Player name: Saashaa
Character Name: Obsidian
Character class (archetype) / level: Kineticist 15 (earth, earth, aether)
Faction: Concordance
Please explain your connection to the elemental planes: Obsidian is a demodand-spawn tiefling that was abandoned in the Crystal Womb to die by his 'parents'. He found his way to Orv and the Lucent Archives where he was of minor assistance to Sorrina Westyr. Suffused with the power of the Plane of Earth, and given purpose by the words of Westyr, Obsidian joined the Pathfinder Society just in time to help be a connection between the organization and their new planar contacts.
Have you played GMed this scenario before?: yes/yes
Have you played other Ranginori storyline adventures?: 8- 00, 05, 08, 09, 10, 11, 12, 13, 17, 19, 20, 23, 24, & 7-99, 7-13
all on this character
Obsidian strolls forward. As he strolls he drags a hand on the ground and gathers earth on it as if the ground and rock were cotton candy. He then hurls it at the frog-demon. As he hurls it he disappears. When it hits the demon, he reappears next to the demon.
Extended Range and Entangling infusion (DC 27 Reflex or it is entangled). Also using Ride the Blast. Earth Blast Ranged:1d20 + 22 ⇒ (18) + 22 = 40 Earth Blast Ranged:8d6 + 30 ⇒ (6, 6, 3, 6, 4, 4, 2, 6) + 30 = 67
Obsidian clomps up to the Paladin, melon sized pebbles cascading off of him as he walks. "It appears one of our team has expired. I would ask for someone to bring her back. She is useful."
The deathless armor percentage chance is per iteration. There were two iterations, therefore two rolls (and somehow I avoided both).
According to my math the total cost for raise dead and 2 restorations will cost a total of 8010 gp. If my math is off, just let me know.
I will at least use my one restorative spell for raise dead on Ayako. If others don't need a particular use for themselves, I would ask that they get a resto for Ayako. I am willing to pay for the full rejuvenation of Ayako.
Obsidian , with the help of Slim, manages to get front row seats. As he usually does, he yells as he swings his empty hands at the demon. But, moments after he starts, a large maul forms in his hands.
Kinetic blade and Entangling Infusion (DC 27 Reflex save or be entangled). Also accepting 1 point of burn to empower.
Element earth, water, wood; Type substance infusion; Level 2; Burn 2
Associated Blasts blizzard, cold, earth, ice, magma, metal, mud, sandstorm
Saving Throw Reflex negates
Your kinetic blast surrounds your foes in elemental matter. Whenever a blast with this infusion deals damage to a foe, that foe becomes entangled for 1 minute. The foe can remove this condition as a standard action with a successful Escape Artist or Strength check (with the same DC as for saves against your kinetic blast) or by dealing an amount of damage to the entangling matter equal to double your kineticist level (the matter has hardness 0). If the foe was already entangled by this infusion and fails its save against a second instance of this infusion, the increased amount of elemental matter fuses to the ground, causing the foe to be rooted in place as though anchored to an immobile object.
Despite my passionate words, as I said previously, I will respect the democracy. I will be disappointed, but far from disgruntled.
Obsidean wrote:
Obsidian looks disgustingly at his team. "I was beginning to think that the team they stuck me with was actually close to my power level and dedication. It would seem that I was wrong. You are puny, fleshy mortals that run scared when something truly formidable comes along. Are you so selfish that you would care only for your own lives? Are you admitting that you are truly just windbag charlatans? Why would the leaders make me babysit the likes of you in this dire situation? You do not deserve to be among the ranks of the Seekers." And with that, Obsidian storms off in search of the Venture Captain.
Obsidian looks disgustingly at his team. "I was beginning to think that the team they stuck me with was actually close to my power level and dedication. It would seem that I was wrong. You are puny, fleshy mortals that run scared when something truly formidable comes along. Are you so selfish that you would care only for your own lives? Are you admitting that you are truly just windbag charlatans? Why would the leaders make me babysit the likes of you in this dire situation? You do not deserve to be among the ranks of the Seekers." And with that, Obsidian storms off in search of the Venture Captain.
I will respect the democracy, but I'd like to express my view.
#1 I am playing the 14-15 tier to do the cool things and face the powerful monsters. This is a special, not a deep rooted, heavy RP scenario. They have always been and will always be combat laden scenarios. I have RP characters. They are fun, but..
#2 If we are planning to face the balor eventually why, why would you want to face it after you have used resources on other fights?
I am normally quite passive in terms of options presented to the party. I have an opinion, but if we don't choose that, meh. This is something I feel strongly about. Not only out of game, but in-game there are literally no others more suited to deal with the balor than us. The highest level NPC venture captains are 13ish I think, and those are the highest. Death is a status condition at this level, and a fairly inexpensive one at that. Push comes to shove, I'll pay to bring you back. And I say that considering the fact that if any of you die, it is probably because I did first.
I appreciate you reading my view and considering it.
Obsidian shakes his head at Elric, "This is time when we are to protect. Others may be able to take out twins. Others cannot handle that." As he says this he points to Teremthal.
It appears Obsidian does not. I do not know if the lack of negative levels will change the stun result. But, even if not, he'll be fine. Also, as I asked in gameplay in my post, are the temp HP gone by the start of this fight?
Yeah, I know about the spiked gauntlet thing. I personally don't ascribe to it for all of my character because not all of them would wear spiked gauntlets. Obsidian is a perfect example. If he would never use the spiked gauntlet, why have it? As odd as it sounds coming from me, with this Obsidian monstrosity, spiked gauntlets are too metagamey for me.
Aura moderate abjuration CL 7th
Slot armor quality; Price +1 bonus; Weight —
Description
This armor protects its wearer from harmful negative and positive energy, including channeled energy. The armor absorbs the first 10 points of positive or negative energy damage per attack that the wearer would normally take. The wearer has a 25% chance to ignore negative levels from any attack. Deathless armor does not block healing of any kind and does not protect against positive or negative energy effects that do not deal damage or bestow negative levels. The deathless ability can be applied to armor of any sort, but not shields.
26> means ignore negative levels from enervation:1d100 ⇒ 13 26> means ignore negative levels from bite:1d100 ⇒ 17
NICE! I think my deathless armor has worked one or two times ever!
Obsidian looks at the demon with a bemused expression, "I thought you would have been more of a threat."
EDIT: Oh, did the temp hit points go away before this combat?
Obsidian considers the threat this demon poses. It is worth it, he thinks to himself. He then, in a loud display pulls metal from the plane of earth, forming it into a giant spear, and launches the spear at the demon. Like much earlier, Obsidian disappears as the spear is launched as if he were sucked into the spear. Upon hitting (or not) the demon, he appears right next to it.
Gather power for composite blast. Infusion specialization covers both extended range and magnetic infusion. Obsidian is taking 1 burn to empower this blast. Also Obsidian is using Ride the Blast. Metal blast ranged:1d20 + 22 ⇒ (14) + 22 = 36 Metal Blast ranged:16d6 + 38 ⇒ (3, 6, 3, 3, 6, 6, 5, 6, 5, 6, 6, 4, 5, 1, 5, 6) + 38 = 114 114 x 1.5 = 171
The magnetic infusion matters a lot to anyone who is attacking with metal weapons!
Magnetic Infusion:
Element air, earth; Type substance infusion; Level 3; Burn 2
Associated Blasts charged water, electric, metal, plasma, thunderstorm
Saving Throw none
Your kinetic blast causes your foes to become mildly magnetic. Whenever an infused blast deals damage to a foe, attacks made with metal weapons (including metal kinetic blasts) against that foe receive a +4 bonus until the end of your next turn, and the foe takes a –4 penalty on Reflex saving throws to avoid metallic objects.
"Whenever you accept burn while using an earth wild talent, the energy surging through you causes your damage reduction to change from DR/adamantine to DR/— for 1 round." So by accepting the 1 burn, Obsidian's DR changes from /adamantine to /-. I wasn't sure if this thing had an adamantine weapon but it looks nasty and I didn't want to risk it.
Ride the Blast:
Element universal; Type utility (Sp); Level 6; Burn 0
You can use this wild talent as part of activating a kinetic blast other than telekinetic blast. You transform yourself into your element or energy and send yourself along with your kinetic blast. You appear at the end of the blast’s path, adjacent to the blast’s target (or final target, for form infusions like chain) or at the center of the burst or spread for form infusions like explosion. This ability doesn’t work with form infusions that involve melee attacks (such as kinetic blade) or that use a cone shape (such as spray).
Obsidian has his eyes closed, he has tremorsense. No saving finale needed
Obsidian takes a step back and carefully attempts to bludgeon the demon with a metal boulder from nowhere.
Concentration from defensive cast (15+16):1d20 + 27 ⇒ (20) + 27 = 47 Concentration from Bleed (18+5):1d20 + 27 ⇒ (2) + 27 = 29
Candi could just leave the killing of the demon to the others and bludgeon Donna into unconsciousness.
Also, I was just looking back over my last action and I had already factored in being grappled. That is where the -4 was coming from. I dunno if it matters, but thought that I would say it.
EDIT: So, you spent 2 points of burn up front to set up a pool of burn you could use later?
I will edit the line.
Basically, yes.
Internal Buffer:
Internal Buffer (Su): At 6th level, a kineticist’s study of her body and the elemental forces that course through it allow her to form an internal buffer to store extra energy. The buffer starts empty and doesn’t replenish each day, but the kineticist can accept 1 point of burn to add 1 point to the buffer as a full-round action, to a maximum of 1 point total. This maximum increases to 2 points at 11th level and to 3 points at 16th level. Once the kineticist adds points to her buffer, they remain indefinitely until she spends them. When she would otherwise accept burn, a kineticist can spend 1 point from her buffer to avoid accepting 1 point of burn. She cannot spend more than 1 point from her buffer in this way for a single wild talent. Points spent from the internal buffer don’t activate elemental overflow or add to its effects. Similarly, this buffer can be used to exceed the limit on the number of points of burn the kineticist can accept in a single turn.
Based on the texture on the map it looks stoney. If this is so...
Frustrated, Obsidian steps through the wall. "You will die for trying to play with my mind!"
If that is not possible...
With a loud display, Obsidian swings a large metal hammer into the wall with obvious frustration. "You will die for trying to play with my mind!"
Obsidian finds traps in a bit of a brute force manner. That said, it is rare for a trap to affect him in a major way. However, if my charging forward is causing you to feel less useful, I can always back off.
"I will enter first, so that your fleshy body is protected." Obsidian then walks into the room and looks around as before. He finishes his walk next to the door to the north.
As the group heads for a normal sized building, Obsidian appears to stuff off the gathering of rocks. Fist-sized chunks of rock fall to the ground and make a pretty decent mess in a line as Obsidian continues to walk during this process. By the time that the group reaches the front door, he is the size he was when you originally met him.
Obsidian turns to the door to the east and opens it.