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Ralphrius's page

Organized Play Member. 55 posts (2,703 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 8 aliases.


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Male

Gonna roll my HP real quick:

Level 2: 1d10 ⇒ 6
Level 3: 1d10 ⇒ 4
Level 4: 1d10 ⇒ 6

Not too bad!


Male

Oh, Nayr! Didn't know you'd be here as well, some familiar faces here :)

I'm tempted to either pick something druid-y or something fighter-y, but I'm gonna orient with the player's guide as well. My workdays are pretty busy, but I hope to have a character ready, up and running before the end of the week. Thanks again for having me!


Male

Hey all! I play a few games with Don, he invited me here. Are you guys still looking for another player? I'll gladly whip up something new that fits the party's needs mechanically. I'll also do some backreading, but it looks like there's a lot to get through, ahaha.


My memory might be slightly off, but I vaguely remember Crystal Frasier answering this question in regards to Ravounel's climate (which is part of Old Cheliax so better than nothing?) on the big In Hell's Bright Shadow AP thread.

If I recall correctly though, the climate is rather temperate. My guess is cold is at higher risk of being relevant.


Male

Those reworked abilities do sound rather fun, some more options besides doing damage are always welcome. I'll have a close look at both of the classes when I get off from work today and fix something up!


Male

I figured I'd stick to a strictly core character for this. I have zero experience with playing rogues, if you suspect playing unchained rogue would be a better experience for everyone I'll gladly pick that.


Male

Awesome progress here! I've decided to lock in a purely core rogue, but I won't be able to get working on the crunch until about 24 hours from now, apologies for that.

As for the why, a whole backstory is still pending, but his name is Lem Dalveran. He's a halfling that's lived a sheltered fortunate city (Magnimar, maybe?) upbringing as a child in a merchant family. However, in recent past the family patriarch, Lem's grandfather, has vanished, their trade has been disrupted, and as a result they've fallen from grace. Lem's essentially on a quest for coin and glory so he can redeem the family name, as well as perhaps figure out what happened to his grandfather.

I've kinda tried to keep the whole character concept rather simple, both rules and backstory-wise, hope that's alright!


Male

Hey all, looking forward to a nice game! Fancy meeting you here, Nayr, RePete! :D

I wouldn't mind going for the skill role as well, in that case I'd likely be rolling up a vanilla Rogue. If we end up lacking in arcane spellcasting, I'd love to be a sorcerer as well.

Character-wise, I'm thinking maybe a halfling looking to perform some deeds of legend to redeem his disgraced family.


Male

Hope you have a good time, Sphen!

Got a question: As I understand it, natural 1s on skill checks are not instant failures as they are in combat RAW, though they're often houseruled as such. What's the ruling on it for this campaign?

The reason I ask is because Tess has a +10 swim modifier, so if a natural 1 is not ruled as an instant failure, she'll have a 100% success rate on swimming in calm water

Which would also mean I wouldn't need to roll checks for every 15ft she swims


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Mechanics-wise, the part that caught my eye was when she slowed her enemy by throwing knives behind her. Some sort of action to distract/hinder enemies while making a quick getaway?


Male

Hey there! I still need to make my character, but I'm entertaining the idea of having a Packmaster Hunter. Because clearly, what every Play-By-Post needs is a boatload of animal companions!


Male

I believe Tess is set! A pretty basic Paladin level 2: Divine Grace for some very nice save bonuses and Lay on Hands! I can heal now!

Also interestingly, I put a rank in Diplomacy, which immediately bumps me up to a +6, but also gives me its occult skill unlock. I can hypnotize people now.


Male

Happy Fourth, American people!


Charlie Brooks wrote:

Legitly curious, since I don't play a lot of 5th edition D&D: are the Forgotten Realms suddenly swarming with dragonborn, drow, and tieflings? Because all those guys are core now.

For that matter, is the world of 13th Age filled with dark elves, which are also in the core?

I know this is pretty far back in the discussion, but the official module instances I can remember from the top of my head:

5E Module spoilers:

The final boss of Lost Mines of Phandelver is a single Drow.
Hoard of the Dragon Queen features at least 1 Dragonborn in the villain dragon cult's ranks.
I haven't read Rise of Tiamat at all.
Princes of the Apocalypse features a tiefling at the head of the fire cult, and a dragon disguised as a drow.
Out of the Abyss features Drow up the wazoo, but this is unsurprising as this is an Underdark campaign. It also features a cameo by Drizz't.
I don't believe there are any drow, tieflings or dragonborn whatsoever in Curse of Strahd.
I haven't read Storm King's Thunder, Tales of the Yawning Portal or Tomb of Annihilation.

All in all, I can't really say that you'll meet any of these races in a random tavern.


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Edymnion wrote:


Tell me, when was the last time you told a player they couldn't play a half-orc?

Or that "You can't be a half-orc from Cheliax, because there aren't any half-orcs in Cheliax"?

Half-orcs are supposed to be fairly rare, they're generally the lowest % of any core race presented in a city statblock. More often they get lumped under "other".

But no one ever had to justify playing one. No one ever had to have a suitable backstory to win the GM over before they were allowed to play a half-orc. Why? Because they're core. If its core, its allowed by default.

I thought you said that a race being included in core meant they were now integral to the setting, and that we would see said core race in every major city, every nation. If that's not the case for Half-Orcs in Golarion, why would it be for Goblins now?

Anyhow, if the GM so desires, I doubt banning half-orcs from a campaign would be that big of a deal. I'm having a very hard time seeing any problem here.


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Edymnion wrote:

Well, the issue here is this:

As a core race, they are now an integral part of all aspects of life on Golarian. They are not fringe, they are not unique, there are going to have to be goblins living in every city, every major town, every nation in the world. And every GM is going to have to accept it, if they want to or not, because it is a core race.

...

Just like how I had a HUGE problem with dragonborn being a core race in D&D. Honestly the DB are one of the reasons I've never gone back to D&D.

I'm very curious what you base this off. Nothing I've read so far from any official source, Paizo or otherwise, defines core playable races as being integral to the setting in the way you describe by default. You mention 5E, as though this is what happened with 5E, but it... really doesn't seem like it did. I've read through three of the official modules and am playing in a fourth, so I can't say that I know all, but in all of that, I came across maybe two Dragonborn NPCs, with zero mention of them in any of the cities as though they have significant populations. The same goes for Tieflings and Drow.


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The Pathfinder Playtest itself is probably set in stone. Second Edition isn't. And I highly doubt they're gonna really actively incorporate any feedback into 2E before the playtest rolls out this summer. I imagine they're already definitely keeping an eye out for common complaints and such, but I'm not expecting anything to change before the playtest even officially starts.


I'm guessing it might be a Starstone/Aroden AP. Solving the mystery of Aroden's disappearance and clearing up Pathfinder's Big Question could be a very appropriate finale to 1E.


I'll be playing for a while longer, probably. I'm very interested to see 2E, but before I'll abandon P1E, I still have at least three PbPs to finish, and I'm not gonna leave P1E before I finally get a chance to play Hell's Rebels.

This also creates a bit of a buffer so that when I get into P2E for real, there'll hopefully be at least an Advanced Player's Guide equivalent or something out for those sweet sweet classes, as well as a selection of modules/APs.


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This last post essentially confirmed that bounded accuracy will not be a thing in P2E and I'm very happy to hear that. I have no hate towards it, but I honestly just want my world where the high level swordmaster can annihilate the brigands with ease.


The playtest podcast describes attacks as being your level + your strength modifier.

So if I understand correctly, this means BAB is not a seperate value anymore, but all classes will effectively have full BAB.


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Rooneg makes a valid point. If readying an actions costs a single action, this changes a lot of tactics up. With three actions, any PC could move to an enemy, attack once, and ready an attack if that enemy were to run away, essentially creating an AoO.

However, the Fighter gets to do the AoO for free without readying, which makes perfect sense to me: their senses of combat are honed in such a way that they can do it more reflexively than other classes.


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I'm not entirely sure if this is how it works, but honestly, if special reactions are things you can get by leveling, and your class decides which special reactions you can choose from...

I'm actually really down with that. I wouldn't like only the fighter to have access to AoO, but if it's available for a group of martial classes, and a choice you need to make while building your character, I can see reactions becoming a very interesting part of a character's build.


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I've only started actually playing Pathfinder mere months ago, after starting playing RPGS about a year and a half ago with 5E. I really wouldn't have minded if this announcement came about a year later so I could still be enjoying the game as it is played today, but things are like that sometimes.

Some of the stuff I'm seeing sounds good, some of the stuff I'm seeing sounds... less good. The new action economy sounds like you can do a lot of fun stuff with it, but getting rid of skill ranks feels like a shame. I'm very neutral about the background discussion, because if it's anything like 5E, it'll be very easy to create new ones based on what you want with the character.

The biggest loss between 1E and 2E is the availability of content, which is a large part of what got me into PF1E in the first place. Of course, that's very much a temporary problem, and the solution is simple: play PF1E until 2E's had a year or two to expand to a broader class base, ruleset and AP collection.

I'm not sure I'll be participating in the playtest, but color me optimistic. I guess it helps that I have no strong attachments to the 3.5 ruleset that brought so many people to PF in the first place.


Andy Brown wrote:
Ralphrius wrote:
This looks like a lot of fun, I'm thinking of a Living Grimoire inquisitor who's essentially just a prosecutor who bonded with a book containing all of the country's laws.
You're going to throw the book at them?

I may have been looking up how to make my book a feasible throwing weapon with the return property, not gonna lie.

Also, this is the first I heard about a barrister temple, can I find that in a sourcebook somewhere?


This looks like a lot of fun, I'm thinking of a Living Grimoire inquisitor who's essentially just a prosecutor who bonded with a book containing all of the country's laws.


Ah, yeah, it might just be my lack of knowledge with Strange Aeons, but I've considered it mostly to be The Cthulhu Mythos Path as opposed to The Occult Path. Might be worth a closer look, though...

Planar adventuring would be reaaaaally cool as well!


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I'd personally love to see an AP specifically focusing on Occult Adventure stuff, but I figure that's pretty much a pipe dream.


Male

I've still got to get to The Crunch, but here's a backstory I ended up putting way too much effort in. I hope it's good! The Pearl Seeker is kind of a weird archetype so the backstory is all over the place.

Big Wall of Backstory:
As a child, the Almas-born half-elf Tessamine Asara, to the frustration of her parents, often played with other children in the harbor. Exploring unattended drydocked ships, diving from the pier... Even then, she saw a wonderful beauty to the endless waves, stretching far beyond the horizon. Her eyes often glanced towards the sea.
One day, they got caught. The children tried to run from an intimidating sailor, but Tess tripped, and saw her friends not even turn back to help her up. The sailor proceeded to give her an earful. Though now she thinks back to it with a nostalgic smile, to ten-year old Tess, this was the worst thing that had ever happened to her.

She felt betrayed, ashamed and alone. For days she was out of it. She was too scared to go back to the harbor, and too hurt to talk to her friends again. Her depressed wandering through the city brought her to a small park, with a bench overlooking the sea in the distance.
Knowing it was a little silly, she softly spoke, "Sometimes it feels like the water is my only friend..."

She didn't expect anything to respond.

It was a strange sensation. She knew something was communicating with her, but not with words. Her mind was receiving emotions and images.

The Voice of the Ocean, as she came to call this strange presence, started communicating with her regularly. At first, it soothed her. It got her out of her depressive rut. Then, it started intriguing her. The Voice sent her images of the sea, of the world of plants and animals under the waves. And images of a glorious, beautiful pearl.

And as she listened to what it had to say, she herself started changing too. She started seeing things. People's auras. Strange, random flashes of the past when holding innocuous objects. And the Voice was guiding her along in discovering and expanding these abilities, until on the age of 15 she had achieved full psychic sensitivity.

At this point, she realized that the Voice was grooming her for something. And she realized that she was more than willing to perform whatever task it would give to her. Her family, who had been aware of her unusual development, didn't understand. So she left. She held no ill feelings towards them, but if she were to follow the Voice, it wouldn't do to have them impede her growth. From that day forward she discarded the Asara name and gave herself a new name: Oceancalled.

The next long years were spent on travel all over Andoran. The Voice contacted her much less frequently, but enough for her to understand the course it had set out for her. The Voice gave her visions of swordfighting, so she learned how to handle a blade. The Voice gave her visions of horses, so she learned how to ride mounts. She could easily spend years truly working at mastering an art, and then drop the pursuit entirely after the Voice gave her a new vision.

Sometimes she visited her old family. They could never truly understand what she dedicated her life to, but they saw how their Tess had grown into a fine young woman. So eventually, she got their approval. Though she had no desire to return to the family, they would always welcome her in their home. If not as an Asara, then as a beloved friend. She was 20 when this happened, five years after she left.

Every once in a while, the Voice presented the pearl to her. At first, she didn't understand why this specific pearl was so important. Then, one day, she asked. "Do you want me to find this pearl?"
The response she got was an immense feeling of joy sent to her. And she responded with joy of her own. She finally discovered the task the Voice sent her out to do. All this time, the answer had been so simple.

When she was 26, her training was complete, and her task was set before her. However, finding one pearl in the massive oceans of Golarion was no easy task. Using Almas as a home base, she started making trips out into sea, trying to dive for pearls. For practice, if nothing else: she didn't expect it to be that easy. The trips started getting farther and farther, though after three years, she hadn't gone much further than the coasts of Andoran's direct neighbours. The Voice had reminded silent, but she was convinced it approved of her actions.

Then, one day, after returning to Almas from one of her travels, the Voice came to her for the first time in years. It showed her images of a few islands, surrounded by the vast blue ocean. This was followed by the very clear vision of a name. "Bountiful Venture Corp."

That same day, she applied to become one of the colonists to travel to Talmandor's Bounty.


Male

Starting Wealth: 5d6 ⇒ (3, 5, 2, 3, 3) = 16 x 10 = 160 GP.

So I'll be getting the average.


Male

Hello everyone! Here's to a great campaign!

I'm planning on making a Pearl Seeker Paladin, as it was mentioned in the Player's Guide. It's a very interesting archetype, though it weakens/cuts out a lot of the Paladin features. No Auras of Courage or Resolve, and Channel Energy only works on aquatic/water creatures lol.

Still, it should fit the flavor of the campaign very well and I'm really excited to try it out!


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Absolutely give them a map if the PCs are clever enough to find a reasonable way to get one. The map in itself, like you said, doesn't really ruin any encounters.

As for the atmosphere, this got my brain going. You're absolutely right. Engineering is, if anything, more logical a place to restore the atmosphere. So what if, when given the map of the Acreon, the PCs are instructed that to restore the atmosphere, they need to go to Engineering...
Only to find that the Akatas have ruined the necessary terminal?


Yes, of course, absolutely. I just got curious as to what specific scenes/books/anything hold a Reputation, so to say.


Heya!

I've started entertaining the idea of running a play-by-post for my friends who are completely new to Pathfinder (tho not new to rpgs in general). I'm considering to just jump into the deep, start an adventure path, and see where we end up. However, there's something I'm slightly worried about.

My players in general have pretty iron stomachs and such, but I like to err on the side of caution. For the PbP I've been considering Rise of the Runelords and Curse of the Crimson Throne. Then I remembered how the Hook Mountain Massacre book of RotRL is known to have like high amounts of gore and brutal scenes, courtesy of the ogres.

Which got me to thinking, how does the rest of Rise and the other paths of the series fare in that department? Aside from the last book of Hell's Rebels, I don't truly know any other extremely gory situations in APs. So I was wondering how gory people rank the different APs, and what specific segments come to mind.


Hey there, I'm Ralphrius!

Although I've been playing RPGs for about 2 years now, sadly very little of that time has been spent playing Pathfinder. I wanna change this, so if any of you will have me, I would love to play a PbP AP! I'm not very familiar with the format, but I'll put in an effort to match the writing style and frequency of other players.

I'm down to playing pretty much every AP, but I have read pretty deeply into Hell's Rebels as I dream to run it one day, and I listen to the Glass Cannon so I'm pretty familiar with the first half of Giantslayer as well. Other APs I'm planning to GM are Ironfang Invasion and Ruins of Azlant, but I haven't especially read into those: mainly just the first chapters of the first adventure of both of those.

I have no characters statted out and ready to go, but will gladly build one to fill a hole in your party makeup. A character concept I have ready to stat is a Human Ranger (Dandy), which would probably fit well in an urban campaign.

My timezone is GMT+2 right now, which will become GMT+1 in February.


I'll finally get to start running this in two weeks! I'll be running it for 5 players, so I'm planning on scaling up some encounters, not sure which ones yet, but definitely Clara-247. My plan is to give her an overeager "intern" from that one Armada colony where everyone is a clone of the same woman.


zimmerwald1915 wrote:
PannicAtack wrote:
With Rise of the Runelords I'd be wary about some of the content, depending on what your group is comfortable with.
Interesting that stuff like this gets remembered about RotRL, while it doesn't for HR. And HR comes with an actual content warning.

RotRL and HR spoilers:
I might be wrong, it's been a while, but there's very little that comes to mind in HR as being equally shocking to, for instance, the Ogres in RotRL. Aside from the last book's trek into Hell (which is the segment that caused the content warning), I don't think there's that much truly shocking stuff comparable to, for example, the ogres in Hook Mountain Massacre.

This is still reader interpretation, of course, but most signs point to her working against the Corpse Fleet, considering the Fleet attempts to to recover her while she is trying to get to the Embassy. But as you mentioned in the other GM Reference, something we still don't know is how the Corpse Fleet knew to find her there.

I agree, by the way, I honestly would've liked to have this information since book 1.


The only thing I can think of is that

Dead Suns Spoilers:
The soldier in the package is a deserter of the Corpse Fleet trying to get into Absalom Station to trade information for a new life, or something like that. The Corpse Fleet's aggressive attempts to retrieve her are in stark contrast with her own wishes, which to me confirms that her current actions go against the Fleet.


Wait, even after this book we STILL don't know

Spoiler:
what Nor's plan with the package is? Not gonna lie, I think that's pretty frustrating, because I feel like that is something that should've been clear since book 1. RPing the guy without knowing his motivations is less than ideal.


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I think it's mostly because after Mr. Mona's new statement and intent to very likely revise the book and PDF, the issue here is essentially resolved, and what was left of the discussion could be considered the aftermath: Was this good enough, what happens next, will there be similar cases to this, et cetera.

So yes, after the silence, aftermath-discussion essentially is dead now that everyone had the time to process it.

People didn't lose interest. This thread came forth with a goal in mind, and that goal has been achieved. There's no "sequel" after this, I highly doubt anyone reading this is inspired to start campaigns to remove more/other content.

Basically, it is done. The dust has settled.


They're also listed in the Player Guide, right above the sheet! :D


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Kevin Mack wrote:
Honestly to sound like a broken record I still think its more a case of going for It style monster homage and not realising it could be taken as something else (Especially since it's A daemonic harbinger who if memory serves are more about various form of death rather than what Folca is being accused of being)

I can see what you mean, but the specific inclusion of Unnatural Lust as a Folca worship boon is a strong implication of physical intimacy.


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The Folca entry in Book of the Damned, in my opinion, crosses a line of good taste. I'm very torn on the subject: on the one hand, I feel like child abuse and worship of child abuse gods wasn't something that should've been given mechanics at all. In my opinion, this goes for most extreme crimes. Pathfinder, to me, is a game of adventure and heroics, and this, I feel, crosses the line. Of course, this is going to be very different from person to person, table to table.

On the other hand, I do recognize that, however flawed it may have been in execution, the intent wasn't there to incentivize players to create worshippers to Folca. This is a book, I understand, meant primarily to provide mechanics to be used for villains, with Folca being essentially a small corner addition in the sense of "Well, we acknowledged Folca's existence back then so I guess in the interest of being complete we gotta stat him out too...". Personally I would've been very happy if he were conveniently forgotten, but yeah.

Long story short, I consider Folca's inclusion a definite mistake and something that shouldn't have happened. However, the mention of several key individuals expressing regret, even though not speaking on behalf of Paizo itself, as well as its track record up until now not springing to mind any other controversies of this level, inclines me to give Paizo the benefit of the doubt for the things that have been discussed these past few months. But if this sort of thing continues as a pattern, I have no qualms with finding another way to spend my money, painful as it may be to abandon my favorite setting.


In the case of the sample sickness, if you fail the save that can cause this disease to manifest, you start at Weakened. All physical diseases follow the disease tract, unless stated otherwise, and the manual states some especially deadly diseases can start you off somewhere later down the tract, and that's what happens if a disease doesn't have a latent state.


I don't have my core book on me right now, but the Starfinder SRD online confirmed the way I remembered it:

"A truly deadly affliction might cause the victim to start further along a progression track than normal."

The way I understand it, no latent state means the victim jumps directly to the Weakened state.


Until I read Book 3, my initial thoughts are that Esoklar is a deserter. After all, if the Corpse Fleet's goal was to sneak Esoklar onto Absalom, why send the Iron Rictus to retrieve her?

I really wish that at this point, the books would have clarified what Nor's plan is, because it feels a bit awkward to have to RP this guy across two books without even being aware of his end goal.


I'm planning on reflavoring the Telekinetic Projectile spell into a plant claw attack. The claw extends from the "barrel", attacks a PC, then flies back. It's not EXACTLY the same thing as Projectile, but I don't think it'll make that much of a mechanical difference, and the attack looks too cool not to use.


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Added to my feed, I'll try to check it out soon! :D


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The infosphere thing myself, like John Lynch, I'll be mentioning they have access to it in the motel.

However, instead of being clear about it, I'm just going to say that the motel has "Free wifi". Knowing my players, this will get a laugh out of them, but also they'll be savvy enough to realize this is actually something they can use.