Radi Hamdi

Pyrrhus Durst's page

212 posts. Alias of Sir Longears.


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Male LN human (ifrit) sorcerer 10 | HP: 80/80 | AC: 22 (13 Tch, 19 Fl) | CMB: +3, CMD: 17 | F: +9, R: +8, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 4/4; 4th: 8/8; 3rd: 7/8; 2nd: 7/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, mage armor.

Not convinced, Pyrrus scans the gem for magic and, if they appear to be mundane, he'll pick them for further inspection.

Had rolled a 23 on appraise before, but can roll again if you prefer.


Male LN human (ifrit) sorcerer 10 | HP: 80/80 | AC: 22 (13 Tch, 19 Fl) | CMB: +3, CMD: 17 | F: +9, R: +8, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 4/4; 4th: 8/8; 3rd: 7/8; 2nd: 7/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, mage armor.

Appraise: 1d20 + 15 ⇒ (8) + 15 = 23

Pyrrhus eyes the stones and soon shifts his gaze back at the man. While he did not see mischief initially, now he was thoroughly suspicious, for he was raised in Ular Kel, very close to the Kelish empire and despite the stranger's remarkable appearance, no kelishite would throw away gems like that.

"I'm also curious about your master, for he might be extremely wealthy!" He tells the stranger, while eyeing his new companions.

Bluff (Secret Message): 1d20 + 19 ⇒ (15) + 19 = 34

Passing secret message to the others: "He is lying, but don't know what." Friends receive the message automatically, but the "enemy" will need a Sense Motive check.


Male LN human (ifrit) sorcerer 10 | HP: 80/80 | AC: 22 (13 Tch, 19 Fl) | CMB: +3, CMD: 17 | F: +9, R: +8, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 4/4; 4th: 8/8; 3rd: 7/8; 2nd: 7/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, mage armor.

"Then you arre with little luck, forr we arre neizerr ze garrdenerrs norr ze beoble with ze answerrs." Pyrrhus chimes in.


Male LN human (ifrit) sorcerer 10 | HP: 80/80 | AC: 22 (13 Tch, 19 Fl) | CMB: +3, CMD: 17 | F: +9, R: +8, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 4/4; 4th: 8/8; 3rd: 7/8; 2nd: 7/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, mage armor.

Plan is to check everything, so any is good. North!


Male LN human (ifrit) sorcerer 10 | HP: 80/80 | AC: 22 (13 Tch, 19 Fl) | CMB: +3, CMD: 17 | F: +9, R: +8, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 4/4; 4th: 8/8; 3rd: 7/8; 2nd: 7/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, mage armor.

I'm happy staying in the back!

"Ze advantages of being a bessimistic is zat you arre rrarrely disabbointed." Pyrrhus chimes in from the back, just now moving over the body of one of the plants.


Male LN human (ifrit) sorcerer 10 | HP: 80/80 | AC: 22 (13 Tch, 19 Fl) | CMB: +3, CMD: 17 | F: +9, R: +8, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 4/4; 4th: 8/8; 3rd: 7/8; 2nd: 7/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, mage armor.

"Could you do ze honorrs, Otrri?" Pyrrhus asks and soon his xiao familiar flies towards Thorizmond and lands on his shoulder, poking him with a wand.

CLW: 1d8 + 1 ⇒ (5) + 1 = 6, CLW: 1d8 + 1 ⇒ (4) + 1 = 5, CLW: 1d8 + 1 ⇒ (4) + 1 = 5, CLW: 1d8 + 1 ⇒ (4) + 1 = 5

"Wish and you shall rreceive!" He jokes. "So, wheneverr you arre rready. I'm habby staying in ze back." And that he was.


Male LN human (ifrit) sorcerer 10 | HP: 80/80 | AC: 22 (13 Tch, 19 Fl) | CMB: +3, CMD: 17 | F: +9, R: +8, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 4/4; 4th: 8/8; 3rd: 7/8; 2nd: 7/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, mage armor.

Loot!:
handy haversack (1) [2,000 gp]
+1 heavy flail (1) [2,315gp]

Coins: 235 gp


Male LN human (ifrit) sorcerer 10 | HP: 80/80 | AC: 22 (13 Tch, 19 Fl) | CMB: +3, CMD: 17 | F: +9, R: +8, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 4/4; 4th: 8/8; 3rd: 7/8; 2nd: 7/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, mage armor.
Thorizmond Dvezda wrote:
You do have to move to draw a weapon, don’t you? I forgot that. I’ll be adding Quick Draw to my list of feats to pick up. GM, can I retcon that to using the Cestus I’m already wearing? As a 1d4 light weapon it’ll drop the damage some, but the attack bonus is the same. Alternatively, I’ll just kick with my hooves and delete the scimitar attacks (though then I’m not taking -5 for secondary natural attacks combined with weapons, so my hoof attacks are hitting on 22 and 26, instead of what’s shown.)

Saddly you do. You draw either as part of the move, or instead of the move. Also, don't forget you are affected by haste and inspire courage, so you'd get an extra attack with the cestus, and all of them would get +3 to hit and +2 to damage! We buffers cry when our dear friends forget our buffs lol


Male LN human (ifrit) sorcerer 10 | HP: 80/80 | AC: 22 (13 Tch, 19 Fl) | CMB: +3, CMD: 17 | F: +9, R: +8, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 4/4; 4th: 8/8; 3rd: 7/8; 2nd: 7/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, mage armor.

In the spirit of transparency and explaining these different abilities, I'll go ahead and do the explanation for Pyrrhus more unusual abilities/feats.

All in all, he is a pretty standard sorcerer focused on as much utility as possible. As an ifrit, his Cha is considered 2 higher for spells and class abilities since he took the elemental (fire) bloodline.

He took the Wishcrafter archetype, which is mostly for flavor. The main difference is that he can use other people's "wishes" as the verbal component for his spells and if he does so, the spell is cast at +1 caster level.

EX.: someone says "I wish I was a giant!" and Pyrrhus could use that to cast Enlarge Person with just somatic components.

He also can choose from any spell as his bloodline spells, but these can ONLY be cast through this wish mechanic, and finally the ability to force people to voice a wish aloud, which he can then use to cast a spell as mentioned.

These three abilities are called Wishbound Arcana, Expanded Wishcraft, and Heart’s Desire, which are also reproduced in my sheet (in a simplified version when possible).

Aside from that, he also has a Bloodline Mutaion, Blood Piercing, which allows me to reduce the targets' energy resistance and spell resistance by 8 (my Cha modifier) when using a spell that deals damage. This can be done 2/day (can be up to 4/day in the future) and are part of the action to cast the spell.

For feats, I have two that are more unusual, Versatile Spontaneity and Planned Spontaneity.

Versatile Spontaneity allows me prepare a spell from a written source (spellbook or scroll) by expending a slot of a higher level (Ex.: Pyrrhus spent a 3rd level slot to prepare gust of wind, a 2nd level spell). This can be done only when I regain my spells, takes 10 min/level of the spell and consumes a scroll (spellbooks are unaffected). In theory, could do this an unlimited amount of time, but this would take just too much time to prepare to the point of being unfeasible. It does add some greater flexibility to a sorcerer's limited spell selection.

Planned Spontaneity is a follow up from the previous feat, because when I prepare spells, I can designate up to three prepared spell slots from different levels and prepare two different spells in a single slot, choosing which one to cast (Ex.: when Pyrrhus spent a 3rd spell slot to prepare gust of wind, he also prepared fog cloud in the same slot). This also adds some great flexibility.


Male LN human (ifrit) sorcerer 10 | HP: 80/80 | AC: 22 (13 Tch, 19 Fl) | CMB: +3, CMD: 17 | F: +9, R: +8, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 4/4; 4th: 8/8; 3rd: 7/8; 2nd: 7/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, mage armor.

And just like that one of the plants was gone, while the other was being pierced by countless arrows. His flaming sphere was still burning hot, so soon enough the monster would be gone, so no need for him to waste more of his magic on it.

Flaming Sphere: 3d6 ⇒ (1, 4, 4) = 9 Reflexes DC 20 negates

I believe Pemta gets a single attack because she moved, and Thorizmond as well because no Quick Draw.


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Male LN human (ifrit) sorcerer 10 | HP: 80/80 | AC: 22 (13 Tch, 19 Fl) | CMB: +3, CMD: 17 | F: +9, R: +8, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 4/4; 4th: 8/8; 3rd: 7/8; 2nd: 7/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, mage armor.

Now, with the breakdown out of the way, I'd like to offer some thoughts on the matter.

This attack has an average of 122 damage for the lance and another 52 for the hoof. At our level, the average of enemies we'll face will have around 24 AC, so I believe we can focus on the lance because the hoof isn't very likely to hit often.

Now, breaking down how this is possible.

Challenge: At the moment, Thorizmond can challenge a foe 4 times/day, and this corresponds to 35% of his damage. I believe he'll save it for enemies that seem threatening enough.

Charge: Charges are reigned by obstacles, room and difficult terrain. A good amount of times Thorizmond will have to waste his first round to put himself into a position where he can charge and the dynamic aspect of combat could even ruin it with enemies and allies moving around. He can deal with difficult terrain pretty well, but enough room could be problematic in smaller dungeons. Besides all that, he is the only actual melee character and as soon as he is engaged, his ability to charge is reduced. Against flying enemies (which are much more common as we go into higher levels) charges are basically useless. All in all, charge isn't reliable.

All or Nothing: Much like Vital Strikes, charges are a single attack and if it misses, all is lost.

Final Thoughts

Thorizmond has spent a lot of his resources on making charges deadly and he was successful. When stars align, he'll probably be able to kill an enemy in a single hit. However, in many occasions he won't be able to charge at all or do so with limited effect. IMO it is good but not broken due to its limited usefulness.


Male LN human (ifrit) sorcerer 10 | HP: 80/80 | AC: 22 (13 Tch, 19 Fl) | CMB: +3, CMD: 17 | F: +9, R: +8, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 4/4; 4th: 8/8; 3rd: 7/8; 2nd: 7/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, mage armor.

Ok, here is a breakdown of our centaurs massive damage:

To hit with lance: 10 BAB + 5 STR - 1 size + 1 weapon focus + 1 magic weapon = +16/+11
>Conditionals: + 2 charge, - 3 Power Attack

Damage: 5 STR + 1 magic weapon = 2d6+6
>Conditionals: +9 Power Attack*, + 14 challenge

* Like Thorizmond mentioned, there is an argument about the damage from power attack being +9 or +6. He is using a two-handed weapon with a single hand. RAW seems to indicate +9, but to me personally, the RAI would be +6 since I believe it makes more sense to be tied to the number of hands being used.

On his attack, he used a charge, power attack and challenge for an attack of +15 (2d6+6+9+14).

With the Spirited Charge feat, this damage gets trippled and with his magical armor, he even adds another +4d6 to the first damage after a charge, for a whooping +15 (6d6+18+27+42 plus 4d6).

He also could have made an extra attack with his hooves at -5 for +8 (+5 BAB, +5 Str, -1 size, +2 charge, -3 power attack) and 2d6+2+3+14 (it is a secondary natural attack, so half strength and reduced power attack), which gets doubled as well with spirited charge for 4d6+4+6+28.


Male LN human (ifrit) sorcerer 10 | HP: 80/80 | AC: 22 (13 Tch, 19 Fl) | CMB: +3, CMD: 17 | F: +9, R: +8, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 4/4; 4th: 8/8; 3rd: 7/8; 2nd: 7/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, mage armor.

That was reasonably logic, for plants to be vulnerable to fire. Bursting forward, Pyrrhus coups his hands and concentrates as a small flames starts to swirl between his palms and fingers. "Shams saghirat fi mutanawal yadi..." The incantation finished, the swirling flames form into a flaming sphere, which is then launched.

It spins and rolls before stopping beneath the furthest plant. "Now burrn, blant monsterr, blease."

Flaming Sphere: 3d6 ⇒ (6, 3, 1) = 10 Reflexes DC 20 negates


Male LN human (ifrit) sorcerer 10 | HP: 80/80 | AC: 22 (13 Tch, 19 Fl) | CMB: +3, CMD: 17 | F: +9, R: +8, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 4/4; 4th: 8/8; 3rd: 7/8; 2nd: 7/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, mage armor.

With Thundering Hooves he could also make a single hoof attack of +8 4d6+38/19-20.

The Mammoth Hide armor would not apply extra damage to the hoof attack because it is limited to the first successful attack.

Yikes!

Normally, a good way to balance charges is with difficult terrain, but the courser ability lets him ignore up to 10 feet of difficult terrain each round.


Male LN human (ifrit) sorcerer 10 | HP: 80/80 | AC: 22 (13 Tch, 19 Fl) | CMB: +3, CMD: 17 | F: +9, R: +8, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 4/4; 4th: 8/8; 3rd: 7/8; 2nd: 7/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, mage armor.

Actually, since the lance is a magical weapon with a +1 bonus, its hardness is increased by +2 and its HP are increased by +10. In the end, the lance has 7 hardness and 20hp, so it should not be broken with that damage.

About his damage, I believe the damage should be 2d6+6. It has the impact property, so it counts as one size larger (from 1d8 to 2d6). The remaining +9 (to reach +17) comes from auto including Power Attack to it. The to hit bonus seems one off the mark and is probably +13/+8 (10 bab, 5 Str, -1 size, +1 magic weapon, +1 focus, -3 PA).

The other attacks seem fine with the exception of the hooves, which should be 2 separate attacks of +6 (2d6+5/19-20).

So:

normal lance +16/+11 2d6+6
lance and PW +13/+8 2d6+15
lance and spirited charge +18 6d6+18
lance, spirited charge, PA +15 6d6+45
lance, spirited charge, PA, challenge +15 6d6+87


Male LN human (ifrit) sorcerer 10 | HP: 80/80 | AC: 22 (13 Tch, 19 Fl) | CMB: +3, CMD: 17 | F: +9, R: +8, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 4/4; 4th: 8/8; 3rd: 7/8; 2nd: 7/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, mage armor.

"Hun? What do you see?" The thick foliage was keeping him from seeing what the enemy was. That was bad, but considering most of his spells were chosen to be useful in multiple situations, he had something to do.

After some fast gestures, Pyrrhus intones. "Qalb muhtariqun, wasureat mushtaeila!"

His new companions would feel a strange warm in their hearts and legs as small flames appear on their feet (or hooves) and as they move, fiery footsteps are left behind!

Casting good old Haste on everyone, including Wapiti and Otri (my familiar). Hope you do not mind some fluff on the spells.

Meanwhile, Otri draws one of his wands from his waist, as if he was a might swordsman of legend.

Haste 10 rounds. AC 23/14/19, CMD 18, Ref +9


Male LN human (ifrit) sorcerer 10 | HP: 80/80 | AC: 22 (13 Tch, 19 Fl) | CMB: +3, CMD: 17 | F: +9, R: +8, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 4/4; 4th: 8/8; 3rd: 7/8; 2nd: 7/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, mage armor.

"A warrned half a saved." Pyrrhus points out, reminding them of Dawnbark's warning. It was sad to see the mighty treefolk maddened and lonely in a fake garden. "I do not obbose zis idea, but let us prroceed with carre."


Male LN human (ifrit) sorcerer 10 | HP: 80/80 | AC: 22 (13 Tch, 19 Fl) | CMB: +3, CMD: 17 | F: +9, R: +8, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 4/4; 4th: 8/8; 3rd: 7/8; 2nd: 7/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, mage armor.

Being untrained, I don't think it is reasonable for me to try the aid.

"Orr tea, orr a storry." Pyrrhus adds to Crasius's offer. "Orr somesing else entirrely zat you desirre..."

Aid Diplomacy: 1d20 + 19 ⇒ (6) + 19 = 25

Using Heart's Desire. On a DC 29 Will failed save, the tree voice it's deepest desire.


Male LN human (ifrit) sorcerer 10 | HP: 80/80 | AC: 22 (13 Tch, 19 Fl) | CMB: +3, CMD: 17 | F: +9, R: +8, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 4/4; 4th: 8/8; 3rd: 7/8; 2nd: 7/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, mage armor.

It is still the same day, correct? If so, Mage Armor is still up and the only spell I'd need to pre-cast.

What a strange creature Zorka was, completely alien to him. A fey probably, but that was only an educated guess for he wasn't knowledgeable about those. "Nice to meet you, Zorrka, I Byrrhus frrom Ularr Kel..." He was about to add more, but the mean look he got from his greetings was enough to change his mind.

The hut was a curiosity, with countless curios that begged for questions and hinted of marvelous stories, but alas there was the sense of a rush from the others. From what he understood, since this hut belonged to Baba Yaga, they probably did not know their stories anyway. What a shame. Pyrrhus follows along making small comments here and there, but is content to mainly observe.

"You seem used to all of zis." To him, however, it was quite dizzying. "Should we leave and exblorre? Zis blace obviously magical."


Male LN human (ifrit) sorcerer 10 | HP: 80/80 | AC: 22 (13 Tch, 19 Fl) | CMB: +3, CMD: 17 | F: +9, R: +8, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 4/4; 4th: 8/8; 3rd: 7/8; 2nd: 7/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, mage armor.

"Wherre you frrom, Thorrizmond?" Pyrrhus asks, curious about the centaur who seems a foreign even among his kin.


Male LN human (ifrit) sorcerer 10 | HP: 80/80 | AC: 22 (13 Tch, 19 Fl) | CMB: +3, CMD: 17 | F: +9, R: +8, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 4/4; 4th: 8/8; 3rd: 7/8; 2nd: 7/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, mage armor.

"Oh, sorrry!" Pyrrhus steps aside as a centaur passes.


Male LN human (ifrit) sorcerer 10 | HP: 80/80 | AC: 22 (13 Tch, 19 Fl) | CMB: +3, CMD: 17 | F: +9, R: +8, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 4/4; 4th: 8/8; 3rd: 7/8; 2nd: 7/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, mage armor.

About the speed of the game, I'm going to be completely honest that I was already expecting that the pace would be slow, mostly because of the time it took for the recruitment to be completed.

I'm ok with a slow pace as long as we see it moving somewhere. As an example, we are meeting each other and I hope we can have some good RP here. That happening or not, the next GM post would need to move us somewhere else like the tavern or the beginning of the new book, even if there is no apparent consensus, because if when the GM has time to post he instead ask us what is the plan, we are just wasting a lot of time.

I'm also GMing one game (on discord, PBP) and I'm also not incredibly active, even if I'm trying to improve on this point, so I totally understand this conflict of wanting to keep the game going and many times be stressed and with little energy to actually do it.

That being said, despite me just joining, perhaps it would be wise to ask everyone how much busy they are and how much committed they are to finish this campaign. From my personal experience, we can have eager players and slow GM or slow players and eager GM, but we absolutely can't have slow players and slow GM, because, again, this would be just us pretending this is going anywhere.

Clebsch RoW wrote:
Regarding accents, I've found it good advice to keep the accent features to a minimum. It is usually enough to change a few sounds and let the reader imagine the rest. The reader should not have to pause to figure out what word is intended or to mentally sound out the phonetics to get the message. Perhaps cultivate a few characteristic expressions.

Very well, I'll tone it down, no problem at all!


Male LN human (ifrit) sorcerer 10 | HP: 80/80 | AC: 22 (13 Tch, 19 Fl) | CMB: +3, CMD: 17 | F: +9, R: +8, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 4/4; 4th: 8/8; 3rd: 7/8; 2nd: 7/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, mage armor.

"Soo leete us geete moovinge, uh? Zee airr chiilly ziis daay, uh?" It was always nice to meet different people and cultures and since he had just arrived, he was also very curious about a centaur tavern. Was that even a thing? Would there be benches at all?


Male LN human (ifrit) sorcerer 10 | HP: 80/80 | AC: 22 (13 Tch, 19 Fl) | CMB: +3, CMD: 17 | F: +9, R: +8, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 4/4; 4th: 8/8; 3rd: 7/8; 2nd: 7/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, mage armor.
Ingrit wrote:
To be fair, I can guarantee Ingrit understood Pemta better than she did Pyrrus, lol.

I totally get it. If you guys prefer, I can tone the accent down or even remove it entirely.

I try to make it consistent from post to post. As it is based on RL Arabic accent, here are the rules I'm applying:

1) Rolling "r": 'R's are strong and very pronounced. These are written by adding another r on each word where it appears. Ex: "Right" become "rright", "correct" becomes "corrrect".

2) There is no P sound: Because of its absence, the sound from "b" is used instead. Ex: "People" becomes "beoble", "peak" becomes "beak".

3) The sound from "Th" is also not used: Instead, "Z" and "S" are used depending on the sound. Ex: "The" becomes "ze", "those" becomes "zose". On the other hand, "think" becomes "sink", "three" becomes "sree".

4) Vowels are MUCH more pronounced and long: This is seen on the tonic syllable of each word and also includes words that end in consonants. Ex: "You" becomes "yoou", "mine" becomes "miine", as well as "but" becomes "bute", "not" becomes "note".

5) Verbs are not that important: Sometimes, if the verb isn't completely essential, it is ommited. Ex: "Ball is red" becomes "ball red".

Putting everything together, we have "The ball is red and pink" becomes "Zee baalle rreede aande biinke".

I hope it helps, lol, but again, if it is too much and if you feel it is hampering the game, I can tone it down or remove it.


Male LN human (ifrit) sorcerer 10 | HP: 80/80 | AC: 22 (13 Tch, 19 Fl) | CMB: +3, CMD: 17 | F: +9, R: +8, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 4/4; 4th: 8/8; 3rd: 7/8; 2nd: 7/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, mage armor.

"Zaate a grreaate ideea." There is a bit of sarcasm in his tone, as the gnome suggests the exact same thing as he just did.


Male LN human (ifrit) sorcerer 10 | HP: 80/80 | AC: 22 (13 Tch, 19 Fl) | CMB: +3, CMD: 17 | F: +9, R: +8, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 4/4; 4th: 8/8; 3rd: 7/8; 2nd: 7/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, mage armor.

"I beerrsonally have not heearrde a calling and I doo noote serrve a bowerrfulle laady, buute oourr goals aaligne welle enoough!" Being watched did not bothered him in the least, not anymore anyways. When he was a slave, staying hidden was key, but those years were long gone. Aside from that, it would be silly of him to complain while having a magical flying monkey on his shoulders.

"Berrhabes wee shouulde meeete in a moorre brrivaate blaace too taalke aande blaann?" Now, being safe was just reasonable.


Male LN human (ifrit) sorcerer 10 | HP: 80/80 | AC: 22 (13 Tch, 19 Fl) | CMB: +3, CMD: 17 | F: +9, R: +8, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 4/4; 4th: 8/8; 3rd: 7/8; 2nd: 7/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, mage armor.

The next stranger bows slightly, opening his arms in salute. "Aand I Byrrhus Durrst frrom Uularr Keel, a mage. I bointed herre as well, while investigating ze strrange frreezing borrtal zate oobenede neearr ourr city."

Pyrrhus is a very handsome man of around 30 years, with hair hidden in his cloak, almond skin, and light brown eyes. He isn't particularly tall, but is fit even if thin, giving the impression of someone who cares for his health, even if spending most of his time in non-physical matters. Those who are very attentive can notice very faint burn scars all over his body, which is curious because such an extent of harm was more likely to leave him heavily scarred.
He wears flowing robes of contrasting blue tones as well as details in golden. His clothes are fine, hinting of him being a noble or at least very wealthy. He doesn't carry many jewelry or other baubles.

On his shoulder, there is a white-furred monkey with swirling blue marks and three black bird wings, which despite its animalistic nature wears a couple clothes, armor and earrings. Between the two, it is by far the vainer. The monkey smiles and bows as well. "Aand zis Otrri."

"If yoourr mission too ende ze winterr, zen I offerr my serrvices aas aan aally."


Male LN human (ifrit) sorcerer 10 | HP: 80/80 | AC: 22 (13 Tch, 19 Fl) | CMB: +3, CMD: 17 | F: +9, R: +8, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 4/4; 4th: 8/8; 3rd: 7/8; 2nd: 7/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, mage armor.
Pemta "the Shadow" Broilbree wrote:
Don’t forget one of the core abilities of centaurs is they use Medium sized weapons despite being Large creatures. IMO if I were to allow centaur PCs I would use what you suggested.

This is covered with the Quadruped ability. Weird to be there, but it is lol.


Male LN human (ifrit) sorcerer 10 | HP: 80/80 | AC: 22 (13 Tch, 19 Fl) | CMB: +3, CMD: 17 | F: +9, R: +8, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 4/4; 4th: 8/8; 3rd: 7/8; 2nd: 7/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, mage armor.
Clebsch RoW wrote:
Thorizmond Dvezda wrote:
Ah, my mistake. I understood you to be starting from the Centaur PC race.
I am not very familiar with the rules for using the non-standard races for PCs. I did not see a restriction on natural attacks, unless that's an implicit indication of only normal attacks with weapons. I just lowered the bonuses to strength and such and the natural AC to bring the points down to the mid-teens. Hoof attacks seem normal for a centaur, just like a human can punch with a fist as a natural attack.

I just happen to have a discussion on the rules board about natural attacks and unarmed strikes, so in truth it doesn't work this way.

Unless a creature has a natural attack stated, all its attacks with whatever body part they make would be considered an unarmed attack, which provokes AOO. Remember that an unarmed attack could be a punch, a kick, a head butt. A wolf has only bite as a natural attack, but it has small claws, so it could make an unarmed strike with its claws, a bull has only gore as a natural attack, but could make a kick or stomp as an unarmed strike (these are possibilities within the rules, but generally do not come into play because they are just bad in comparison to the creature's true natural attacks).

I do believe that the Charger archetype was designed to be used on top of a regular centaur and not with the rules for the centaur as a PC. On the other hand, the centaur as a PC should have the hoof natural attack for that cost a couple more RP.

I'd like to suggest the following stats for a centaur. Please, take it as just a suggestion as I do not want to intrude in something I'm not involved.

Centaur:
Monstrous Humanoid [3RP] This gives Darkvision 60ft and access to other choices.
Large [7RP] This gives +2 size bonus to Strength and -2 size penalty to Dexterity, as well as the usual size penalties to AC, attack and Stealth and the bonus to CMB and CMD.
Normal Speed of 30ft. [0RP]
Standard Ability Scores [0RP] +2 to Constitution, +2 to Wisdom and -2 to Intelligence. Remember that the size modifiers from being large still adds to these!
Standard Language [0RP] Common and Sylvan. Additional languages for an Iobarian Centaur could be perhaps Elven, Giant, Gnome, Goblin, Hallit, Kelish, Skald
Natural Armor [2RP]+1 to natural armor
Quadruped [2RP] +4 racial bonus to CMD against trip, +10ft to movement speed and uses weapons as medium creatures
Natural Attack [1RP] gains 2 hooves secondary natural attacks that deal 1d6 points of damage

Total: 15RP

Most core races are around 10-11, but tieflings and aasimars are 15, so this is not beyond reasonable IMO.


Male LN human (ifrit) sorcerer 10 | HP: 80/80 | AC: 22 (13 Tch, 19 Fl) | CMB: +3, CMD: 17 | F: +9, R: +8, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 4/4; 4th: 8/8; 3rd: 7/8; 2nd: 7/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, mage armor.

I think I'll stick with Pyrrhus this time.


Male LN human (ifrit) sorcerer 10 | HP: 80/80 | AC: 22 (13 Tch, 19 Fl) | CMB: +3, CMD: 17 | F: +9, R: +8, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 4/4; 4th: 8/8; 3rd: 7/8; 2nd: 7/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, mage armor.

Yeah, I knew Pyrrhus was more needed, so I even stealth dotted with him already.

While I like Oriol as well, I'm not sure I could properly RP two characters in the same game.

HP: 9d6 ⇒ (3, 5, 6, 4, 6, 1, 1, 4, 1) = 31 > (4, 5, 6, 4, 6, 4, 4, 4, 4) = 41


Here is Pyrrhus finished. His crunch is on this alias and I still need to finish some purchases.

I'd love some feedback on his background. Whenever possible, I like to use accents, which can be seen in the last scene of his background. If is too much, or too confusing, I can either tone it down or remove it altogether, even if I feel it gives more death to Pyrrhus.

Background:
It was really cold. Curious how one could deem himself knowledgeable without having ever seen something so simple as snow. Humbling even, for a moment.

{The whole conversation is in kelish}

"What is that?" So much authority and arrogance in so few words, as if Pyrrhus's sole purpose was to answer her. Pyrrhus was crouched, caressing the snow between his fingers and waiting just for her arrival, but even so he let the seconds stretch just to annoy her.

"A portal, clearly, to a cold place" The small joys in life, his smile hidden from his peer.

"I can see that, Durst." She was annoyed and probably throwing daggers on his back. De-light-ful. "A portal to where?"

"Did not cross it." He stood up, licking his lips and working his jaw just to make the smile in his face disappear. "But one of the survivors claims to be from Irrisen." There were corpses all around them. A couple hulking giants with long tusks and furred coats, some tiny fey, and many warriors and horses from Ular Kel. The smell of burnt flesh was only faint because of the strong winds that blew from the portal, his robes flying wildly.

"And where is Irrisen, Durst?" Oh sweet winter night, she did not know. She was livid, but he could not be blamed for her ignorance, could he? Actually, he probably could considering how his peers regarded him. Once a lowly-slave, always a lowly-slave, even if he now had a Name for himself and a manor to live.

"A land of eternal winter, north and west of the Castrovin, if I'm not mistaken." He wasn't, but he needed to appease her a little. "From what I understood, this was a scouting party, yet I'd rather not speculate too much without bringing news to the Council. The prisoners should be brought back to Ular Kel for further interrogation." His words stated obvious facts, but Pyrrhus suspected Esha interpreted them as an order from the burning gaze he received. "I haven't been able to close the..."

"Then you take them back to Ular Kel, Durst." Such confidence. Almost enviable. "And I'll close this portal."

"But Esha..." His words were wasted, of course, as she had already walked past him. "As you wish, Councilor." Pyrrhus shakes the snow from his shoulders as he walks towards a nearby rock where Otri was watching the pair of bounded fey. "Let's get home Otri. Yes, I know, but the Councilor is right... it is beyond my power to close the portal." That was undeniably true. It was also true that the portal could not be closed from this side, but Councilor Esha was so sure she could, that it would be rude, and pointless actually, to point this out to her. "How about some soup, this night? Yes, the spicy one. Yes, the one with mint and garlic." The three winged monkey seemed to approve.

***

{The whole conversation is in kelish}

The glowing magical globe was remarkably interesting, crisscrossed with numerous lines and connecting multiple locations, everything overlaid with arcane runes and symbology. It was surely a representation of their own world, showing massive land masses, oceans and even mountains. It was very flawed, however, judging simply by how inaccurate the region around Ular Kel was.

"Master Durst?" Enna's voice was urgent and scared. "Do you need..."

"Look at this, Enna, look at how accurate information is important. According to the notes our host provided, this ritual is supposed to represent our whole world and all these dots are supposed to be portals much like the one we've found, while these crosses are supposed to be large settlements. What is your take on this?" It was a somewhat absurd to call the burned witch on the corner as their 'host', but Pyrrhus did fancy humor by exaggeration.

"Uhm... I think... uhm... the portal in the map seems to be more distant to Ular Kel and, oh, Ular Kel is not that close to the mountains." Pyrrhus nodded and raised an eyebrow, a clear gesture that there was more. "And... oh, all the other dots are distant to the crosses?"

"Precisely... yet very imprecise on their part, don't you think? It was luck that a trader was passing somewhat close to the portal when it opened, but even so it would not take us much time to find it, while, imagine for example if it had appeared between the Saag Rock and Mustan... it would have taken months before we realized what was going on." All those portals, supposedly blowing frigid winter all over the globe. How many were still up?Were these Irriseni trying to freeze the whole globe? With which purpose and how would they do so, imagining the amount of cold in this realm wasn't unlimited. And...

"Master Durst?" Again the interruption.

"You'll return to Ular Ket in the company of Captain Mir. You'll report our findings to the Robed Council and inform I've stayed behind to close the portal, since it can only be done from this side. Once I do, I'll investigate what is happening and then return to Ular Ket." He raised a hand to stop her from interrupting. "And you'll remind them of their agreement to see to my project's needs while I'm gone."

"But Master, shouldn't we... oh." She smiled. Enna wasn't particularly pretty, but her smile was entirely adorable. "...if you delay your return, with a plausible goal, they will be forced to honor their bargain, even if they initially just agreed to it imagining you'd be back in a couple days at most. Right? But isn't it too... risky and dangerous?"

"I was once a slave, as you know, Enna. You'd not be calling me Master if I did not something risky and dangerous from time to time." He sighs. She wasn't wrong of course, it was risky and dangerous. On the other hand, he was a member of the Robed Council and the safety of Ular Ket was his duty. He'd have stayed behind no matter what, but if he could squeeze some advantage, that was just good business. "Inform my wife about my decision as well, but do so in a light way... I do not want her to be worried in the least." He did not want her to be too hopeful and happy with the prospect of his death in truth.

***

The air was chilly again, even if not was bad as in Whitethrone. The tea was hot thought and the sound of the wind against the trees was quite soothing. Pyrrhus was sit on top of a large boulder with three wraps in front of him, displayed with care and as the centaurs approached, Pyrrhus opened his arms wide in an unmistakable salute while Otri was close by, eating some nuts.

"Grreeetings beoble of zee Rashaalkaa! I Byrrhus Durrst frrom Uularr Keet and I brring yooo gifts as sign of goood faith." He gestures the wrapped gifts with ample gestures. "I wish nosing but safe bassage srrough yourr lands. My destiny ze town of Vurrnirrn."

It could be said the centaurs were a bit lost, Pyrrhus wasn't sure. Centaurs were not uncommon in Ular Ket, and Pyrrhus did know their social norms. "And if we do not want your gifts?" The one that looked the leader asked.

"Zen I would bee said aand I would insist." He kept smiling. Them being unsure and lost was better than sure and angry. "I brring noo sbearr aand noo arrrow, noo sworrd aand noo aaxe! Coome! Take ze gifts, take zee teaa if yooo like. In Uularr Keet I have centaurr frriends aand zeey saay zaat 'by chance wee meeet, by choice we become frriends!'." He rests his hands on his heart. "Eeeverryone has too many enemies nowadays."

One of the centaurs shrug to the others. Another one nodded. In truth, simply being nice is good business.

Personality:
Pyrrhus is a very handsome man of around 30 years, with long black hair, almond skin, and light brown eyes. He isn't particularly tall, but is fit even if thin, giving the impression of someone who cares for his health, even if spending most of his time in non-physical matters. Those who are very attentive and notice very faint burn scars all over his body, which is curious because such an extent of harm was more likely to leave him heavily scarred.

Pyrrhus wears flowing robes of contrasting blue tones as well as details in golden. His clothes are fine, hinting of him being a noble or at least very wealthy. His long hair is generally kept hidden. He doesn't carry many jewelry or other baubles.

On his shoulder, there is Otri, his xiao familiar, a white-furred monkey with swirling blue marks and three black bird wings, which despite its animalistic nature wears a couple clothes, armor and earrings. Between the two, Otri is by far the vainer.

Personality and Motivations:
Primary Motivations: Discovery (explore different places, meet different cultures), Love (he doesn't know he wants needs it), Power (control others through influence and favors)
Emotional Disposition: Calm
Moodiness: Phlegmatic (emotionally steady)
Outlook: Optimistic (confident, hopeful)
Integrity: Conscientious (meticulous, pragmatic)
Impulsiveness: Controlled (deliberate, focused, steady, thoughtful)
Boldness: Cautious (vigilant)
Agreeableness: Agreeable (warm, open-minded, adaptable)
Interactivity: Engaging (candid)
Conformity: Heterodox (freethinking)


This is Sir Longears arcane caster.

Finished most of the crunch, but still need some tedious shopping and those endless situational consumables.

Physical description and personality are done.

Still working on the more detailed background, but the basics is what I've shared on the last post.

Please let me know if everything is ok or if you'd like for me to change anything.


Right, second attempt for Sr. Longears!

Pyrrhus should be more fitting than my first try as he is a TN human ranger with a strange-looking eagle animal companion. Had never played a class with a companion in 2e so lets see how it goes!

Will think about the posed answers and return later with the answers.


Male LN human (ifrit) sorcerer 10 | HP: 80/80 | AC: 22 (13 Tch, 19 Fl) | CMB: +3, CMD: 17 | F: +9, R: +8, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 4/4; 4th: 8/8; 3rd: 7/8; 2nd: 7/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, mage armor.

I totally understand the feeling. I really liked the few moments we have spent in this game and I wish you all a good time and good future games!


Male LN human (ifrit) sorcerer 10 | HP: 80/80 | AC: 22 (13 Tch, 19 Fl) | CMB: +3, CMD: 17 | F: +9, R: +8, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 4/4; 4th: 8/8; 3rd: 7/8; 2nd: 7/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, mage armor.

I believe fewer and clear options are going to help a lot. Right now we have many options and possibly some of them are not either actual options, like we are worried about A, B, C, and D, but I'm fact C doesn't exist and D is too complicated as an example.

I know this defeats a bit of the purpose of a sand box game and limits creative solutions, but if you could say something like: based on what you know, you could do X, Y, or Z. Then we quickly vote and we are moving again


Male LN human (ifrit) sorcerer 10 | HP: 80/80 | AC: 22 (13 Tch, 19 Fl) | CMB: +3, CMD: 17 | F: +9, R: +8, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 4/4; 4th: 8/8; 3rd: 7/8; 2nd: 7/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, mage armor.
DM Bigrin wrote:
"Yes, I do know how to destroy the orb, though that is information I will be keeping to myself until this partnership has borne good fruit. It sounds as if we are in accord."

Pyrhuss scratches his beard, not understanding the point of withholding this information. "But, when we, and if, we manage to get the orb, bringing it close to you would not also cause it to affect you?"


Male LN human (ifrit) sorcerer 10 | HP: 80/80 | AC: 22 (13 Tch, 19 Fl) | CMB: +3, CMD: 17 | F: +9, R: +8, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 4/4; 4th: 8/8; 3rd: 7/8; 2nd: 7/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, mage armor.

Pyrrhus also nods in agreement. If he can make Janderhoof safe from red dragons, this deal was certainly worthy for his kin. "And this orb, Naximarra, sounds like a powerful artifact if it can control dragons. I've always heard of how such powerful itens are incredibly difficult to destroy. Do you know, perchance, how to do it?"


Male LN human (ifrit) sorcerer 10 | HP: 80/80 | AC: 22 (13 Tch, 19 Fl) | CMB: +3, CMD: 17 | F: +9, R: +8, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 4/4; 4th: 8/8; 3rd: 7/8; 2nd: 7/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, mage armor.

Pyrrhus bows slightly to the creature, showing respect as he feels it is their only choice. "We can certainly talk of an alliance, but we can't stop ourselves from being alarmed... I'm Pyrrhus of Janderhoof."


Male LN human (ifrit) sorcerer 10 | HP: 80/80 | AC: 22 (13 Tch, 19 Fl) | CMB: +3, CMD: 17 | F: +9, R: +8, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 4/4; 4th: 8/8; 3rd: 7/8; 2nd: 7/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, mage armor.

"This is a very good idea, Chwaer! Look, they used the slaves to tend their fields... they have no slaves anymore, but I'm sure there is a place for them to storage what they already have... if we can find it and burn everything, they will be in a pretty bad shape."


Male LN human (ifrit) sorcerer 10 | HP: 80/80 | AC: 22 (13 Tch, 19 Fl) | CMB: +3, CMD: 17 | F: +9, R: +8, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 4/4; 4th: 8/8; 3rd: 7/8; 2nd: 7/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, mage armor.

Had to drive eight hours today since my wife's aunt passed away suddenly... I have no mind energy to read and post. Tomorrow we go back, but since the distance is the same, I'll probably only post on Friday. Copying and posting this on all my games.


Male LN human (ifrit) sorcerer 10 | HP: 80/80 | AC: 22 (13 Tch, 19 Fl) | CMB: +3, CMD: 17 | F: +9, R: +8, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 4/4; 4th: 8/8; 3rd: 7/8; 2nd: 7/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, mage armor.

The night before

Once they reach the cave, Pyrrhus quickly starts to tell the tale of Ormug, a dwarven war general who lead his men into caves to shelter them against orcs. In their desperate situation, without food and drink, Ormug begged for the spirits of earth so they could feed his people... and they surprisingly answered to his pleas!

As he tells his tale, the slaves could clearly smell ale and good dwarven food. Casting twice Bountiful Banquet (making a feast for up to 40 people) and once Tears to Wine, creating a whooping 37 gallons of average quality ale from the water in the cave.

Next day

Pyyrhus agrees with Sander's plan and follows along.


Male LN human (ifrit) sorcerer 10 | HP: 80/80 | AC: 22 (13 Tch, 19 Fl) | CMB: +3, CMD: 17 | F: +9, R: +8, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 4/4; 4th: 8/8; 3rd: 7/8; 2nd: 7/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, mage armor.

Pyrrhus nods to Storn and follows along.


Male LN human (ifrit) sorcerer 10 | HP: 80/80 | AC: 22 (13 Tch, 19 Fl) | CMB: +3, CMD: 17 | F: +9, R: +8, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 4/4; 4th: 8/8; 3rd: 7/8; 2nd: 7/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, mage armor.
Molly Blackfoot wrote:

"I en't richer, 'cause I'm gonna needta have all me clothes altered," Molly grumbles at Pyrrhus.

"Yeah? Which one is she? She hidin'-shy or summat?" Molly asks Storn.

"Or you could sell yours and by child clothes... they are cheaper, are they not?"


Male LN human (ifrit) sorcerer 10 | HP: 80/80 | AC: 22 (13 Tch, 19 Fl) | CMB: +3, CMD: 17 | F: +9, R: +8, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 4/4; 4th: 8/8; 3rd: 7/8; 2nd: 7/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, mage armor.

While remaining silent for a while, Pyrrhus can't stop himself from pointing Molly some advantages of her new shape. "You are not looking on the bright side, Molly... you are richer now! Since you'll eat and drink less, all your coins are worth more when buying food!"

Once the talk turns to the slaves, Pyrrhus nods to their concerns. "I can provide food and drink if you can stand some tales from my people."


Male LN human (ifrit) sorcerer 10 | HP: 80/80 | AC: 22 (13 Tch, 19 Fl) | CMB: +3, CMD: 17 | F: +9, R: +8, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 4/4; 4th: 8/8; 3rd: 7/8; 2nd: 7/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, mage armor.

Hehe... a male or female gnome? This will be fun nevertheless.


Male LN human (ifrit) sorcerer 10 | HP: 80/80 | AC: 22 (13 Tch, 19 Fl) | CMB: +3, CMD: 17 | F: +9, R: +8, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 4/4; 4th: 8/8; 3rd: 7/8; 2nd: 7/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, mage armor.

Pyrrhus remains silent as the others mourn Molly's death. He felt his words would make her no justice as he barely knew any of them. Once the talk changes to their future plans, he makes a proposition, caring to sound as respectful as possible. "If we can't take advantage of our momentum, I'd advise that we should guide these men to a safe place, as we are looking for a way to bring Molly back... that if her spirit wishes to return. I do not know much of her story, but sometimes people prefer to rest at last."


Male LN human (ifrit) sorcerer 10 | HP: 80/80 | AC: 22 (13 Tch, 19 Fl) | CMB: +3, CMD: 17 | F: +9, R: +8, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 4/4; 4th: 8/8; 3rd: 7/8; 2nd: 7/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, mage armor.
Chwaer Moltengem wrote:
I didn't think they applied unless you moved. I'm not adjacent to a space that flanks. I interpreted it as Pyrrhus can get both, but Chwaer cannot.

Oh, sorry you are correct! Nevertheless, Pyrrhus will act first in the Init order (not sure if the GM goes by the init order or post order when we are all grouped), so he could 5ft. to Q12 and grant her the bonus, or Chwaer could 5ft. step to R9 and get it.


Male LN human (ifrit) sorcerer 10 | HP: 80/80 | AC: 22 (13 Tch, 19 Fl) | CMB: +3, CMD: 17 | F: +9, R: +8, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 4/4; 4th: 8/8; 3rd: 7/8; 2nd: 7/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, mage armor.

@Chaer: From our current position, Outflank and Improved Outflank are on, so +4 on those poor rools.

Harmed once more, Pyrrhus rages as the hacks the giant with his axe, while keeping the approaching enemy into consideration.

Attack (dwarven waraxe), flanking, hatred, good hope, haste: 1d20 + 13 + 4 + 2 + 1 ⇒ (15) + 13 + 4 + 2 + 1 = 35 Target has -4 AC from prone and -2 AC from Tremor
Damage, hatred, good hope: 1d10 + 6 + 2 + 2 ⇒ (5) + 6 + 2 + 2 = 15

Attack (dwarven waraxe), flanking, hatred, good hope, haste: 1d20 + 13 + 4 + 2 + 1 ⇒ (9) + 13 + 4 + 2 + 1 = 29
Damage, hatred, good hope: 1d10 + 6 + 2 + 2 ⇒ (3) + 6 + 2 + 2 = 13

Attack (dwarven waraxe), flanking, hatred, good hope, haste: 1d20 + 8 + 4 + 2 + 1 ⇒ (20) + 8 + 4 + 2 + 1 = 35 Chwaer gets an AOO against this dude due to Outflank!
Damage, hatred, good hope: 1d10 + 6 + 2 + 2 ⇒ (1) + 6 + 2 + 2 = 11
Crit?: 1d20 + 8 + 4 + 2 + 1 ⇒ (20) + 8 + 4 + 2 + 1 = 35
Crit Damage: 2d10 + 12 + 4 + 4 ⇒ (7, 10) + 12 + 4 + 4 = 37

HP: 71/103| AC: 31 (19 Tch, 23 Fl) | CMB: +16, CMD: 30 | F: +11, R: +16, W: +15 | Init: +3 | Perc: +19, SM +10 | Speed 50 ft. | Active conditions: Dwarven Hatred Style, Good Hope, Haste, Improved Outflank, Outflank.

If Red goes down before Pyrrhus finishes all this attacks, he'll 5ft. step to Q12 to continue his attacks. These attacks will lose the +4 from flanking and +2 from hatred since White has not harmed Pyrrhus yet, and damage will be reduced by 2. On the crit roll, it would be -6 on the roll and -6 on the damage!


Male LN human (ifrit) sorcerer 10 | HP: 80/80 | AC: 22 (13 Tch, 19 Fl) | CMB: +3, CMD: 17 | F: +9, R: +8, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 4/4; 4th: 8/8; 3rd: 7/8; 2nd: 7/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, mage armor.
Sander Thistlewight wrote:
Might be worth looking at Gang Up instead. As long as there's a third person in melee with Chwaer and Storn, that would allow flanking.

The problem with Gang Up is that it has Combat Expertise as its prereq and thus would have to grand both to everyone, being impossible to also give Outflank.

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