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Regarding running jumps...
I think it's important to note that while the rules seem a little vague as to what exactly constitutes a "running jump" it's important to account for the penalty to movement that difficult terrain imposes on anyone trying to move through it. Any hampering of movement due to rough terrain should make a running jump impossible.
For example, try to do a "running jump" through broken terrain like craggy rocks, or thick mud.... it's not going to happen! It should be impossible for anyone without the ability to ignore difficult terrain to gain the speed and momentum needed to be considered having a running jump while in difficult terrain.
If your movement is restricted in any way you can not get a running jump. That's the whole point of jumping OVER obstacles.
The rules seem to imply that "running" might actually not be required to get a running start, only that no restrictions are in place. (i.e. a good approach free of debris, obstructions, difficult terrain, etc)
Now those who are considered to always have a running jump can ignore this restriction because.... they are considered to always have a running jump.
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I think asking if a running jump causes one to lose Dex is a fair one though. Does all x2 movement cause the loss of Dex? The rules include charging(at x2 movement) and running (x4 movement) as those that cause one to lose Dex but only because those x2 movement take place as part of a single move action.
It comes down to not only the speed but the time involved as well.
For example: (in one full round)
speed x1 = a walk (this speed is typical for overland travel)
speed x2 = a hustle (either as one movement action or two...)
speed x4 = a run ( two double moves)
Regarding the hustle above, the rules state - "A character moving his speed twice in a single round, or moving that speed in the same round that he or she performs a standard action or another move action, is hustling when he or she moves."
Ergo, I would take this to imply that any "double move" as part of a single movement action would be considered running, and therefore cause the loss of Dex bonuses.
So, I might say this-
A "running jump" does not always cause one to lose Dex, but it might.
A "running jump" could be part of a normal x1 movement.
Example1: my character with a move of 30' moves 10' jumps a 10' gap and then moves 10' more. That's one move action. Now he can attack, or do another move action if he wants.
Example2: my same character does a double move, running 20' then jumping 10' over the gap before moving up to 30' more. That's all part of one move action(at x2 speed). He still has an attack action or another move action available to him but he will definitely have lost his Dex until his next round.
The factor here- Just how far are you trying to move this round and more importantly, how quickly?
i.e. in one movement action or two?
and
Remember, a moving target is always harder to hit.....at least from the perpendicular.