Derro

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I'm fairly new to GMing and as my players have a tendency to not RP, I tend to be very cut and dried. The problem I'm running in to is that they're gearing up to go to the prison tomorrow and there's still a few weeks before the next adventure path. I'd hate to take a week off. How can I drag the prison out? We usually play for 3 or 4 hours once a week. I'm trying to make it so I can get the next section of the AP and flow in flawlessly, but I'm worried they will just sword and board their way through this prison and wreck everything. How can I stretch it out a few weeks, or is it denser than it looks?