And now my Rahadoumi chirurgeon will be legal, huzzah!

|
1 person marked this as a favorite.
|
Sebastian Hirsch wrote: Chronicle Sheet: Can we still track items sold etc. on an ITS sheet, and just list the value of items sold and bought? Sometimes you buy a lot of items, and for a lot of us the space on the chronicle sheets is pretty limited and/or we buy stuff during the scenario and want to add it to some permanent list immediately.
I have different but similar concerns when it comes to the faction rep list, in SFS some of my characters already have gained too much rep with various factions, though if this is just to not what you earn on that chronicle it should be enough. Giving us an ITS to allow us to track all of our rep would be a neat idea, maybe with some space for notes or faction specific boons.
Not going to lie, I HATE ITS sheets. I'd rather there be as little paperwork as possible in relation to PFS, so the idea of there being multiple different ITS sheets makes me (metaphorically) weep. I think it would be good to have a backup sheet template available for when there isn't enough space on the chronicle, but a definite hard pass from me on there being a (mandatory) separate ITS, for faction related stuff or otherwise.
NielsenE wrote: I'm happy that there's fewer spots to initial as a GM. But I still expected to see the XP/GP boxes with the grey background depicting GM data entry.
I'm sad that we're still using the almost-always-filled-out-wrong format for faction fame from starfinder.
I honestly concur with this. I still have no idea how to fill out the faction place properly, even after having read the guide a few times (granted, it has been a long time), so if we could have a less ambiguous and more clear-cut section and entry for this I would greatly appreciate it.
Male Human Things/20
Checking in! I'll have my character up as an alias when I get home
This problem doesn't hold true for the Adamantine Battleaxe nor the cold iron warhammer. It appears from them you only pay the cost listed on the special material page, since adamantine items are 700gp/bulk, and a battleaxe is one bulk, so that would leave me at 1,200gp for a mithral chain shirt, not 1,800gp.
I could get that number if it was 3 bulk, but it's listed only as 2, so maybe there's a mistake in its bulk, but that would put it on par with heavy armor, or it was calculated as if it was 3 bulk, which I could see accidentally happening. I do wonder which it is, and if that would affect the price of Elven Chain
Mithral items can't be made expert, only master and legendary. For an expert light armor normally it's 350sp
First off, if this is the wrong place to post this, I apologize.
Second: the prices for items made of special materials don't seem to be calculated correctly on the "special nonmagical items page (page 356). The price for a mithral chain shirt is listed at 1,800gp, but I come up with 1,564.5gp (45sp shirt price + 1,200gp cost of a 2 bulk master mithral item + 360gp master item cost = 1,564.5gp).
Now I'm sure I'm missing something and that the price in the boom is actually correct, but I can't find out what it is for the life of me. Could someone help me figure this out? What am I missing that would add 235.5gp to the price?
Correct, hence why "boost" was always in parentheses, since I was lacking a better way to say it in a succinct way, as opposed to saying "the training you get in skills at level 1" every time.

My friends and I were building first level characters, and we ran into a question that we did eventually find the answer to.
1. When choosing skills to make trained at first level, can you use a "boost" to bring a skill from untrained to trained, can you train it up to expert?
2. What about if it's already trained from your background, can you then?
Based off of our best reading, watching the character creation stream, and buying the Herolab Online package, the answer is "no" to question 1 and "yes" to question 2. My request would be that it is more plainly spelled out, perhaps even given an example in the character creation rules if there is space, since we spent a good 30 minutes trying to figure out what the answer would be. Part of the confusion came from the fact that you apply your background before the class, making you "trained" in a skill before you get your training.
Another thing we would like to see if possible is the fact that Lore is a signature skill for everyone more prevalent, rather than only written in the skill description itself. Being written under the Signature Skills in the classes would be really helpful, specifically.
Will report back once we see what else we find!
Male Human Things/20
Uh oh. This is gonna be interesting
For funsies:
Stat Roll: 1d20 ⇒ 18
Stat Roll: 1d20 ⇒ 19
Stat Roll: 1d20 ⇒ 16
Stat Roll: 1d20 ⇒ 3
Stat Roll: 1d20 ⇒ 13
Stat Roll: 1d20 ⇒ 1
.
.
.
Stat Roll 1: 4d6 - 1 ⇒ (3, 2, 5, 1) - 1 = 10
Stat Roll 2: 4d6 - 2 ⇒ (4, 6, 1, 2) - 2 = 11
Stat Roll 3: 4d6 - 2 ⇒ (6, 2, 2, 2) - 2 = 10
Stat Roll 4: 4d6 - 5 ⇒ (5, 5, 5, 6) - 5 = 16
Stat Roll 5: 4d6 - 1 ⇒ (5, 2, 2, 1) - 1 = 9
Stat Roll 6: 4d6 - 2 ⇒ (3, 2, 4, 2) - 2 = 9
Stat Roll 7: 4d6 - 2 ⇒ (5, 2, 5, 3) - 2 = 13
I would really appreciate more Ryphorian portraits, but definitely put in my hope that we can get some more Vesk and Kasatha portraits! There's some damn fine art in these books, it'd be cool to see more of it on the boards!

Just saw this thread after finding out my GenCon tables from running demos were still unreported, so here goes. Hopefully someone is still looking at this...
Event Name: GenCon 2017
Scenario Name: SFS Quest: Into the Unknown
Date Played: August 17, 2017
Character #: 96227-701
Session # (if available): Morning
Event Name: GenCon 2017
Scenario Name: SFS Quest: Into the Unknown
Date Played: August 17, 2017
Character #: 96227-702
Session # (if available): Afternoon
Event Name: GenCon 2017
Scenario Name: SFS Quest: Into the Unknown
Date Played: August 18, 2017
Character #: 96227-703
Session # (if available): Morning
Event Name: GenCon 2017
Scenario Name: SFS Quest: Into the Unknown
Date Played: August 18, 2017
Character #: 96227-704
Session # (if available): Afternoon
Event Name: GenCon 2017
Scenario Name: SFS Quest: Into the Unknown
Date Played: August 20, 2017
Character #: 96227-707
Session # (if available): Morning
Event Name: TOZ's PFS 2017
Scenario Name: Claim to Salvation
Date Played: Sep 4, 2017
Character #: 96227-702
Session # (if available): 19
(This one is saying the character is the wrong type for the scenario)
Having just read this in Pact Worlds, this excites me to no end! Half-Elves are my favorite as far as traditional fantasy races go, so being able to combine that with aliens from my favorite planet... I don't even know how to handle it!
Now, to get a Legacy Race boon for SFS and see if I can make my half-elf look Ryphorian...
Thursday, May 24
Arrive at 4:00pm, twiddle my thumbs!
Friday, May 25
11:00 AM – 01:00 PM Pathfinder Adventure Card Guild: Faction’s Favor
1:00 - 2:00pm Secrets of the Pact Worlds
4:00 PM – 05:00 PM Designing Faiths
7:00 PM – 11:59 PM Starfinder Society Scenario #1–09: Live Exploration Extreme!
Saturday, May 26
08:00 AM – 01:00 PM Pathfinder Society Scenario #9–19: The Clash in Kaimuko Wood
1:00 PM – 06:00 PM Starfinder Society Scenario #1-05: The First Mandate (Author Edition)
Sunday, May 27
8:00 AM – 10:00 AM Pathfinder Adventure Card Game Playtest
11:00 AM – 12:00 PM OPathfinder Adventure Card Game
5:00 PM – 06:00 PM Secrets of Golarion
7:00 PM – 11:59 PM Pathfinder Society Scenario #8-99C: The Solstice Scar Version C
Monday, May 28
11:00 AM – 01:00 PM Pathfinder Adventure Card Game Playtest
Tuesday, May 29th
8:05am, Way Too Early Flight Home
Grzegski wrote: I’m having a similar issue with mummy’s mask... except ups is showing up as 63.54 :( Same problem here, and same price on the shipping actually.
MorkXII wrote: Something is not right with the shipping calculator. If I buy the Mummy's Mask bundle, its calculating $45 for shipping to 14226. But if I instead order all 7 individual boxes (but still getting the exact same thing), shipping charges are only $23. With shipping, it's cheaper for me to buy them individually by about $10? I'm having a similar problem. When I go 5o check out the store tells me it will ship in three separate packages and shipping/handling will cost me just over $63 to 75034. Is there something up with the shipping algorithm? Because if I have to pay $63 shipping, I unfortunately will not be able to afford the sale before the window has closed, which is a shame since I was hoping to get my family into this, but was daunted by the price.

So, a gun smuggler has the following text:
Secret Sidearm wrote: "... a gun smuggler gains a battered gun identical to that gained by a 1st-level gunslinger and Gunsmithing as a bonus feat (including the ability to restore her battered gun as if she were a gunslinger), though she must select a coat pistol, dagger pistol, or sword cane pistol as her battered weapon." The sword cane pistol also have the text:
Sword Cane/Dagger Pistol wrote: "... is considered a double weapon for the purpose of creating masterwork or magical versions of this weapon. The question I have is if they can repair both parts of the weapon with their Secret Sidearm ability (with the associated increase in cost), or if it only applies to the pistol part of it?
My interpretation is that it only applies to the firearm portion, because all that's addressed in the Gunsmith c;ass ability of the Gunslinger (and that's the interpretation I'll be using for my PFS character for now), but I want to hear other's opinions on it as well.

syll wrote: Phylotus wrote:
As addressed above, we don't have the specific rules in our hands at the moment, so it's not a complaint about the direction of the playtest.
That being said, no one is obligated to look on the bright side of things, and concerns about something like class restricted reactions is something that's absolutely fair to bring up, even if at the moment it's just from a teaser that was released. I'm sure there will be plenty more discussion about it as time rolls on. It isn't from only the teaser, but also the podcast. Multiple times now they have said -Fighter- gets an AoO. The -Fighter- has a charge action.
It would be very easy for Jason or someone else from Paizo to allay these fears if they are misplaced and set folks (like me) at ease.
More importantly they have said, in this very article "Not everyone will have a reaction they can use during combat"
The more people who are aware of that, and unhappy with that, the less likely it is to show up in the final version. ... I don't disagree with your opinion?

|
1 person marked this as a favorite.
|
syll wrote: blahpers wrote: Patrick Newcarry wrote: Hythlodeus wrote: wait, the 'reaction' is class based and not, say, roleplay based? I can't really decide WHAT my reaction is but have to select from a list of reactions available for the class I play? Do I understand that correctly? (might be the language barrier, who knows?)
I'm sorry, but if that's the case, that is extremely limiting, I don't see much fun in that Instead of seeing the negatives in everything about this new edition, please look on the bright side of things. A great many updates are coming to the game, and complaining about it isn't going to get anyone anywhere. You don't have to play the new edition - no one does - but your point of view has been established, and you're de-railing productive conversation. I'm not trying to be a jerk, or start a fight, I'm just trying to keep the peace. We're supposed to complain if something is bad. That's the point of a playtest. Exactly. Telling someone who doesn't like the direction a playtest is going to keep it to themselves is not 'productive conversation'
As addressed above, we don't have the specific rules in our hands at the moment, so it's not a complaint about the direction of the playtest.
That being said, no one is obligated to look on the bright side of things, and concerns about something like class restricted reactions is something that's absolutely fair to bring up, even if at the moment it's just from a teaser that was released. I'm sure there will be plenty more discussion about it as time rolls on.
Male Human Things/20
I'm in, let's do this thing
|
3 people marked this as a favorite.
|
DM_aka_Dudemeister wrote: This is their new baby, their second baby. What's Starfinder then, their adopted child? :-P
|
1 person marked this as a favorite.
|
I've only ever seen 1 PC smaller than Small. They were riding a fairy dragon the whole adventure.
Alright, I'm gonna hop on the weapon wagon too:
I'm unreasonably pleased that only the Longsword shows up twice on that list.
|
2 people marked this as a favorite.
|
Current favorite of mine: Dhampir Oracle with the Life mystery, Pharasma's greatest practical joke.
Rahadoum, and priests are definitely executed there, but they're deported fairly frequently as well. The criteria for each punishment is unknown to me, but meh.
As for canonical executions of named people, the only that I can think of are in Galt, but that's not at all religiously based. I can't think of any explicitly named religious characters, unfortunately
Male Human Things/20
I was waiting to see where Gorm was going to fit before I made my decision, so I'm more than willing to hop into the pilot role. Seems appropriate for a wishful Skyfire Legion candidate, haha.
Male Human Things/20
Well, part of it as I see it is that it can effectively increase your strength modifier, can effectively be wielding more than one weapon at once, and (potentially) have different maneuverability options, like with the spider harness and the flight frame while still having the other upgrade slots in the armor. It's less a complete upgrade and more of a sidegrade, I feel. More like exotic weapons in Pathfinder.
Male Human Things/20
Shouldn't really change anything :-) the Skyfire Legion was founded a long time ago and Triaxus is still in thr depths of winter, so none of that changes :-) I'll start hammering out more of a backstory
I have ruled and only seen it ruled (so far) that is that "full action" is a full action, not one-round casting. I think this could be classified as a case where specific trumps general.
As a side note, full actions take your standard, move, AND swift actions for that round.
Male Human Things/20
I look forward to it as well :-)
Just as a quick note, I will be in the midst of a(nother) move in January, so my posting may be a little sporadic at first.
And questions: what are we limited by here? I don't expect to be playing something way out there like a Barathu, but I am liking the look of playing an alien race :-P specifically at the moment I'm looking at playing a Ryhporian who aspired to become one of the Skyfire Legion, but washed out of basic training before even meeting his dragonkin and leaving Triaxus out of shame (shame mostly born of his own hangups). Lemme know what you think.
|
4 people marked this as a favorite.
|
One of my top 5 modules to date, hands down. Even with the party being able to decimate so many of the encounters :-P Rasputin was also a really epic fight
5d6 ⇒ (3, 4, 5, 5, 6) = 23
Starting money for Paladin
(Rubs hands excitedly) down to the wire, very exciting! May your choices be plentiful and your decisions hard, GM.
*also slaps head* GM even made it bold and big and everything... lemme fix that on my character real quick
Oh good, that works with Keska's naivete very well then :-)
Minor world building point, what's the state of the shadow plane? Does it exist in your world? If yes is it stronger or weaker around the Rue shadow? If it doesn't exist where would a fetchling fit in your lore?

DM Quoth wrote: Phylotus wrote: Ok. I think I have my concept down, I want my character to be a medium contacting different spirits to give them a conduit to live once more before everything is gone, and specifically am looking at the Kami Medium, but I need a clarification: how closely do you keep to the mediums needing to find the appropriate locations to call spirits? Are there other ways we can call specific spirits, or would I be out of luck if I wanted to call the Archmage in the middle of the wilderness (or, more to the point, the Kaminari if there are no storms around)?
I am more than willing to find ways to roleplay contacting the different spirits (I already have a few ideas in mind), but knowing this will determine what type of medium I choose.
I'm going to houserule that you can call thematic spirits in areas outside their usual bailiwick, but only if you have some kind of item that strongly resonates with them. For instance, if you carried a model of a location where they are usually found, hand-crafted from materials found in that area. Say, a model of a library carved from a block of masonry from that actual library. You'd need to craft your own items, and it would not be inexpensive; you'll need to purchase masterwork items to craft them. It's also not without its dangers; using a focus item automatically doubles the amount of influence a spirit has over you, because you are purposefully drawing on the influence in its place of power.
Fair? ^_^ Definitely fair, that's actually a really interesting way to do things. Putting somr finishing touches on my character now, I'll post once I have them ready (no later than tomorrow).
Ok. I think I have my concept down, I want my character to be a medium contacting different spirits to give them a conduit to live once more before everything is gone, and specifically am looking at the Kami Medium, but I need a clarification: how closely do you keep to the mediums needing to find the appropriate locations to call spirits? Are there other ways we can call specific spirits, or would I be out of luck if I wanted to call the Archmage in the middle of the wilderness (or, more to the point, the Kaminari if there are no storms around)?
I am more than willing to find ways to roleplay contacting the different spirits (I already have a few ideas in mind), but knowing this will determine what type of medium I choose.
I don't have a horse in the race (yet), but I think Horror Adventures would be very thematic for your setting, if you hadn't considered it already for this or future games.
That being said, I'm going to get a character ready with the assumption that it isn't allowed :-P I'll be back once I have a concept ready.
Edit: given the description, what firearm rules would you be using for the pricing of said weapons (very rare, emerging, commonplace, guns everywhere)?
Male Human Things/20
I've had a lot of fun with my vigilante and switching between different identities (a kalistocrat and her blackjacket bodyguard), but I mostly play with the same eight people all the time over roll20 :-P and she's currently on bedrest due to a recent and unexpected death just outside of Bloodcove...
Ok. Wow. The number of itches that this would scratch is unbelievable.
I'm hard at work on a submission now, looking at some flavor of spiritualist currently. I'll keep you posted so you can give any feedback you may wish to!
Go ahead and take Gil out of the running, something came up
(Sits, waiting to pounce on any games he can play, since he has 8 characters with quest GM credit from GenCon already)
|
2 people marked this as a favorite.
|
Thank you for all your work at Paizo, and I look forward to seeing what you'll do out there next.
And thanks for all the fish :-P
Male Human Things/20
M8, hence the 8 movement :-P
I'm sure on wanting the explorer, but I'm open to hearing what the others have to say. I was also going to build a Transport later when I had time to see what people thought of that one as well. And I'd rather just have the escape pods JUST in case. One never knows what happens in space and the drift.
Male Human Things/20
Medium explorer
Speed 8; Maneuverability good (turn 1); Drift 1
AC 11; TL 11
HP 55; DT —; CT 11
Shields light 40 (forward 10, port 10, starboard 10, aft 10)
Attack (Port) light laser cannon (2d4)
Attack (Starboard) light laser cannon (2d4)
Attack (Turret) coilgun (4d4)
Power Core Pulse Gray (100 PCU); Drift Engine Signal Basic; Systems budget mid-range sensors, crew quarters
(common), mk 1 armor, mk 1 defenses, basic computer; Expansion Bays cargo holds (3), escape pods
Complement 1–6
Leaves us with 0 BP and 2 PCU. It's also an explorer, but the good maneuverability is something I find really, really useful to almost always have. Turning is important, yo. As well, having a 6-8 move I feel gives us more room for maneuvering, as well as the stunts that make you up to/only half your speed.
This, of course, it just my opinion, and I believe we still have much of the group that has not weighed in.

Male Human Things/20
Going first each round is actualy the penalty for LOSING initiative ;-P
I see what you're saying, but I don't think that 50 shields at this juncture is going to matter as much. My experience with a tier 2 ship that had Basic 40 was that the science officer and engineer were able to divert and balance enough each round to make it so the shields were never breached or were only breached minimally (damn goblins all firing at the same side... Even then only took 3 to the hull all fight). Bringing it down to 40 gives us another 5 PCU and another BP to work with.
I don't necessarily like cutting down the sensors to cut-rate, simply because it gives a penalty to the science officer attempting checks with the sensors. I'm willing to do it if the science officer is cool with it until we get to upgrade, but it's not my preference.
With the gun... My other issue is that we're going for one big gun, meaning we're putting all or nothing on the big-ass gun. Mt preference would be to have a small gun aft and forward and have a slightly bigger gun on the turret so we have more coverage.
Basic computer with an eye toward getting a better one later is excellent by me!
(my ship on the way to show my design philosophy)
Male Human Things/20
Oops, slightly wrong on the math. Mk 2 armor for a medium ship is 6, not 4 like I thought.

Male Human Things/20
Ok. Interesting thoughts. But a couple counter points:
We only have 1 heavy mount: the forward, which is tied with the rear for smallest firing arc. What happens when the enemy gets anywhere but our front? I think having a heavy weapon isn't bad at all, but it can't be our only weapon. We could upgrade the turret to a Heavy Weapon Mount, but it would cost 6 BP, and we'd still only have one gun.
Pulse Brown only fits on Tiny and Small ships, so we'd have to get at least a Pulse Gray.
On the subject of power, all your desired upgrades will drain a total of 112 PCU, which is 22 above your desired Pulse Brown and 12 above Pulse Gray, so we'll have to trim that somewhere (probably Sensors, Shields, and/or Thrusters, as M4 thrusters would fix the power issue)
As for defenses, our AC and TL are sitting at 11 and 12, respectively, which makes me uncomfortable. I'd prefer to at least have those numbers reversed, since most of the weapons I have seen on low tier star ships aren't tracking weapons (course, now that Rando knows that fighters will be armed with torpedos >_>), so that tends to be more useful at least early on, and it would only cost twice the BP of Mk1 defenses to get Mk 2 armor.
To shields, I like the idea of having the basic 50, but basic 40 would work almost as well (assuming we're trying to evenly distribute shield points for when we first hit combat), and 5 point reduction in PCU and 1 point in BP leads to my final point...
Escape pods. I'm making a hard sell for these, because they're only 1 BP and I would REALLY rather have them when we need them than not have them at all. Call me paranoid and selfish for wanting to stay alive :-P
And that's it for me. I will build a counter ship if someone desires, but for now I have to prepare for a Hell's Rebels game I'm running tonight and don't have the time at this second.
Organized Play Character
Aliases
Alisha, Champion of the Pearl
Female Aquatic Elf
(1
post)
|
Ambassador of Cheliax
(2
posts)
|
The Andoren Witch
(1
post)
|
Aramintha Jaine
Female Daughter of the Morning
(25
posts)
|
Aritha the Tarnished
Female Silver Dragon Fallen Paladin 10/Blackguard 10
(38
posts)
|
Aritha, Aspect of Lamashtu
Female Demonic silver dragon [chosen of Lamashtu] Fallen Paladin 10/Blackguard 10
(20
posts)
|
Ask A RPGSupersuccubus
female (Very Advanced) Succubus
(408
posts)
|
Ask a Succubus
(104
posts)
|
Ask A Succubus Censor
Succubus
(23
posts)
|
Ask A Succubus Enforcer
Succubus
(5
posts)
|
Ask A Succubus Flag-waver
(8
posts)
|
Ask A Succubus Journalist
Female Succubus
(16
posts)
|
Ask A Succubus Provisonally TM
(10
posts)
|
Auruns the Goblin
Male Goblin
(39
posts)
|
Auziark the Mad
Male Fallen archon Bard 10
(25
posts)
|
The Banker
Male
(13
posts)
|
Berholm II, Lord of the Dwarves
Male Dwarf Fighter 16/Rogue 4
(37
posts)
|
Boggard #1
(0
posts)
|
The Bone Servants
N/A Constructs
(26
posts)
|
Chance Encounter
(72
posts)
|
The Countess Almathrada
Female 'Daughter of the Morning' Aristocrat 40
(2
posts)
|
Countess Sorsha
Female Arsenic Dragon
(36
posts)
|
Daelemos
Male Dragon Aristocrat 10/Expert 40
(41
posts)
|
Denizen of Leng
Denizen of Leng
(19
posts)
|
DM Charles Evans
Mad Geologist 5/Dungeonmaster 4/Writer 1
(654
posts)
|
Eiboria Telimnora
Female Half-elf/Dragon
(39
posts)
|
Eiboria, Reaper of Stars
Female Half-elf/Dragon
(15
posts)
|
The Eighth Runelord
(196
posts)
|
The Executioner of Lilies
Female 'Daughter of the Morning' High level ranger (but no divine spellcasting)
(4
posts)
|
Flame Troll of Doom
(35
posts)
|
The Grey Wanderer
(52
posts)
|
Herald of Ebbonacci
Male Native Outsider 'Monk' 20
(5
posts)
|
Keeper of the Glass Lake
Female Uncertain
(15
posts)
|
Killer Triffid on a Boat
(2
posts)
|
Lucinda Darkeyes
Female Tanar'ri (lisilar) Cleric (Cthuleiron) 28
(93
posts)
|
Lucy Fury
Yes and no. It's probably hard for a mortal creature that exists in a limited number of dimensions to grasp this concept. Look for now, just assume that I'm one sex or the other. Angel. Please don't ask about the subtypes or qualifiers thereto, because I'm prepared to wager that you really don't want to know those answers. I define classy. And I have all the best tunes, oh yes. But I'm really not limited or defined by mortal conceptions of what it should or shouldn't be possible to do.
(16
posts)
|
The Messageboard Oracle
(32
posts)
|
The Night Dragon
Female Dragon/Elf
(25
posts)
|
Nirellia Dimonia
Female Elf/Dragon
(126
posts)
|
Nstrivaxon, the Cunning
Male Baatezu Expert 12
(45
posts)
|
P'Con UK Charles Evans 25
(3
posts)
|
Paladin of Asmodeus
Male Human (mostly) Paladin of Most Holy and Dread Asmodeus, the Prince of Law, 15
(9
posts)
|
Paladin of Lamashtu
Paladin (Lamashtu) 15
(11
posts)
|
Pirate Lord
(5
posts)
|
Prince Azran
Male Elf/Red Dragon Fighter 18
(51
posts)
|
Princess Silmarand
Female Aquatic Elf
(8
posts)
|
Raukthon the Toy-maker
Male Human
(3
posts)
|
Raukthon's Daughter
'Female' Soulbound Doll
(1
post)
|
Robespierre the Forest Lord
Male? Not Known Druid 18
(2
posts)
|
Rûmlin, Dwarven Barrister
(16
posts)
|
Saravin Bluefin
Male Triton
(3
posts)
|
Saruman the Wise
Male Istari Ranger 12/Rogue 2/Expert 6
(13
posts)
|
Shovastika
Female 'Daughter of the Morning' Aristocrat 8/Rogue 34
(45
posts)
|
Slightly Sinister Alias
(3
posts)
|
Smagnavast the Black
Male Dragon
(98
posts)
|
Spare Alias #1
(0
posts)
|
Spare Alias #2
(0
posts)
|
Spare Alias #3
(0
posts)
|
Spare Alias #4
(0
posts)
|
Spare Dragon #1
(0
posts)
|
Spotty, the Rust-Monster
Rust-Monster
(28
posts)
|
The Stork of Doom
(6
posts)
|
Styrmenvanterix
Male Dragon Loremaster
(5
posts)
|
The Teddy Bear of Doom
(0
posts)
|
WHG's Flunkie
(96
posts)
|
The White Knight
Fighter 20
(5
posts)
|
The Witch Hunter General
(77
posts)
|
World Weary Edition Warrior
(4
posts)
|
Wraith Lord
(23
posts)
|
Yames Boornd
Male Goblin
(28
posts)
|
|