Painter Worshipper of Shelyn

Phinellippa Dioptrice's page

351 posts. Organized Play character for Kate Baker (Contributor).


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Grand Lodge

Female TN Gnome Illusionist 4 | HP: 30/30 | AC: 17 (13 Tch, 16 Fl) | CMB: 0, CMD: 12 | F: +4, R: +4, W: +6 (+2 vs illusions) | Init: +7 | Perc: +5, SM: +2 | Speed 20ft | Blinding Ray: 7/7 | Spells: 1st 5/5 2nd 4/4 | Active conditions: mage armor.

Thank you so much! This was a nice send-off for the Core group!

Grand Lodge

2 people marked this as a favorite.
Female TN Gnome Illusionist 4 | HP: 30/30 | AC: 17 (13 Tch, 16 Fl) | CMB: 0, CMD: 12 | F: +4, R: +4, W: +6 (+2 vs illusions) | Init: +7 | Perc: +5, SM: +2 | Speed 20ft | Blinding Ray: 7/7 | Spells: 1st 5/5 2nd 4/4 | Active conditions: mage armor.

Phinellippa keeps her waves of colors going.

"Look at the pretty colors, pups! Keep looking at the pretty colors."

Grand Lodge

1 person marked this as a favorite.
Female TN Gnome Illusionist 4 | HP: 30/30 | AC: 17 (13 Tch, 16 Fl) | CMB: 0, CMD: 12 | F: +4, R: +4, W: +6 (+2 vs illusions) | Init: +7 | Perc: +5, SM: +2 | Speed 20ft | Blinding Ray: 7/7 | Spells: 1st 5/5 2nd 4/4 | Active conditions: mage armor.

"I can keep concentrating!"

Phinellippa does so.

Hypnotic Pattern lasts for Concentration plus 2 rounds.

Grand Lodge

Female TN Gnome Illusionist 4 | HP: 30/30 | AC: 17 (13 Tch, 16 Fl) | CMB: 0, CMD: 12 | F: +4, R: +4, W: +6 (+2 vs illusions) | Init: +7 | Perc: +5, SM: +2 | Speed 20ft | Blinding Ray: 7/7 | Spells: 1st 5/5 2nd 4/4 | Active conditions: mage armor.

Phinellippa covers the guard and three dogs with a pattern of beautiful colors!

Hypnotic Pattern

hit dice affected: 2d4 + 4 ⇒ (1, 3) + 4 = 8

DC 18 Will save negates

Grand Lodge

Female TN Gnome Illusionist 4 | HP: 30/30 | AC: 17 (13 Tch, 16 Fl) | CMB: 0, CMD: 12 | F: +4, R: +4, W: +6 (+2 vs illusions) | Init: +7 | Perc: +5, SM: +2 | Speed 20ft | Blinding Ray: 7/7 | Spells: 1st 5/5 2nd 4/4 | Active conditions: mage armor.

"I can create a hypnotic pattern to distract some of them, but I'm not sure I can get all of them."

Grand Lodge

Female TN Gnome Illusionist 4 | HP: 30/30 | AC: 17 (13 Tch, 16 Fl) | CMB: 0, CMD: 12 | F: +4, R: +4, W: +6 (+2 vs illusions) | Init: +7 | Perc: +5, SM: +2 | Speed 20ft | Blinding Ray: 7/7 | Spells: 1st 5/5 2nd 4/4 | Active conditions: mage armor.

Phinellippa refreshes her mage armor, as well as Nico's.

"I should have a few bits of legerdemain that will distract the dogs!"

Phinellippa makes glowy lines rise up from her hand.

Grand Lodge

Female TN Gnome Illusionist 4 | HP: 30/30 | AC: 17 (13 Tch, 16 Fl) | CMB: 0, CMD: 12 | F: +4, R: +4, W: +6 (+2 vs illusions) | Init: +7 | Perc: +5, SM: +2 | Speed 20ft | Blinding Ray: 7/7 | Spells: 1st 5/5 2nd 4/4 | Active conditions: mage armor.

"I have yet to meet a dog who would turn down a nice piece of meat!"

Grand Lodge

Female TN Gnome Illusionist 4 | HP: 30/30 | AC: 17 (13 Tch, 16 Fl) | CMB: 0, CMD: 12 | F: +4, R: +4, W: +6 (+2 vs illusions) | Init: +7 | Perc: +5, SM: +2 | Speed 20ft | Blinding Ray: 7/7 | Spells: 1st 5/5 2nd 4/4 | Active conditions: mage armor.

"Yes, we would be honored to help you with this."

Grand Lodge

Female TN Gnome Illusionist 4 | HP: 30/30 | AC: 17 (13 Tch, 16 Fl) | CMB: 0, CMD: 12 | F: +4, R: +4, W: +6 (+2 vs illusions) | Init: +7 | Perc: +5, SM: +2 | Speed 20ft | Blinding Ray: 7/7 | Spells: 1st 5/5 2nd 4/4 | Active conditions: mage armor.

"Of course, we will assist. Zig is a wonderful young goblin, and we don't want to see him treated this way."

Grand Lodge

Female TN Gnome Illusionist 4 | HP: 30/30 | AC: 17 (13 Tch, 16 Fl) | CMB: 0, CMD: 12 | F: +4, R: +4, W: +6 (+2 vs illusions) | Init: +7 | Perc: +5, SM: +2 | Speed 20ft | Blinding Ray: 7/7 | Spells: 1st 5/5 2nd 4/4 | Active conditions: mage armor.

Phinellippa makes sure that the Amazing CoCo is okay, then joins the meeting.

"Your father seems to know a lot. We will meet with him."

Grand Lodge

Female TN Gnome Illusionist 4 | HP: 30/30 | AC: 17 (13 Tch, 16 Fl) | CMB: 0, CMD: 12 | F: +4, R: +4, W: +6 (+2 vs illusions) | Init: +7 | Perc: +5, SM: +2 | Speed 20ft | Blinding Ray: 7/7 | Spells: 1st 5/5 2nd 4/4 | Active conditions: mage armor.

Phinellippa, spell components in hand, tosses a trio of magic missiles at the intruder!

magic missile!: 2d4 + 2 ⇒ (3, 1) + 2 = 6

Grand Lodge

1 person marked this as a favorite.
Female TN Gnome Illusionist 4 | HP: 30/30 | AC: 17 (13 Tch, 16 Fl) | CMB: 0, CMD: 12 | F: +4, R: +4, W: +6 (+2 vs illusions) | Init: +7 | Perc: +5, SM: +2 | Speed 20ft | Blinding Ray: 7/7 | Spells: 1st 5/5 2nd 4/4 | Active conditions: mage armor.

Phinellippa takes careful notes of all the new words that she learned at the party, then washes up and goes to bed in the same room as Iovo and Damiar. With an unclaimed bed, the Amazing CoCo quickly build up a nest out of the blankets and settles in for the night.

Grand Lodge

Female TN Gnome Illusionist 4 | HP: 30/30 | AC: 17 (13 Tch, 16 Fl) | CMB: 0, CMD: 12 | F: +4, R: +4, W: +6 (+2 vs illusions) | Init: +7 | Perc: +5, SM: +2 | Speed 20ft | Blinding Ray: 7/7 | Spells: 1st 5/5 2nd 4/4 | Active conditions: mage armor.

"I do certainly need a rest after all that!"

The Amazing CoCo chimes in, "And maybe the party is still going!"

Grand Lodge

Female TN Gnome Illusionist 4 | HP: 30/30 | AC: 17 (13 Tch, 16 Fl) | CMB: 0, CMD: 12 | F: +4, R: +4, W: +6 (+2 vs illusions) | Init: +7 | Perc: +5, SM: +2 | Speed 20ft | Blinding Ray: 7/7 | Spells: 1st 5/5 2nd 4/4 | Active conditions: mage armor.

I'm good to start Monday!

Grand Lodge

Female TN Gnome Illusionist 4 | HP: 30/30 | AC: 17 (13 Tch, 16 Fl) | CMB: 0, CMD: 12 | F: +4, R: +4, W: +6 (+2 vs illusions) | Init: +7 | Perc: +5, SM: +2 | Speed 20ft | Blinding Ray: 7/7 | Spells: 1st 5/5 2nd 4/4 | Active conditions: mage armor.

Yeah, this is our last hurrah with this group, and it wouldn't be the same without Damiar!

Grand Lodge

Female TN Gnome Illusionist 4 | HP: 30/30 | AC: 17 (13 Tch, 16 Fl) | CMB: 0, CMD: 12 | F: +4, R: +4, W: +6 (+2 vs illusions) | Init: +7 | Perc: +5, SM: +2 | Speed 20ft | Blinding Ray: 7/7 | Spells: 1st 5/5 2nd 4/4 | Active conditions: mage armor.

Spellcraft 1: 1d20 + 11 ⇒ (13) + 11 = 24
Spellcraft 2: 1d20 + 11 ⇒ (4) + 11 = 15
Spellcraft 3: 1d20 + 11 ⇒ (7) + 11 = 18

"There are five potions of Cure Light Wounds and a +1 short sword. I'm not sure what those other potions are."

Just realize that Iovo also rolled, but since I already rolled, I'll let it stand.

Grand Lodge

Female TN Gnome Illusionist 4 | HP: 30/30 | AC: 17 (13 Tch, 16 Fl) | CMB: 0, CMD: 12 | F: +4, R: +4, W: +6 (+2 vs illusions) | Init: +7 | Perc: +5, SM: +2 | Speed 20ft | Blinding Ray: 7/7 | Spells: 1st 5/5 2nd 4/4 | Active conditions: mage armor.

Boon boon boon: 1d20 ⇒ 2

Grand Lodge

Female TN Gnome Illusionist 4 | HP: 30/30 | AC: 17 (13 Tch, 16 Fl) | CMB: 0, CMD: 12 | F: +4, R: +4, W: +6 (+2 vs illusions) | Init: +7 | Perc: +5, SM: +2 | Speed 20ft | Blinding Ray: 7/7 | Spells: 1st 5/5 2nd 4/4 | Active conditions: mage armor.

Phinellippa starts poring through the ledgers.

Linguistics: 1d20 + 9 ⇒ (15) + 9 = 24

Grand Lodge

Female TN Gnome Illusionist 4 | HP: 30/30 | AC: 17 (13 Tch, 16 Fl) | CMB: 0, CMD: 12 | F: +4, R: +4, W: +6 (+2 vs illusions) | Init: +7 | Perc: +5, SM: +2 | Speed 20ft | Blinding Ray: 7/7 | Spells: 1st 5/5 2nd 4/4 | Active conditions: mage armor.

Phinellippa uses her wand once more, then runs back toward the study.

pew!: 1d4 + 1 ⇒ (1) + 1 = 2

If the dretch is down before her turn, she takes the same movement, but aims her magic missile at the white dretch instead.

Grand Lodge

Female TN Gnome Illusionist 4 | HP: 30/30 | AC: 17 (13 Tch, 16 Fl) | CMB: 0, CMD: 12 | F: +4, R: +4, W: +6 (+2 vs illusions) | Init: +7 | Perc: +5, SM: +2 | Speed 20ft | Blinding Ray: 7/7 | Spells: 1st 5/5 2nd 4/4 | Active conditions: mage armor.

Phinellippa steps away from the dretch next to her, draws a wand, and sends a single magic missile its way.

pew!: 1d4 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Female TN Gnome Illusionist 4 | HP: 30/30 | AC: 17 (13 Tch, 16 Fl) | CMB: 0, CMD: 12 | F: +4, R: +4, W: +6 (+2 vs illusions) | Init: +7 | Perc: +5, SM: +2 | Speed 20ft | Blinding Ray: 7/7 | Spells: 1st 5/5 2nd 4/4 | Active conditions: mage armor.

Phinellippa mutters a few words carefully.

Casting mirror image defensively

Caster level check, DC 16: 1d20 + 10 ⇒ (14) + 10 = 24

number of images: 1d4 + 1 ⇒ (4) + 1 = 5

With multiple Phinellippas hopping around, the wizard darts out of the cloud of stinky gas.

Provokes from both Purple and Green. She then tells the Amazing CoCo to get out!

Grand Lodge

Female TN Gnome Illusionist 4 | HP: 30/30 | AC: 17 (13 Tch, 16 Fl) | CMB: 0, CMD: 12 | F: +4, R: +4, W: +6 (+2 vs illusions) | Init: +7 | Perc: +5, SM: +2 | Speed 20ft | Blinding Ray: 7/7 | Spells: 1st 5/5 2nd 4/4 | Active conditions: mage armor.

Fort: 1d20 + 4 ⇒ (13) + 4 = 17
Will: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11

Thank goodness for the inspire!

Phinellippa drops a burst of glitter on the cluster of enemies.

DC 16 Will save or be blinded

I know she doesn't have clear visibility right now, but she should have had a sense of what part of the room they were in before the cloud appeared.

Grand Lodge

Female TN Gnome Illusionist 4 | HP: 30/30 | AC: 17 (13 Tch, 16 Fl) | CMB: 0, CMD: 12 | F: +4, R: +4, W: +6 (+2 vs illusions) | Init: +7 | Perc: +5, SM: +2 | Speed 20ft | Blinding Ray: 7/7 | Spells: 1st 5/5 2nd 4/4 | Active conditions: mage armor.

Phinellippa stays just inside the door, holding on the Amazing CoCo to keep her from waking the man up.

Grand Lodge

Female TN Gnome Illusionist 4 | HP: 30/30 | AC: 17 (13 Tch, 16 Fl) | CMB: 0, CMD: 12 | F: +4, R: +4, W: +6 (+2 vs illusions) | Init: +7 | Perc: +5, SM: +2 | Speed 20ft | Blinding Ray: 7/7 | Spells: 1st 5/5 2nd 4/4 | Active conditions: mage armor.

Phinellippa follows behind Iovo. She tries to get a good look in the cages while she passes by.

Grand Lodge

Female TN Gnome Illusionist 4 | HP: 30/30 | AC: 17 (13 Tch, 16 Fl) | CMB: 0, CMD: 12 | F: +4, R: +4, W: +6 (+2 vs illusions) | Init: +7 | Perc: +5, SM: +2 | Speed 20ft | Blinding Ray: 7/7 | Spells: 1st 5/5 2nd 4/4 | Active conditions: mage armor.

Phinellippa, similarly, stands behind Damiar and tries to look friendly. She also holds on to the Amazing CoCo to stop her from flying off to look at the shiny objects on the shelves.

Grand Lodge

Female TN Gnome Illusionist 4 | HP: 30/30 | AC: 17 (13 Tch, 16 Fl) | CMB: 0, CMD: 12 | F: +4, R: +4, W: +6 (+2 vs illusions) | Init: +7 | Perc: +5, SM: +2 | Speed 20ft | Blinding Ray: 7/7 | Spells: 1st 5/5 2nd 4/4 | Active conditions: mage armor.

Phinellippa eyes the shelves of potions. "Perhaps we can be paid in trade? I could always use more potions and reagents."

Grand Lodge

1 person marked this as a favorite.
Female TN Gnome Illusionist 4 | HP: 30/30 | AC: 17 (13 Tch, 16 Fl) | CMB: 0, CMD: 12 | F: +4, R: +4, W: +6 (+2 vs illusions) | Init: +7 | Perc: +5, SM: +2 | Speed 20ft | Blinding Ray: 7/7 | Spells: 1st 5/5 2nd 4/4 | Active conditions: mage armor.

"Well, I hate to leave the party, but this is a great opportunity to find out what's really going on."

The Amazing CoCo lists to one sides. "We'll be shecret agentsh!"

Grand Lodge

Female TN Gnome Illusionist 4 | HP: 30/30 | AC: 17 (13 Tch, 16 Fl) | CMB: 0, CMD: 12 | F: +4, R: +4, W: +6 (+2 vs illusions) | Init: +7 | Perc: +5, SM: +2 | Speed 20ft | Blinding Ray: 7/7 | Spells: 1st 5/5 2nd 4/4 | Active conditions: mage armor.

Diplomacy: 1d20 + 1 ⇒ (18) + 1 = 19

Phinellippa keeps careful notes of what she's translating for people.

Grand Lodge

1 person marked this as a favorite.
Female TN Gnome Illusionist 4 | HP: 30/30 | AC: 17 (13 Tch, 16 Fl) | CMB: 0, CMD: 12 | F: +4, R: +4, W: +6 (+2 vs illusions) | Init: +7 | Perc: +5, SM: +2 | Speed 20ft | Blinding Ray: 7/7 | Spells: 1st 5/5 2nd 4/4 | Active conditions: mage armor.

Phinellippa darts back and forth between distinguished guests, helping to clarify food and drink orders, introducing people to each other, and generally trying to be of help, calling on her mastery of languages.

Linguistics: 1d20 + 9 ⇒ (16) + 9 = 25

Grand Lodge

Female TN Gnome Illusionist 4 | HP: 30/30 | AC: 17 (13 Tch, 16 Fl) | CMB: 0, CMD: 12 | F: +4, R: +4, W: +6 (+2 vs illusions) | Init: +7 | Perc: +5, SM: +2 | Speed 20ft | Blinding Ray: 7/7 | Spells: 1st 5/5 2nd 4/4 | Active conditions: mage armor.

If we have the mandatory ones covered, Phinellippa's best bet is Linguistics.

Grand Lodge

Female TN Gnome Illusionist 4 | HP: 30/30 | AC: 17 (13 Tch, 16 Fl) | CMB: 0, CMD: 12 | F: +4, R: +4, W: +6 (+2 vs illusions) | Init: +7 | Perc: +5, SM: +2 | Speed 20ft | Blinding Ray: 7/7 | Spells: 1st 5/5 2nd 4/4 | Active conditions: mage armor.

Knowledge (local): 1d20 + 8 ⇒ (10) + 8 = 18

"I've heard of Phlegos Dulm. He runs a shop that specializes in poisons and potions, and he has some sway with the city market and the city’s masked rulers, the Pactmasters. Many of Phlegos Dulm’s enemies have turned up dead from poisoning - too many for it to be mere coincidence."

Grand Lodge

Female TN Gnome Illusionist 4 | HP: 30/30 | AC: 17 (13 Tch, 16 Fl) | CMB: 0, CMD: 12 | F: +4, R: +4, W: +6 (+2 vs illusions) | Init: +7 | Perc: +5, SM: +2 | Speed 20ft | Blinding Ray: 7/7 | Spells: 1st 5/5 2nd 4/4 | Active conditions: mage armor.

"A dictionary is book that tells you what different words mean! I'm trying to get some of the most important words from many different...CoCo! Get away from that glass at once!"

Grand Lodge

Female TN Gnome Illusionist 4 | HP: 30/30 | AC: 17 (13 Tch, 16 Fl) | CMB: 0, CMD: 12 | F: +4, R: +4, W: +6 (+2 vs illusions) | Init: +7 | Perc: +5, SM: +2 | Speed 20ft | Blinding Ray: 7/7 | Spells: 1st 5/5 2nd 4/4 | Active conditions: mage armor.

"Oh! A goblin! I haven't interviewed any goblins for my dictionary yet! Excuse me, what would you say your favorite word is?"

The Amazing Coco, meanwhile, tries to get close to an unattended drink.

Grand Lodge

Female TN Gnome Illusionist 4 | HP: 30/30 | AC: 17 (13 Tch, 16 Fl) | CMB: 0, CMD: 12 | F: +4, R: +4, W: +6 (+2 vs illusions) | Init: +7 | Perc: +5, SM: +2 | Speed 20ft | Blinding Ray: 7/7 | Spells: 1st 5/5 2nd 4/4 | Active conditions: mage armor.

Player Name: Kate Baker
Character Name: Phinellippa Dioptrice
PFS ID#: 215650-15
Faction: Dark Archive
Progression Track: Normal
What do you do as a character that's cool or complex?
I have a sassy familiar, the Amazing CoCo.
______________

Other Notes

Upgraded Cloak of Resistance to +2

Profession (Librarian): 1d20 + 6 ⇒ (13) + 6 = 19

Grand Lodge

Female TN Gnome Illusionist 4 | HP: 30/30 | AC: 17 (13 Tch, 16 Fl) | CMB: 0, CMD: 12 | F: +4, R: +4, W: +6 (+2 vs illusions) | Init: +7 | Perc: +5, SM: +2 | Speed 20ft | Blinding Ray: 7/7 | Spells: 1st 5/5 2nd 4/4 | Active conditions: mage armor.

Sounds good! I'm also fine with 7 players, and with waiting for Gameday.

Grand Lodge

Female TN Gnome Illusionist 4 | HP: 30/30 | AC: 17 (13 Tch, 16 Fl) | CMB: 0, CMD: 12 | F: +4, R: +4, W: +6 (+2 vs illusions) | Init: +7 | Perc: +5, SM: +2 | Speed 20ft | Blinding Ray: 7/7 | Spells: 1st 5/5 2nd 4/4 | Active conditions: mage armor.

I think I've also okay with calling it at this point. I love everyone here, and all the characters are fun, but it's mostly adventures that I've played before in a system that I'm losing interest in.

Grand Lodge

Female TN Gnome Illusionist 4 | HP: 30/30 | AC: 17 (13 Tch, 16 Fl) | CMB: 0, CMD: 12 | F: +4, R: +4, W: +6 (+2 vs illusions) | Init: +7 | Perc: +5, SM: +2 | Speed 20ft | Blinding Ray: 7/7 | Spells: 1st 5/5 2nd 4/4 | Active conditions: mage armor.

Profession (librarian): 1d20 + 6 ⇒ (2) + 6 = 8

Grand Lodge

Female TN Gnome Illusionist 4 | HP: 30/30 | AC: 17 (13 Tch, 16 Fl) | CMB: 0, CMD: 12 | F: +4, R: +4, W: +6 (+2 vs illusions) | Init: +7 | Perc: +5, SM: +2 | Speed 20ft | Blinding Ray: 7/7 | Spells: 1st 5/5 2nd 4/4 | Active conditions: mage armor.

Phinellippa remains in her servant's outfit, but relies primarily on sneaking around the edges of the garden.

Stealth: 1d20 + 5 + 10 ⇒ (10) + 5 + 10 = 25

Grand Lodge

Female TN Gnome Illusionist 4 | HP: 30/30 | AC: 17 (13 Tch, 16 Fl) | CMB: 0, CMD: 12 | F: +4, R: +4, W: +6 (+2 vs illusions) | Init: +7 | Perc: +5, SM: +2 | Speed 20ft | Blinding Ray: 7/7 | Spells: 1st 5/5 2nd 4/4 | Active conditions: mage armor.

Phinellippa can't resist "Linguistics and Translations."

Perception: 1d20 + 5 ⇒ (18) + 5 = 23

Grand Lodge

Female TN Gnome Illusionist 4 | HP: 30/30 | AC: 17 (13 Tch, 16 Fl) | CMB: 0, CMD: 12 | F: +4, R: +4, W: +6 (+2 vs illusions) | Init: +7 | Perc: +5, SM: +2 | Speed 20ft | Blinding Ray: 7/7 | Spells: 1st 5/5 2nd 4/4 | Active conditions: mage armor.

Phinellippa steps aside and uses her wand on the nearest chair.

pew!: 1d4 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Female TN Gnome Illusionist 4 | HP: 30/30 | AC: 17 (13 Tch, 16 Fl) | CMB: 0, CMD: 12 | F: +4, R: +4, W: +6 (+2 vs illusions) | Init: +7 | Perc: +5, SM: +2 | Speed 20ft | Blinding Ray: 7/7 | Spells: 1st 5/5 2nd 4/4 | Active conditions: mage armor.

Phinellippa moves in and sprays fire at the two remaining desks.

Burning Hands: 4d4 ⇒ (4, 2, 4, 2) = 12 DC 15 Reflex save for half

Grand Lodge

Female TN Gnome Illusionist 4 | HP: 30/30 | AC: 17 (13 Tch, 16 Fl) | CMB: 0, CMD: 12 | F: +4, R: +4, W: +6 (+2 vs illusions) | Init: +7 | Perc: +5, SM: +2 | Speed 20ft | Blinding Ray: 7/7 | Spells: 1st 5/5 2nd 4/4 | Active conditions: mage armor.

Spellcraft hat: 1d20 + 11 ⇒ (3) + 11 = 14
Spellcraft ring: 1d20 + 11 ⇒ (8) + 11 = 19
Spellcraft dust: 1d20 + 11 ⇒ (18) + 11 = 29
Spellcraft cloak: 1d20 + 11 ⇒ (17) + 11 = 28

Ninjaed by Damiar

Grand Lodge

Female TN Gnome Illusionist 4 | HP: 30/30 | AC: 17 (13 Tch, 16 Fl) | CMB: 0, CMD: 12 | F: +4, R: +4, W: +6 (+2 vs illusions) | Init: +7 | Perc: +5, SM: +2 | Speed 20ft | Blinding Ray: 7/7 | Spells: 1st 5/5 2nd 4/4 | Active conditions: mage armor.

Phinellippa hopes she can get another missile out of her wand.

pew!: 1d4 + 1 ⇒ (2) + 1 = 3
SR check: 1d20 + 1 ⇒ (13) + 1 = 14

Grand Lodge

Female TN Gnome Illusionist 4 | HP: 30/30 | AC: 17 (13 Tch, 16 Fl) | CMB: 0, CMD: 12 | F: +4, R: +4, W: +6 (+2 vs illusions) | Init: +7 | Perc: +5, SM: +2 | Speed 20ft | Blinding Ray: 7/7 | Spells: 1st 5/5 2nd 4/4 | Active conditions: mage armor.

Phinellippa moves for a clear view of the Blue one.

pew!: 1d4 + 1 ⇒ (4) + 1 = 5
SR: 1d20 + 1 ⇒ (20) + 1 = 21

Grand Lodge

Female TN Gnome Illusionist 4 | HP: 30/30 | AC: 17 (13 Tch, 16 Fl) | CMB: 0, CMD: 12 | F: +4, R: +4, W: +6 (+2 vs illusions) | Init: +7 | Perc: +5, SM: +2 | Speed 20ft | Blinding Ray: 7/7 | Spells: 1st 5/5 2nd 4/4 | Active conditions: mage armor.

Phinellippa takes a step back, draws her wand of magic missile, and tries to send a bolt at the red bearded devil.

SR: 1d20 + 1 ⇒ (12) + 1 = 13

pew!: 1d4 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Female TN Gnome Illusionist 4 | HP: 30/30 | AC: 17 (13 Tch, 16 Fl) | CMB: 0, CMD: 12 | F: +4, R: +4, W: +6 (+2 vs illusions) | Init: +7 | Perc: +5, SM: +2 | Speed 20ft | Blinding Ray: 7/7 | Spells: 1st 5/5 2nd 4/4 | Active conditions: mage armor.

Phinellippa sees that the battle is going to stay in very close quarters, and she casts mirror image.

how many?: 1d4 + 1 ⇒ (3) + 1 = 4 more Phinellippas join the room.

Grand Lodge

Female TN Gnome Illusionist 4 | HP: 30/30 | AC: 17 (13 Tch, 16 Fl) | CMB: 0, CMD: 12 | F: +4, R: +4, W: +6 (+2 vs illusions) | Init: +7 | Perc: +5, SM: +2 | Speed 20ft | Blinding Ray: 7/7 | Spells: 1st 5/5 2nd 4/4 | Active conditions: mage armor.

Phinellippa steps forward and sends three magical bolts at the red devil.

Magic Missile!: 3d4 + 3 ⇒ (4, 4, 2) + 3 = 13

SR: 1d20 + 4 ⇒ (14) + 4 = 18

Grand Lodge

Female TN Gnome Illusionist 4 | HP: 30/30 | AC: 17 (13 Tch, 16 Fl) | CMB: 0, CMD: 12 | F: +4, R: +4, W: +6 (+2 vs illusions) | Init: +7 | Perc: +5, SM: +2 | Speed 20ft | Blinding Ray: 7/7 | Spells: 1st 5/5 2nd 4/4 | Active conditions: mage armor.

Phinellippa covers the southern part of the room in a thick layer of glitter.

DC 16 Will save!

Grand Lodge

Female TN Gnome Illusionist 4 | HP: 30/30 | AC: 17 (13 Tch, 16 Fl) | CMB: 0, CMD: 12 | F: +4, R: +4, W: +6 (+2 vs illusions) | Init: +7 | Perc: +5, SM: +2 | Speed 20ft | Blinding Ray: 7/7 | Spells: 1st 5/5 2nd 4/4 | Active conditions: mage armor.

Knowledge (Planes): 1d20 + 9 ⇒ (14) + 9 = 23

Whatever the GM thinks is useful for us to know!

Grand Lodge

Female TN Gnome Illusionist 4 | HP: 30/30 | AC: 17 (13 Tch, 16 Fl) | CMB: 0, CMD: 12 | F: +4, R: +4, W: +6 (+2 vs illusions) | Init: +7 | Perc: +5, SM: +2 | Speed 20ft | Blinding Ray: 7/7 | Spells: 1st 5/5 2nd 4/4 | Active conditions: mage armor.

"Yes, it seems the prudent course is to head to the closest door."

Phinellippa smoothes the wrinkles on the servant's apron she now wears.

Full Name

Valrani

Race

human

Classes/Levels

Druid (worldwalker)

Gender

Female

Size

M

Age

22

Alignment

NG

Languages

Common, Diabolic

Strength 14
Dexterity 12
Constitution 12
Intelligence 10
Wisdom 16
Charisma 11

About _Aer recruitment placeholder

Name: Valrani
Class: Druid (world walker)
Campaign Trait: Ex-Asmodean.

Racial features, Feats & Traits:

Racial
ART: Awareness (replaces bonus feat; gives +1 to all saves)
Skilled: +1 skills point/level

Traits
Trait: Ex-Asmodean (campaign)
Trait2: tbd

Feats
Feat 1: tbd

Skills:

(trained)
Know(nature) (2) +10
Know(arcana) (1) +4
Know(geography) (2) +6
Profession(lawyer) (2) +8
Perception[nature sense +2] (1) +7
Survival[nature sense +2] (2) +10

Druid staff:

Archetype: World walker
Nature Bond: Air domain (lightning 6/day ranged touch +2 (d6+1)
Nature Sense: +2 to know(nature) and survival
Wild Empathy (+2)
Woodland stride

Spells
level 0: Light; Detect Magic; guidance; stabilize
level 1: burning disarm; cure light wounds; snowball; obscuring mist(*)

(*) Domain spell

Background:
Valrani's family was a well off middle class Cheliax family. Valrani never thought much of this, training to be a lawyer as her father was. However as part of her training she was assigned as a defence lawyer to a "separatist rebel". The more Valrani examined the charges against her client, the less convinced she was of the mans guilt.

When she approached her superior at Hamrold, Stewarts and Bycroft, she was told to pull in her head and that did she really think that a junior apprentice lawyer was going to be assigned a case of value. Still, she turned up to court and was promptly embarrassed by the prosecutors intelligence and well delivered arguments. Arguments that had little to do with the facts of the case, and less to do with the law.

The client found guilty, she appealed to the priesthood of Asmodeus. There she was instructed once again to not bother herself with the fate of rebels. This was the moment her eyes were opened. She looked around and saw for the first time what the pretext of laws of her nation was really delivering. Slavery to all citizens in one way or another.

Fed up, she pinned her resignation and disavowing of Asmodeus to the door of the courthouse and fled Westcrown. Her family she has never seen again, but she has heard that they were publicly tortured to death by minor devils that were summoned specifically for the purpose. With the death of her family she has (partially out of self defence) dropped her own family name.

Having left one big city, Valrani took to the wilderness, falling in with a travelling man and learning the way of nature from him. Learning that nature can be kind as well as cruel. Learning that the birds have more freedom without laws than mankind ever has with them. Learning that the power within her is far more suited to life outside of cities than it ever was to life within.

And then she heard about Kintargo. A place where freedom might gain an upper hand. Where she might use the skills she has learned to fight against the forces of evil that slew her family. A place that she might make a difference.