
DM Quoth |

DM Quoth wrote:Ancient Dragon Master wrote:.... What was the question? ^^;Grimdell the Griffon wrote:Okay, I believe Grimdell is all done now. Let me know if anything looks off.Looks fine. (To me)
** spoiler omitted **
Low-Light vision (Blood of Dragons)
Darkvision (Alternate racial trait)
Warden of Nature (Alternate racial trait)
Illusion resistance (Standard racial Trait)
Are the dragons still Alive and How common are they?
What kind of event would create the Time Mystery? (Scroll down to oracle)
Some dragons may yet survive, but the common belief is there can't be more than a handful, chromatics, metallics and the rest banding together for survival like the smaller species.
Exposure to the Time mystery could occur from meditation upon the ethos of progressive time and entropy espoused by Kebal in his holy places, meditation on Vexat's message of cyclic time in her stone circles, or study of ancient antiquities.

DM Quoth |

Minor world building point, what's the state of the shadow plane? Does it exist in your world? If yes is it stronger or weaker around the Rue shadow? If it doesn't exist where would a fetchling fit in your lore?
It exists, but reflects Rue just as poorly as its reality. When Rue dies, so does its shadow, and only the Deep Shadow will remain.

DM Quoth |

One question on equipment: Your campaign info states that ceramics are used in place of metals commonly, including in weapons. Does this have a game mechanic effect at all, or is it flavor?
It's mainly cosmetic, but does have some game mechanic effects.
For one thing, crafting things that do require metal, such as crossbows (can't make a ceramic spring), require you to actually acquire metal parts.The bulk of the metal still available on Rue is now held by the temples of Kebal, which double as banks, and balance against the coins currently in use. Common ceramic, and more rare glass coins, are marked with an official stamp from the temples of Kebal on one side, and a personalized stamp that corresponds to an active account at the bank on the other side.
Anyone who owns an account at the temples of Kebal is free to mint their own coin, but only so long as their account can cover the balance of the coins. Theoretically, anyone can show up at a temple and demand to exchange coins for an amount of metal equivalent to their value, but this is rarely done these days. Any coins presented at the temple are rigorously checked, and any cases of forgery are dealt with harshly.
There are a couple of safeguards against forgery; the personalized seals made to use coins are imbued with magic so only the legitimate owner can use them, and any attempt to exchange coin against metal is subject to background checks, where the priests use Sending to ensure the person or people whose coins are being presented have indeed willingly passed them on.
Getting an account at the temple of Kebal is not inexpensive, but the cost of casting Sending for bank business is included in the price, and it is commonly agreed that there is no safer place in the world to store your metal.

Peet |

Kebal has no objection to people animating the dead to cause mayhem and destruction, or whatever other use they want to put them to. He'd be a bit miffed if someone started advertising undeath as a way to avoid the Doom, though. ^^;
Okay, I had a brainstorm.
What about a sect that call themselves the "Witnessers." They believe that it is their duty to witness the end of the world, the Doom brought about by Kebal.
I am not sure if Kebal wants the world to end, or just represents its inevitability.
But either way, the witnessers would believe that this is the most holy event, and their taking on of undeath is a way to make a sort of "pilgrimage through time." This way they get to witness the transfiguration of the world through divine will.
Meanwhile, those practitioners are not unaware of the benefits of undeath in it's ability to increase personal power and the power of the church.
Will keep working on it.

Ancient Dragon Master |

I use Misfortune for the natural '1' my party member rolls each day. If they roll less than a 10 on a Will or Fort save, I will likewise use misfortune. Any time you would say 'critical threat' I will use Misfortune against the enemy in question. Finally, if a failed skill roll would put my party member in danger and they roll less than a 10 I will force them to reroll

Peet |

Will keep working on it.
Okay, a few questions:
1. Are there wolves, bats, and rats in this campaign world? Dhampir have an alternate race ability that lets them speak to those animals (instead of their skill bonuses). Obviously if those species have died out there's no point taking that alternate trait.
2. Most of the support for Dhampirs is from the Blood of the Night splatbook. Would the alternate Dhampir bloodlines from there be allowed?
3. Would I be allowed to play a middle-aged character?
4. How about the "Heir to Undying Nobility" alternate racial trait from INNER SEA RACES?
All this stuff is here: Dhampirs
Here is the character (Work in Progress): Pallan Dromus

Peet |

MattZ wrote:One question on equipment: Your campaign info states that ceramics are used in place of metals commonly, including in weapons. Does this have a game mechanic effect at all, or is it flavor?It's mainly cosmetic, but does have some game mechanic effects.
Is there an increased cost for metal items? And are there non-metal alternatives to metal items like armor?

DM Quoth |

DM Quoth wrote:Kebal has no objection to people animating the dead to cause mayhem and destruction, or whatever other use they want to put them to. He'd be a bit miffed if someone started advertising undeath as a way to avoid the Doom, though. ^^;Okay, I had a brainstorm.
What about a sect that call themselves the "Witnessers." They believe that it is their duty to witness the end of the world, the Doom brought about by Kebal.
I am not sure if Kebal wants the world to end, or just represents its inevitability.
But either way, the witnessers would believe that this is the most holy event, and their taking on of undeath is a way to make a sort of "pilgrimage through time." This way they get to witness the transfiguration of the world through divine will.
Meanwhile, those practitioners are not unaware of the benefits of undeath in it's ability to increase personal power and the power of the church.
Will keep working on it.
The Witnessers would work nicely. There are three other sects: the Voice, the Fist and the Embrace. Proselytizing, enforcement and therapy to help new converts accept the inevitable.
Kebal represents the Doom; he is it; he wants it.

DM Quoth |

Peet wrote:Will keep working on it.Okay, a few questions:
1. Are there wolves, bats, and rats in this campaign world? Dhampir have an alternate race ability that lets them speak to those animals (instead of their skill bonuses). Obviously if those species have died out there's no point taking that alternate trait.
2. Most of the support for Dhampirs is from the Blood of the Night splatbook. Would the alternate Dhampir bloodlines from there be allowed?
3. Would I be allowed to play a middle-aged character?
4. How about the "Heir to Undying Nobility" alternate racial trait from INNER SEA RACES?
All this stuff is here: Dhampirs
Here is the character (Work in Progress): Pallan Dromus
1. Yes, they still exist.
2. Sorry, no.3. Yes. Go right ahead.
4. Nope; sorry again.
Inevitable and Shadow are not on Kebal's list of subdomains....

DM Quoth |

DM Quoth wrote:Is there an increased cost for metal items? And are there non-metal alternatives to metal items like armor?MattZ wrote:One question on equipment: Your campaign info states that ceramics are used in place of metals commonly, including in weapons. Does this have a game mechanic effect at all, or is it flavor?It's mainly cosmetic, but does have some game mechanic effects.
Yes, indeed! An iron bar is as valuable as a gold bar in less withered worlds. There are plenty of alternatives, mainly ceramics and glass.

Peet |

Inevitable and Shadow are not on Kebal's list of subdomains....
Darn! The inevitable subdomain is the only way a cleric can get command undead. Okay, how do you feel about the Undead Lord archetype? And is the undead subdomain available?
Also: Do you have campaign traits for this game? If not, how do you feel about the "generic" campaign traits from the APG, particularly Outlander (Missionary)?
Also: What is the climate like where the adventure starts? And is there a monastery of Kebal nearby or would I have to have traveled to get there?
Yes, indeed! An iron bar is as valuable as a gold bar in less withered worlds. There are plenty of alternatives, mainly ceramics and glass.
Are there special rules for this? Or do we just buy ceramic items with the same cost and properties as metal items?

DM Quoth |

DM Quoth wrote:Inevitable and Shadow are not on Kebal's list of subdomains....Darn! The inevitable subdomain is the only way a cleric can get command undead. Okay, how do you feel about the Undead Lord archetype? And is the undead subdomain available?
A cleric only needs to be able to channel negative energy to be eligible for Command undead, and you have that covered.
Undead lord is in Ultimate magic, so yes.Also: Do you have campaign traits for this game? If not, how do you feel about the "generic" campaign traits from the APG, particularly Outlander (Missionary)?
Also: What is the climate like where the adventure starts? And is there a monastery of Kebal nearby or would I have to have traveled to get there?
No campaign traits at this time. Only traits in the sourcebooks given in my first post in this thread are allowed.
The weather is autumn-ish. Most seasons are, except for winter.Kebal has temples and monasteries in every city, so you can be as local as you like.
DM Quoth wrote:Yes, indeed! An iron bar is as valuable as a gold bar in less withered worlds. There are plenty of alternatives, mainly ceramics and glass.Are there special rules for this? Or do we just buy ceramic items with the same cost and properties as metal items?
Just buy items as normal. ^_^

Peet |

DM Quoth wrote:Yes, indeed! An iron bar is as valuable as a gold bar in less withered worlds. There are plenty of alternatives, mainly ceramics and glass.Are there special rules for this? Or do we just buy ceramic items with the same cost and properties as metal items?
Also: In an earlier post it sounded like crossbows would not be allowed. Is that correct?

Peet |

A cleric only needs to be able to channel negative energy to be eligible for Command undead, and you have that covered.
I was referring to the spell rather than the feat: command undead.
For some reason the inevitable domain gives this spell but the death and undead ones don't.
Peet wrote:Also: Do you have campaign traits for this game? If not, how do you feel about the "generic" campaign traits from the APG, particularly Outlander (Missionary)?Only traits in the sourcebooks given in my first post in this thread are allowed.
That sounds like a yes, since this is from the Advanced Player's Guide. Is that right?
The weather is autumn-ish. Most seasons are, except for winter.
Kebal has temples and monasteries in every city, so you can be as local as you like.
Thanks, good to know.