Jade Regent

Game Master Nayr Trebrot

Players guide

Loot sheet

Caravan sheet

Crit generator

Player handout 1

Relationships

Initiatives - Spiderkin:
Marilis - 22
Arren - 18
Humanoid spider - 15
Pip - 10
Giant spider - 8
Gruhx - 4
Oren - 3


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Welcome everyone! Please drop in to say hello and let everyone know what you're planning for a character. We've got some time, so feel free to toss around some ideas.


Male

Hey there! I still need to make my character, but I'm entertaining the idea of having a Packmaster Hunter. Because clearly, what every Play-By-Post needs is a boatload of animal companions!


Hi Ralphrius; sounds good to me! You could have your own army at the higher levels;)

Give the Player's Guide (linked above) a look-see before you get rolling. Creation guidelines are pretty standard....

- Allowed Materials - I would like to stick with Paizo only if possible, but open to discussion for others
- Level: 1st.
- Hit Points: Max HP for the 1st level, roll or take half for HP for 2nd and above.
- Races: Any core, featured and other races (depending on discussion)
- Classes: Any.
- Starting Wealth: Roll for class, average is the minimum.
- Traits: One campaign trait, and one trait of your choosing.
- Drawbacks: One is allowed, remember to keep track of it and it will be part of the game.
- Alignment: I prefer No evil, unless there's a good excuse for him/her to want to complete the mission in this AP...it would be a bit tough to explain but not impossible.
- 20 point buy


|Kintargo Area Map | Combat Slides |

I'll take a look at the player's guide and see what excites me.

How many confirmed you have so far Nayr?


Thanks and welcome! Think we're at 5 which is perfect. I could take one more if you have someone in mind, just need to tune up the encounters. I'm actually fine with more, as usually someone will leave


|Kintargo Area Map | Combat Slides |

Haven't read the guide yet, but I've got a concept of a build I've played around with before that focuses on improvised weapons....and eventually using smaller creatures as weapons.

Is that something youd be willing to work with or too cheesy?

I'm fine either way. And after riding the guide I may find something else peaks my inspiration.


Thanks for the invite. This looks like it could be a lot of fun.

I'm still looking through ideas, but so far I have either a Shoanti Ranger that uses the Thunder and Fang feat, or some kind of Kineticist (Knight or Ascetic, maybe).


Welcome Blaysong! Sounds good. Once you get through the Players guide, make sure you pick an NPC of the four to have ties to. Feel free to take some liberties, in my last go around at this, we had some characters take unrequited love interests in NPC's...it was comical.

I love it RePete...too bad Posh isn't around, he'd make a great thrown weapon.


Hey hey. Looking forward to it. Initial thought is some sort of Oracle, but I'll have to brainstorm a little bit.


Welcome! Sounds good, and sounds like you'll have some crazy, varied characters. It'll be a very interesting team when said and done


|Kintargo Area Map | Combat Slides |

This comes to mind...

Would you consider allowing a Trox?

Gonna watch a movie with kiddos but plan to look into options for this afterwards.


Ha!

So...had to look up a Trox, but....sure, why not


Well.. if that's our Fighter, then I probably don't need to worry about playing my Ranger. I'd have to modify him too much, anyways.

I'm leaning a bit more towards the Kineticist, anyways, but not 100% sold yet.


Sure you don't want to be the projectile? Maybe a gnomish knife fighting barbarian that gets slung into battle!


|Kintargo Area Map | Combat Slides |

Technically I'd have to go barbarian for at least part of it. I think its level 10? But it's a rage power that let's you beat someone with another someone.


I'm not saying no..... but I'm not saying yes, either. :p


|Kintargo Area Map | Combat Slides |

Lol. Just confirmed Body Bludgeon is the rage power ability and minimum level is 10.

Hmmm...I think I can do this as a bloodrager for free enlarge person...time to brainstorm...

Starting Wealth (Min 105): 3d6 ⇒ (5, 1, 3) = 9 x10 = 90...

105 it is


Trox Bloodrager 3 | Mods: None | HP: 32 (-8)| AC 16, Tch 11, Fl 14 | CMD: 19 (21 vs Grapple) | F: +6, R: +3, W: +0; +2 vs Fear | Speed 30ft | Blood Rage: 8/11 | Perc: +4 (Darkvision/Tremorsense), SM: -1 | Init: +2

Working on purchases, traits, and backstory. Mechanically speaking, here's what I've come up with so far.

Feel free to veto anything you don't like Sir GM or ask questions. :-)


Looks good so far! The sling is an especially good touch...probably looks tiny and silly in his massive hands/claws/other

Grand Lodge

Male Human

I'm thinking cleric or paladin.


Welcome Juan! Sounds good; some divinity would be nice with this crew


So I've been humming and hawing over what to make, but I think I've settled for an Ouat Dwarf Kineticist (Psammokinetic). I was considering making it a Kinetic Knight as well, but I think I'll keep it to a single Archetype.

As for the Campaign trait, I decided to take Student Survivalist (Shalelu).

I'll get more up once I flesh out the final details.\

Edit: Also...

Starting Gold: 1d6 ⇒ 1

So I guess I'm getting 35gp as minimum.


Male NG Fetchling Hunter (Packmaster) 2 | HP: 9/17| AC: 15(11 Tch, 14 Fl) | CMB: +4, CMD: 15 | F: +5, R: +4, W: +1; | Init: +1 | Perc: +5 | Speed 20ft | Active conditions: Medium Encumbrance | Ammo: 20 arrows
Black:
| HP: 17/20| AC: 14(12 Tch, 12 Fl)

I've got my alias ready to go (Ralphrius here!), but I'm a bit strapped for time today so it might be a little while before I get my character done. He's gonna be a Fetchling Hunter (Packmaster) as planned, and he'll be having two animal companions for the most time; a giant vulture and a tiger.

Might as well get this done ahead of time:

Starting Gold: 4d6 ⇒ (3, 6, 4, 5) = 18


Sorry Blaydsong...guess you're starting with a few pennies to rub together. Looking good, and feel free to take your time. We have a bit on this one. I planned on maybe an opening post next weekend. I'll be filling in the campaign info tab this week, so check on it when you hop in.


No worries about the gold. I think I've gotten everything I need, up front. Just brainstorming the background details for this character.


This is what I have so far. May have to fine tune it a bit, but let me know what you think.

Background Oren Fireshade:
Oren was born of the Ouat Caste of Pahmet dwarves from Osirian, and was raised in their ways of wilpower and self-improvement, as well as some religious studies of the god Irori. He was an exemplary student in many ways, but was unable to fully grasp the even the simplest of lessons of their martial training. It wasn't that he was incapable. Physically Oren was a fine specimen of a dwarf, even when he was young, and he was able to pickup on the mental chi training without issue. It may have had something to do with the strange abilities that started to manifest whenever he attempted to use his chi. Instead of channelling it through his body and movements, he was channel the energy in the sand of the desert, and the heat of the sun. It was quickly obvious that he would require different training than what the local masters could provide, and so he was sent to live among a small community of Pahmet dwarves nearby to learn how to control these abilities.

Oren stayed among these dwarves for several years, learning how to harness the elements. Unfortunately, he never made any real friends among the Pahmet. Most of these sand dwarves say him as odd, at best, and brain-touched at worst. He had come to them late enough in his adolescence that he had already established the habits of the Ouat, including keeping himself shaved. Eventually, there was a small but vocal portion of the community that started to think of him as bad luck or worse. While he was used to the names and stares he was usually given, it eventually started to escalate to abuse and fighting. Oren tried to avoid the fights, but the more he was pushed around, the harder it got until he accidentally lost control and retaliated against the bullies with a blast of sand. While this didn't kill anyone, his master knew that things would get even worse if Oren stayed, and so he smuggled the yound dwarf aboard a shipping vessel and told Oren that the best thing would be to go into the world and find his own path.

The boat brought Oren to the wildlands of Varisia, specifically to the city of Magnimar. While he marveled at the City of Monuments, he quickly grew uncomfortable at both the size of the grand city, and the stares that he produced wherever he went. So he left and headed south, wandering the roads, where he eventually stumbled on a small raiding party of goblins. They very well could have overpowered and killed him, if it wasn't for the timely intervention of an elven ranger named Shalelu. The once the goblins were dispatched, Shalelu took the strange young dwarf under her wing and gave him some training in surviving the wilds of Varisia. Oren came to charish the time with the elven woman and came to think of her akin to an older sister, and she seemed to share the sentiment. Through Shalelu, he eventually came to Sandpoint and became a part-time resident. The rest of the time spent combing the wilderness, usually with his mentor, but sometimes on his own as well. He could tell that Shalelu was starting to think of other things, lately, though and told her that anywhere she went, he would follow.

Grand Lodge

Male Human

I'm glad there's time. I have an interview for a big promotion at work coming up this week and interview prep has been eating into my character prep time. I've been mulling over ideas on my drive though. Should have stuff posted by Thursday afternoon, hopefully sooner.


|LG| Dwarf (Ouat Caste) Kineticist (Psammokinectic) 3 | HP 23/28 | AC 16; TAC 12; FFAC 14 | Fort +6; Ref +5; Will +3; +2 vs. poison, spells, and spell-like abilities | Init: +2 | Perc: Perception +8 (+10 to notice unusual stonework), SM: +2; Darkvision 60 ft. | Speed 20 ft | Burn: 0/6 (0 nonleathal damage); Ki: 5/5 | Active conditions: 20% miss chance to physical ranged attacks. |

Okay, so this is the result of what I've come up with so far (Blaydsong here, btw).

This is Oren Fireshade, my Ouat Caste Dwarf Kineticist (using the Psammokinetic archetype).

Let me know what you think.


Gotcha Juan, no worries and good luck!


Oren looks good, nice work. I'm excited to see the progression of a kineticist, as I'm playing one in a game right now

Grand Lodge

Male Human

Working on building Eliazur my Kelishite Cleric of Serenrae (I know it's derivative of Kyra the iconic but I havve story reasons that will make it interesting) are we doing background skills or Crafting feats?


|LG| Dwarf (Ouat Caste) Kineticist (Psammokinectic) 3 | HP 23/28 | AC 16; TAC 12; FFAC 14 | Fort +6; Ref +5; Will +3; +2 vs. poison, spells, and spell-like abilities | Init: +2 | Perc: Perception +8 (+10 to notice unusual stonework), SM: +2; Darkvision 60 ft. | Speed 20 ft | Burn: 0/6 (0 nonleathal damage); Ki: 5/5 | Active conditions: 20% miss chance to physical ranged attacks. |

Some interesting things here, so far.

A Trox Bloodrager with a penchant for suplexes and human shotput.
A bearless dwarf that gets sand everywhere.
A shadowy hunter who 'loves' animals.
A cleric who's walking on sunshine
And.... maybe an Oracle?

All sarcasm, of course.

Seems like it should be an interesting good time.

Maybe we should have a roguish meat-blender that the Trox can throw around. ;)


|LG| Dwarf (Ouat Caste) Kineticist (Psammokinectic) 3 | HP 23/28 | AC 16; TAC 12; FFAC 14 | Fort +6; Ref +5; Will +3; +2 vs. poison, spells, and spell-like abilities | Init: +2 | Perc: Perception +8 (+10 to notice unusual stonework), SM: +2; Darkvision 60 ft. | Speed 20 ft | Burn: 0/6 (0 nonleathal damage); Ki: 5/5 | Active conditions: 20% miss chance to physical ranged attacks. |
belovedjuan wrote:
are we doing background skills or Crafting feats?

Good question.


BG skills - sure, that's fine.

Crafting, I'm a bit less sure of. While I'd be fine with it, I haven't actually had it used in any game I've been in to date. So, I'm not exactly comfortable with it. If you'd like to use it, then I'm good with it, just a bit shaky on the mechanics.


|LG| Dwarf (Ouat Caste) Kineticist (Psammokinectic) 3 | HP 23/28 | AC 16; TAC 12; FFAC 14 | Fort +6; Ref +5; Will +3; +2 vs. poison, spells, and spell-like abilities | Init: +2 | Perc: Perception +8 (+10 to notice unusual stonework), SM: +2; Darkvision 60 ft. | Speed 20 ft | Burn: 0/6 (0 nonleathal damage); Ki: 5/5 | Active conditions: 20% miss chance to physical ranged attacks. |

Ok. I'll be sure to modify Oren to accommodate BG skills.

As for crafting, it can be very iffy. The mechanics are not necessarily difficult, but it'll be a matter of how much 'off-time' we have to do such things. If we're gonna be a part of a caravan, there won't be very many opportunities to stay in one place (I would think) for a week+ to craft items. I'm reasonably certain that traveling is a detriment to crafting, unless you have a mobile workspace (workbench on a boat or something like that).


Trox Bloodrager 3 | Mods: None | HP: 32 (-8)| AC 16, Tch 11, Fl 14 | CMD: 19 (21 vs Grapple) | F: +6, R: +3, W: +0; +2 vs Fear | Speed 30ft | Blood Rage: 8/11 | Perc: +4 (Darkvision/Tremorsense), SM: -1 | Init: +2

It depends on what you're crafting too. If it's a smaller magical item, you could theoretically spend 8hrs riding in the wagon to work on it.

Something I've done with an alchemist crafter before is buy a portable hole and set up a lab in it. The bought that ioun stone that negates need to breath. Climb in and work on crafting as a buddy Carrie's me around. ;-)


|LG| Dwarf (Ouat Caste) Kineticist (Psammokinectic) 3 | HP 23/28 | AC 16; TAC 12; FFAC 14 | Fort +6; Ref +5; Will +3; +2 vs. poison, spells, and spell-like abilities | Init: +2 | Perc: Perception +8 (+10 to notice unusual stonework), SM: +2; Darkvision 60 ft. | Speed 20 ft | Burn: 0/6 (0 nonleathal damage); Ki: 5/5 | Active conditions: 20% miss chance to physical ranged attacks. |
Trox Hold Out wrote:
Something I've done with an alchemist crafter before is buy a portable hole and set up a lab in it. The bought that ioun stone that negates need to breath. Climb in and work on crafting as a buddy Carrie's me around. ;-)

... That's just weird. :p

I made the adjustments to Oren using the BG skills. Nothing major, but I did opt for +1 skill point for favored class, just so that I can flush out the skills a bit better.


Thanks for the info guys. It's really up to you, if you guys want to craft, have at it. But, the traveling situation will exist


Still throwing some ideas around, still playing with a couple builds. It seems like we're kind of short on skills and/or arcane casting. I'm never quite sure how big a deal party composition is with these things, though.


No worries, take your time! Seems like we've got a lot of variety but could definitely use some arcane firepower


|LG| Dwarf (Ouat Caste) Kineticist (Psammokinectic) 3 | HP 23/28 | AC 16; TAC 12; FFAC 14 | Fort +6; Ref +5; Will +3; +2 vs. poison, spells, and spell-like abilities | Init: +2 | Perc: Perception +8 (+10 to notice unusual stonework), SM: +2; Darkvision 60 ft. | Speed 20 ft | Burn: 0/6 (0 nonleathal damage); Ki: 5/5 | Active conditions: 20% miss chance to physical ranged attacks. |

A little bit of both would work. Maybe an Alchemist, or Investigator, or even a bard.

In a way, I kind of cover the magic, but only to a limited degree.

Either way, do what feels best for you.


|Kintargo Area Map | Combat Slides |
Redac wrote:
Still throwing some ideas around, still playing with a couple builds. It seems like we're kind of short on skills and/or arcane casting. I'm never quite sure how big a deal party composition is with these things, though.

Technically speaking, the Trox will get arcane spells from being a bloodrager but is not a true caster.

I am a big fan of the Arm, Anvil, Hammer setup when gaming. AkA you build for damage, aid, and control. A lot of my characters fall into the "Arm" or "Anvil" roles.

I understand the standard Tank, DPS, Heals mentality and a lot of my F2F games fall into it due to old school DnD players being who I tend to game with. Personally, I started with Pathfinder.

So far we have...

(me) Bloodrager --> Frontiline, Grappler, Will do my best to keep enemies focused on me

Hunter --> Frontline or Range (Depending on build), 6+/- int per level skills, wisdom casting w/specific spell list, pet(s) - There are some rather interesting pet options in Ultimate Wilderness

Cleric of Sarenrae --> Combat Style depends on build, Wisdom casting, Due to deity - I suspect channeling positive energy

Kineticist --> Range (Guessing due to your taking PBS), Honestly...never played one so don't know much about what they do. :-P

We do have a lack of Arcane in the group and to my knowledge no one able to disable magical traps without using their face. (I volunteer! :-P)

Ultimately, I'd prefer you play something you want to play and not settle to help out the party. Worst case scenario, we have to get creative in dealing with issues we run into.


|LG| Dwarf (Ouat Caste) Kineticist (Psammokinectic) 3 | HP 23/28 | AC 16; TAC 12; FFAC 14 | Fort +6; Ref +5; Will +3; +2 vs. poison, spells, and spell-like abilities | Init: +2 | Perc: Perception +8 (+10 to notice unusual stonework), SM: +2; Darkvision 60 ft. | Speed 20 ft | Burn: 0/6 (0 nonleathal damage); Ki: 5/5 | Active conditions: 20% miss chance to physical ranged attacks. |
GM RePete wrote:

Kineticist --> Range (Guessing due to your taking PBS), Honestly...never played one so don't know much about what they do. :-P

That's pretty much the long and the short of it. Dealing with various magical ranged attacks with a handful of utility-based abilities.

Can't say that I've ever heard of the Arm/Anvil/Hammer method before, but I'll definitely have to have a closer look.


Male NG Fetchling Hunter (Packmaster) 2 | HP: 9/17| AC: 15(11 Tch, 14 Fl) | CMB: +4, CMD: 15 | F: +5, R: +4, W: +1; | Init: +1 | Perc: +5 | Speed 20ft | Active conditions: Medium Encumbrance | Ammo: 20 arrows
Black:
| HP: 17/20| AC: 14(12 Tch, 12 Fl)

I was considering making him a frontline, but honestly I can change that at the drop of a hat: All it really affects is my starting weapon and one of my spells (Gravity Bow versus Lead Blades). As for pets, I'll probably stick to two, a tiger and a giant vulture, and Boon Companion them both so for the foreseeable future they'll be matched with us level-wise.

Also, my guy has a -2 INT, so I'll only be having 4 skill ranks per level.

But yeah, I agree with RePete: pick something you want to play over something just to fill a niche in our party composition. Having a glaring flaw in our squad (such as an absolute lack of arcane knowledge) might even be fun in some ways!

Grand Lodge

Male Human

Building Eliazur - Kelish Cleric of Serenrae

Starting Wealth Roll (min. 140g): 4d6 ⇒ (3, 4, 5, 3) = 15 x 10 = 150

Woohoo!


Watch Oren....he may be trying to grab some of that;)


|LG| Dwarf (Ouat Caste) Kineticist (Psammokinectic) 3 | HP 23/28 | AC 16; TAC 12; FFAC 14 | Fort +6; Ref +5; Will +3; +2 vs. poison, spells, and spell-like abilities | Init: +2 | Perc: Perception +8 (+10 to notice unusual stonework), SM: +2; Darkvision 60 ft. | Speed 20 ft | Burn: 0/6 (0 nonleathal damage); Ki: 5/5 | Active conditions: 20% miss chance to physical ranged attacks. |

Maybe... but he would probably ask first. :p


Has anyone here played Rise of the Runelords? I want to use the opening scene of it as our intro/prequal


|Kintargo Area Map | Combat Slides |

I have played Runelords but that won't bother me


Cool; it'll just be the opening scene, then we'll drift over to Jade Regent

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