Ruins of Aztlant
Game Master
Nayr Trebrot
Handout
Loot
Mystery
The lure of a free, open land, but what mysteries lie beneath the roots of a new frontier, or lurk deep below, in the darkest waters.
Froggy Map
Roll20 link
Farmageddon
GM Nayr wrote: Sweet, thanks RePete! I actually clicked on the last one accidentally, then started over. So all good now;). I honestly didn't notice the sound issues yet I did my very best to get them all out. It ends up being a lot of disparity in volume levels for some of the players.
Does anyone else want to do anything on ship or on land?
Tess - sorry, yes - please take those two off of your list. Those are new colonists...not sure how those got on there.
Female LG Half-Elf Champion 3 | HP 36/44 | AC 20 | FORT +9 REF +7 WILL +7 |PERC +5 | Speed 25ft | Active conditions: none | Focus: 1/1
No worries, you yourself said the list might contain errors. Besides, to me it just seems like we solved two fates at once. There they are!
Half-Orc | Male | Bard 3(Archaeologist)| HP: 30/30 |AC: 16, flat: 16, touch: 10 | Fort:53, Ref: +3, Will: +3 | Attack’s: = +1 Green Longsword +7 or +9 (1d8+5 or +7), Falchion +6 or +8 (2d4+6 or +8), scorpion whip +6 or +8 (1d3+4 or +6) | At will; 0- Detect Magic, Ghost Sound, Message, Prestidigitation, Spark; 4/4 per day; 1st- Saving Finale, Grease, Cure Light Wounds, Summon Monster I | Bluff +7, Diplomacy +6, Intimidate +11, Profession +4, Perception +6 Knowledge history +4, Disable Device +2, Spellcraft +5, Use Magical Device +7|Archaeologists Luck 12/12 rounds
Any chance I could remove ranks in diplomacy since versatile performance takes care of that skill? I didn’t realize that I put tanks in it, for first and second levels. Likely I would put the skill points into a knowledge(s) skill(s)
Kal - true indeed - 2 checks, but note that's 2 checks total. So, your 2 checks mean that should anyone else try, they'll gain the target's animosity for "snooping", making any subsequent influence attempts much more difficult.
Male Aquatic Elf Investigator (empiricist) 2 | HP 13/18 | AC 15 (T 13 FF 12) | CMB +2, CMD 15 | Fort +1 Ref +6 Will +4; (+2 vs enchantments) | Init +3 | Perc +10 | Inspiration 3/3 | Extracts:
Ah, okay. I can just use the first couple rolls and either split them between two NPCs or apply them to just one, if someone else wants to try their own discovery checks.
Thanks again Tess! I think Jader was too efficient for my one track mind. I will say though that Harcourt's response still bears weight, but he will have more to say which I'll include in another post:)
Female LG Half-Elf Champion 3 | HP 36/44 | AC 20 | FORT +9 REF +7 WILL +7 |PERC +5 | Speed 25ft | Active conditions: none | Focus: 1/1
I wish I could be as on the ball at one of the other campaigns I'm in where I think I'm driving the GM crazy by how often I get confused on whether it's night or day,ahaha-
Seeing as how both Posh and Jader have diplomacy (aid) checks; who is making the actual diplomacy attempt?
Half-Orc | Male | Bard 3(Archaeologist)| HP: 30/30 |AC: 16, flat: 16, touch: 10 | Fort:53, Ref: +3, Will: +3 | Attack’s: = +1 Green Longsword +7 or +9 (1d8+5 or +7), Falchion +6 or +8 (2d4+6 or +8), scorpion whip +6 or +8 (1d3+4 or +6) | At will; 0- Detect Magic, Ghost Sound, Message, Prestidigitation, Spark; 4/4 per day; 1st- Saving Finale, Grease, Cure Light Wounds, Summon Monster I | Bluff +7, Diplomacy +6, Intimidate +11, Profession +4, Perception +6 Knowledge history +4, Disable Device +2, Spellcraft +5, Use Magical Device +7|Archaeologists Luck 12/12 rounds
Jader will make the check I guess
Okay; to your earlier question - sure, you can try intimidate; though diplomacy would probably work better with Harcourt if he's with other people. If you have him alone, then intimidate would be more effective.
Jader will have to finish the current social interaction with Perrell then head over to Harcourt
Half-Orc | Male | Bard 3(Archaeologist)| HP: 30/30 |AC: 16, flat: 16, touch: 10 | Fort:53, Ref: +3, Will: +3 | Attack’s: = +1 Green Longsword +7 or +9 (1d8+5 or +7), Falchion +6 or +8 (2d4+6 or +8), scorpion whip +6 or +8 (1d3+4 or +6) | At will; 0- Detect Magic, Ghost Sound, Message, Prestidigitation, Spark; 4/4 per day; 1st- Saving Finale, Grease, Cure Light Wounds, Summon Monster I | Bluff +7, Diplomacy +6, Intimidate +11, Profession +4, Perception +6 Knowledge history +4, Disable Device +2, Spellcraft +5, Use Magical Device +7|Archaeologists Luck 12/12 rounds
do you want me to roll again for Perrell or do you want to use my earlier roll
Please roll again and I'll add any aids in with it.
Thanks!
Male Aquatic Elf Investigator (empiricist) 2 | HP 13/18 | AC 15 (T 13 FF 12) | CMB +2, CMD 15 | Fort +1 Ref +6 Will +4; (+2 vs enchantments) | Init +3 | Perc +10 | Inspiration 3/3 | Extracts:
I'd probably like to make a diplomacy roll, but I've spent the last couple days moving, and it's been an ordeal. Hopefully I'll be done and good to go soon.
Sorry to hear that, but congrats on the new place! Take your time, just seemed like I got you guys stuck in social stuff and I didn't want it to seem cumbersome on your end.
Female LG Half-Elf Champion 3 | HP 36/44 | AC 20 | FORT +9 REF +7 WILL +7 |PERC +5 | Speed 25ft | Active conditions: none | Focus: 1/1
Heads up, I suspect I'll be quite busy for a week or two starting tomorrow. I'll try to keep posting up so as to not be a bother, but feel free to bot me at any time if it's taking too long!
I'll be on vacation from this Saturday the 13th through next Friday the 19th. I'll try to post a bit while I'm away, but can't promise much of substance.
Farmageddon
GM Nayr wrote: I'll be on vacation from this Saturday the 13th through next Friday the 19th. I'll try to post a bit while I'm away, but can't promise much of substance. UNACCEPTABLE!! HOW DARE YOU PUT YOUR PERSONAL LIFE IN A HIGHER PRIORITY THAN THIS FANTASY GAME!!!
So, where are you going?
Lol, I know, I know. "hangs head in shame"
Orlando, FL to go to Universal, then to the Bahamas for a few days
Farmageddon
Well, if you're going to abandon us then you sure as heck had better have fun.
Thanks! And I promise to "try" to post...in between drinks and rays of sunshine
Half-Orc | Male | Bard 3(Archaeologist)| HP: 30/30 |AC: 16, flat: 16, touch: 10 | Fort:53, Ref: +3, Will: +3 | Attack’s: = +1 Green Longsword +7 or +9 (1d8+5 or +7), Falchion +6 or +8 (2d4+6 or +8), scorpion whip +6 or +8 (1d3+4 or +6) | At will; 0- Detect Magic, Ghost Sound, Message, Prestidigitation, Spark; 4/4 per day; 1st- Saving Finale, Grease, Cure Light Wounds, Summon Monster I | Bluff +7, Diplomacy +6, Intimidate +11, Profession +4, Perception +6 Knowledge history +4, Disable Device +2, Spellcraft +5, Use Magical Device +7|Archaeologists Luck 12/12 rounds
Enjoy that is what vacations are for.
Let me know about Universal and any other attractions if FL. I plan to go there soon too
Gotcha; thanks Jader and can do! We have on the schedule Universal, Volcano Bay, LegoLand, and the Kennedy Space ctr...I'll let you know about each.
Half-Orc | Male | Bard 3(Archaeologist)| HP: 30/30 |AC: 16, flat: 16, touch: 10 | Fort:53, Ref: +3, Will: +3 | Attack’s: = +1 Green Longsword +7 or +9 (1d8+5 or +7), Falchion +6 or +8 (2d4+6 or +8), scorpion whip +6 or +8 (1d3+4 or +6) | At will; 0- Detect Magic, Ghost Sound, Message, Prestidigitation, Spark; 4/4 per day; 1st- Saving Finale, Grease, Cure Light Wounds, Summon Monster I | Bluff +7, Diplomacy +6, Intimidate +11, Profession +4, Perception +6 Knowledge history +4, Disable Device +2, Spellcraft +5, Use Magical Device +7|Archaeologists Luck 12/12 rounds
I went to Florida a few years ago it was great. But unless you have little kids or really like legos I would pass on LEGO land. Just personal experience. Of course I’d pass on Disney World too, but that wasn’t on your list. I here Busch Gardens is pretty good
Yup - little kids who love legos. They can play with them all day. I hear you on Disney, we don't go there really at all.
Farmageddon
Fair warning to everyone. I'll be extra super busy next week. The convention that I help organize starts on the 26th and I'm running 7 different scenarios (presuming Paizo ever gets the to me). So I won't be on much for that time. I'll try and check in as much as possible, but no promises.
Enjoy, Sphen!
I'm back, and catching up.
Male
Hope you have a good time, Sphen!
Got a question: As I understand it, natural 1s on skill checks are not instant failures as they are in combat RAW, though they're often houseruled as such. What's the ruling on it for this campaign?
The reason I ask is because Tess has a +10 swim modifier, so if a natural 1 is not ruled as an instant failure, she'll have a 100% success rate on swimming in calm water
Which would also mean I wouldn't need to roll checks for every 15ft she swims
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I'd rather use nat 1's as not instant failures. I think that, logically, if you're a good swimmer, you should need to roll constantly just to swim through calm waters. So...no, you don't have to roll it every time;)
Sorry guys; having a bit of trouble catching up on work and it's impacting posting. May be a bit slow for a while till I get caught up.
Kitsune Wizard 5 | HP: 58 (-0)| AC 20 | F: +10, R: +12, W: +8 | Perc: +6 | Stealth: +3 | 25ft | Focus: 1/1; Hero Pts: 1/1; Staff: 6/6; Bond Item 1/1 | Spells 1st: 4/4; 2nd: 4/4; 3rd: 2/3 | Active Conditions: Tailless Form.
Sorry for my absence as of late. RL has been getting in my way. I think I'm ok now and will endeavor to keep up.
No worries Posh! Take your time; we're not going anywhere. I've been pretty slammed too, so hopefully everyone is okay with the slow and plodding approach for a bit.
Let me know what you'd like to do, guys
Half-Orc | Male | Bard 3(Archaeologist)| HP: 30/30 |AC: 16, flat: 16, touch: 10 | Fort:53, Ref: +3, Will: +3 | Attack’s: = +1 Green Longsword +7 or +9 (1d8+5 or +7), Falchion +6 or +8 (2d4+6 or +8), scorpion whip +6 or +8 (1d3+4 or +6) | At will; 0- Detect Magic, Ghost Sound, Message, Prestidigitation, Spark; 4/4 per day; 1st- Saving Finale, Grease, Cure Light Wounds, Summon Monster I | Bluff +7, Diplomacy +6, Intimidate +11, Profession +4, Perception +6 Knowledge history +4, Disable Device +2, Spellcraft +5, Use Magical Device +7|Archaeologists Luck 12/12 rounds
I would like to continue to move things along what are some lose ends we should focus on. I’m not much for swimming so I’ll leave that to the others. What else should be done?
Jader, we'll move into the next "issues" simultaneously with the swimmers. Post coming in short order
Feel free to mark on the colony outpost map where you'd like to stake your claim
Farmageddon
I can't mark it on the map, but I think Kar would like the northern most of the "nondescript" buildings. The one closest to the "ghost chapel" (both the physical building and the words on the map).
Female LG Half-Elf Champion 3 | HP 36/44 | AC 20 | FORT +9 REF +7 WILL +7 |PERC +5 | Speed 25ft | Active conditions: none | Focus: 1/1
Tess would like to claim the house that's right below the "h" of "Large empty house" on the map.
Noted on the map:) These houses are big enough for a colonist and family in most cases, so many have two bedrooms
Current missions on the table added above; feel free to let me know if you have any others in mind. We're going to get into some free time here.
Farmageddon
GM Nayr, would it be possible/reasonable to ask Anya Sunstrider to live in the same home as Kar Roden? I imagine he's going to be out a lot and someone needs to care for the structure.
Sure that's fine, but you may need to have a good case. She's a free spirit probably more happy under the stars, so Kar may need to be a bit convincing;)
Kitsune Wizard 5 | HP: 58 (-0)| AC 20 | F: +10, R: +12, W: +8 | Perc: +6 | Stealth: +3 | 25ft | Focus: 1/1; Hero Pts: 1/1; Staff: 6/6; Bond Item 1/1 | Spells 1st: 4/4; 2nd: 4/4; 3rd: 2/3 | Active Conditions: Tailless Form.
Posh would prefer to reside in the building that had the library/books....I think that was the "government building" if possible.
Male Aquatic Elf Investigator (empiricist) 2 | HP 13/18 | AC 15 (T 13 FF 12) | CMB +2, CMD 15 | Fort +1 Ref +6 Will +4; (+2 vs enchantments) | Init +3 | Perc +10 | Inspiration 3/3 | Extracts:
Tempting as it is to take the Arkley house, claiming the expedition leader's home might be a little much. :P
So, I think Kal will be taking the house on the southwest corner of the intersection outside the palisade.
Female LG Half-Elf Champion 3 | HP 36/44 | AC 20 | FORT +9 REF +7 WILL +7 |PERC +5 | Speed 25ft | Active conditions: none | Focus: 1/1
For the opportunists who want space, don't forget that the Levin house was built to support a family of four! :p
Male Aquatic Elf Investigator (empiricist) 2 | HP 13/18 | AC 15 (T 13 FF 12) | CMB +2, CMD 15 | Fort +1 Ref +6 Will +4; (+2 vs enchantments) | Init +3 | Perc +10 | Inspiration 3/3 | Extracts:
I think that's where the green sword was, though, so the Levin House is now the Jader House.
Yup, correct; the map should be editable now, so feel free to mark off as you see fit
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