Path Abilities: Interversal Traveller and Opponent Reading. Progression in the campaign will be handled through additional Mythic Tiers, not levels. Mythic Tiers will come with 1 Mythic Feat and one Mythic Path Ability each sprinkled with some bonus Mythic Path Abilities.

This campaign will be goal-focused on collecting the artifact-components needed to destroy a rival god by travelling to different Realms within a Multiverse—these realms are only traversable via Interversal Portals, magic alone simply cannot travel from Realm to Realm, although it can be used to travel the different dimensions and worlds within a given Realm.

Interversal Traveller:

You are able to detect the location of Interversal Portals within a given Realm. Portals are fully blocked from any form of scrying or planar travel/teleportation in or out to a range of fifty miles. They allow travel from one Realm to another specifically connected point in another Realm.

Opponent Reading:

By a mere glance, you are able to tell the capabilities of all creatures you come across. This takes the form of stat blocks being presented at the beginning of encounters. This will allow you to give full descriptions of what happens when you attack, etc. Players will roll necessary saving throws, etc. of creatures they target to speed up gameplay and facilitate descriptive processes.

Liberty's Edge

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Male Human Commoner 2

The ship increases it's warp factor and arrives in the area of the distress Orion ship within a few minutes.

As suspected, there is an area of geomagnetic storms caused by a highly charged, dense, ferrous asteroid field close a nearby k class red dwarf star. These storms would react poorly with shields, draining them quickly.

The Orion ship appears badly damaged, its hull scorched with torpedo blasts and phaser burns.

A debris field, remnants of another vessel perhaps, hangs in relative space to the Orion vessel.


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"Orions!" scoffs the Colonel. "To use a Human expression I heard once on Earth, it would appear that the Orions are as pervasive in the Shackleton Expanse as water is on concrete: they find every crack they can and sink their way in."

"The Orions have long frustrated the Empire with their dual ability to provide worthy and much-needed trade while also being honorless dogs and striking when our attention turns elsewhere. We have lost three freighters and one bird-of-prey near the Expanse so far under mysterious circumstances stemming from attacks by pirates, and the Orions claim ignorance about these attacks."

"The Orion Trade Union has successfully labored to keep their trade franchises open throughout the quadrant despite the misgivings of the Klingon High Council. Their ships bring essential goods to Narendra Station such as quadrotriticale and antimatter to the trade outposts established here."

"Although I would enjoy nothing more than stopping every Orion vessel and having my warriors complete a thorough search of their holds, doing so is time consuming and they have managed to get the Federation, the Ferengi, the Tholians, and more to their side over their 'right to engage in free and unrestricted trade.' I personally have overseen the seizure of an Orion ship that came to the Expanse, deposited its cargo, and then engaged in piracy before trying to return home."

"When it comes to navigating the Expanse, we believe the Orions may have detailed maps of the electromagnetic and gravimetric disturbances that make travel through the Expanse so hazardous. When it comes to avoiding these phenomena, the pirates seem to not only know where they are located, but the best stellar coordinates to lie in wait for a passing ship before striking. It appears their preferred tactic is to use ships equipped with tractor beam-based rams to force a vessel into these eddies to damage it and then strike before the ship can bring its systems back online. It is a tactic as clever as it is gutless, as they allow for the natural forces of the universe to do the bulk of the fighting for them."

"In addition to the Orion pirates, we also have to deal with the Orion Syndicate. The Syndicate is like a tribble infestation: once you think you’ve eliminated them at their source, they always somehow return. The Orion Syndicate here does what the Syndicate does elsewhere, which is to say they have a keen way of blending professional, legitimate business dealings with their criminal enterprises. The fact that they can offer cold, hard latinum to those who need it means that anyone at any time can come under their thumb."

"There is one incident in particular that shows how resourceful the Syndicate is. One of my operatives on Narendra posing as a Klingon food peddler observed a Bolian pottery merchant on the Galleria repeatedly getting into arguments with passing Orions over the quality of the pottery. The Orions would return the pottery they purchased, claiming they were poorly-replicated forgeries and then the Bolian would return their credits. Although it appeared the Bolian was always accepting returns from the Orions, he was wealthy enough to purchase his own private ship."

"After 'intercepting' one of these pots we learned that the Bolian was encrypting the deployment of Federation and Klingon vessels into the pottery itself! The returned pottery contained the Bolian’s cut of the goods stolen from other vessels. The General demanded the Bolian be returned to the Empire to stand trial, but he employed his rights as a Federation citizen and was sent back to Bolarus IX for trial. It appears the Bolian died in his sleep not long after leaving the station, which leaves us once again without a key witness into the Syndicate’s dealings."

Translated from Klingon.

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Male Human Commoner 2

rolls:

Toughness vs DC 21 1d20 + 4 ⇒ (1) + 4 = 5 How unfortunate for him.

OMAX charges forward, unleashing her claws and slicing as she moves past him. She turns to see his head rolling after her, body falling and spraying blood.

Elsewhere, Sentry hears four screams followed by four bodies hitting various floors. The others' heartbeats continue, but are shallower.

He knocks his way through several doors/walls, but hears the two heartbeats below suddenly disappear.

Nightwing quickly finds the other four members of the collective previously known as Quintuple Lad unconscious at various places in the building.

End combat

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Male Human Commoner 2

They say a picture is worth a thousand words, so....

Here is Fletch, our bottle baby from last year and brand new momma to two stinking cute kids. Unfortunately, she rejected Quiver, but that just means I get to be a goat daddy again.

We named her Fletch because of the arrow on her back, and the baby is name Quiver because she is Fletch's child and has a rectangle on her back in the same spot.

Perhaps the first recorded event of a quiver being drawn from an arrow :P

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Male Human Commoner 2

"Ah, yes, the Orions...." she takes a sip of a hot beverage.

"Officially, the Orion Trade Union supplies many needs within the Expanse, running supply routes through a number of systems, as well as some Federation and Klingon Outposts. They seem to have a knack for knowing what is needed most and supplying it at only slightly above-average costs."

She draws another draught, switching over to a more secure channel.
"Unofficially, of course, we are highly suspicious of several reported acts of piracy, and, naturally, any indication of criminal activity from the Orion Syndicate or independent criminal operatives."

" We've been investigating theories that they are working either with the Cardasians or Romulans, maybe even both. If you want the most complete details of their activities to date, you should contact Colonel Ch’rill of Klingon Intelligence. He has been the lead officer on joint operations exploring the Orion activity in the Expanse."

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Pathfinder remastered will feature extra CGI and inserted scene with Jabba the Hutt and Greedo shooting first.

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Male Human Commoner 2

The Atocha alters course and the science officer makes an attempt to scan both the signal and the ship.

Can I get an Insight+Science from JT please?

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Male Human Commoner 2

Welcome back JT

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One thing about living in Santa Carla I never could stomach. All the damn vampires.-- Grampa

Interest check/recruitment for a high power martial-focused game of Pathfinder 2E set in an old west world where vampires have taken over the world and the people are merely cattle for them to feed on. Against this bleak landscape, the PCs have been imbued with superhuman powers, armor, and weapons by the dying wish of the world's last god. Will it be enough to fight back against the hordes of vampires coming to feast on their blood? Will they be able to win back the night and destroy the Progenitor, the Vampire Queen Isildae?

Level 13 Characters

GMG optional rules used: Dual Class*, Free Archetype (no Multiclass Dedications used as part of the free Archetype- you can substitute them for regular class feats though), Automatic Bonus Progression (plus 500 gp worth of consumables/non-magical gear, 2 weapons with up to two runes of level 11 or lower each, one and armor with up to two runes of level 11 or lower), Ancestry Paragon**, Proficiency Without Level

*Class Limitations: Alchemist, Barbarian, Champion, Fighter, Gunslinger, Inventor, Investigator, Monk, Ranger, Rogue, Swashbuckler, Thaumaturge; any other classes may only have the features gained through multiclass dedications and feats being substituted for class feats.

** Human Ancestry Only; your Heritage must be one of the following: Aasimar, Aphorite, Changeling, Dhampir, Duskwalker, Ganzi, Ifrit, Oread, Suli, Sylph, Tiefling, Undine

Recommended resources: Pathbuilder 2E, Dusk Veil Modern Firearms --> No access to machine pistols/guns

Gameplay will last probably four to six months and take the characters to level 17.

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Male Human Commoner 2

The captain, engineer, and operations manager of the Atocha begin working on the captain's side-project as the ship continues its journey.

....

A few days later, Commander Worghrun is has the command, when JT turns to him, saying. "Sir, I am picking up a distress signal. The signal is Orion."

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magnuskn wrote:

Oh, that's Xanderghul on the GM cover. I wonder if that means he might be coming back... he kinda got screwed over in Return of the Runelords, IMO. :p

James Jacobs wrote:
For those also wondering, yes, that's Runelord Xanderghul on the mirage dragon for the GM Core. We've put a runelord and their dragon buddy on the previous two GM books, after all.
Dang, ninja'ed by James himself.

He absolutely decimated my players' characters.

So much so that I had to pull timey-wimey shenanigans to put a different version of the team together to take on the rest of the AP, with the option for the players to play their original characters once they

Spoiler:
fixed the timeline variations caused by you know who.

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keftiu wrote:
thaX wrote:
keftiu wrote:
Ability Scores are out. Modifiers only.

That would suck. It was bad enough that HeroLab OnLine has still not had the ability scores be featured instead of the ability mods with teeny tiny list of the actual scores to the side.

Why would they copy Mutants and Masterminds?

It’s not a “would” anything - this change is in, presumably because Ability Scores that were entirely vestigial was silly. If an 18 Strength only matters because it gives you a +4, it should probably just be a +4 Strength, no confusing 18 needed.

Except at level 5-9 when it was a 19, and still a +4 and then at 15-19 when it was a 21 +5.

Do I now get to have it at a +8 at level 20? If not, how will boosts work? Am I going to have to keep track of some "vestigial" half-bonus?

EDIT: That would be silly to me, when Stat-10 divided by 2 rounded down is pretty easy math. Also, it screws with the "roll your stats" option some people like.

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Just a quick note to say JT has not responded to a PM, so we'll have to assume they've dropped out.

The character will remain in place as an NPC.

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Huh. This can't be a draft, it has the words "Draft Only Feedback Requested" written across it and was submitted for feedback before people were asked to commit to it.

If WoTC taught me anything, it taught me this isn't how drafts work.

/Snark

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"Look, I'd rather party with you ladies than throw down with you, but I'm not the one calling the shots. But you're right, we are angry." The metal man pauses, as if listening to someone. "And let us or not, we're getting those crystals."

"Hell, buddy," Lightning lass says "Following the law is bad for mutants too. Let's face it, we live in a society where your genes mark your lot in life. Sooner you realize that, the quicker you'll get out of our way."

From above Omax, Cosmic Girl clears her throat "Her bones are made of metal. I call the frumpy one if they make a move."

[CEREBROTHER ONLINE▸ CAUTION ELECTROMAGNETIC FIELD INCREASING]

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With a flash, the starfield blurs and the Atocha begins its journey towards the Avoila System.

The crew is a able to start settling in to their new duties and begin the journey of coming to know each other.

After a day at warp seven, you reach the edge of the Shackleton Expanse proper, and can immediately feel the draining gravimetric waves wash over the ship.

Vrek can make a Control + Conn check. Your Gravity Use focus applies to the task, so any roll of 4 or less generates two successes.

Either Sunshine (Reason + Engineering, Warp Engines Focus applies) or JT (Insight + Science, Astrophysics Focus applies) can assist. Only one person may assist, and when you assist, you roll one die.

The difficulty (number of successes) we're looking for is One, and the complication range is 2, meaning any die of 19-20 results in a complication.

Shortly thereafter, you enter the Endurance Divide and the ship needs to make a Engines + Conn (14) roll with a difficulty 4 (because of the ship's Improved Power Systems and Improved Warp Drive, the Difficulty is) 3. Any momentum gained by Vrek and his assistor may be need to be used on this roll to get the extra dice needed. The ship's Power will be reduced by the amount, if any of successes the ship fails to get. Captain Komin will roll this check and make decisions regarding momentum spends or any Resolve used.

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All duty stations report their readiness to the bridge. The Atocha has been given clearance to depart Narendra Station.

Flashback Conclusion, Captain Komin and Admiral Herbert:

"Your first assignment will be to the Avoila System. Long range sensors have detected an unique phenomena, a double class M planet we have designated Avoila 2A-B. These planets are orbiting each other within the same solar orbit. Just one of the many wonders the Expanse has to offer. From there, you'll continue to scan the sector for other interesting phenomena to study. We'll expect regular updates, but you should have a pretty free hand. Let's get back to discovering, shall we?" she says, smile breaking her otherwise controlled face.

The Captain is given the coordinates, some 11 days journey at the Expanse's recommended Warp 5 cruising speed, or 5 days at the recommended maximum Warp 7. You could make it there in a day at Warp 9, but even on the edge of the Expanse, the Washboard is enough to cause extensive drain on the warp core.

The Washboard; Information everyone should know:

The entire volume of the Shackleton Expanse has strange gravimetric distortions and ripples in space-time that can be a danger to vessels traveling at warp speeds. The overall phenomenon is known as “The Washboard.” Near the edges of the Expanse, vessels at warp have their warp field compressed and expanded as space-time distorts around the vessel, making the crew feel as though the ship was accelerating and decelerating, or swaying from side to side.

This effect is so pronounced that warp systems from the 23rd century and earlier were prevented from operating in all but the furthest reaches of the Expanse, damage often occurring to the warp systems of the vessels. This restricted most exploration of the area until the 2360s. Even with modern warp systems capable of adapting to the subspace and gravimetric distortions, this effect can still be felt at high warp velocities, and becomes stronger the closer a vessel comes to the Washboard Triplets, the cause of this effect.

The first colony, a tale of caution:

One of the first Federation starships to enter the Shackleton Expanse was U.S.S. Umbra, a Miranda-class vessel, in 2308. With the scale and danger of the Washboard then unknown, Umbra did not slow its warp velocity when it detected a Class-M world. Logs show that as the vessel turned toward the system, it began cutting against the gravimetric shear and suffered immediate catastrophic damage to its warp nacelles.

The vessel dropped out of warp half a light-year from the planet, with most of its power systems burnt out. After drifting under low impulse power for 1.5 standard years, the survivors of Umbra made planetfall on the world they called Finally, unwillingly becoming the first Federation colonists in the Expanse. Finally is used as a waypoint and for shore leave, the decedents of Umbra having built a small Starfleet outpost on the shores of Lake Here’s Fine.

What are the Washboard Triplets?:

gravimetric waves that have made exploration of the Shackleton Expanse fraught with danger are the Washboard Triplets. This strange system consists of three massive white dwarf stars that orbit around each other in a complex dance. Few probes to the Triplets have been launched due to the extreme spacetime distortions caused by frame dragging within 10 light-days, but certain data has made the Triplets a high priority for the Federation Science Council. Scans show that each of the white dwarf stars are exactly the same mass, down to the error range housed within the probes’ sensors. While this similarity in mass would be sufficient to interest the Council, these same scans show that each of the white dwarfs mass enough to overwhelm the ability for electron degeneracy pressure to prevent the collapse of the dwarf into a neutron star. In the volume surrounding the Triplets, there is a high density of gaseous tritanium, particulate dilithium, and complex carbon chains. All of this evidence points to one of the many ancient civilizations of the Galaxy engineering this system, for reasons unknown.

How do we even get there? Through The Endurance Divide!:

The Endurance Divide is a massive complex of interstellar dust, cold gases, and brown dwarf stars. Located along the Federation border with the Expanse, the Divide wraps around the spinward edges of the Expanse like a blanket, preventing accurate sensor scans and increasing the amount of power needed for warp systems to maintain a stable subspace bubble. Ranging between one and three light years thick, current theories suggest that the Divide is the remnant gas and debris from the supernovas that formed the Washboard Triplets. While passing through the Divide and into the Expanse proper, Starfleet recommends vessels to drop to low warp speeds to reduce wear on the subspace coils and to maintain a detailed sensor sweep for dangerous obstacles or large conglomerations of dust and gas that may tax the ability of the primary deflector array to protect the vessel from harm. Inside the Divide, the skies are dimmed by the high concentrations of dust, and often the brightest stars are the nearby brown dwarf star systems that are accompanied by few icy dark worlds. While devoid of Class-M worlds, the Divides’ strange environment is host to a complex ecosystem of space-borne lifeforms ranging from single-celled chemosynthetic organisms feasting on ammonia ices, to the five-hundred meter wide wingspan of the nimrod schooner, an asexually reproducing animal resembling a cross between a solar sail vessel and a Terran woodlouse.

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O.M.A.X-23 wrote:


RE: Complications - am still trying to nail down the background in terms of backdrop. Wondered if there was an equivalent of the Weapon X Programme kicking around in the your vision? If so care to share for to include... Am presuming it might have connection to Sinister's experiments on young mutants? (this would tie into OMAX-23's accelerated biological age - possibly an "Older Than She Looks complication or I make her a Fierce child aka Dafne Keen in Logan)

Weapon-M, a holdover from earlier experiments by Savage in his efforts against the Kree in 1999. Trying to jumpstart the mutant genome and/or weaponize it against the Kree. He abandoned the project in 2003 when he realized his efforts were in vain due to the suppression of the mutant genome by Legion, but the project was continued by Doctor Dabney Donovan and Professor Andre Thorton, funded by the Canadian Government.

Donovan and Thorton had a falling out in 2009 after the Phoenix Disaster, with Thornton wanting to continue the work on mutants and Donovan becoming more interested in experimentation with alien DNA. Donovan moved to the US, gaining government funding for Kal-Elmus.

I imagine Sentry as a result of the work at Kal-Elmus and OMAX-23 the Weapon-M project's result, making you a kind of cousins.

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Kalos Komin wrote:


--- SICK BAY ---

The doors slid open ... and he realized he would never be called doctor on this ship.
"Doctors, at ease, and don't try parade rest either. I know you are busy. This visit is a touch outside of protocol, but so is leaving spacedock with a ship's captain as acting Chief of Medical. We won't keep it that way for long. I will assign a command rotation shortly after we are underway. My thanks to each of you for your cooperation, I am proud to serve with you."
"Duty notes, Atocha Medical Log: Dr. Kalos Komin reporting as Chief Medical Officer, 01:05. Komin out.
"I know you know where to find me ...

The men and women of the sickbay seem truly proud of their own record as well as the promotion of one of their own to the captaincy. As Cpt Komin signs off and prepares to leave, he is greeted by a round of smiles and applause.

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Good morning all.

The following characters have been selected for this campaign:
.
.

Dazzling Canary
Mariner
Nightwing
Oddball 2
OMAX-23
The Sentry

I thank everyone for their submissions and enthusiasm.

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feeling poorly today, will make announcement tomorrow instead, still need time to review.

I will extend the deadline until tomorrow 9 am EST to give people time to work on wrap ups.

I hope to post announcement by noon.

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Monkeygod wrote:

Reckless, and those M&M veterans who may have experiences,

I went to the FB group for M&M, and apparently 'Luck Control/Luck Powers' are seen as super problematic by many. With some going so far as to outright ban them at their table.

Am I going to have worry about that for my character? If I give him sort of Luck based power, am I less likely to be picked, or have my power nerfed?

I think using it for open arrays to allow luck to accomplish anything and everything or for the "I win" button would be a problem. If you write it up more as a nice things happen to me/I sometimes get rerolls/specific powers with the "luck" descriptor, it should be a problem.

This question made me think of Marvel's original lucky heroine, Shamrock.

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On the bridge, as the repairs are completed, Lt. Cmdr. Ojo receives notification that the Platte and its passengers are requesting permission to dock, per standard protocol.

He is aware of this being the captain and xo.

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